diff --git a/_service b/_service index 98ea058..d1237e6 100644 --- a/_service +++ b/_service @@ -6,7 +6,7 @@ @PARENT_TAG@~git%cd v(.*) enable - llvm + ffmpeg wxWidgets *.cmd *.dll diff --git a/_servicedata b/_servicedata index 46c4c5e..0c90e86 100644 --- a/_servicedata +++ b/_servicedata @@ -1,4 +1,4 @@ https://github.com/RPCS3/rpcs3.git - a6208d2bd77ad67a3e3674cb5e75329b36a86807 \ No newline at end of file + f908daf323176789e089c777168835c1eb9258ca \ No newline at end of file diff --git a/rpcs3-0.0.4~git20171223.tar.xz b/rpcs3-0.0.4~git20171223.tar.xz deleted file mode 100644 index 166ec1f..0000000 --- a/rpcs3-0.0.4~git20171223.tar.xz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:bf88be58b36f3a2657f61a77d2e67ca5bef1ff5d7c8b16cedb7d2968c162b244 -size 150421088 diff --git a/rpcs3-0.0.4~git20180120.tar.xz b/rpcs3-0.0.4~git20180120.tar.xz new file mode 100644 index 0000000..3a2f352 --- /dev/null +++ b/rpcs3-0.0.4~git20180120.tar.xz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6d2a0829271e4a3257703aa7aa00f1b0719d809de8180dbd0cba14b1ccfa9ce1 +size 171533948 diff --git a/rpcs3.changes b/rpcs3.changes index 836cb88..3d49d60 100644 --- a/rpcs3.changes +++ b/rpcs3.changes @@ -1,3 +1,103 @@ +------------------------------------------------------------------- +Sat Jan 20 00:12:46 UTC 2018 - pousaduarte@gmail.com + +- Update to version 0.0.4~git20180120: + * SPU/MFC: check for sync command before doing a list transfer + * install icons to /usr/share and load them from there + * rsx/texture_cache: Remove hacks; it has been proven that in offsets are in x16 fixed point + * rsx/gl/vk: Simulate z clipping with selective depth clamp - The scale offset matrix is fine but on real hardware the z results seem to be independent of near/far clipping distances -- If depth falls within near/far, clamp depth value to [0,1] + * overlay: Fixes - Add fallback fonts including attempting to find glyphs in dev_flash - Fix vulkan hang on startup if icons are not present + * rsx: Synchronization improvements - Always flush the primary queue and wait if not involking readback from rsx thread -- Should fix some instances of device_lost when using WCB -- Marked remaining case as TODO -- TODO: optimize amount of time rsx waits for external threads trying to read + * cell/scheduler: Manage thread placement depending on cpu hardware + * [Travis] Update urls to retrieve glew and vulkan deb packages + * RSX: properly handle disconnected pads + * Qt: remove obsolete and faulty m_icon_color. RepaintGui does it already + * Improve cellSearch implementation + +------------------------------------------------------------------- +Thu Jan 18 11:54:04 UTC 2018 - pousaduarte@gmail.com + +- Update to version 0.0.4~git20180117: + * rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011) + * Fix #3950 + * [GUI] remove the letter v from the emu's version + * [GUI] add commit hash to game panel if not master + * Qt/Input: use name_string instead of hard coded strings + * Qt/Input: enable XInput configs with disconnected devices + * Qt: fix deadzone preview size on high dpi + * SPU: Allow writing to the WrSRR0 channel + * SPU: Allow reading of the RdSRR0 channel + * Update current firmware version + * Add option to disable on-disk shader cache (#4041) + * Fix "cellGame: cellGameDataCheck arg validate" + * Qt: handler zero-width columns in gamelist + * Detect Vulkan Xlib/Wayland surface support at runtime (#4048) + * cellGame: cellGameDataCheck arg validate + * rsx: add log for potential source of error + * rsx: Fix depth clipping + * d3d12: fix invalid framebuffer crash and shader compile + * rsx: fix image_in arg and swizzle fix + * update vulkan submodules + * handle some warnings + * Qt: fix CurrentSelectionIconPath() + * Qt: fix register editor + * improve cellPad + * Input: init pads as disconnected + +------------------------------------------------------------------- +Sat Jan 13 13:55:13 UTC 2018 - pousaduarte@gmail.com + +- Update to version 0.0.4~git20180113: + * GUI/Themes: Fix GameList Toolbar Icon Color + * GUI/Themes: Fix GameList Icon Backgrounds + * Fix windows build + * Add support for Vulkan on Wayland + * Qt/Input: Introduce profiles + * Also stub some similar cellGameUpdate functions + * Better stub cellGameUpdateCheckStartAsyncEx/FinishAsyncEx, fixes PAIN + * .travis.yml: set git depth to false + * Fix debug build + * Qt: implement simple find dialog for logs (#3941) + * SPU: rewrite ROTH (AVX-512) + * Improve Restart function + * Add Start Threshold parameter (ALSA) + * rsx: Robustness fixes - Track last working state and reset to it if RSX starts to desync -- This is especially useful when running vulkan since the renderer will easily outpace the rest of the system when merely recording draw commands - Ignore empty sets -- Mark empty/invalid IB sets as having 0 element counts. + * Fix #4005 regression + * [gui] Show total number of llvm compilation dialogs + * MsgDialog: Add SetMsg() for changing main text + * fix clang warning: logical-op-parentheses + * Trophy: Return correct disk space requirements + * PPU: use shared jit_compiler instance + * Travis: Pass verbose to Qt installer (#4008) + * rsx: Workaround for nvidia linux - For some reason, using 1.E-x notation does not work on nvidia linux. Could be a bug in spir-v generator or the driver itself + * rsx: Invalidate surface configuration if stencil state is changed - Stencil state afects validity of a depth/stencil surface same as depth state + * rsx: Implement depth clamping + * rsx/vk: Synchronize access to queue submit calls - Should prevent concurrent access on the present/graphics queue + * gl: Remove flag test optimization as it does not work properly - Most texture cache operations will break sampler state and the extra complexity is not worth the very small speed bump + * Qt: fix compat list sort (#4003) + * Warn about corrupted PARAM.SFO + * Trophy: check both bdvd and hdd locations + * cellGame: don't write empty TITLE_IDs in PARAM.SFO + +------------------------------------------------------------------- +Thu Jan 4 14:57:38 UTC 2018 - pousaduarte@gmail.com + +- Added llvm5.patch to fix build with LLVM5 + +------------------------------------------------------------------- +Fri Dec 29 17:56:02 UTC 2017 - pousaduarte@gmail.com + +- Update to version 0.0.4~git20171229: + * SPU: minor addition for CFLTU, CUFLT + * Fix game category issues + * Remove /app_home/ dependency + * Fix lv2_socket id_base + * SPU: minor additions for AVX2+ + * Fix primary stack size + * Set lv2_socket id_base (#3983) + * Fix cellPadSetPortSetting (#3980) + * Input: evdev: add positive axis list yml to handle 0+ range sticks + ------------------------------------------------------------------- Sat Dec 23 19:32:13 UTC 2017 - pousaduarte@gmail.com diff --git a/rpcs3.spec b/rpcs3.spec index 3c6cde2..a4ce0a7 100644 --- a/rpcs3.spec +++ b/rpcs3.spec @@ -17,7 +17,7 @@ Name: rpcs3 -Version: 0.0.4~git20171223 +Version: 0.0.4~git20180120 Release: 0 Summary: PS3 emulator/debugger License: GPL-2.0 @@ -47,14 +47,14 @@ BuildRequires: pkgconfig(libswscale) BuildRequires: pkgconfig(libavformat) #qt deps -BuildRequires: pkgconfig(Qt5Core) -BuildRequires: pkgconfig(Qt5Widgets) -BuildRequires: pkgconfig(Qt5DBus) -BuildRequires: pkgconfig(Qt5Network) +BuildRequires: pkgconfig(Qt5Core) >= 5.8 +BuildRequires: pkgconfig(Qt5Widgets) >= 5.8 +BuildRequires: pkgconfig(Qt5DBus) >= 5.8 +BuildRequires: pkgconfig(Qt5Network) >= 5.8 #LLVM deps -BuildRequires: llvm4-devel -BuildRequires: libLLVM4 +#BuildRequires: llvm4-devel +#BuildRequires: libLLVM4 Requires(post): hicolor-icon-theme @@ -67,8 +67,6 @@ An open-source PlayStation 3 emulator/debugger written in C++. %prep %setup -q -#Force Link with shared LLVM libs -sed -i 's|llvm_map_components_to_libnames(LLVM_LIBS .*)|set(LLVM_LIBS LLVM)|g' rpcs3/CMakeLists.txt #Generate Version Strings GIT_VERSION=$(echo %{version} | sed 's|.*git|git~|g') @@ -81,22 +79,22 @@ echo "// This is a generated file. // If you don't want this file to update/recompile, change to 1. #define RPCS3_GIT_VERSION_NO_UPDATE 1 -" > rpcs3/git-version.h +" > %{name}/git-version.h %build -cmake . \ +mkdir ../%{name}_build +cd ../%{name}_build +cmake ../%{name}-%{version} \ -DUSE_SYSTEM_FFMPEG="ON" \ -DUSE_SYSTEM_LIBPNG="ON" \ -DCMAKE_INSTALL_PREFIX="%{_prefix}" \ -DCMAKE_INSTALL_LIBEXEC="%{_libexecdir}" \ - -DCMAKE_C_COMPILER=%{_bindir}/clang \ - -DCMAKE_CXX_COMPILER=%{_bindir}/clang++ \ - -DCMAKE_C_FLAGS="%{optflags}" \ - -DCMAKE_CXX_FLAGS="%{optflags}" \ -DCMAKE_BUILD_TYPE="RelWithDebInfo" \ -DCMAKE_SKIP_RPATH="YES" \ - -DUSE_SHARED_LLVM_LIBS=ON \ - -DCMAKE_EXE_LINKER_FLAGS="$(llvm-config --libs llvm)" + -DCMAKE_C_FLAGS="%{optflags}" \ + -DCMAKE_CXX_FLAGS="%{optflags}" \ + -DCMAKE_C_COMPILER=%{_bindir}/clang \ + -DCMAKE_CXX_COMPILER=%{_bindir}/clang++ %make_jobs @@ -109,6 +107,7 @@ cmake . \ %icon_theme_cache_postun %install +cd ../%{name}_build %make_install %files @@ -116,9 +115,13 @@ cmake . \ %doc README.md %license LICENSE -%{_bindir}/%{name} +%attr(755, root, root) %{_bindir}/%{name} %{_datadir}/applications/%{name}.desktop %{_datadir}/icons/hicolor/scalable/apps/%{name}.svg %{_datadir}/icons/hicolor/48x48/apps/%{name}.png +%{_datadir}/%{name} +%exclude %{_libexecdir} +%exclude %{_includedir} +%exclude %{_bindir}/llvm-tblgen %changelog