diff --git a/_servicedata b/_servicedata index fe68ebe..e0334b1 100644 --- a/_servicedata +++ b/_servicedata @@ -1,8 +1,8 @@ git://github.com/RPCS3/rpcs3 - 159370446f350e375aabedbb90ec53b938b01c98 + 9a7b8e41eb741dd074c1a81d1cb80406c1f86a0a https://github.com/RPCS3/rpcs3.git - 159370446f350e375aabedbb90ec53b938b01c98 \ No newline at end of file + 9a7b8e41eb741dd074c1a81d1cb80406c1f86a0a \ No newline at end of file diff --git a/rpcs3-0.0.34~git20250212.tar.xz b/rpcs3-0.0.34~git20250212.tar.xz deleted file mode 100644 index 0925817..0000000 --- a/rpcs3-0.0.34~git20250212.tar.xz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:33d4281a35f2983202ff8f79307d9018b1586bbb49fc5c6652177361d81e2d23 -size 39535060 diff --git a/rpcs3.changes b/rpcs3.changes index c126a25..8c89fd6 100644 --- a/rpcs3.changes +++ b/rpcs3.changes @@ -1,34 +1,3 @@ -------------------------------------------------------------------- -Wed Feb 12 19:57:27 UTC 2025 - Hunter Wardlaw - -- Update to version 0.0.34~git20250212: - * RPCN v1.4 - * cmake: Enable LTO for rpcs3_emu target - * rsx: Fix internal res tracking - * Headers cleanup - * Remove ppu_acontext - * SPU LLVM: Add two dependency chains for SPU verification - * gl: Fix stencil resolve for NVIDIA cards - * rsx: Implement framebuffer statistics to track the internal render resolution at runtime. - * gl: Implement MSAA transparency (sample-to-coverage) - * gl: Fix crash when launching multiple games with MSAA enabled - * Allow MSAA selection in the UI - * Fix compilation on clang - * vk: Silence spec validation error on NV cards - * gl: Add support for "hw MSAA resolve" option - * gl: Add extra checks around invalid render/compute passes - * gl: Fix crash in texture cache due to incorrect surface handling - * gl: Implement remaining resolvers - * gl: Implement basic MSAA rendertarget support - * vk: Fix extension initialization during device creation - * vk: Redesign resource binding for overlay passes - * gl: Enforce full image creation argument declaration - * gl: Upgrade the surface cache to become MSAA-aware - * gl: Implement MSAA resolve/unresolve for color images - * gl: Implement multisampled image creation - * vk: Move MSAA resolve/unresolve shaders to common GPU program layer - * gl: Plumb stubbed MSAA support into the render target handlers - ------------------------------------------------------------------- Mon Feb 10 18:00:46 UTC 2025 - Hunter Wardlaw diff --git a/rpcs3.spec b/rpcs3.spec index 77fcb4c..583e155 100644 --- a/rpcs3.spec +++ b/rpcs3.spec @@ -17,7 +17,7 @@ Name: rpcs3 -Version: 0.0.34~git20250212 +Version: 0.0.34~git20250209 Release: 0 Summary: PS3 emulator/debugger License: GPL-2.0-only