[info=29552b330e2d8b8b7f442064b5533a41124003e5633921bad4411cce94339d21]

OBS-URL: https://build.opensuse.org/package/show/games/prboom-plus?expand=0&rev=54
This commit is contained in:
Jan Engelhardt 2024-08-15 16:48:26 +00:00 committed by Git OBS Bridge
commit bb05919db7
10 changed files with 589 additions and 0 deletions

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## Default LFS
*.7z filter=lfs diff=lfs merge=lfs -text
*.bsp filter=lfs diff=lfs merge=lfs -text
*.bz2 filter=lfs diff=lfs merge=lfs -text
*.gem filter=lfs diff=lfs merge=lfs -text
*.gz filter=lfs diff=lfs merge=lfs -text
*.jar filter=lfs diff=lfs merge=lfs -text
*.lz filter=lfs diff=lfs merge=lfs -text
*.lzma filter=lfs diff=lfs merge=lfs -text
*.obscpio filter=lfs diff=lfs merge=lfs -text
*.oxt filter=lfs diff=lfs merge=lfs -text
*.pdf filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.rpm filter=lfs diff=lfs merge=lfs -text
*.tbz filter=lfs diff=lfs merge=lfs -text
*.tbz2 filter=lfs diff=lfs merge=lfs -text
*.tgz filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
*.txz filter=lfs diff=lfs merge=lfs -text
*.whl filter=lfs diff=lfs merge=lfs -text
*.xz filter=lfs diff=lfs merge=lfs -text
*.zip filter=lfs diff=lfs merge=lfs -text
*.zst filter=lfs diff=lfs merge=lfs -text

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.osc

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mtime: 1712764154
commit: 29552b330e2d8b8b7f442064b5533a41124003e5633921bad4411cce94339d21
url: https://src.opensuse.org/jengelh/prboom-plus
revision: master

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version https://git-lfs.github.com/spec/v1
oid sha256:44586489e8d1e08a40a8230c6bf7ce9141dd3d7f273336aca3ef781bb5b97ea3
size 256

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From f8dc397539f27c601aa6f1f3ea0f6c1f177efd97 Mon Sep 17 00:00:00 2001
From: Jan Engelhardt <jengelh@inai.de>
Date: Wed, 1 May 2013 09:53:49 +0200
Subject: [PATCH 1/2] Add option to show health bar for all destructible mobjs
References: https://github.com/coelckers/prboom-plus/pull/274
The current health bar fails to show for Lost Souls.
In addition, showing it for other destructible objects (such as
barrels - or DEH modifications in that spirit) can be used to gauge
the objects' remaining life.
---
prboom2/src/gl_main.c | 10 +++++++++-
prboom2/src/m_misc.c | 2 ++
prboom2/src/r_things.c | 1 +
prboom2/src/r_things.h | 1 +
4 files changed, 13 insertions(+), 1 deletion(-)
diff --git prboom2/src/gl_main.c prboom2/src/gl_main.c
index 20712b7e..763bcbae 100644
--- prboom2/src/gl_main.c
+++ prboom2/src/gl_main.c
@@ -2326,9 +2326,17 @@ static void gld_DrawSprite(GLSprite *sprite)
}
}
+static int gld_EvaluateShowBar(mobj_t* thing)
+{
+ if (health_bar_shootables)
+ return thing->flags & MF_SHOOTABLE;
+ return (thing->flags & (MF_COUNTKILL | MF_CORPSE)) == MF_COUNTKILL;
+}
+
static void gld_AddHealthBar(mobj_t* thing, GLSprite *sprite)
{
- if (((thing->flags & (MF_COUNTKILL | MF_CORPSE)) == MF_COUNTKILL) && (thing->health > 0))
+ if (thing->info->spawnhealth > 0 && thing->health > 0 &&
+ gld_EvaluateShowBar(thing))
{
GLHealthBar hbar;
int health_percent = thing->health * 100 / thing->info->spawnhealth;
diff --git prboom2/src/m_misc.c prboom2/src/m_misc.c
index 0bf3f5b9..e819ad61 100644
--- prboom2/src/m_misc.c
+++ prboom2/src/m_misc.c
@@ -1045,6 +1045,8 @@ default_t defaults[] =
def_bool,ss_stat},
{"health_bar_full_length", {&health_bar_full_length}, {1},0,1,
def_bool,ss_stat},
+ {"health_bar_shootables", {&health_bar_shootables}, {0},0,1,
+ def_bool,ss_stat},
{"health_bar_red", {&health_bar_red}, {50},0,100,
def_int,ss_stat},
{"health_bar_yellow", {&health_bar_yellow}, {99},0,100,
diff --git prboom2/src/r_things.c prboom2/src/r_things.c
index c537dd5e..fd1215fd 100644
--- prboom2/src/r_things.c
+++ prboom2/src/r_things.c
@@ -73,6 +73,7 @@ int sprites_doom_order;
int health_bar;
int health_bar_full_length;
+int health_bar_shootables;
int health_bar_red;
int health_bar_yellow;
int health_bar_green;
diff --git prboom2/src/r_things.h prboom2/src/r_things.h
index 2267cb83..52e5beea 100644
--- prboom2/src/r_things.h
+++ prboom2/src/r_things.h
@@ -75,6 +75,7 @@ extern int sprites_doom_order;
extern int health_bar;
extern int health_bar_full_length;
+extern int health_bar_shootables;
extern int health_bar_red;
extern int health_bar_yellow;
extern int health_bar_green;
--
2.31.1

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From be1128c66a342ca381532ac3c6bcd286d871fdc3 Mon Sep 17 00:00:00 2001
From: Jan Engelhardt <jengelh@inai.de>
Date: Wed, 1 May 2013 09:53:49 +0200
Subject: [PATCH 2/2] Implement color gradient for health bar
References: https://github.com/coelckers/prboom-plus/pull/274
---
prboom2/src/gl_intern.h | 2 +-
prboom2/src/gl_main.c | 31 +++++++++++++++++--------------
2 files changed, 18 insertions(+), 15 deletions(-)
diff --git prboom2/src/gl_intern.h prboom2/src/gl_intern.h
index b4be8d56..8c44d9a7 100644
--- prboom2/src/gl_intern.h
+++ prboom2/src/gl_intern.h
@@ -219,7 +219,7 @@ typedef struct
typedef struct
{
- int cm;
+ float r,g;
float x1, x2, x3;
float z1, z2, z3;
diff --git prboom2/src/gl_main.c prboom2/src/gl_main.c
index 763bcbae..8dcb03fd 100644
--- prboom2/src/gl_main.c
+++ prboom2/src/gl_main.c
@@ -2340,16 +2340,24 @@ static void gld_AddHealthBar(mobj_t* thing, GLSprite *sprite)
{
GLHealthBar hbar;
int health_percent = thing->health * 100 / thing->info->spawnhealth;
+ int yr = health_bar_yellow - health_bar_red;
- hbar.cm = -1;
- if (health_percent <= health_bar_red)
- hbar.cm = CR_RED;
- else if (health_percent <= health_bar_yellow)
- hbar.cm = CR_YELLOW;
- else if (health_percent <= health_bar_green)
- hbar.cm = CR_GREEN;
+ hbar.r = hbar.g = -1.0f;
+ if (health_percent <= 0) {
+ hbar.r = 1.0f;
+ hbar.g = 0.0f;
+ } else if (health_percent <= health_bar_red) {
+ hbar.r = 1.0f;
+ hbar.g = yr == 0 ? 0 : (float)health_percent / yr;
+ } else if (health_percent <= health_bar_yellow) {
+ hbar.r = yr == 0 ? 1 : (float)(health_bar_yellow - health_percent) / yr;
+ hbar.g = 1.0f;
+ } else if (health_percent <= health_bar_green) {
+ hbar.r = 0.0f;
+ hbar.g = 1.0f;
+ }
- if (hbar.cm >= 0)
+ if (hbar.r >= 0 && hbar.g >= 0)
{
float sx2 = (float)thing->radius / 2.0f / MAP_SCALE;
float sx1 = sx2 - (float)health_percent * (float)thing->radius / 100.0f / MAP_SCALE;
@@ -2373,7 +2381,6 @@ static void gld_AddHealthBar(mobj_t* thing, GLSprite *sprite)
static void gld_DrawHealthBars(void)
{
int i, count;
- int cm = -1;
count = gld_drawinfo.num_items[GLDIT_HBAR];
if (count > 0)
@@ -2384,11 +2391,7 @@ static void gld_DrawHealthBars(void)
for (i = count - 1; i >= 0; i--)
{
GLHealthBar *hbar = gld_drawinfo.items[GLDIT_HBAR][i].item.hbar;
- if (hbar->cm != cm)
- {
- cm = hbar->cm;
- glColor4f(cm2RGB[cm][0], cm2RGB[cm][1], cm2RGB[cm][2], 1.0f);
- }
+ glColor4f(hbar->r, hbar->g, 0.0f, 1.0f);
glVertex3f(hbar->x1, hbar->y, hbar->z1);
glVertex3f(hbar->x2, hbar->y, hbar->z2);
--
2.31.1

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From 2bf8068e0cd916b39fd2c57f3c9bf582b0fc45d8 Mon Sep 17 00:00:00 2001
From: Jan Engelhardt <jengelh@inai.de>
Date: Sun, 19 Feb 2012 07:16:45 +0100
Subject: [PATCH] Drop __DATE__/__TIME__ / enable reproducible builds
---
prboom2/src/version.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git prboom2/src/version.c prboom2/src/version.c
index 1f5401f2..2cc173f6 100644
--- prboom2/src/version.c
+++ prboom2/src/version.c
@@ -37,11 +37,11 @@
#include "version.h"
#ifndef BUILD_DATE
-#define BUILD_DATE __DATE__
+#define BUILD_DATE ""
#endif
#ifndef BUILD_TIME
-#define BUILD_TIME __TIME__
+#define BUILD_TIME ""
#endif
const char version_date[] = BUILD_DATE " " BUILD_TIME;
--
2.30.2

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-------------------------------------------------------------------
Tue Apr 9 16:25:32 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
- Avoid making /usr/share/doc/packages itself part of the RPM
following a change in the %cmake macro
-------------------------------------------------------------------
Tue Apr 2 09:16:13 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
- Make filelist stricter, because it packaged
/usr/share/doc/packages, a result of the %configure macro
changing in TW from ``--docdir=/usr/share/doc`` to
``--docdir=/usr/share/doc/packages``.
-------------------------------------------------------------------
Fri Nov 3 07:38:08 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.6.66
* Move default data directory to XDG_DATA_HOME on Linux
* Fix integer overflow during multiplication with
realtic_clock_rate
* Fix mid-texture vibrations when upper and middle textures
overlap
* Fixing wall texture bleed when a sector is inside the sky
* Adjust music volume slider to match vanilla Doom
* Use non-linear scaling for high volume levels
- Delete 0001-Fix-integer-overflow-during-multiplication-with-real.patch
(merged)
-------------------------------------------------------------------
Wed Mar 2 12:24:56 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Add 0001-Fix-integer-overflow-during-multiplication-with-real.patch
to resolve jaggy motion when gamespeed!=100 and when the
program has run for 25+ minutes.
-------------------------------------------------------------------
Sat Feb 19 16:19:14 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Drop prboom-enable-tessellation.diff, this is enabled
automatically when pkgconfig(GLU) is available (which we have).
-------------------------------------------------------------------
Sun Feb 13 11:30:29 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.6.2
* added a prospective fix for OpenGL rendering: don't bleed
walls through sky floors
* no more crashes at textscreens (e.g. after MAP06, MAP11 or
MAP20) after viewing finale picture upon finishing a level
with UMAPINFO 'endpic' property
* fixed freezing at TITLEPIC while using mousewheel in menus
* fixed looping forever in G_NextWeapon()
* UMAPINFO: fix 'entering' and 'enterpic' shown on exit levels
* GL: adjust sky offsets for non-standard FOVs
* fixed stuttering with uncapped framerate
* added support for widescreen low resolutions
* added REKKR to launcher string list
* Portmidi: fix freeze after song change * fixed scaled time interpolation when changing game speed
* fixed wrong pitch of SFX when MIDI Player is set to SDL
* UMAPINFO: fixed par times not showing
* fixed demo playback warp consistency
* added SKILL cheat to display current skill level
* fixed calculation of interpolation frac value
* added 'run' as a mouse-settable control (mouseb_speed)
-------------------------------------------------------------------
Mon Aug 16 09:27:59 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.6.1um
* Allow colored blood to get set/overridden by DEHACKED
* Made the Ouch Face fix available on all complevels
* Added the autoload folder feature from Chocolate Doom
* Made Doom sound quirk fixes available on all complevels
* UMAPINFO: introduce the new 'label' field (#308)
* Fixed a levelstat crash
* Added a "-coop_spawns" parameter for using "coop in single-player" mode
* UMAPINFO: entries without defined 'levelname' fall back to default
-------------------------------------------------------------------
Sat May 1 13:01:20 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
- Update to snapshot 2.6um+git81 (15431b3a9aac)
* Fix sky scaling for non-standard sky sizes
* Support widescreen assets
* Add OpenGL sprite fuzz options
- Update prboom-hbar-all.diff, prboom-hbar-gradient.diff
from project.
-------------------------------------------------------------------
Fri Apr 9 23:53:06 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
- Switch to Oelcker's prboom-plus-um code base
- Update to release 2.6um and snapshot 2.6um+git69 (07925d634)
* Support for UMAPINFO lump, customizable intermissions,
customizable episode menu.
* It is now possible to set individual key bindings to
unassigned (completely disable a hotkey function)
* Support for Compressed ZDoom BSP nodes.
* 100 extra sprites (SP00..SP99) for use in DEH/BEX,
200 extra sounds for use in DEH/BEX.
* Add -statdump parameter from Chocolate Doom.
* Add -stroller parameter.
* Added new BEX property "Dropped item" for mobjs.
* New demo format with "PR+UM" signature.
* Add a "-pistolstart" command line parameter.
* Add ALSA sequencer API backend for ALSA MIDI support.
* Now defaults to ffmpeg for video encoding
(switched from previous oggenc2 & x264).
- Drop 0001-fix-heap-buffer-overflows-in-UDP-code-CVE-2019-20797.patch
(merged), prboom-types1.diff (obsolete),
prboom-types2.diff (obsolete), prboom-hbar-color.diff (folded
into prboom-hbar-gradient.diff)
-------------------------------------------------------------------
Tue Jun 9 20:32:48 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
- Add 0001-fix-heap-buffer-overflows-in-UDP-code-CVE-2019-20797.patch
[CVE-2019-20797, boo#1171974]
-------------------------------------------------------------------
Sun Jun 7 22:32:17 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
- Set CFLAGS+=-fcommon.
-------------------------------------------------------------------
Fri Aug 23 16:21:12 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
- Disable DUMB backend because of its removal from Factory
-------------------------------------------------------------------
Wed Jan 23 15:32:18 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
- Enable DUMB music backend
-------------------------------------------------------------------
Wed Nov 14 08:55:03 UTC 2018 - Jan Engelhardt <jengelh@inai.de>
- Update to snapshot 2.5.1.5 SVN4532
* Move to SDL2
* Added the "cap_fps" config variable
* The Del key can be used to clear key bindings in the setup menu.
* Added "Weapon Attack Alignment" option to align the weapon while
shooting. Possible values: "off" (doom behavior), "horizontal",
"centered" and "bobbing" for bobbing during fire.
* Removed the "Strafe 50 on Turns" and "Two-key strafe50:
StrafeOn + MoveLR = strafe50" feature.
-------------------------------------------------------------------
Tue Mar 29 23:57:18 UTC 2016 - jengelh@inai.de
- Update to version 2.5.1.4
* Added "Allow Jump" and "Allow Vertical Aiming" option on
Prboom-plus 'bad' compatibility settings" page.
* Added a "Backpack Changes Thresholds" option
* "Use GL surface for software mode" mode now works much faster
if gl_finish is 0 in config.
* Better support for Chex Quest,
* Fixed the classic "Long Wall" rendering error.
-------------------------------------------------------------------
Sun Mar 29 19:19:54 UTC 2015 - jengelh@inai.de
- Avoid strange inequality in Provides tag
-------------------------------------------------------------------
Mon Nov 11 05:06:31 UTC 2013 - jengelh@inai.de
- Update to snapshot 2.5.1.4 SVN4355
* Added "Fix clipping problems in large levels" option.
* Added "gl_finish" config variable.
* Added a "Health Bar Above Monsters" option (health_bar* config
variables; GL only).
* Added a "Things appearance" automap option. Possible values:
"classic", "scaled" and "icons".
* Added "notarget" and "fly" cheat codes.
* Added MBF's "-beta" codepointers.
* Added a new HUD.
* Added "shaders" sector light mode.
* Support "Classic Doom" WAD files of Doom 3 BFG Edition and HACX
1.2 IWAD
* Restricted mouse look (Heretic-style Y-shearing) now is available
in software mode.
* Added a crosshair. Three different crosshair graphics are for
choice: cross, angle and dot. Extra features are changing
crosshair colors according to the player's health and/or on sight
of a target.
* "Use GL surface for software mode" mode now works much faster if
gl_finish is 0 in config.
* Ability to use e.g. doom1.wad as a resource for a doom2 IWAD,
e.g. freedoom (prboom-plus -iwad freedoom.wad -file doom1.wad).
-------------------------------------------------------------------
Sun Mar 24 13:35:18 UTC 2013 - jengelh@inai.de
- Update to new upstream release 2.5.1.3
* Added device selection to portmidi player. Controlled by the
snd_mididev config variable. See stdout.txt for list of
available devices.
* Added a progress bar for demo skipping during re-recording.
* Added key binding options for start/stop and fast-forward when
watching demos.
* Added a key binding option to restart the current map.
* Added a "Default compatibility level" GUI entry.
* Support for 16 sprite rotations. http://zdoom.org/wiki/Sprite#Angles
* New HUDs. HUDs definitions are moved to the
"prboom-plus.wad/-prbhud-" lump.
- Remove prboom-protos.diff, merged upstream
-------------------------------------------------------------------
Fri May 25 20:32:53 UTC 2012 - joop.boonen@opensuse.org
- Corrected typo in spec file
-------------------------------------------------------------------
Fri May 25 16:13:06 UTC 2012 - joop.boonen@opensuse.org
- Added BuildRequires automake
-------------------------------------------------------------------
Wed Aug 3 16:38:07 UTC 2011 - jengelh@medozas.de
- Enable missing USE_GLU_TESS for the self-referencing sector hack
to be rendered.
-------------------------------------------------------------------
Mon Jun 20 11:25:36 UTC 2011 - jengelh@medozas.de
- Update to new upstream release 2.5.1.1:
* Support was added for sound fonts, OPL2 emulation, mouse wheel,
changing resolution on the fly, interpolation of automap, and the
"use GL surface for software mode" video option for the ability
to use hardware vsync in software mode.
-------------------------------------------------------------------
Tue Nov 16 14:03:31 UTC 2010 - jengelh@medozas.de
- Update to new upstream release 2.5.0.8a:
* Support for textured automap was added. Compatibility with Doom
1.2 was improved. New HUDs and bugs were fixed.
-------------------------------------------------------------------
Mon Aug 23 09:31:11 UTC 2010 - jengelh@medozas.de
- Update to new upstream release 2.5.0.7:
* A lot of compatibility and improvements, many bug fixes, and
several new features were added, including support for DeePBSP and
uncompressed ZDBSP nodes and dynamic music changing... through the
new MUSINFO lump. On the GLBoom+ front, there is support for GZDoom
skyboxes, custom detail texture definitions, and blending of
animated flats and wall textures.

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#
# spec file for package prboom-plus
#
# Copyright (c) 2024 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
Name: prboom-plus
Version: 2.6.66
Release: 0
Summary: DOOM source port with demo compatibility
License: GPL-2.0-or-later
Group: Amusements/Games/3D/Shoot
URL: http://prboom-plus.sf.net/
#Git-Clone: https://github.com/coelckers/prboom-plus
Source: https://github.com/coelckers/prboom-plus/archive/refs/tags/v%version.tar.gz
Patch1: prboom-nodatetime.diff
Patch3: prboom-hbar-all.diff
Patch4: prboom-hbar-gradient.diff
BuildRequires: Mesa-devel
BuildRequires: c++_compiler
BuildRequires: cmake
BuildRequires: fluidsynth-devel
BuildRequires: hicolor-icon-theme
BuildRequires: libpng-devel
BuildRequires: libvorbis-devel
BuildRequires: pcre-devel
BuildRequires: portmidi-devel
BuildRequires: update-desktop-files
BuildRequires: pkgconfig(SDL2_image)
BuildRequires: pkgconfig(SDL2_mixer)
BuildRequires: pkgconfig(SDL2_net)
BuildRequires: pkgconfig(sdl2)
Suggests: freedoom
Provides: prboom = 2.6um
Obsoletes: prboom <= 2.6
%description
PrBoom+ is a conservative Doom source port. It features:
* The removal of engine limits and bugs, like the visplane limit,
savegame size limit, the tutti-frutti and medusa visual effects,
and others.
* BOOM editing extensions, e.g. configurable animated/switch
textures, deep water effect, scrolling walls/floors/ceilings,
conveyor belts, translucent walls and sprites, friction effects,
and generic linedef actions.
* Focus on retaining compatibility with the original Doom engines
for the purpose of demo recording and playback.
* High resolution rendering of map geometry, optionally in OpenGL
mode.
%prep
%autosetup -p0
%build
pushd prboom2/
%cmake -DDOOMWADDIR="%_datadir/doom" -DPRBOOMDATADIR="%_datadir/doom"
%cmake_build
popd
%install
s="$PWD"
pushd prboom2/
%cmake_install
# convenience symlink
b="%buildroot"
ln -s prboom-plus "$b/%_bindir/prboom"
install -Dm0644 ICONS/prboom-plus.svg "$b/%_datadir/icons/hicolor/scalable/apps/prboom-plus.svg"
install -Dm0644 ICONS/prboom-plus.desktop "$b/%_datadir/applications/prboom-plus.desktop"
install -Dm0644 ICONS/prboom-plus.bash "$b/%_datadir/bash-completion/completions/prboom-plus.bash"
popd
# TW switched doc location in %%cmake
(cd "%buildroot"; find "./%_datadir/doc" -type d -name prboom-plus | cut -b2-) >"$s/doc.files"
ls -al "$s/doc.files"
%if 0%{?suse_version} && 0%{?suse_version} < 1550
%post
%desktop_database_post
%icon_theme_cache_post
%postun
%desktop_database_postun
%icon_theme_cache_postun
%endif
%files -f doc.files
%_bindir/*
%_datadir/doom/
%_mandir/*/*
%_datadir/applications/prboom-plus.desktop
%_datadir/icons/hicolor/scalable/apps/prboom-plus.svg
%_datadir/bash-completion/
%changelog

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version https://git-lfs.github.com/spec/v1
oid sha256:4b647b4b14c3fac00711e6bf19f996bbfe37754a3b9bb5be6791f0c3fd993438
size 1558712