prboom-plus/prboom-plus.spec

114 lines
3.7 KiB
RPMSpec

#
# spec file for package prboom-plus
#
# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
Name: prboom-plus
Version: 2.5.1.5+svn4532
Release: 0
Summary: DOOM source port with demo compatibility
License: GPL-2.0-or-later
Group: Amusements/Games/3D/Shoot
Url: http://prboom-plus.sf.net/
#SVN-Clone: https://svn.prboom.org/repos/branches/prboom-plus-24/prboom2
#DL-URL: http://downloads.sf.net/prboom-plus/prboom-plus-2.5.1.4.tar.gz
Source: prboom2-%version.tar.xz
Patch1: prboom-nodatetime.diff
Patch2: prboom-types1.diff
Patch3: prboom-types2.diff
Patch5: prboom-enable-tessellation.diff
Patch6: prboom-hbar-color.diff
Patch7: prboom-hbar-all.diff
Patch8: prboom-hbar-gradient.diff
BuildRequires: Mesa-devel
BuildRequires: automake
BuildRequires: fluidsynth-devel
BuildRequires: hicolor-icon-theme
BuildRequires: libpng-devel
BuildRequires: libvorbis-devel
BuildRequires: pcre-devel
BuildRequires: pkgconfig(SDL2_image)
BuildRequires: pkgconfig(SDL2_mixer)
BuildRequires: pkgconfig(SDL2_net)
BuildRequires: pkgconfig(sdl2)
%if 0%{?suse_version} >= 1320
BuildRequires: portmidi-devel
%endif
BuildRequires: update-desktop-files
Suggests: freedoom
Provides: prboom = 2.5.0plus
Obsoletes: prboom <= 2.5.0
BuildRoot: %{_tmppath}/%{name}-%{version}-build
%description
PrBoom+ is a conservative Doom source port. It features:
* The removal of engine limits and bugs, like the visplane limit,
savegame size limit, the tutti-frutti and medusa visual effects,
and others.
* BOOM editing extensions, e.g. configurable animated/switch
textures, deep water effect, scrolling walls/floors/ceilings,
conveyor belts, translucent walls and sprites, friction effects,
and generic linedef actions.
* Focus on retaining compatibility with the original Doom engines
for the purpose of demo recording and playback.
* High resolution rendering of map geometry, optionally in OpenGL
mode.
%prep
%setup -qn prboom2-%version
%patch -P 1 -P 2 -P 3 -P 5 -P 6 -P 7 -P 8 -p1
%build
cp -alv data/sounds/free/*.wav data/sounds/
cp -alv data/sprites/free/* data/sprites/
autoreconf -fi
# rpm has its own optimizations, so turn off shipped defaults
%configure --enable-gl --disable-cpu-opt --program-prefix="" \
--with-waddir="%_datadir/doom" --disable-dogs
make %{?_smp_mflags}
%install
b="%buildroot"
%make_install gamesdir="%_bindir"
# convenience symlink
ln -s prboom-plus "%buildroot/%_bindir/prboom"
install -Dm0644 ICONS/prboom-plus.svg "$b/%_datadir/icons/hicolor/scalable/apps/prboom-plus.svg"
install -Dm0644 ICONS/prboom-plus.desktop "$b/%_datadir/applications/prboom-plus.desktop"
install -Dm0644 ICONS/prboom-plus.bash "$b/%_datadir/bash-completion/completions/prboom-plus.bash"
%post
%desktop_database_post
%icon_theme_cache_post
%postun
%desktop_database_postun
%icon_theme_cache_postun
%files
%defattr(-,root,root)
%_bindir/*
%_datadir/doom/
%_datadir/doc/*
%_mandir/*/*
%_datadir/applications/prboom-plus.desktop
%_datadir/icons/hicolor/scalable/apps/prboom-plus.svg
%_datadir/bash-completion/
%changelog