* Platform supported: Raspberry Pi 4 native mode (no X11 windows) through DRM subsystem and GBM API. Actually this is a really interesting improvement because it opens the door to raylib to support other embedded platforms (Odroid, GameShell, NanoPi...). Also worth mentioning the un-official homebrew ports of raylib for PS4 and PSVita. * NEW configuration options exposed: For custom raylib builds, config.h now exposes more than 150 flags and defines to build raylib with only the desired features, for example, it allows to build a minimal raylib library in just some KB removing all external data filetypes supported, very useful to generate small executables or embedded devices. * NEW automatic GIF recording feature: Actually, automatic GIF recording (CTRL+F12) for any raylib application has been available for some versions but this feature was really slow and low-performant using an old gif library with many file-accesses. It has been replaced by a high-performant alternative (msf_gif.h) that operates directly on memory... and actually works very well! Try it out! * NEW RenderBatch system: rlgl module has been redesigned to support custom render batches to allow grouping draw calls as desired, previous implementation just had one default render batch. This feature has not been exposed to raylib API yet but it can be used by advance users dealing with rlgl directly. For example, multiple RenderBatch can be created for 2D sprites and 3D geometry independently. * NEW Framebuffer system: rlgl module now exposes an API for custom Framebuffer attachments (including cubemaps!). raylib RenderTexture is a basic use-case, just allowing color and depth textures, but this new API allows the creation of more advance Framebuffers with multiple attachments, like the G-Buffers. GenTexture*() functions have been redesigned to use this new API. OBS-URL: https://build.opensuse.org/package/show/devel:libraries:c_c++/raylib?expand=0&rev=26
90 lines
2.5 KiB
RPMSpec
90 lines
2.5 KiB
RPMSpec
#
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# spec file for package raylib
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#
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# Copyright (c) 2021 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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Name: raylib
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Version: 3.5.0
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Release: 0
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Summary: C library for learning video game programming
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License: Zlib
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Group: Development/Libraries/C and C++
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URL: http://www.raylib.com
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Source: https://github.com/raysan5/raylib/releases/download/%{version}/raylib-noexamples-%{version}.tar.gz
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Patch0: raylib-3.0.0-noexamples.patch
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BuildRequires: Mesa-libGL-devel
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BuildRequires: cmake
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BuildRequires: gcc-c++
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BuildRequires: libXcursor-devel
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BuildRequires: libXi-devel
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BuildRequires: libXinerama-devel
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BuildRequires: libXrandr-devel
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%description
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A C library for learning video game programming.
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raylib is inspired by the Borland BGI graphics library and by the XNA framework.
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%package -n raylib-devel
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Summary: Development files for %{name}
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Group: Development/Libraries/C and C++
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Requires: libraylib351 = %{version}
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Requires: openal-soft-devel
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%description -n raylib-devel
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Development files and headers for %{name}.
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%package -n libraylib351
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Summary: C library for learning video game programming
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Group: System/Libraries
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%description -n libraylib351
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A C library for learning video game programming.
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%prep
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%setup -q -n raylib-3.5.0
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%patch0 -p1
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%build
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%cmake \
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-DPLATFORM=Desktop \
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-DSHARED=ON
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%install
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%cmake_install
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for f in build/src/*.h; do
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install -Dm 644 "$f" "$RPM_BUILD_ROOT/usr/include/$(basename $f)"
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done
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%post -n libraylib351 -p /sbin/ldconfig
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%postun -n libraylib351 -p /sbin/ldconfig
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%files -n libraylib351
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%{_libdir}/libraylib.so.*
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%files -n raylib-devel
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%license LICENSE
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%doc CHANGELOG README.md
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%{_includedir}/raylib.h
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%{_includedir}/raudio.h
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%{_includedir}/physac.h
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%{_includedir}/raymath.h
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%{_includedir}/rlgl.h
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%{_libdir}/libraylib.so
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%{_libdir}/pkgconfig/raylib.pc
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%{_libdir}/cmake/raylib/
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%changelog
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