Accepting request 958516 from games

- Add 0001-Fix-integer-overflow-during-multiplication-with-real.patch
  to resolve jaggy motion when gamespeed!=100 and when the
  program has run for 25+ minutes.

OBS-URL: https://build.opensuse.org/request/show/958516
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/prboom-plus?expand=0&rev=18
This commit is contained in:
Dominique Leuenberger 2022-03-02 20:12:01 +00:00 committed by Git OBS Bridge
commit da8d1137f5
3 changed files with 69 additions and 0 deletions

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@ -0,0 +1,61 @@
From 247c27d7dfe44712975c75a9d741b69cca36d895 Mon Sep 17 00:00:00 2001
From: Jan Engelhardt <jengelh@inai.de>
Date: Tue, 15 Feb 2022 20:28:48 +0100
Subject: [PATCH] Fix integer overflow during multiplication with
realtic_clock_rate (#476)
When the program has run for about 26 minutes and SDL_GetTicks has
accrued a reasonably large value, multiplication by realtic_clock_rate
overflows "int" on contemporary platforms, manifesting in jagged
motion.
Fixes: v2.6.1um-29-ga7bafe07
Closes #471
---
prboom2/src/SDL/i_main.c | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/prboom2/src/SDL/i_main.c b/prboom2/src/SDL/i_main.c
index c0fc0288..a29ccda7 100644
--- prboom2/src/SDL/i_main.c
+++ prboom2/src/SDL/i_main.c
@@ -100,8 +100,8 @@ int ms_to_next_tick;
int I_GetTime_RealTime (void)
{
- int t = I_GetTime_MS();
- int i = t * TICRATE / 1000;
+ int64_t t = I_GetTime_MS();
+ int64_t i = t * TICRATE / 1000;
ms_to_next_tick = (i + 1) * 1000 / TICRATE - t;
ms_to_next_tick = BETWEEN(0, 1000 / TICRATE, ms_to_next_tick);
@@ -113,8 +113,8 @@ int realtic_clock_rate = 100;
static int I_GetTime_Scaled(void)
{
- int t = I_GetTime_MS();
- int i = t * TICRATE * realtic_clock_rate / 100000;
+ int64_t t = I_GetTime_MS();
+ int64_t i = t * TICRATE * realtic_clock_rate / 100000;
ms_to_next_tick = (i + 1) * 100000 / realtic_clock_rate / TICRATE - t;
ms_to_next_tick = BETWEEN(0, 100000 / realtic_clock_rate / TICRATE, ms_to_next_tick);
@@ -147,12 +147,12 @@ static int I_TickElapsedTime_FastDemo(void)
static int I_TickElapsedTime_RealTime(void)
{
- return I_GetTime_MS() * TICRATE % 1000 * FRACUNIT / 1000;
+ return (int64_t)I_GetTime_MS() * TICRATE % 1000 * FRACUNIT / 1000;
}
static int I_TickElapsedTime_Scaled(void)
{
- return I_GetTime_MS() * realtic_clock_rate * TICRATE / 100 % 1000 * FRACUNIT / 1000;
+ return (int64_t)I_GetTime_MS() * realtic_clock_rate * TICRATE / 100 % 1000 * FRACUNIT / 1000;
}
int (*I_TickElapsedTime)(void) = I_TickElapsedTime_RealTime;
--
2.35.1

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@ -1,3 +1,10 @@
-------------------------------------------------------------------
Wed Mar 2 12:24:56 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Add 0001-Fix-integer-overflow-during-multiplication-with-real.patch
to resolve jaggy motion when gamespeed!=100 and when the
program has run for 25+ minutes.
------------------------------------------------------------------- -------------------------------------------------------------------
Sat Feb 19 16:19:14 UTC 2022 - Jan Engelhardt <jengelh@inai.de> Sat Feb 19 16:19:14 UTC 2022 - Jan Engelhardt <jengelh@inai.de>

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@ -27,6 +27,7 @@ URL: http://prboom-plus.sf.net/
#Git-Clone: https://github.com/coelckers/prboom-plus #Git-Clone: https://github.com/coelckers/prboom-plus
Source: https://github.com/coelckers/prboom-plus/archive/refs/tags/v%version.tar.gz Source: https://github.com/coelckers/prboom-plus/archive/refs/tags/v%version.tar.gz
Patch1: prboom-nodatetime.diff Patch1: prboom-nodatetime.diff
Patch2: 0001-Fix-integer-overflow-during-multiplication-with-real.patch
Patch3: prboom-hbar-all.diff Patch3: prboom-hbar-all.diff
Patch4: prboom-hbar-gradient.diff Patch4: prboom-hbar-gradient.diff
BuildRequires: Mesa-devel BuildRequires: Mesa-devel