diff --git a/_servicedata b/_servicedata
index fe68ebe..e0334b1 100644
--- a/_servicedata
+++ b/_servicedata
@@ -1,8 +1,8 @@
git://github.com/RPCS3/rpcs3
- 159370446f350e375aabedbb90ec53b938b01c98
+ 9a7b8e41eb741dd074c1a81d1cb80406c1f86a0a
https://github.com/RPCS3/rpcs3.git
- 159370446f350e375aabedbb90ec53b938b01c98
\ No newline at end of file
+ 9a7b8e41eb741dd074c1a81d1cb80406c1f86a0a
\ No newline at end of file
diff --git a/rpcs3-0.0.34~git20250212.tar.xz b/rpcs3-0.0.34~git20250212.tar.xz
deleted file mode 100644
index 0925817..0000000
--- a/rpcs3-0.0.34~git20250212.tar.xz
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:33d4281a35f2983202ff8f79307d9018b1586bbb49fc5c6652177361d81e2d23
-size 39535060
diff --git a/rpcs3.changes b/rpcs3.changes
index c126a25..8c89fd6 100644
--- a/rpcs3.changes
+++ b/rpcs3.changes
@@ -1,34 +1,3 @@
--------------------------------------------------------------------
-Wed Feb 12 19:57:27 UTC 2025 - Hunter Wardlaw
-
-- Update to version 0.0.34~git20250212:
- * RPCN v1.4
- * cmake: Enable LTO for rpcs3_emu target
- * rsx: Fix internal res tracking
- * Headers cleanup
- * Remove ppu_acontext
- * SPU LLVM: Add two dependency chains for SPU verification
- * gl: Fix stencil resolve for NVIDIA cards
- * rsx: Implement framebuffer statistics to track the internal render resolution at runtime.
- * gl: Implement MSAA transparency (sample-to-coverage)
- * gl: Fix crash when launching multiple games with MSAA enabled
- * Allow MSAA selection in the UI
- * Fix compilation on clang
- * vk: Silence spec validation error on NV cards
- * gl: Add support for "hw MSAA resolve" option
- * gl: Add extra checks around invalid render/compute passes
- * gl: Fix crash in texture cache due to incorrect surface handling
- * gl: Implement remaining resolvers
- * gl: Implement basic MSAA rendertarget support
- * vk: Fix extension initialization during device creation
- * vk: Redesign resource binding for overlay passes
- * gl: Enforce full image creation argument declaration
- * gl: Upgrade the surface cache to become MSAA-aware
- * gl: Implement MSAA resolve/unresolve for color images
- * gl: Implement multisampled image creation
- * vk: Move MSAA resolve/unresolve shaders to common GPU program layer
- * gl: Plumb stubbed MSAA support into the render target handlers
-
-------------------------------------------------------------------
Mon Feb 10 18:00:46 UTC 2025 - Hunter Wardlaw
diff --git a/rpcs3.spec b/rpcs3.spec
index 77fcb4c..583e155 100644
--- a/rpcs3.spec
+++ b/rpcs3.spec
@@ -17,7 +17,7 @@
Name: rpcs3
-Version: 0.0.34~git20250212
+Version: 0.0.34~git20250209
Release: 0
Summary: PS3 emulator/debugger
License: GPL-2.0-only