ea5a0b2892
- Update to version 1.79 * Fixed loading of WAV samples of the WAVE_FORMAT_EXTENSIBLE type. * Fixed some small issues with the sampling feature. * Removed unnecessary custom math functions in the source code.
Takashi Iwai2025-12-20 13:28:12 +00:00
78777c3ce0
Accepting request 1305558 from home:mnhauke
Martin Hauke2025-09-21 09:02:07 +00:00
ce9c1dfb5f
Accepting request 1303327 from multimedia:apps
Ana Guerrero2025-09-09 18:30:39 +00:00
d48fc99af1
- Update to version 1.77 * Re-added audio dithering for 16-bit audio output. * Bugfix: Songs rendered with MOD2WAV would not have the exact same data integrity for every render. - Update to version 1.76 * Bugfix: Some WAVs from MOD2WAV would not play in some players/editors. * Fixed SDL2 thread resource leaks (Disk Op. and MOD2WAV).
Takashi Iwai2025-09-09 09:55:49 +00:00
e2eed3172d
Accepting request 1279113 from multimedia:apps
Ana Guerrero2025-05-22 14:56:42 +00:00
349d7d7e6c
- Update to version 1.75 * Set Sample Offset (9xx) now works on >64kB samples. * You can now use SHIFT+(ALT/CTRL)+left/right/up/down to adjust the sample data mark in the sampler screen. * SHIFT+(ALT/CTRL)+z = play sample range in the sample editor screen. - Update to version 1.74 * Crash-fix: If you attempted to move the loop start point of a single-cycle waveform while the tuning tone was enabled, the program would crash. * Don't bypass window compositor in Linux (fixes broken window manager visuals). * Fixed accidental playback stop in the classic "dirt.mod" module by using "F00" effect heuristics on module load.
Takashi Iwai2025-05-21 20:49:06 +00:00
155dca325f
Accepting request 1268553 from multimedia:apps
Ana Guerrero2025-04-11 14:49:55 +00:00
9f6d31305b
- Update to version 1.73 * Sample loops are now updated properly when dragging the loop points while the sample is playing (while the song is playing, that is).
Takashi Iwai2025-04-11 07:42:47 +00:00
b3e3dd6759
Accepting request 1233115 from multimedia:apps
Ana Guerrero2024-12-23 15:54:12 +00:00
e4e3240e35
- Update to version 1.72 * Set sample volume to max ($40/64) if pasting sample data into an empty sample. * Bug fix: Redraw metronome channel text (Edit Op. #2) if pressing ALT+SHIFT+M * Also check for config files in ~/.config/protracker/
Martin Pluskal2024-12-23 07:55:52 +00:00
436acdd5df
Accepting request 1226815 from multimedia:apps
Ana Guerrero2024-11-27 21:12:30 +00:00
f233ca431d
- Update to vaersion 1.71 * MOD2WAV now exports to the current "modules" path, instead of the current open path (regardless of samples/modules mode) in Disk Op.
Marcus Meissner2024-11-27 08:39:52 +00:00
af37ecbbb9
- Update to version 1.70 * You can now hold down the shift key while pressing the COPY button in the sample editor screen to clone the sample into the first free sample slot. If you have marked some portion of the sample data, then this slice will be copied instead of the whole sample. * Added a new config entry (RESTRICTED_PATT_EDIT_CLICK) for changing the behavior when clicking on the song pattern to change the current pattern to edit. This is to avoid annoying accidents. Check out the new protracker.ini for more information about this setting. * Windows/macOS: Updated SDL to v2.30.6
Dirk Mueller2024-09-01 13:18:04 +00:00
b70c1a0ab5
Accepting request 1169795 from multimedia:apps
Ana Guerrero2024-04-23 16:56:55 +00:00
eecd553698
- update to 1.59: * The "normalize" function in the sample editor's volume toolbox didn't work like it should if you had only selected one single sample point (for example after cutting sample data) * The (fake) spectrum analyzer is now more accurate to real PT in quirky cases * Some very small code changes not really worthy of a description * Updated effects.txt with the little known and undocumented effect "E8x" - update to 1.58: * Added support for loading FLAC samples * The IFF sample saver was writing somewhat broken files for non-looped samples * The "UPSAMP" button in Edit Op. was showing the wrong status text * Small code refactor for how the song is timed/ticked. Longer song-to-WAV renders may have a filesize change of a few bytes, but this is actually more correct. * Increased number of precision bits for song BPM, playback time counter and audio->video syncing. This is a minor change and does very little in practice as the previous precision was already quite good. * Audio/video sync timestamps are reset every half an hour to prevent possible sync drifting after several hours of playing a song without a single song stop (resets timestamp) in- between * The HPC timers are reset every half an hour instead of every hour. The video (if no vsync) and the scopes use these
Dirk Mueller2023-06-11 08:19:11 +00:00