Accepting request 1226807 from devel:libraries:c_c++
- Update to 5.5: * NEW raylib pre-configured Windows package: The new raylib portable and self-contained Windows package for raylib 5.5, intended for nobel devs that start in programming world, comes with one big addition: support for C code building for Web platform with one-single-mouse-click! For the last 10 years, the pre-configured raylib Windows package allowed to edit simple C projects on Notepad++ and easely compile Windows executables with an automatic script; this new release adds the possibility to compile the same C projects for Web platform with a simple mouse click. This new addition greatly simplifies C to WebAssembly project building for new users. The raylib Windows Installer package can be downloaded for free from raylib on itch.io. * NEW raylib project creator tool: A brand new tool developed to help raylib users to setup new projects in a professional way. raylib project creator generates a complete project structure with multiple build systems ready-to-use and GitHub CI/CD actions pre-configured. It only requires providing some C files and basic project parameters! The tools is free and open-source, and it can be used online!. * NEW Platform backend supported: RGFW: Thanks to the rcore platform-split implemented in raylib 5.0, adding new platforms backends has been greatly simplified, new backends can be added using provided template, self-contained in a single C module, completely portable. A new platform backend has been added: RGFW. RGFW is a new single-file header-only portable library (RGFW.h) intended for platform-functionality management (windowing and inputs); in this case for desktop platforms (Windows, Linux, macOS) but also for Web platform. It adds a new alternative to the already existing GLFW and SDL platform backends. * NEW Platform backend version supported: SDL3: Previous raylib 5.0 added support for SDL2 library, and raylib 5.5 not only improves SDL2 functionality, with several issues reviewed, but also adds support for the OBS-URL: https://build.opensuse.org/request/show/1226807 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/raylib?expand=0&rev=13
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<services>
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<service name="obs_scm" mode="disabled">
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<param name="url">https://github.com/raysan5/raylib.git</param>
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<param name="revision">5.0</param>
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<param name="revision">5.5</param>
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<param name="versionformat">@PARENT_TAG@</param>
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<param name="scm">git</param>
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<param name="exclude">examples</param>
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version https://git-lfs.github.com/spec/v1
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oid sha256:13b797cc6979739ac8a3ba880638de43cc39e5ef5f61bd706d1ad178b14bde71
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size 63029774
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version https://git-lfs.github.com/spec/v1
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oid sha256:dfa9c6d1a0a117c034204daf2b6f65139bea51a20106083def018ba0e91e8804
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size 29560808
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raylib-5.5.obscpio
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raylib-5.5.obscpio
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version https://git-lfs.github.com/spec/v1
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oid sha256:669db82a104664c766bd0fa86a923df49fccc9c8abbabf37060854fbce8d26c4
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size 76018702
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raylib-5.5.tar.xz
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raylib-5.5.tar.xz
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version https://git-lfs.github.com/spec/v1
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size 38578872
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@ -1,3 +1,74 @@
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-------------------------------------------------------------------
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Wed Nov 27 07:53:33 UTC 2024 - Michael Vetter <mvetter@suse.com>
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- Update to 5.5:
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* NEW raylib pre-configured Windows package: The new raylib portable and
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self-contained Windows package for raylib 5.5, intended for nobel devs that
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start in programming world, comes with one big addition: support for C code
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building for Web platform with one-single-mouse-click! For the last 10
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years, the pre-configured raylib Windows package allowed to edit simple C
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projects on Notepad++ and easely compile Windows executables with an
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automatic script; this new release adds the possibility to compile the same
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C projects for Web platform with a simple mouse click. This new addition
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greatly simplifies C to WebAssembly project building for new users. The
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raylib Windows Installer package can be downloaded for free from raylib on
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itch.io.
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* NEW raylib project creator tool: A brand new tool developed to help raylib
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users to setup new projects in a professional way. raylib project creator
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generates a complete project structure with multiple build systems
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ready-to-use and GitHub CI/CD actions pre-configured. It only requires
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providing some C files and basic project parameters! The tools is free and
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open-source, and it can be used online!.
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* NEW Platform backend supported: RGFW: Thanks to the rcore platform-split
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implemented in raylib 5.0, adding new platforms backends has been greatly
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simplified, new backends can be added using provided template,
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self-contained in a single C module, completely portable. A new platform
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backend has been added: RGFW. RGFW is a new single-file header-only
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portable library (RGFW.h) intended for platform-functionality management
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(windowing and inputs); in this case for desktop platforms (Windows, Linux,
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macOS) but also for Web platform. It adds a new alternative to the already
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existing GLFW and SDL platform backends.
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* NEW Platform backend version supported: SDL3: Previous raylib 5.0 added
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support for SDL2 library, and raylib 5.5 not only improves SDL2
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functionality, with several issues reviewed, but also adds support for the
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recently released big SDL update in years: SDL3. Now users can select at
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compile time the desired SDL version to use, increasing the number of
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potential platforms supported in the future!
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* NEW Retro-console platforms supported: Dreamcast, N64, PSP, PSVita, PS4:
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Thanks to the platform-split on raylib 5.0, supporting new platform
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backends is easier than ever! Along the raylib rlgl module support for the
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OpenGL 1.1 graphics API, it opened the door to multiple homebrew
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retro-consoles backend implementations! It's amazing to see raylib running
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on +20 year old consoles like Dreamcast, PSP or PSVita, considering the
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hardware constraints of those platforms and proves raylib outstanding
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versability! Those additional platforms can be found in separate
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repositories and have been created by the amazing programmer Antonio Jose
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Ramos Marquez (@psxdev).
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* NEW GPU Skinning support: After lots of requests for this feature, it has
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been finally added to raylib thanks to the contributor Daniel Holden
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(@orangeduck), probably the developer that has further pushed models
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animations with raylib, developing two amazing tools to visualize and test
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animations: GenoView and BVHView. Adding GPU skinning was a tricky feature,
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considering it had to be available for all raylib supported platforms,
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including limited ones like Raspberry Pi with OpenGL ES 2.0, where some
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advance OpenGL features are not available (UBO, SSBO, Transform Feedback)
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but a multi-platform solution was found to make it possible. A new example,
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models_gpu_skinning has been added to illustrate this new functionality. As
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an extra, previous existing CPU animation system has been greatly improved,
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multiplying performance by a factor (simplifiying required maths).
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* NEW raymath C++ operators: After several requested for this feature, C++
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math operators for Vector2, Vector3, Vector4, Quaternion and Matrix has
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been added to raymath as an extension to current implementation. Despite
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being only available for C++ because C does not support it, these operators
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simplify C++ code when doing math operations.
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* Normals support on batching system
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* Clipboard images reading support
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* CRC32/MD5/SHA1 hash computation
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* Gamepad vibration support
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* Improved font loading (no GPU required) with BDF fonts support
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* Time-based camera movement
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* Improved GLTF animations loading
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-------------------------------------------------------------------
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Sat Nov 18 13:25:40 UTC 2023 - Michael Vetter <mvetter@suse.com>
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@ -1,4 +1,4 @@
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name: raylib
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version: 5.0
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mtime: 1700044250
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commit: ae50bfa2cc569c0f8d5bc4315d39db64005b1b08
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version: 5.5
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mtime: 1731932470
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commit: c1ab645ca298a2801097931d1079b10ff7eb9df8
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16
raylib.spec
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raylib.spec
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#
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# spec file for package raylib
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#
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# Copyright (c) 2023 SUSE LLC
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# Copyright (c) 2024 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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@ -17,7 +17,7 @@
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Name: raylib
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Version: 5.0
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Version: 5.5
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Release: 0
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Summary: C library for learning video game programming
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License: Zlib
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@ -43,17 +43,17 @@ raylib is inspired by the Borland BGI graphics library and by the XNA framework.
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%package -n raylib-devel
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Summary: Development files for %{name}
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Group: Development/Libraries/C and C++
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Requires: libraylib450 = %{version}
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Requires: libraylib550 = %{version}
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Requires: openal-soft-devel
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%description -n raylib-devel
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Development files and headers for %{name}.
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%package -n libraylib450
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%package -n libraylib550
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Summary: C library for learning video game programming
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Group: System/Libraries
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%description -n libraylib450
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%description -n libraylib550
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A C library for learning video game programming.
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%prep
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@ -71,10 +71,10 @@ A C library for learning video game programming.
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%install
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%cmake_install
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%post -n libraylib450 -p /sbin/ldconfig
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%postun -n libraylib450 -p /sbin/ldconfig
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%post -n libraylib550 -p /sbin/ldconfig
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%postun -n libraylib550 -p /sbin/ldconfig
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%files -n libraylib450
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%files -n libraylib550
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%license LICENSE
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%{_libdir}/libraylib.so.*
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