- Update to 5.5:
* NEW raylib pre-configured Windows package: The new raylib portable and self-contained Windows package for raylib 5.5, intended for nobel devs that start in programming world, comes with one big addition: support for C code building for Web platform with one-single-mouse-click! For the last 10 years, the pre-configured raylib Windows package allowed to edit simple C projects on Notepad++ and easely compile Windows executables with an automatic script; this new release adds the possibility to compile the same C projects for Web platform with a simple mouse click. This new addition greatly simplifies C to WebAssembly project building for new users. The raylib Windows Installer package can be downloaded for free from raylib on itch.io. * NEW raylib project creator tool: A brand new tool developed to help raylib users to setup new projects in a professional way. raylib project creator generates a complete project structure with multiple build systems ready-to-use and GitHub CI/CD actions pre-configured. It only requires providing some C files and basic project parameters! The tools is free and open-source, and it can be used online!. * NEW Platform backend supported: RGFW: Thanks to the rcore platform-split implemented in raylib 5.0, adding new platforms backends has been greatly simplified, new backends can be added using provided template, self-contained in a single C module, completely portable. A new platform backend has been added: RGFW. RGFW is a new single-file header-only portable library (RGFW.h) intended for platform-functionality management (windowing and inputs); in this case for desktop platforms (Windows, Linux, macOS) but also for Web platform. It adds a new alternative to the already existing GLFW and SDL platform backends. * NEW Platform backend version supported: SDL3: Previous raylib 5.0 added support for SDL2 library, and raylib 5.5 not only improves SDL2 functionality, with several issues reviewed, but also adds support for the OBS-URL: https://build.opensuse.org/package/show/devel:libraries:c_c++/raylib?expand=0&rev=41
This commit is contained in:
commit
e216346838
23
.gitattributes
vendored
Normal file
23
.gitattributes
vendored
Normal file
@ -0,0 +1,23 @@
|
||||
## Default LFS
|
||||
*.7z filter=lfs diff=lfs merge=lfs -text
|
||||
*.bsp filter=lfs diff=lfs merge=lfs -text
|
||||
*.bz2 filter=lfs diff=lfs merge=lfs -text
|
||||
*.gem filter=lfs diff=lfs merge=lfs -text
|
||||
*.gz filter=lfs diff=lfs merge=lfs -text
|
||||
*.jar filter=lfs diff=lfs merge=lfs -text
|
||||
*.lz filter=lfs diff=lfs merge=lfs -text
|
||||
*.lzma filter=lfs diff=lfs merge=lfs -text
|
||||
*.obscpio filter=lfs diff=lfs merge=lfs -text
|
||||
*.oxt filter=lfs diff=lfs merge=lfs -text
|
||||
*.pdf filter=lfs diff=lfs merge=lfs -text
|
||||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
*.rpm filter=lfs diff=lfs merge=lfs -text
|
||||
*.tbz filter=lfs diff=lfs merge=lfs -text
|
||||
*.tbz2 filter=lfs diff=lfs merge=lfs -text
|
||||
*.tgz filter=lfs diff=lfs merge=lfs -text
|
||||
*.ttf filter=lfs diff=lfs merge=lfs -text
|
||||
*.txz filter=lfs diff=lfs merge=lfs -text
|
||||
*.whl filter=lfs diff=lfs merge=lfs -text
|
||||
*.xz filter=lfs diff=lfs merge=lfs -text
|
||||
*.zip filter=lfs diff=lfs merge=lfs -text
|
||||
*.zst filter=lfs diff=lfs merge=lfs -text
|
1
.gitignore
vendored
Normal file
1
.gitignore
vendored
Normal file
@ -0,0 +1 @@
|
||||
.osc
|
16
_service
Normal file
16
_service
Normal file
@ -0,0 +1,16 @@
|
||||
<services>
|
||||
<service name="obs_scm" mode="disabled">
|
||||
<param name="url">https://github.com/raysan5/raylib.git</param>
|
||||
<param name="revision">5.5</param>
|
||||
<param name="versionformat">@PARENT_TAG@</param>
|
||||
<param name="scm">git</param>
|
||||
<param name="exclude">examples</param>
|
||||
</service>
|
||||
|
||||
<service name="set_version" mode="buildtime"/>
|
||||
<service name="tar" mode="buildtime"/>
|
||||
<service name="recompress" mode="buildtime">
|
||||
<param name="file">*.tar</param>
|
||||
<param name="compression">xz</param>
|
||||
</service>
|
||||
</services>
|
3
raylib-5.0.obscpio
Normal file
3
raylib-5.0.obscpio
Normal file
@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:13b797cc6979739ac8a3ba880638de43cc39e5ef5f61bd706d1ad178b14bde71
|
||||
size 63029774
|
3
raylib-5.0.tar.xz
Normal file
3
raylib-5.0.tar.xz
Normal file
@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:dfa9c6d1a0a117c034204daf2b6f65139bea51a20106083def018ba0e91e8804
|
||||
size 29560808
|
3
raylib-5.5.obscpio
Normal file
3
raylib-5.5.obscpio
Normal file
@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:669db82a104664c766bd0fa86a923df49fccc9c8abbabf37060854fbce8d26c4
|
||||
size 76018702
|
3
raylib-5.5.tar.xz
Normal file
3
raylib-5.5.tar.xz
Normal file
@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:fc1894ed7bb4e262c5ca9f1760595e4770c6b5cad522d33b8e5448011ffbda49
|
||||
size 38578872
|
460
raylib.changes
Normal file
460
raylib.changes
Normal file
@ -0,0 +1,460 @@
|
||||
-------------------------------------------------------------------
|
||||
Wed Nov 27 07:53:33 UTC 2024 - Michael Vetter <mvetter@suse.com>
|
||||
|
||||
- Update to 5.5:
|
||||
* NEW raylib pre-configured Windows package: The new raylib portable and
|
||||
self-contained Windows package for raylib 5.5, intended for nobel devs that
|
||||
start in programming world, comes with one big addition: support for C code
|
||||
building for Web platform with one-single-mouse-click! For the last 10
|
||||
years, the pre-configured raylib Windows package allowed to edit simple C
|
||||
projects on Notepad++ and easely compile Windows executables with an
|
||||
automatic script; this new release adds the possibility to compile the same
|
||||
C projects for Web platform with a simple mouse click. This new addition
|
||||
greatly simplifies C to WebAssembly project building for new users. The
|
||||
raylib Windows Installer package can be downloaded for free from raylib on
|
||||
itch.io.
|
||||
* NEW raylib project creator tool: A brand new tool developed to help raylib
|
||||
users to setup new projects in a professional way. raylib project creator
|
||||
generates a complete project structure with multiple build systems
|
||||
ready-to-use and GitHub CI/CD actions pre-configured. It only requires
|
||||
providing some C files and basic project parameters! The tools is free and
|
||||
open-source, and it can be used online!.
|
||||
* NEW Platform backend supported: RGFW: Thanks to the rcore platform-split
|
||||
implemented in raylib 5.0, adding new platforms backends has been greatly
|
||||
simplified, new backends can be added using provided template,
|
||||
self-contained in a single C module, completely portable. A new platform
|
||||
backend has been added: RGFW. RGFW is a new single-file header-only
|
||||
portable library (RGFW.h) intended for platform-functionality management
|
||||
(windowing and inputs); in this case for desktop platforms (Windows, Linux,
|
||||
macOS) but also for Web platform. It adds a new alternative to the already
|
||||
existing GLFW and SDL platform backends.
|
||||
* NEW Platform backend version supported: SDL3: Previous raylib 5.0 added
|
||||
support for SDL2 library, and raylib 5.5 not only improves SDL2
|
||||
functionality, with several issues reviewed, but also adds support for the
|
||||
recently released big SDL update in years: SDL3. Now users can select at
|
||||
compile time the desired SDL version to use, increasing the number of
|
||||
potential platforms supported in the future!
|
||||
* NEW Retro-console platforms supported: Dreamcast, N64, PSP, PSVita, PS4:
|
||||
Thanks to the platform-split on raylib 5.0, supporting new platform
|
||||
backends is easier than ever! Along the raylib rlgl module support for the
|
||||
OpenGL 1.1 graphics API, it opened the door to multiple homebrew
|
||||
retro-consoles backend implementations! It's amazing to see raylib running
|
||||
on +20 year old consoles like Dreamcast, PSP or PSVita, considering the
|
||||
hardware constraints of those platforms and proves raylib outstanding
|
||||
versability! Those additional platforms can be found in separate
|
||||
repositories and have been created by the amazing programmer Antonio Jose
|
||||
Ramos Marquez (@psxdev).
|
||||
* NEW GPU Skinning support: After lots of requests for this feature, it has
|
||||
been finally added to raylib thanks to the contributor Daniel Holden
|
||||
(@orangeduck), probably the developer that has further pushed models
|
||||
animations with raylib, developing two amazing tools to visualize and test
|
||||
animations: GenoView and BVHView. Adding GPU skinning was a tricky feature,
|
||||
considering it had to be available for all raylib supported platforms,
|
||||
including limited ones like Raspberry Pi with OpenGL ES 2.0, where some
|
||||
advance OpenGL features are not available (UBO, SSBO, Transform Feedback)
|
||||
but a multi-platform solution was found to make it possible. A new example,
|
||||
models_gpu_skinning has been added to illustrate this new functionality. As
|
||||
an extra, previous existing CPU animation system has been greatly improved,
|
||||
multiplying performance by a factor (simplifiying required maths).
|
||||
* NEW raymath C++ operators: After several requested for this feature, C++
|
||||
math operators for Vector2, Vector3, Vector4, Quaternion and Matrix has
|
||||
been added to raymath as an extension to current implementation. Despite
|
||||
being only available for C++ because C does not support it, these operators
|
||||
simplify C++ code when doing math operations.
|
||||
* Normals support on batching system
|
||||
* Clipboard images reading support
|
||||
* CRC32/MD5/SHA1 hash computation
|
||||
* Gamepad vibration support
|
||||
* Improved font loading (no GPU required) with BDF fonts support
|
||||
* Time-based camera movement
|
||||
* Improved GLTF animations loading
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat Nov 18 13:25:40 UTC 2023 - Michael Vetter <mvetter@suse.com>
|
||||
|
||||
- Update to 5.0:
|
||||
* rcore module platform-spli
|
||||
* New platform backend supported: SDL
|
||||
* New platform backend supported: Nintendo Switch
|
||||
* New splines drawing and evaluation API
|
||||
* Pseudo-random numbers generator: rprand
|
||||
* Automation Events System API
|
||||
* For details check project changelog
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Mar 20 09:23:14 UTC 2023 - Michael Vetter <mvetter@suse.com>
|
||||
|
||||
- Update to 4.5.0:
|
||||
* NEW Improved ANGLE support on Desktop platforms: Support for OpenGL ES 2.0 on Desktop platforms (Windows,
|
||||
Linux, macOS) has been reviewed by @wtnbgo GitHub user. Now raylib can be compiled on desktop for OpenGL
|
||||
ES 2.0 and linked against ANGLE. This small addition open the door to building raylib for all ANGLE
|
||||
supported backends: Direct3D 11, Vulkan and Metal. Please note that this new feature is still experimental
|
||||
and requires further testing!
|
||||
* NEW Camera module: A brand new implementation from scratch for rcamera module, contributed by @Crydsch
|
||||
GitHub user! New camera system is simpler, more flexible, more granular and more extendable. Specific camera
|
||||
math transformations (movement/rotation) have been moved to individual functions, exposing them to users if
|
||||
required. Global state has been removed from the module and standalone usage has been greatly improved; now
|
||||
rcamera.h single-file header-only library can be used externally, independently of raylib. A new
|
||||
UpdateCameraPro() function has been added to address input-dependency of UpdateCamera(), now advance users
|
||||
have full control over camera inputs and movement/rotation speeds!
|
||||
* NEW Support for M3D models and M3D/GLTF animations: 3d models animations support has been a limited aspect of
|
||||
raylib for long time, some versions ago IQM animations were supported but raylib 4.5 also adds support for
|
||||
the brand new M3D file format, including animations and the long expected support for GLTF animations! The
|
||||
new M3D file format is simple, portable, feature complete, extensible and open source. It also provides a
|
||||
complete set of tools to export/visualize M3D models from/to Blender! Now raylib supports up to 3 model
|
||||
file-formats with animations: IQM, GLTF and M3D.
|
||||
* NEW Support QOA audio format (import/export): Just a couple of months ago the new QOA file format was
|
||||
published, a very simple, portable and open source quite-ok-audio file format. raylib already supports it,
|
||||
added to raudio module and including audio loading from file, loading from memory, streaming from file,
|
||||
streaming from memory and exporting to QOA audio format. Because simplicity really matters to raylib!
|
||||
* NEW Module for compressed textures loading: rl_gputex, a portable single-file header-only small library to
|
||||
load compressed texture file-formats (DDS, PKM, KTX, PVR, ASTC). Provided functionality is not new to raylib
|
||||
but it was part of the raylib rtextures module, now it has been moved into a separate self-contained library,
|
||||
improving portability. Note that this module is only intended to load compressed data from files, ready to be
|
||||
uploaded to GPU, no compression/decompression functionality is provided. This change is a first step towards
|
||||
a better modularization of raylib library.
|
||||
* Reviewed rlgl module for automatic limits checking: Again, rlgl has been reviewed to simplify usage. Now
|
||||
users do not need to worry about reaching the internal render-batch limits when they send their triangles to
|
||||
draw 2d/3d, rlgl manages it automatically! This change allows a great simplification for other modules like
|
||||
rshapes, rtextures and rmodels that do not need to worry about bufffer overflows and can just define as many
|
||||
vertex as desired!
|
||||
* Reviewed rshapes module to minimize the rlgl dependency: Now rshapes 2d shapes drawing functions only depend
|
||||
on 6 low-level functions: rlBegin(), rlEnd(), rlVertex3f(), rlTexCoord2f(), rlNormal3f(), rlSetTexture().
|
||||
With only those pseudo-OpenGl 1.1 minimal functionality, everything can be drawn! This improvement converts
|
||||
rshapes module in a self-contained, portable shapes-drawing library that can be used independently of raylib,
|
||||
as far as entry points for those 6 functions are provided by the user. It even allows to be used for software
|
||||
rendering, with the proper backend!
|
||||
* Added data structures validation functions: Multiple functions have been added by @RobLoach GitHub user to
|
||||
ease the validation of raylib data structures: IsImageReady(), IsTextureReady(), IsSoundReady()... Now users
|
||||
have a simple mechanism to make sure data has been correctly loaded, instead of checking internal structure
|
||||
values by themselfs.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Nov 3 12:43:51 UTC 2022 - Michael Vetter <mvetter@suse.com>
|
||||
|
||||
- Switch -DUSE_EXTERNAL_GLFW to OFF:
|
||||
Earlier we build required on our glfw package.
|
||||
But with raylib 4.2.0 they started to use features are only
|
||||
in the development version.
|
||||
They were unhappy that glfw 3.4.0 takes a long time to be
|
||||
relased and decided to create a in-tree copy.
|
||||
So for raylib 4.2.0 to build we need to use this in-tree version.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Aug 12 05:37:23 UTC 2022 - Michael Vetter <mvetter@suse.com>
|
||||
|
||||
- Update to 4.2.0:
|
||||
* extra libraries cleanup:
|
||||
* examples review
|
||||
* rres resource format
|
||||
* raygui official gui library
|
||||
* new file system API
|
||||
* New audio stream processors API
|
||||
* For details see https://github.com/raysan5/raylib/releases/tag/4.2.0
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Feb 28 17:50:08 UTC 2022 - Michael Vetter <mvetter@suse.com>
|
||||
|
||||
- Update to 4.0.0:
|
||||
* Naming consistency and coherency: API has been completely
|
||||
reviewed to be consistent on naming conventions
|
||||
* Event Automation System: This new experimental feature has been
|
||||
added for future usage, it allows to record input events and
|
||||
re-play them automatically.
|
||||
* Custom game-loop control: As requested by some advance users,
|
||||
the game-loop control can be exposed
|
||||
* For details see: https://github.com/raysan5/raylib/blob/4.0.0/CHANGELOG
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed May 19 09:27:56 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>
|
||||
|
||||
- Update to 3.7.0
|
||||
* rlgl module for greater abstraction level. Now rlgl functionality
|
||||
is self-contained in the module and used by higher-level layers,
|
||||
* Multiple rlgl functions have been renamed for consistency
|
||||
* A new API has been added, more comprehensive and better integrated
|
||||
with raylib, the new stereo rendering can be combined with
|
||||
RenderTexture and Shader API allowing the user to manage fbo and
|
||||
distortion shader directly.
|
||||
* New file access callbacks system.
|
||||
* glTF animations support.
|
||||
* raylib supports music streamming from memory data for all
|
||||
supported file formats: WAV, OGG, MP3, FLAC, XM and MOD.
|
||||
* Most raylib enums names and values names have been renamed for
|
||||
consistency, now all value names start with the type of data
|
||||
they represent.
|
||||
* See: https://github.com/raysan5/raylib/blob/3.7.0/CHANGELOG
|
||||
- Drop raylib-3.0.0-noexamples.patch
|
||||
- Edit _service:
|
||||
* Exclude examples as they are licensed under unsupported licenses
|
||||
(Upstream does not provid the -noexamples package anymore)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Jan 4 14:46:21 UTC 2021 - Michael Vetter <mvetter@suse.com>
|
||||
|
||||
- Update to 3.5.0:
|
||||
* Platform supported: Raspberry Pi 4 native mode (no X11 windows)
|
||||
through DRM subsystem and GBM API. Actually this is a really
|
||||
interesting improvement because it opens the door to raylib to
|
||||
support other embedded platforms (Odroid, GameShell, NanoPi...).
|
||||
Also worth mentioning the un-official homebrew ports of raylib
|
||||
for PS4 and PSVita.
|
||||
* NEW configuration options exposed: For custom raylib builds,
|
||||
config.h now exposes more than 150 flags and defines to build
|
||||
raylib with only the desired features, for example, it allows to
|
||||
build a minimal raylib library in just some KB removing all
|
||||
external data filetypes supported, very useful to generate small
|
||||
executables or embedded devices.
|
||||
* NEW automatic GIF recording feature: Actually, automatic GIF
|
||||
recording (CTRL+F12) for any raylib application has been available
|
||||
for some versions but this feature was really slow and low-performant
|
||||
using an old gif library with many file-accesses. It has been replaced
|
||||
by a high-performant alternative (msf_gif.h) that operates directly
|
||||
on memory... and actually works very well! Try it out!
|
||||
* NEW RenderBatch system: rlgl module has been redesigned to support
|
||||
custom render batches to allow grouping draw calls as desired, previous
|
||||
implementation just had one default render batch. This feature has not
|
||||
been exposed to raylib API yet but it can be used by advance users dealing
|
||||
with rlgl directly. For example, multiple RenderBatch can be created
|
||||
for 2D sprites and 3D geometry independently.
|
||||
* NEW Framebuffer system: rlgl module now exposes an API for custom Framebuffer
|
||||
attachments (including cubemaps!). raylib RenderTexture is a basic
|
||||
use-case, just allowing color and depth textures, but this new API allows
|
||||
the creation of more advance Framebuffers with multiple attachments,
|
||||
like the G-Buffers. GenTexture*() functions have been redesigned to use this new API.
|
||||
* Improved software rendering: raylib Image*() API is intended for
|
||||
software rendering, for those cases when no GPU or no Window is available.
|
||||
Those functions operate directly with multi-format pixel data on RAM and
|
||||
they have been completely redesigned to be way faster, specially for small
|
||||
resolutions and retro-gaming. Low-end embedded devices like microcontrollers
|
||||
with custom displays could benefit of this raylib functionality!
|
||||
* File loading from memory: Multiple functions have been redesigned to load
|
||||
data from memory buffers instead of directly accessing the files, now all
|
||||
raylib file loading/saving goes through a couple of functions that load
|
||||
data into memory. This feature allows custom virtual-file-systems and it
|
||||
gives more control to the user to access data already loaded in memory
|
||||
(i.e. images, fonts, sounds...).
|
||||
* NEW Window states management system: raylib core module has been
|
||||
redesigned to support Window state check and setup more easily and also
|
||||
before/after Window initialization, SetConfigFlags() has been reviewed and
|
||||
SetWindowState() has been added to control Window minification,
|
||||
maximization, hidding, focusing, topmost and more.
|
||||
* For details see CHANGELOG file
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Apr 29 20:15:43 UTC 2020 - Michael Vetter <mvetter@suse.com>
|
||||
|
||||
- Switch to noexamples tarball as requested in:
|
||||
https://github.com/raysan5/raylib/issues/1180
|
||||
So we don't ship examples with various licenses that we don't
|
||||
install anyways.
|
||||
- Add raylib-3.0.0-noexamples.patch: dont try to install examples
|
||||
Raysan seems to have forgotten that.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Apr 29 09:59:00 UTC 2020 - Scott Young <dev@iotib.net>
|
||||
- Added missing development header files.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Mar 31 09:17:57 UTC 2020 - Michael Vetter <mvetter@suse.com>
|
||||
|
||||
- Update to 3.0.0:
|
||||
* All global variables from the multiple raylib modules have
|
||||
been moved to a global context state, it has several benefits, first, better
|
||||
code readability with more comprehensive variables naming and categorization
|
||||
(organized by types, i.e. CORE.Window.display.width,
|
||||
CORE.Input.Keyboard.currentKeyState or RLGL.State.modelview). Second, it allows
|
||||
better memory management to load global context state dynamically when required
|
||||
(not at the moment), making it easy to implement a hot-reloading mechanism if
|
||||
desired.
|
||||
* All memory allocations on raylib and its dependencies now use
|
||||
RL_MALLOC, RL_FREE and similar macros. Now users can easely hook their own
|
||||
memory allocations mechanism if desired, having more control over memory
|
||||
allocated internally by the library. Additionally, it makes it easier to port
|
||||
the library to embedded devices where memory control is critical. For more info
|
||||
check raylib issue #1074.
|
||||
* All I/O file accesses from raylib are being moved
|
||||
to memory data access, now all I/O file access is centralized into just four
|
||||
functions: LoadFileData(), SaveFileData(), LoadFileText(), SaveFileText().
|
||||
Users can just update those functions to any I/O file system. This change makes
|
||||
it easier to integrate raylib with Virtual File Systems or custom I/O file
|
||||
implementations.
|
||||
* All raylib data structures have been reviewed and optimized
|
||||
for pass-by-value usage. One of raylib distinctive design decisions is that
|
||||
most of its functions receive and return data by value. This design makes
|
||||
raylib really simple for newcomers, avoiding pointers and allowing complete
|
||||
access to all structures data in a simple way. The downside is that data is
|
||||
copied on stack every function call and that copy could be costly so, all
|
||||
raylib data structures have been optimized to stay under 64 bytes for fast copy
|
||||
and retrieve.
|
||||
* All raylib tracelog messages have been reviewd and categorized
|
||||
for a more comprehensive output information when developing raylib
|
||||
applications, now all display, input, timer, platform, auxiliar libraries,
|
||||
file-accesses, data loading/unloading issues are properly reported with more
|
||||
detailed and visual messages.
|
||||
* raudio module has been internally reviewed to
|
||||
accomodate the new Music structure (converted from previous pointer format) and
|
||||
the module has been adapted to the highly improved miniaudio v0.10.
|
||||
* text module reviewed to improve fonts generation and text management functions, Font
|
||||
structure has been redesigned to better accomodate characters data, decoupling
|
||||
individual characters as Image glyphs from the font atlas parameters. Several
|
||||
improvements have been made to better support Unicode strings with UTF-8
|
||||
encoding.
|
||||
* Multiple new examples added (most of them contributed by raylib
|
||||
users) and all examples reviewed for correct execution on most of the supported
|
||||
platforms, specially Web and Raspberry Pi. A detailed categorized table has
|
||||
been created on github for easy examples navigation and code access.
|
||||
* New GitHub Actions CI system has been implemented for Windows, Linux and macOS code
|
||||
and examples compilation on every new commit or PR to make sure library keeps
|
||||
stable and usable with no breaking bugs.
|
||||
* Note that only key changes are
|
||||
listed here but there is way more! About 30 new functions, multiple functions
|
||||
reviewed, bindings to +40 programming languages and great
|
||||
samples/demos/tutorials created by the community, including raylib integration
|
||||
with Spine, Unity, Tiled, Nuklear, enet and more!
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri May 31 09:26:07 UTC 2019 - mvetter@suse.com
|
||||
|
||||
- Update to 2.5.0:
|
||||
* New window management and filesystem functions to query monitor
|
||||
information, deal with clipboard, check directory files info and
|
||||
even launch a URL with default system web browser. Experimental
|
||||
High-DPI monitor support has also been added through a compile flag.
|
||||
* Redesigned Gamepad mechanism, now generic for all platforms and
|
||||
gamepads, no more specific gamepad configurations.
|
||||
* Redesigned UWP input system, now raylib supports UWP seamlessly,
|
||||
previous implementation required a custom input system implemented
|
||||
in user code.
|
||||
* rlgl module has been redesigned to support a unique buffer for
|
||||
shapes drawing batching, including LINES, TRIANGLES, QUADS in the
|
||||
same indexed buffer, also added support for multi-buffering if required.
|
||||
Additionally, rlPushMatrix()/rlPopMatrix() functionality has been
|
||||
reviewed to behave exactly like OpenGL 1.1, models_rlgl_solar_system
|
||||
example has been added to illustrate this behaviour.
|
||||
* VR simulator has been reviewed to allow custom configuration of
|
||||
Head-Mounted-Device parameters and distortion shader, core_vr_simulator
|
||||
has been properly adapted to showcase this new functionality, now
|
||||
the VR simulator is a generic configurable stereo rendering system
|
||||
that allows any VR device simulation with just a few lines of code
|
||||
or even dynamic tweaking of HMD parameters.
|
||||
* Support for Unicode text drawing; now raylib processes UTF8
|
||||
strings on drawing, supporting Unicode codepoints, allowing rendering
|
||||
mostly any existent language (as long as the font with the glyphs is provided).
|
||||
* Brand new text management API, with the addition of multiple functions
|
||||
to deal with string data
|
||||
* Multiple new shapes and textures drawing functions
|
||||
* Experimental cubemap support, to automatically load multiple
|
||||
cubemap layouts (LoadTextureCubemap()).
|
||||
* Skeletal animation support for 3d models, this addition implied a
|
||||
redesign of Model data structure to accomodate multiple mesh/multiple
|
||||
materials support and bones information. Multiple models functions
|
||||
have been reviewed and added on this process, also glTF models
|
||||
loading support has been added.
|
||||
* For details see Changelog file
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Jul 24 09:13:42 UTC 2018 - mvetter@suse.com
|
||||
|
||||
- Update to 2.0.0:
|
||||
* Full redesign of audio module to use the mini_al audio library
|
||||
* Refactor all #define SUPPORT_* into a single config.h
|
||||
* Reviewed raymath.h for better consistency and performance (inlining)
|
||||
* New font rendering
|
||||
* STB support
|
||||
* New functions for CPU image data manipulation
|
||||
- Remove raylib-2.0.0-api-version.patch: upstreamed
|
||||
- Remove BuildRequires libglfw-devel:
|
||||
Using intern libraries now. They want raylib to be like this.
|
||||
- Adding BR for libXcursor-devel, libXinerama-devel, libXrandr-devel
|
||||
and cmake explicitly now.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri May 18 14:12:17 UTC 2018 - mvetter@suse.com
|
||||
|
||||
- Update to 2.0.0rc1:
|
||||
* Complete redesign of audio module to use mini_al audio library
|
||||
* Support AppVeyor and Travis CI (continuous integration) build
|
||||
* Reviewed raymath.h for better consistency and performance (inlining)
|
||||
* Refactor all #define SUPPORT_* into a single config.h
|
||||
* Support TCC compiler
|
||||
* For complete list see CHANGELOG file
|
||||
- Remove BR openal-soft-devel
|
||||
- Add packageconfig file
|
||||
- Add raylib-2.0.0-api-version.patch: api version should be 2
|
||||
- Switch from meson to CMake
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Nov 3 11:50:40 UTC 2017 - jengelh@inai.de
|
||||
|
||||
- Description grammar update.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Oct 23 09:03:01 UTC 2017 - mvetter@suse.com
|
||||
|
||||
- Update to 1.8.0:
|
||||
* New Image generation functions: Gradient, Checked, Noise, Cellular...
|
||||
* New Mesh generation functions: Cube, Sphere, Cylinder, Torus, Knot...
|
||||
* New Shaders and Materials systems to support PBR materials
|
||||
* Custom Android APK build pipeline with simple Makefile
|
||||
* Complete review of rlgl layer functionality
|
||||
* Complete review of raymath functionality
|
||||
- Remove root-meson.build and src-meson.build: contained in new
|
||||
release
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Sep 8 16:18:40 UTC 2017 - jengelh@inai.de
|
||||
|
||||
- Update package summaries and RPM category.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Jun 13 13:34:59 UTC 2017 - mvetter@suse.com
|
||||
|
||||
- BuildRequires: libglfw-devel >= 3.2
|
||||
because glfwSetWindowMonitor etc only come in 3.2
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Jun 11 09:24:49 UTC 2017 - mvetter@suse.com
|
||||
|
||||
- Add option to meson file to build with gnu99 because:
|
||||
* CLOCK_MONOTONIC macro
|
||||
* var init in for loops (c99)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Jun 11 06:40:24 UTC 2017 - mvetter@suse.com
|
||||
|
||||
- Remove raylig-use-optflags.patch: Using meson for build
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Jun 8 15:14:33 UTC 2017 - mvetter@suse.com
|
||||
|
||||
- Use meson to build raylib:
|
||||
* Takes care of creating proper so versioning
|
||||
* Install works (where their makefiles didnt)
|
||||
- Add root-meson.build
|
||||
- Add src-meson.build
|
||||
Meson files will be in next release, see:
|
||||
https://github.com/raysan5/raylib/pull/297
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Jun 4 19:36:11 UTC 2017 - mvetter@suse.com
|
||||
|
||||
- Move Requires openal-soft-devel to devel package
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon May 29 17:19:06 UTC 2017 - mvetter@suse.com
|
||||
|
||||
- Add Requires: openal-soft-devel
|
||||
It will be needed when one uses raylib
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon May 29 16:47:32 UTC 2017 - mvetter@suse.com
|
||||
|
||||
- Add OpenAL to BuildRequires
|
||||
- Add raylig-use-optflags.patch: allow passing of optflags
|
||||
See: https://github.com/raysan5/raylib/pull/295
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon May 29 10:26:46 UTC 2017 - mvetter@suse.com
|
||||
|
||||
- Inital package of raylib version 1.7.0
|
4
raylib.obsinfo
Normal file
4
raylib.obsinfo
Normal file
@ -0,0 +1,4 @@
|
||||
name: raylib
|
||||
version: 5.5
|
||||
mtime: 1731932470
|
||||
commit: c1ab645ca298a2801097931d1079b10ff7eb9df8
|
90
raylib.spec
Normal file
90
raylib.spec
Normal file
@ -0,0 +1,90 @@
|
||||
#
|
||||
# spec file for package raylib
|
||||
#
|
||||
# Copyright (c) 2024 SUSE LLC
|
||||
#
|
||||
# All modifications and additions to the file contributed by third parties
|
||||
# remain the property of their copyright owners, unless otherwise agreed
|
||||
# upon. The license for this file, and modifications and additions to the
|
||||
# file, is the same license as for the pristine package itself (unless the
|
||||
# license for the pristine package is not an Open Source License, in which
|
||||
# case the license is the MIT License). An "Open Source License" is a
|
||||
# license that conforms to the Open Source Definition (Version 1.9)
|
||||
# published by the Open Source Initiative.
|
||||
|
||||
# Please submit bugfixes or comments via https://bugs.opensuse.org/
|
||||
#
|
||||
|
||||
|
||||
Name: raylib
|
||||
Version: 5.5
|
||||
Release: 0
|
||||
Summary: C library for learning video game programming
|
||||
License: Zlib
|
||||
Group: Development/Libraries/C and C++
|
||||
URL: https://www.raylib.com
|
||||
Source: raylib-%{version}.tar.xz
|
||||
BuildRequires: Mesa-libGL-devel
|
||||
BuildRequires: cmake
|
||||
BuildRequires: gcc-c++
|
||||
BuildRequires: libXcursor-devel
|
||||
BuildRequires: libXi-devel
|
||||
BuildRequires: libXinerama-devel
|
||||
BuildRequires: libXrandr-devel
|
||||
# raylib ships an in-tree glfw that is a copy of *a* git revision of upstream glfw
|
||||
# containing features they need. They are unhappy that it takes such
|
||||
# a long time for 3.4 to be released. So ship it.
|
||||
#BuildRequires: libglfw-devel >= 3.4
|
||||
|
||||
%description
|
||||
A C library for learning video game programming.
|
||||
raylib is inspired by the Borland BGI graphics library and by the XNA framework.
|
||||
|
||||
%package -n raylib-devel
|
||||
Summary: Development files for %{name}
|
||||
Group: Development/Libraries/C and C++
|
||||
Requires: libraylib450 = %{version}
|
||||
Requires: openal-soft-devel
|
||||
|
||||
%description -n raylib-devel
|
||||
Development files and headers for %{name}.
|
||||
|
||||
%package -n libraylib450
|
||||
Summary: C library for learning video game programming
|
||||
Group: System/Libraries
|
||||
|
||||
%description -n libraylib450
|
||||
A C library for learning video game programming.
|
||||
|
||||
%prep
|
||||
%setup -q
|
||||
|
||||
%build
|
||||
%cmake \
|
||||
-DBUILD_EXAMPLES=OFF \
|
||||
-DPLATFORM=Desktop \
|
||||
-DBUILD_SHARED_LIBS=ON \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DOpenGL_GL_PREFERENCE=GLVND \
|
||||
-DUSE_EXTERNAL_GLFW=OFF
|
||||
|
||||
%install
|
||||
%cmake_install
|
||||
|
||||
%post -n libraylib450 -p /sbin/ldconfig
|
||||
%postun -n libraylib450 -p /sbin/ldconfig
|
||||
|
||||
%files -n libraylib450
|
||||
%license LICENSE
|
||||
%{_libdir}/libraylib.so.*
|
||||
|
||||
%files -n raylib-devel
|
||||
%doc CHANGELOG README.md
|
||||
%{_includedir}/raylib.h
|
||||
%{_includedir}/raymath.h
|
||||
%{_includedir}/rlgl.h
|
||||
%{_libdir}/libraylib.so
|
||||
%{_libdir}/pkgconfig/raylib.pc
|
||||
%{_libdir}/cmake/raylib/
|
||||
|
||||
%changelog
|
Loading…
x
Reference in New Issue
Block a user