- Update to 2.5.0: * New window management and filesystem functions to query monitor information, deal with clipboard, check directory files info and even launch a URL with default system web browser. Experimental High-DPI monitor support has also been added through a compile flag. * Redesigned Gamepad mechanism, now generic for all platforms and gamepads, no more specific gamepad configurations. * Redesigned UWP input system, now raylib supports UWP seamlessly, previous implementation required a custom input system implemented in user code. * rlgl module has been redesigned to support a unique buffer for shapes drawing batching, including LINES, TRIANGLES, QUADS in the same indexed buffer, also added support for multi-buffering if required. Additionally, rlPushMatrix()/rlPopMatrix() functionality has been reviewed to behave exactly like OpenGL 1.1, models_rlgl_solar_system example has been added to illustrate this behaviour. * VR simulator has been reviewed to allow custom configuration of Head-Mounted-Device parameters and distortion shader, core_vr_simulator has been properly adapted to showcase this new functionality, now the VR simulator is a generic configurable stereo rendering system that allows any VR device simulation with just a few lines of code or even dynamic tweaking of HMD parameters. * Support for Unicode text drawing; now raylib processes UTF8 strings on drawing, supporting Unicode codepoints, allowing rendering mostly any existent language (as long as the font with the glyphs is provided). * Brand new text management API, with the addition of multiple functions to deal with string data * Multiple new shapes and textures drawing functions * Experimental cubemap support, to automatically load multiple cubemap layouts (LoadTextureCubemap()). OBS-URL: https://build.opensuse.org/request/show/706634 OBS-URL: https://build.opensuse.org/package/show/devel:libraries:c_c++/raylib?expand=0&rev=18
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-------------------------------------------------------------------
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Fri May 31 09:26:07 UTC 2019 - mvetter@suse.com
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- Update to 2.5.0:
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* New window management and filesystem functions to query monitor
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information, deal with clipboard, check directory files info and
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even launch a URL with default system web browser. Experimental
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High-DPI monitor support has also been added through a compile flag.
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* Redesigned Gamepad mechanism, now generic for all platforms and
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gamepads, no more specific gamepad configurations.
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* Redesigned UWP input system, now raylib supports UWP seamlessly,
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previous implementation required a custom input system implemented
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in user code.
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* rlgl module has been redesigned to support a unique buffer for
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shapes drawing batching, including LINES, TRIANGLES, QUADS in the
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same indexed buffer, also added support for multi-buffering if required.
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Additionally, rlPushMatrix()/rlPopMatrix() functionality has been
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reviewed to behave exactly like OpenGL 1.1, models_rlgl_solar_system
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example has been added to illustrate this behaviour.
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* VR simulator has been reviewed to allow custom configuration of
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Head-Mounted-Device parameters and distortion shader, core_vr_simulator
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has been properly adapted to showcase this new functionality, now
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the VR simulator is a generic configurable stereo rendering system
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that allows any VR device simulation with just a few lines of code
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or even dynamic tweaking of HMD parameters.
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* Support for Unicode text drawing; now raylib processes UTF8
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strings on drawing, supporting Unicode codepoints, allowing rendering
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mostly any existent language (as long as the font with the glyphs is provided).
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* Brand new text management API, with the addition of multiple functions
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to deal with string data
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* Multiple new shapes and textures drawing functions
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* Experimental cubemap support, to automatically load multiple
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cubemap layouts (LoadTextureCubemap()).
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* Skeletal animation support for 3d models, this addition implied a
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redesign of Model data structure to accomodate multiple mesh/multiple
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materials support and bones information. Multiple models functions
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have been reviewed and added on this process, also glTF models
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loading support has been added.
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* For details see Changelog file
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-------------------------------------------------------------------
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Tue Jul 24 09:13:42 UTC 2018 - mvetter@suse.com
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- Update to 2.0.0:
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* Full redesign of audio module to use the mini_al audio library
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* Refactor all #define SUPPORT_* into a single config.h
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* Reviewed raymath.h for better consistency and performance (inlining)
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* New font rendering
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* STB support
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* New functions for CPU image data manipulation
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- Remove raylib-2.0.0-api-version.patch: upstreamed
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- Remove BuildRequires libglfw-devel:
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Using intern libraries now. They want raylib to be like this.
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- Adding BR for libXcursor-devel, libXinerama-devel, libXrandr-devel
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and cmake explicitly now.
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-------------------------------------------------------------------
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Fri May 18 14:12:17 UTC 2018 - mvetter@suse.com
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- Update to 2.0.0rc1:
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* Complete redesign of audio module to use mini_al audio library
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* Support AppVeyor and Travis CI (continuous integration) build
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* Reviewed raymath.h for better consistency and performance (inlining)
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* Refactor all #define SUPPORT_* into a single config.h
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* Support TCC compiler
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* For complete list see CHANGELOG file
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- Remove BR openal-soft-devel
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- Add packageconfig file
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- Add raylib-2.0.0-api-version.patch: api version should be 2
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- Switch from meson to CMake
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-------------------------------------------------------------------
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Fri Nov 3 11:50:40 UTC 2017 - jengelh@inai.de
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- Description grammar update.
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-------------------------------------------------------------------
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Mon Oct 23 09:03:01 UTC 2017 - mvetter@suse.com
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- Update to 1.8.0:
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* New Image generation functions: Gradient, Checked, Noise, Cellular...
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* New Mesh generation functions: Cube, Sphere, Cylinder, Torus, Knot...
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* New Shaders and Materials systems to support PBR materials
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* Custom Android APK build pipeline with simple Makefile
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* Complete review of rlgl layer functionality
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* Complete review of raymath functionality
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- Remove root-meson.build and src-meson.build: contained in new
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release
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-------------------------------------------------------------------
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Fri Sep 8 16:18:40 UTC 2017 - jengelh@inai.de
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- Update package summaries and RPM category.
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-------------------------------------------------------------------
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Tue Jun 13 13:34:59 UTC 2017 - mvetter@suse.com
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- BuildRequires: libglfw-devel >= 3.2
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because glfwSetWindowMonitor etc only come in 3.2
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-------------------------------------------------------------------
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Sun Jun 11 09:24:49 UTC 2017 - mvetter@suse.com
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- Add option to meson file to build with gnu99 because:
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* CLOCK_MONOTONIC macro
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* var init in for loops (c99)
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-------------------------------------------------------------------
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Sun Jun 11 06:40:24 UTC 2017 - mvetter@suse.com
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- Remove raylig-use-optflags.patch: Using meson for build
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-------------------------------------------------------------------
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Thu Jun 8 15:14:33 UTC 2017 - mvetter@suse.com
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- Use meson to build raylib:
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* Takes care of creating proper so versioning
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* Install works (where their makefiles didnt)
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- Add root-meson.build
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- Add src-meson.build
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Meson files will be in next release, see:
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https://github.com/raysan5/raylib/pull/297
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-------------------------------------------------------------------
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Sun Jun 4 19:36:11 UTC 2017 - mvetter@suse.com
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- Move Requires openal-soft-devel to devel package
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-------------------------------------------------------------------
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Mon May 29 17:19:06 UTC 2017 - mvetter@suse.com
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- Add Requires: openal-soft-devel
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It will be needed when one uses raylib
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-------------------------------------------------------------------
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Mon May 29 16:47:32 UTC 2017 - mvetter@suse.com
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- Add OpenAL to BuildRequires
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- Add raylig-use-optflags.patch: allow passing of optflags
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See: https://github.com/raysan5/raylib/pull/295
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-------------------------------------------------------------------
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Mon May 29 10:26:46 UTC 2017 - mvetter@suse.com
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- Inital package of raylib version 1.7.0
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