Jan Engelhardt
1e23a5b031
following a change in the %cmake macro OBS-URL: https://build.opensuse.org/package/show/games/prboom-plus?expand=0&rev=52
108 lines
3.4 KiB
RPMSpec
108 lines
3.4 KiB
RPMSpec
#
|
|
# spec file for package prboom-plus
|
|
#
|
|
# Copyright (c) 2024 SUSE LLC
|
|
#
|
|
# All modifications and additions to the file contributed by third parties
|
|
# remain the property of their copyright owners, unless otherwise agreed
|
|
# upon. The license for this file, and modifications and additions to the
|
|
# file, is the same license as for the pristine package itself (unless the
|
|
# license for the pristine package is not an Open Source License, in which
|
|
# case the license is the MIT License). An "Open Source License" is a
|
|
# license that conforms to the Open Source Definition (Version 1.9)
|
|
# published by the Open Source Initiative.
|
|
|
|
# Please submit bugfixes or comments via https://bugs.opensuse.org/
|
|
#
|
|
|
|
|
|
Name: prboom-plus
|
|
Version: 2.6.66
|
|
Release: 0
|
|
Summary: DOOM source port with demo compatibility
|
|
License: GPL-2.0-or-later
|
|
Group: Amusements/Games/3D/Shoot
|
|
URL: http://prboom-plus.sf.net/
|
|
|
|
#Git-Clone: https://github.com/coelckers/prboom-plus
|
|
Source: https://github.com/coelckers/prboom-plus/archive/refs/tags/v%version.tar.gz
|
|
Patch1: prboom-nodatetime.diff
|
|
Patch3: prboom-hbar-all.diff
|
|
Patch4: prboom-hbar-gradient.diff
|
|
BuildRequires: Mesa-devel
|
|
BuildRequires: c++_compiler
|
|
BuildRequires: cmake
|
|
BuildRequires: fluidsynth-devel
|
|
BuildRequires: hicolor-icon-theme
|
|
BuildRequires: libpng-devel
|
|
BuildRequires: libvorbis-devel
|
|
BuildRequires: pcre-devel
|
|
BuildRequires: portmidi-devel
|
|
BuildRequires: update-desktop-files
|
|
BuildRequires: pkgconfig(SDL2_image)
|
|
BuildRequires: pkgconfig(SDL2_mixer)
|
|
BuildRequires: pkgconfig(SDL2_net)
|
|
BuildRequires: pkgconfig(sdl2)
|
|
Suggests: freedoom
|
|
Provides: prboom = 2.6um
|
|
Obsoletes: prboom <= 2.6
|
|
|
|
%description
|
|
PrBoom+ is a conservative Doom source port. It features:
|
|
|
|
* The removal of engine limits and bugs, like the visplane limit,
|
|
savegame size limit, the tutti-frutti and medusa visual effects,
|
|
and others.
|
|
* BOOM editing extensions, e.g. configurable animated/switch
|
|
textures, deep water effect, scrolling walls/floors/ceilings,
|
|
conveyor belts, translucent walls and sprites, friction effects,
|
|
and generic linedef actions.
|
|
* Focus on retaining compatibility with the original Doom engines
|
|
for the purpose of demo recording and playback.
|
|
* High resolution rendering of map geometry, optionally in OpenGL
|
|
mode.
|
|
|
|
%prep
|
|
%autosetup -p0
|
|
|
|
%build
|
|
pushd prboom2/
|
|
%cmake -DDOOMWADDIR="%_datadir/doom" -DPRBOOMDATADIR="%_datadir/doom"
|
|
%cmake_build
|
|
popd
|
|
|
|
%install
|
|
s="$PWD"
|
|
pushd prboom2/
|
|
%cmake_install
|
|
# convenience symlink
|
|
b="%buildroot"
|
|
ln -s prboom-plus "$b/%_bindir/prboom"
|
|
install -Dm0644 ICONS/prboom-plus.svg "$b/%_datadir/icons/hicolor/scalable/apps/prboom-plus.svg"
|
|
install -Dm0644 ICONS/prboom-plus.desktop "$b/%_datadir/applications/prboom-plus.desktop"
|
|
install -Dm0644 ICONS/prboom-plus.bash "$b/%_datadir/bash-completion/completions/prboom-plus.bash"
|
|
popd
|
|
# TW switched doc location in %%cmake
|
|
(cd "%buildroot"; find "./%_datadir/doc" -type d -name prboom-plus | cut -b2-) >"$s/doc.files"
|
|
ls -al "$s/doc.files"
|
|
|
|
%if 0%{?suse_version} && 0%{?suse_version} < 1550
|
|
%post
|
|
%desktop_database_post
|
|
%icon_theme_cache_post
|
|
|
|
%postun
|
|
%desktop_database_postun
|
|
%icon_theme_cache_postun
|
|
%endif
|
|
|
|
%files -f doc.files
|
|
%_bindir/*
|
|
%_datadir/doom/
|
|
%_mandir/*/*
|
|
%_datadir/applications/prboom-plus.desktop
|
|
%_datadir/icons/hicolor/scalable/apps/prboom-plus.svg
|
|
%_datadir/bash-completion/
|
|
|
|
%changelog
|