- Update to release 2.6.66

OBS-URL: https://build.opensuse.org/package/show/games/prboom-plus?expand=0&rev=48
This commit is contained in:
Jan Engelhardt 2023-11-03 07:39:13 +00:00 committed by Git OBS Bridge
parent 2ff3e0db35
commit a3a90f6cf9
5 changed files with 20 additions and 67 deletions

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@ -1,61 +0,0 @@
From 247c27d7dfe44712975c75a9d741b69cca36d895 Mon Sep 17 00:00:00 2001
From: Jan Engelhardt <jengelh@inai.de>
Date: Tue, 15 Feb 2022 20:28:48 +0100
Subject: [PATCH] Fix integer overflow during multiplication with
realtic_clock_rate (#476)
When the program has run for about 26 minutes and SDL_GetTicks has
accrued a reasonably large value, multiplication by realtic_clock_rate
overflows "int" on contemporary platforms, manifesting in jagged
motion.
Fixes: v2.6.1um-29-ga7bafe07
Closes #471
---
prboom2/src/SDL/i_main.c | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/prboom2/src/SDL/i_main.c b/prboom2/src/SDL/i_main.c
index c0fc0288..a29ccda7 100644
--- prboom2/src/SDL/i_main.c
+++ prboom2/src/SDL/i_main.c
@@ -100,8 +100,8 @@ int ms_to_next_tick;
int I_GetTime_RealTime (void)
{
- int t = I_GetTime_MS();
- int i = t * TICRATE / 1000;
+ int64_t t = I_GetTime_MS();
+ int64_t i = t * TICRATE / 1000;
ms_to_next_tick = (i + 1) * 1000 / TICRATE - t;
ms_to_next_tick = BETWEEN(0, 1000 / TICRATE, ms_to_next_tick);
@@ -113,8 +113,8 @@ int realtic_clock_rate = 100;
static int I_GetTime_Scaled(void)
{
- int t = I_GetTime_MS();
- int i = t * TICRATE * realtic_clock_rate / 100000;
+ int64_t t = I_GetTime_MS();
+ int64_t i = t * TICRATE * realtic_clock_rate / 100000;
ms_to_next_tick = (i + 1) * 100000 / realtic_clock_rate / TICRATE - t;
ms_to_next_tick = BETWEEN(0, 100000 / realtic_clock_rate / TICRATE, ms_to_next_tick);
@@ -147,12 +147,12 @@ static int I_TickElapsedTime_FastDemo(void)
static int I_TickElapsedTime_RealTime(void)
{
- return I_GetTime_MS() * TICRATE % 1000 * FRACUNIT / 1000;
+ return (int64_t)I_GetTime_MS() * TICRATE % 1000 * FRACUNIT / 1000;
}
static int I_TickElapsedTime_Scaled(void)
{
- return I_GetTime_MS() * realtic_clock_rate * TICRATE / 100 % 1000 * FRACUNIT / 1000;
+ return (int64_t)I_GetTime_MS() * realtic_clock_rate * TICRATE / 100 % 1000 * FRACUNIT / 1000;
}
int (*I_TickElapsedTime)(void) = I_TickElapsedTime_RealTime;
--
2.35.1

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@ -1,3 +1,18 @@
-------------------------------------------------------------------
Fri Nov 3 07:38:08 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.6.66
* Move default data directory to XDG_DATA_HOME on Linux
* Fix integer overflow during multiplication with
realtic_clock_rate
* Fix mid-texture vibrations when upper and middle textures
overlap
* Fixing wall texture bleed when a sector is inside the sky
* Adjust music volume slider to match vanilla Doom
* Use non-linear scaling for high volume levels
- Delete 0001-Fix-integer-overflow-during-multiplication-with-real.patch
(merged)
-------------------------------------------------------------------
Wed Mar 2 12:24:56 UTC 2022 - Jan Engelhardt <jengelh@inai.de>

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@ -1,7 +1,7 @@
#
# spec file for package prboom-plus
#
# Copyright (c) 2022 SUSE LLC
# Copyright (c) 2023 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
@ -17,7 +17,7 @@
Name: prboom-plus
Version: 2.6.2
Version: 2.6.66
Release: 0
Summary: DOOM source port with demo compatibility
License: GPL-2.0-or-later
@ -27,7 +27,6 @@ URL: http://prboom-plus.sf.net/
#Git-Clone: https://github.com/coelckers/prboom-plus
Source: https://github.com/coelckers/prboom-plus/archive/refs/tags/v%version.tar.gz
Patch1: prboom-nodatetime.diff
Patch2: 0001-Fix-integer-overflow-during-multiplication-with-real.patch
Patch3: prboom-hbar-all.diff
Patch4: prboom-hbar-gradient.diff
BuildRequires: Mesa-devel

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