------------------------------------------------------------------- Sat Mar 26 09:54:56 UTC 2016 - mailaender@opensuse.org - Update to version 2.5.1.4 ------------------------------------------------------------------- Sun Mar 29 19:19:54 UTC 2015 - jengelh@inai.de - Avoid strange inequality in Provides tag ------------------------------------------------------------------- Mon Nov 11 05:06:31 UTC 2013 - jengelh@inai.de - Update to snapshot 2.5.1.4 SVN4355 * Added "Fix clipping problems in large levels" option. * Added "gl_finish" config variable. * Added a "Health Bar Above Monsters" option (health_bar* config variables; GL only). * Added a "Things appearance" automap option. Possible values: "classic", "scaled" and "icons". * Added "notarget" and "fly" cheat codes. * Added MBF's "-beta" codepointers. * Added a new HUD. * Added "shaders" sector light mode. * Support "Classic Doom" WAD files of Doom 3 BFG Edition and HACX 1.2 IWAD * Restricted mouse look (Heretic-style Y-shearing) now is available in software mode. * Added a crosshair. Three different crosshair graphics are for choice: cross, angle and dot. Extra features are changing crosshair colors according to the player's health and/or on sight of a target. * "Use GL surface for software mode" mode now works much faster if gl_finish is 0 in config. * Ability to use e.g. doom1.wad as a resource for a doom2 IWAD, e.g. freedoom (prboom-plus -iwad freedoom.wad -file doom1.wad). ------------------------------------------------------------------- Sun Mar 24 13:35:18 UTC 2013 - jengelh@inai.de - Update to new upstream release 2.5.1.3 * Added device selection to portmidi player. Controlled by the snd_mididev config variable. See stdout.txt for list of available devices. * Added a progress bar for demo skipping during re-recording. * Added key binding options for start/stop and fast-forward when watching demos. * Added a key binding option to restart the current map. * Added a "Default compatibility level" GUI entry. * Support for 16 sprite rotations. http://zdoom.org/wiki/Sprite#Angles * New HUDs. HUDs definitions are moved to the "prboom-plus.wad/-prbhud-" lump. - Remove prboom-protos.diff, merged upstream ------------------------------------------------------------------- Fri May 25 20:32:53 UTC 2012 - joop.boonen@opensuse.org - Corrected typo in spec file ------------------------------------------------------------------- Fri May 25 16:13:06 UTC 2012 - joop.boonen@opensuse.org - Added BuildRequires automake ------------------------------------------------------------------- Wed Aug 3 16:38:07 UTC 2011 - jengelh@medozas.de - Enable missing USE_GLU_TESS for the self-referencing sector hack to be rendered. ------------------------------------------------------------------- Mon Jun 20 11:25:36 UTC 2011 - jengelh@medozas.de - Update to new upstream release 2.5.1.1: * Support was added for sound fonts, OPL2 emulation, mouse wheel, changing resolution on the fly, interpolation of automap, and the "use GL surface for software mode" video option for the ability to use hardware vsync in software mode. ------------------------------------------------------------------- Tue Nov 16 14:03:31 UTC 2010 - jengelh@medozas.de - Update to new upstream release 2.5.0.8a: * Support for textured automap was added. Compatibility with Doom 1.2 was improved. New HUDs and bugs were fixed. ------------------------------------------------------------------- Mon Aug 23 09:31:11 UTC 2010 - jengelh@medozas.de - Update to new upstream release 2.5.0.7: * A lot of compatibility and improvements, many bug fixes, and several new features were added, including support for DeePBSP and uncompressed ZDBSP nodes and dynamic music changing... through the new MUSINFO lump. On the GLBoom+ front, there is support for GZDoom skyboxes, custom detail texture definitions, and blending of animated flats and wall textures.