Accepting request 1236869 from Emulators

OBS-URL: https://build.opensuse.org/request/show/1236869
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/rpcs3?expand=0&rev=34
This commit is contained in:
Ana Guerrero 2025-01-12 10:20:57 +00:00 committed by Git OBS Bridge
commit b00cee5b30
5 changed files with 128 additions and 6 deletions

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-------------------------------------------------------------------
Thu Jan 10 05:27:07 UTC 2025 - Hunter Wardlaw <wardlawhunter@gmail.com>
- Update to version 0.0.34~git20250110:
* rsx/shaders: Track active MRT count per shader
* rsx: Default initialize vertex program fields
* rsx/fp: Re-design register write tracking
* rsx: Don't crash when invalid buffer is allocated for a shader
* Qt: add mouse config legend to mouse move dialog
* Qt/Input: use empty string for pad_button_max_enum
* Fix self assignment warning
* ps move: allow to configure mouse move handler buttons
* input: Allow mapping keys to basic mouse buttons
* cellGem: Add more camera image conversions
* Fix some warnings
* fake move: add gyro support
-------------------------------------------------------------------
Mon Jan 06 23:24:25 UTC 2025 - Hunter Wardlaw <wardlawhunter@gmail.com>
- Update to version 0.0.34~git20250107:
* Decrease mouse move assignment distance
* PPU LLVM: Fixup patches enlisting in analyzer
* Minor cleanup (#16519)
* PPU LLVM: Function table dependent resolver hashing
-------------------------------------------------------------------
Mon Jan 06 17:24:53 UTC 2025 - Hunter Wardlaw <wardlawhunter@gmail.com>
- Update to version 0.0.34~git20250106:
* Do not re-use the old game window if the renderer changed
* move error_report to ErrorCodes.cpp
* Disable continuous mode if a savestate is not possible
* Keep game window open when loading the last savestate
* Clean up old game window in case of unexpected errors
* Show message while creating savestate in continuous mode
* RSX/Qt: Reuse gs_frame if possible
* cheats: add float32 gui support
* cmake: fix wolfssl
* cmake: remove "--no-quick" from windeployqt
* Thread.h: Fix a bug by adding thread_state::destroying_context
* Fix sys_config_unregister_service
* vk: Support panvk, allow creating device without textureCompressionBC
* vk: Add driver vendor PANVK (Mali GPU on Mesa)
* patches: create patch path on update
* Qt: delete settings_dialog
* Qt: delete batch progress dialog after user closed it (as originally intended)
* Qt: fix batch compilation after a game was already running
* Qt: stop batch compilation immediately on cancel
* Fix IDM image serialization
-------------------------------------------------------------------
Fri Jan 03 21:26:09 UTC 2025 - Hunter Wardlaw <wardlawhunter@gmail.com>
- Update to version 0.0.34~git20250103:
* Qt: workaround for crash in long accepted slot
* VS: Fix compilation with new wolfssl version
* Update xxHash to 0.8.3
* Update Wolfssl to 5.7.6
* Update FAudio to 25.01
* Update SDL to 2.30.11
* sys_time.cpp: Anti TSC measures
* MacOS: fix for crash in SDL_Quit w/ gamepad input
* Audio: Add mute/unmute and volume shortcuts
* qt6: QT_MIN_VER should be 6.7 because of QCheckBox::checkStateChanged
* overlays: add trophy list dialog
* rsx: Flush MM queue before memory is unmapped
* Fix types 2
* Use corresponding SI/IEC units
* Fix types
* Report filesizes on macOS as decimal multiples
* SPU: Operating system LR memory signals
* rsx: Properly track changes in instancing state
* rsx: Test vertex program flags on each draw
* Cosmetic improvements
* rsx: Do not use global registers object in logical "firmware" units
* rsx: Handle dangling execution barriers
* rsx: Fix rare crash in vertex program decompiler
* rsx: Fix instancing bug when indexed addressing is used to read constants
* vk: Add support for hardware instanced draws
* rsx: Fix vertex program compiler crash
* rsx: Move more functions from rsx thread to the draw command processor
* rsx: Move draw call related functions to their own class
* rsx: Add GLSL support for instanced rendering
* rsx: Add code to detect instanced draw commands
* Revert "rsx/vk: Implement hardware instancing (#16466)"
* rsx/vk: Implement hardware instancing (#16466)
* Fix atomic_ptr value constructing overloads (#16473)
* CELL: Fix reservation notifications
* VS: add some missing files to solution filters
* Windows: log command line args in utf8
* Add empty hdd tmp to UI (#16462)
* MacOS: silence some warnings
* Simplify some ternaries
* VS: Add sysinfo_darwin.mm to filters
* fix some warning
* Qt: Add Operating system category
* shared_ptr.hpp: Rewrite shared_ptr to single_ptr conversion
* serialzation.hpp: Fix add_padding
* Fixup lv2_socket
* vk: Wrap device fault handler in SEH2
* vk: Selectively enable extended device fault features in logical device creation step
* vk: Minor improvements to extended fault output
* vk: Properly initialize device fault counts structure
* vk: Fix device fault extension loading
* vk: Add support for spec-compliant query scopes
* vk: Workaround for older SDK header versions
* vk: Register honeykrisp as known driver in RTT quirks check
* vk: Fix build
* vk: Add basic support for honeykrisp driver
* vk: Remove unnecessary workaround for older SDK versions
* vk: Add support for extended device fault information
* Fix Emulator::Pause() segfault
* Add some FXO init checks
* StrFmt.cpp: Make function printing shorter
* Fixup GDB
* Remove lv2_socket_native destructor
* Thread.h: Add a few noexcept
* sys_config: Move cleanup to IDM abort
* util/shared_ptr.hpp: STX pointers library fixes
* Fixup sys_process
-------------------------------------------------------------------
Mon Dec 23 18:06:15 UTC 2024 - Hunter Wardlaw <wardlawhunter@gmail.com>

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Name: rpcs3
Version: 0.0.34~git20241223
Version: 0.0.34~git20250110
Release: 0
Summary: PS3 emulator/debugger
License: GPL-2.0-only