* Fix glsl_invalid_program not fitting within 3 bits
* Ignore gcc strict aliasing warnings on __sync_lock_test_and_set
* Microphone fixes
- Update to version 0.0.39~git20260211:
* macOS: Check for hw.optional.neon as fallback
* ARM64: Detect some arm features and let LLVM know if they are or aren't present via attributes - On x86, LLVM has robust detection for the CPU name. If a CPU like skylake has AVX disabled, it will fall back to something without AVX (nehalem) - On ARM, detection is not as robust. For instance, on my snapdragon 8 gen 2, it assumes that we have SVE support, as the cortex-x3 supports SVE. - If an ARM cpu is paired with other cpus from another generation which doesn't support the same instructions as the cortex-x3, or if the cortex-x3 just has SVE disabled for no apparant reason (in the case of the snapdragon 8 gen 2) - We need to actually detect that ourselves. - Beyond SVE also detect support for some instructions that might be useful SPU LLVM when optimized with intrinsics.
* Qt: adjust ansi colors based on background color
* Qt: Fix duplicate ansi highlighter creation
* input: fix input guard button offsets for closing native overlays
* Guard async transactions against spurious wakeups
* rsx/sync: Do not allow short-circuiting behavior when releasing GCM labels via host queue
* Improve add friend logging/dialogs
* ARM: Use ISB instead of yield in place of x86 pause ISB isn't an exact match for pause, but it does slow down execution at least a litle. Unfortunately, yield does nothing on machines without SMT (99% of aarch64 machines)
* Fixed typos in rpcs3/System.cpp
* MouseHandler: minor cleanup
* Update Qt to 6.10.2
* Update libpng to 1.6.54
* Qt: allow to exclude strings in log viewer
* Qt: simplify log level filtering in log viewer
* Qt: don't filter log if the input dialog was canceled
* Switch from FFmpeg av_opt_set_* to swr_alloc_set_opts2 (#18138)
* Qt: try to fix update downloader
* vk: Fix NVIDIA crash when resizing the game window quickly
* rsx: Conservative MM flush during CPU handling of nv3089_image_in
* Add mouse-based gyro emulation (#18113)
* Force disable RPCN IPv6 support for now
* Fix generic_async_transaction_context thread handling
* Implement sceNpMatching2GetRoomMemberDataExternalList
* Fix sceNpBasicLimited_0xEB42E2E6
* Improve Message ComId handling
* Add Message logging
* Fix for an emulation shutdown hang
* hle: Register missing functions
* Implement sceNpMatching2GetCbQueueInfo
* Implement sceNpMatching2GetMemoryInfo
* Implement sceNpMatching2GetSignalingOptParamLocal
* sceNpBasicLimitedSendMessage
* Revert adrenalin crash workaround
* vk: Drain the pending frame queue before resizing the swapchain
* vk: Fix flood of VVL synchronization violations appearing when capturing media
* vk: Prevent WAW hazard when the window size exceeds the output draw box
* vk: Fix CPU frame misalignment bug
* vk: Always specify LATE_FRAGMENT_TESTS and EARLY_FRAGMENT_TESTS together when declaring barriers
* vk: Invalidate renderpass key in post-cyclic-z barrier
* vk: Fix WAW hazard when preparing copy commands for texture uploads using scratch
* vk: Force strict query scopes quirk if SRM is enabled
* vk: Tighten image barriers to account for IMAGE_OP_LOAD operation when starting a renderpass
* vk: Set debug names for image views
* vk: Persist debug name in the image wrapper to aid in debugging
* Qt: allow to disable logging to the log frame while it is hidden
* USB: Complete Summonride figures
* rsx: Lower harmless errors to warnings
* rsx: Fix convolution filter decoding
* vk: Include GCM format in debug name for temp texture-cache resources
* rsx/zcull: Fix silly copypasta
* CI: download dependency if the filename is the same but the checksum changed
* Address review comments
* [macOS] Specify plist version
* [macOS] Fix release naming
* cellVdec: Remove resolved TODOs
* cellVdec: Document all supported codecs
* cellVdec: Add support for all MPEG4 profile levels
* change velocity for RB3 pro guitar when it stays the same twice in a row (#18064)
* Qt: change UI labels based on device product type
* Migration bugfixes
* Flatbuffers to Protobuf (#18082)
* USB: Summonride updates
* Define source encoding for iconv
* Explicitly install iconv
* utils: Scale busy_wait according to arm timer frequency > - This is a fatal issue that was impacting arm builds, since busy_waits were written assuming an approx 3Ghz x86 machine > and most arm machines have a hardware timer that runs south of 100mhz, meaning the top items in the profiler were calls to busy_wait(); > all over the code. Fixing this is a very significant speedup, on my snapdragon 8 gen 2 device. 27->37FPS in Metal Gear Rising, but almost > all games benefit when run on ARM.
* PPU LLVM: Use arm fmax/fmin for vmaxfp/vminfp - Arm fmax/fmin match altivec behaviour regarding nan behaviour
* LLVM: enable FMA for ARM cpus unconditionally - All armv8 machines should have FMA. - Should be a speedup for snapdragon elite and apple machines.
* cellVdec: Add MPEG4 profile 3
* Prepend _win64_
* Prepend win64 on all Windows artifacts
* Qt: just remove the entire .app dir on macOs
* VS: Fix ISO filters
* Qt: remove all shortcut files if requested
* Export AVVER for Release Title name
* rsx: Fixup get_address() after #18038
* rsx: Make get_address(MAIN) more strict
* rsx/nv3089: Fix wrong suggestion
* rsx/gcm: Do not rely on GCM IOMAP table in HLE gcmIoOffsetToAddress
* rsx/gcm: Fix cellGcmGetTimeStampLocation
* Add Delete command to RPCN
* Fix windows aarch64 deploy
* Add async suffix to TODO sceNpLookupUserProfileAsync
* Loader: Fix graceful Emu Restart
* Qt: Restart game even if there's no savestate when using the restart shortcut
* ISO: reset m_path to original path during Restart
* rsx/nv3089: Fix image_in source line length estimation
* rsx/zcull: Stop any running when the clear command is processed
* rsx/zcull: Rename write_enabled to surface_active to make the meaning clear
* gcm: Implement cellGcmGetTimeStampLocation as HLE to improve timestamp reports detection
* rsx: Fix context_dma enum naming
* rsx: Remove surface management hack breaking savestate capture
* Setup to deploy aarch64 binaries
* Fixed more SingStar previews
* USB: Usbd support for microphones
* VS: update googletest package
* cellVdec: impove error logging
* Fixed more SingStar previews, this time for v05.00
* Windows ARM build
* Cut sceNpDrmIsAvailable sleep time
* sys_fs: Add PPU sleep
* Fixed SingStar previews
* cellVdec: also use ctx->framerate to calculate the timestamps
* Update ffmpeg to 7.1.2
* gl: fix some cppcheck issues
* UI: ANSI colors, code fix suggestion
* UI: ANSI TTY colors, fix git submodule versions and correct include
* UI: ANSI colors, more explicit `erase` check
* UI: ANSI colors, further fix-ups
* UI: colored ANSI logs fix-ups
* UI: colored ANSI logs
* ISO: optimize byteswap and utf16 string conversion
* ISO: use string_view in retrieve
* ISO: Remove psf hack
* ISO: add some logging
* Qt: fix shortcut creation for ISO
* Qt: fix appicon for ISO
* Qt: Allow to boot iso files from menu
* Qt: Allow to add iso files from menu
* Qt: fix missing mice menu
* Qt: ISO clean up
* Qt: some cleanup
* ISO: Move load_icon
* ISO: Fix save states in games with multiple executables
* ISO: Fix argv[0] being set to a garbage value
* ISO: Game loading fixes
* ISO: Fix recent actions created when launching ISO games
* ISO: Use clearer code to set game.icon_in_archive
* ISO: Move icon loading to a common function in qt_utils.h
* ISO: Move game size assignment to size_calc_func in game_list_table.cpp
* ISO: Add ISO games through Emulator::AddGamesFromDir
* ISO: Move code to load psf::registry into iso_archive
* ISO: Add empty path check to iso_archive::retrieve
* ISO: Fix loading games in continuous mode
* ISO: Remove resolve_path hack
* ISO: Unload the iso_device on shutdown
* ISO: Loader improvements
* ISO: Don't access m_game_info from icon_load_func
* ISO: Move game image loading to game_list_base::IconLoadFunction
* ISO: Small clean up
* ISO: Add UI support
* ISO: Fix game movie icons
* ISO: Fix icons in savestate_manager_dialog
* ISO: Fix for save states
* ISO: Add games to games list
* ISO: Modify game boot for ISOs
* ISO: Add ISO reader code and ISO device
* Qt/input: fix pressure intensity button availability
* gl: Do not overwrite texture-cache image dimensions when updating format
* Qt: Add mulit selection to game grid
* Update FAudio to 26.01
* Update SDL to 3.4.0
* Embed qt.conf in RPCS3 binary
* Add Qt translations to Windows Clang
* move disk usage dialog box to game list's context menu (#17977)
* Qt: Fix game list multi-selection after Refresh
* Refactor game_list_frame
* Add multi-selection context menu
* USB: Fixed G27 crash during reinitialization
* Qt: try to fix drag and drop issues
* Update SDL to 3.2.30
* Revert "Update SDL to 3.4.0"
* [macOS Updater] Cleanup remnants of the old app bundle post-update
* rsx/fp: Harden the FP decompiler a bit when bogus inputs are passed in.
* Try and cut down unnecessary Qt translations
* Unify Mac CI action
* Unify & cleanup Mac deploy script
* Unify & optimise Mac build script
* Add SDL camera handler
* Qt: Fix image dimensions passed to camera_video_sink::present
* macOs: Deploy Qt translations
* Qt: deploy and apply Qt translations
* vk: Disable VK_EXT_attachment_feedback_loop_layout support for adrenalin driver
* [BSD] Use FreeBSD 14.3 vm
* Refactor camera code to support different camera handlers
* Update SDL to 3.4.0
* Update OpenAl to 1.25.0
* Update libpng to 1.6.53
* rpcs3_version: Bump to 0.0.39
* USB: Added support for G27 compatibility modes
* Build Freebsd update LLVM dev (22)
* Improve Utilities and Log menus (#17944)
* improve menus
* cellPhotoImport: Try to create unique filenames
* Adjust media list dialog for larger folder depth
* cellPhotoExport: Use roughly same path as cellScreenShot
* cellScreenshot: escape photo_title in path
* cellScreenshot: update filenames
* Remove call to glxewInit
* RPCN menu changes (#17936)
* Qt: remove unused NotifyBatchedGameActionFinished signal
* Qt: ask user for install options before starting the installation
* Qt: Allow user to precompile caches on demand when installing packages or adding disc games
* rsx: Improve framebuffer layout change detection
* vk: Fix crash when shuffling between cyclic and non-cyclic Z-buffer in one logical pass
* rsx/gl: Clear cyclic Z barrier flag
* rsx/vk: Add post-cyclic-z barriers allowing us to keep early Z optimizations
* rsx: Improve early-Z disablement mechanism
* rsx/fp: Stop using m_ctrl and use the correct object from m_prog
* rsx: Disable early-Z optimizations if a loopback on the depth texture is active
* vk/fp: Only emit alpha-testing variables when required
* rsx: Fix alpha testing
* rsx: Fix texcoord clamp regression
* rsx: Drop pointless ROP control bit check
* rxs: Improve alpha-to-coverage emulation
* rsx: Propagate state changes to trigger permutation lookup
* rsx: Fix sRGB control flag propagation to shader control
* rsx: Propagate shader kill flag and refactor texture flags processing a bit
* rsx: Fix MSAA sampling operations
* rsx: Move heavy codegen capabilities to permutation flags from runtime checks
* vk: Hoist texture param loads
* rsx/vk/gl: Make texture parameter reads backend-dependent
* rsx/fp: Stop referencing wpos when the value is just getting discarded.
* vk/gl: Mark unused FP outputs as unused
* USB: Fix an incorrect log
* USB: Remove a duplicate PSP entry
* USB: Remove unused method
* USB: Update Kamen Rider Summonride virtual portal
* Docs: Update clone instructions
* Fix lld warning LNK4286
* fix lld warning LNK4217
* Improve Manage menu (#17919)
* Qt/cheats: don't accept imported cheats unless valid
* [macOS] Don’t compile in GL-related code or link GLEW
* Improve usb timing accuracy
* Clean UsbTransfer state
* sceNpClans: cleanup
* overlays: log font lookup info on exception (#17903)
* Clans: fix graphical bug displaying JID instead of username (#17906)
* [macOS] Force max pthread priority, fix throttling
* Clans: Emulator and server implementation (#17835)
* [macOS] General cleanup/fixups
* Build 3rdparty/soundtouch include as system
* Build LLVM wrap getFirstNonPHI by version
* Build LLVM wrap getDeclaration by version
* Build 3rdparty include as system
* Build LLVM some API dont support iterator so use pointer
* Build LLVM deprecated getFirstNonPHI
* Build LLVM-22 fix removed getDeclaration
* Refuse to abort sceNp2 requests that change state
* Add Extra sceNp2 logging
* [macOS] Use native os_sync calls for futexes
* sys_fs: Optimize split files handling
* Revert "SPU/config: Make SPU LLVM Mega block size default"
* Switch macOS atomics to futexes, bump min ver to 14.4
* rsx/cfg: Increase valid register file size to 768 bytes per pixel pipe
* SPU Analyzer: Fix missing jump table entries in Mega mode
* [macOS] Update to MVK 1.4.1 with private API support (fixes panics, improves feature support)
* Revert "Fix hypervisor context memory placement"
* Fix hypervisor context memory placement
* Util/sync.h: Fix iterator invalidation in futex emulation
* Fixup futex emulation
* PPU: Prevent repeated notifications
* Prevent atomic cache line collisions
* Fix compilation with older Qt versions
* Fix RPCN replies ordering
* cellGem: improve bayer demosaicing
* Fix logging of gem configs
* vk: Ignore memory pressure handling when allocating data heaps into ReBAR memory.
* vk: Extend memory allocation system to explicitly allow requesting no VRAM recovery on allocation fail.
* cellGem: Fix YUV conversions, implement gain, averaging and basic outlier detection
* rsx/cfg: Fix edge case where an empty block is defined
* Fix int -> float conversion warning
* overlays fix c++23 elifndef
* cellGem: Implement CELL_CAMERA_RAW8 to CELL_GEM_BAYER_RESTORED_RASTERIZED
* cellGem: Implement CELL_CAMERA_RAW8 to CELL_GEM_BAYER_RESTORED_RGGB
* Update fusion to 1.2.11
* ps_move_handler: enable orientation by default
* ps_move_handler: fix decoding of ZCM1 sensor values
* cellGem: fix compilation
* ps_move_handler: fix trigger values depending on ps move version
* move ps_move_data to own file
* cellGem: implement world coordinate orientation in cellGemGetState
* cellGem: fix default orientation
* cellGem: fix division by zero
* cellGem: fix default accelerometer value
* cellGem: clarify member descriptions
* rsx/gtest: Drop unused function
* rsx/cfg: Fix delay-slot detection when copying from the same register index but different precision.
* C++ Pro
* rsx/cfg/fp: Fix back-traversal for IF-ELSE pairs
* rsx/common: Implement list insert for simple_array
* rsx/fp: Fix pre-branch epilogue emit
* rsx/gtest: Enable unit tests for nix builds
* rsx/fp: Warning cleanup
* rsx/cfg/fp: Add delay-slot detection to remove unnecessary barriers
* rsx/cfg: Fix instruction injection when more than one barrier is needed for a single instruction
* rsx/fp: Implement OR16_LO and OR16_HI instructions
* rsx/cfg: Implement partial barriers for 32-bit register channels
* rsx/cfg: Fix grouping barrier16 instructions when lane is shared.
* rsx/fp/cfg: Fix input mask for DIV and DIVSQ instructions
* rsx/fp: Re-implement ROP output resolve
* rsx/fp: Reimplement GLSL code generation from CFG
* rsx/cfg: Handle nested IF/LOOP blocks falling out to unsuitable nodes (ELSE).
* rsx/fp: Enable CFG passes and emit block epilogues
* rsx/fp: Fix issues with FP decompiler using new CFG system
* rsx/cfg: Fix dependency injection tests for FP
* rsx/fp/cfg: Fix IF/ELSE and LOOP node linkage
* rsx/fp/asm: Fix ELSE encoding
* rsx/cfg/gtest: Rewrite CFG tests using the assembler
* rsx/cfg/gtest: Update unit tests
* rsx/fp/asm: Implement asm support for branches
* rsx/cfg: Implement dependency injection pass with branches
* rsx/cfg: Skip literal constants when annotating instructions
* rsx/fp/cfg: Insert bi-directional edges correctly during traversal
* rsx/fp/asm: Add support for more instructions
* rsx/asm: Implement dependency barrier injection pass
* rsx/asm: Add support for more opcodes and add tests for mixed block IO
* rsx/shaders: Fix nix builds
* rsx: Add UTs for register annotation pass and fix uncovered bugs
* rsx/fp: Add a basic assembler to aid in test authoring
* rsx: Implement register annotation pass
* rsx/asm: Stub out register annotation and dependency passes
* overlays/macOs: add some fallback fonts for cyrillic
* fmt: add more string_view versions of string functions
* bit_set.h: forward declare fmt_unveil
* Remove RPCN test server
* RPCN v1.5.0
* Check available and required size when installing a package (#17829)
* UI: remove unnecessary QOverloads
* (macOS) Support loading VK ICDs (in preparation for KosmicKrisp)
* Add OpenCV to macOS builds
* Make RSX FIFO Atomic fetching default (#17810)
* Update Qt for macOs to 6.10.1
* Update Qt for macOs to 6.9.3
* Qt/macOS: Fix GUI freezes on Qt 6.8+
* Qt: fix game list refresh order when changing the language
* Qt: revert setting UserRole. this doesn't seem to have been the culprit for multiselection
* cellPad: fix pad mode setters
* hidapi: switch to official libusb remote
* rsx/common - work around macos posix_memalign quirks
* Update SDL to 3.2.28
* Update FAudio to 25.12
* Qt: Relax game_list deselection checks
* Qt: fix update note visiblity on linux/macOs
* YoRHa: Fix the height of QSpinBox
* Qt: fix translation of update dialog if the language was changed between downloading the json and clicking on update
* Qt: update main window elements on language change
* Qt: fix game list table multiselection
* rsx: clear unused parameters on capture boot
* rsx: fix capture path if title id is empty
* Qt: Update header texts and actions when language changes
* Qt: save spinbox values with fmt::format
* Add notes for VS 2026 to BUILDING.md
* Test: Disable PUTLLC0
* SPU: Tame PUTLLC16
* SPU Analyzer: Be more strict with loads
* SPU Cache debug
* Update libpng to 1.6.51
* Update Qt to 6.10.1
* ppu: move alignment below llvm check
* Qt: Add sound effect manager
* overlays: use enum for sound effects
* SPU Analyzer: Ignore large switch state
* SPU/config: Make SPU LLVM Mega block size default
* SPU LLVM (Mega): Fix quarter of missing jumptable discoveries
* Emu/UX: Automatic Cache Precompilation for PKG instal
* SPU LLVM: Reduce notifications for PUTLLC16
* UTs: Fix AlignedAllocator.Realloc test
* SPU: Enable PUTLLC16 by default
* PPU LLVM: Fixup PPU Profiler for PRX
* SPU LLVM: Permit relative-PC in PUTLLC16 with alignment check
* SPU Analyzer: Contnue with failed patterns until they proven failure
* SPU Analyzer: Try to detect no-return in BISL/BRSL
* rsx: Clean up aligned realloc implementation
* rsx: Free previous pointer after reallocating memory
* Fix possible ambiguity of utils::bless (#17757)
* rsx/cfg: Check for end flag before handling any instruction including NOP
* Fixup ::narrow (#17756)
* Add an entry on Log panel's contextual menu to show the main disk usa… (#17715)
* util/types.hpp: Fix signed/unsigned comparison error
* vk: Fall back to host-visible pool if we cannot place resources in Re-BAR pool
* vk: Allow buffer creation to fail gracefully if placement is not possible
* rsx: Fix saw-tooth artifacts when using GPU deswizzle for small texel widths
* rsx/cfg: Fix arm64 build
* rsx/gtest: Fix unit tests build on GCC
* rsx/cfg: Replace 'avx512' intrinsics with SSE2-compatible ones
* rsx/gtest: Add tests for CFG BB succ edges and fix UT failures
* rsx/fp: Use CFG to decompile fragment programs
* rsx/fp: Use CFG for fragment program
* rsx/cfg: Add support for multi-slot instructions with literals
* rsx: Add flow information to flow edges
* rsx: Implement FP to CFG analyzer
* rsx: Add find_if operation for simple_array<T>
* SPU Analyzer: Fix jumptable append
* SPU Analyzer: Fix jumptable analysis for SPU Block Mega
* sys_fs: Remove PPU sleep hacks
* Fix Clang build and other small fixes (#17736)
* Fix typo
* Fix windows clang builds
* gl: Use 16-byte alignment on staging buffers
* rsx: Enforce natural data alignment for IO buffers span cast
* test: Add unit tests for simple array alignment
* vk: Fix build using new simple_array guard-rails
* rsx: Properly implement data alignment in simple_array<T>
* rsx: Rework GPU deswizzle kernel to prevent hangs
* Fix ppu_register_function_at with unaligned parameters (#17718)
* rsx: Fix 16-bit format hardware deswizzle
* gl: Lower the GPU decoding requirements since each level is decoded separately
* gl: Fix crashes when creating new context
* gl: Implement hardware deswizzle for small texel formats
* rsx/vk: Add support for 8 and 16-bit texel GPU-accelerated deswizzle
* rsx: Drop meaningless log message
* Update install-freebsd.sh
* restore [[noreturn]]
* PPU Profiler
* kernel_explorer: Order PPUs by priority
* cellGam/celCamera: Add more wait flags
* SPU: Optimize check for args sharing page with Effective-Address
* SPU: Exclude reservation_check address receptacle from writer_lock
* vm/sys_memory: Remove VM locking in sys_memory_get_page_attribute
* overlays: remove unnecessary cast
* overlays: Use SCE-PS3-DH-R-CGB.TTF for chinese characters
* cmake: fix build with USE_FAUDIO if system SDL is not found
* Overlays: check return value of stbtt_InitFont
* overlays: add some more chinese fallback fonts
* overlays: Check if a font actually contains the character
* overlays: use get_font instead of duplicate font fallback
* overlays: use std::string_view for font functions
* SPU Analyzer: Fix spu_thread::is_exec_code for BRSL
* Core: Remove Intel-TSX ISA Extension based code
* Qt: fix image flip warning on newer Qt
* rsx_debugger: fix gcc index access warning
* Fix some warnings
* Qt: forward declare gui_settings
* SPU Analyzer: use std::lexicographical_compare_three_way
* asm.hpp: replace custom functions with C++20 functions
* StrFmt.h: fix build with Clang
* Fix mask calculation in SPUThread.cpp
* SPU: Use CMPXCHG16B for atomic store if possible
* sys_ppu_thread: Fix warning
* Qt: add button to remove gamepad config
* utils: replace hex_to_u64 with std::from_chars
* [Mac Arm64] Use runner ccache
* rsx: add simple pair and tuple types
* rsx: only allow trivially copyable types in simple_array
* rsx: fix some warnings
* overlays: take screenshot after exiting the home menu
* cheats: fix cheat type on apply
* sys_spu: Improve arguments accuracy
* sys_ppu_thread: Fix u64 stack size argument
* PPU/x64: Fix gv_cvtu32_tofs
* Overlays/SaveStates: Add multi-slot support to controller menu
* rsx: Fix an oops causing DEVICE_LOST
* ZSTD: Fixup threads terminations
* Add wait flag in cellGemConvertVideoFinish
* More logging to sys_memory_allocate_from_container
* SaveStates/ZSTD: Improve termination and file handling
* vm.cpp: Skip memory clearing on emulation stop
* Savestates/TAR: Extract files asynchronously
* rsx: Fix shader interpreter
* vk: Fix hang when doing typeless copy in the resource assembler
* vk: Reduce number of barriers for each copy transfer sequence
* rsx: Speed up slice gathering for large datasets
* rsx: Refactor texture cache lookup core to be easier to read
* SPU: Fix race in PUTLLC with unchanged data
* sys_usbd: Small tidyups
* Bump MoltenVK to v1.4.0
* gl: Ensure overlays render in fill mode
* gl: Implement polygon render modes
* Synced Skylander variant IDs with values from Dolphin for #13315
* download from releases instead
* Update deploy-windows-clang.sh
* Update deploy-windows-clang.sh
* eh update macos-arm path again
* update macos path again
* change translations location to a correct one (probably)
* forgot mkdir
* macos support maybe?
* linux support
* remove echo
* comment
* Update deploy-windows.sh
* input: change default squircle value to 4000
* rsx: fix some warnings
* Update curl to 8.17.0
* Update FAudio to 25.11
* rsx: Implement pixel_center_origin decorator for WPOS
* rsx: Whitespace fix
* rsx: Invalidate surface cache slots that are trampled by buffer writes.
* sys_usbd: fix id/type combo for Kamen Rider Display (#17662)
* System.cpp: Check if the original EBOOT.BIN is valid for disc game updates
* cmake: simplify code
* PSF.cpp: Fixup
* Remove std::strcpy
* input: always apply stick multiplier when no analog limiter button is set
* Qt: fix type conversion warning
* Update SDL to 3.2.26
* sys_usbd: Emulate Kamen Rider Summonride Ride Gate (#17605)
* cellGame: Fix cellHddGameCheck dataVersion parameter
* Explicitly copy libunwind for x86
* Copy libc++abi to Frameworks instead of lib
* Cleaner export of LDFLAGS
* Make hack for removing rpath failable
* Workaround for issues with Python and brew libc++ linkage on x86
* Bump llvm version from 19 to 21
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=236
- Update to version 0.0.37~git20250827:
* Fix raw mouse handler keypress logic
* asm.hpp: Make utils::rational_mul<u64>() consistent (#17452)
* vfs_dialog: ensure that one item is always selected
* vfs_dialog: allow to check list items with double-click
* patch_manager: make patches selectable by double click
* overlays: add settings for screenshot and recording hints
* Audio: simplify apply_volume
* SPU: Update RdEventStat Busy Wait detection to updated setting behavior
- Update to version 0.0.37~git20250817:
* Fixes for AppImage not targeting Gamemode (#17398)
* SPULLVMRecompiler: add overload for _ptr
* SPULLVMRecompiler: remove unused parameters from spu_ptr and _ptr
* llvm: use CreatePtrAdd
* Update FAudio to 25.08
* Remove alternative default device detection in Cubeb backend
* Fix description of system wolfSSL option
* Add option to use system Vulkan Memory Allocator
* Add option to use system hidapi
* Add option to use system zstd
* Add option to use system glslang
* Add option to use system RtMidi
* Add option to use system MiniUPnPc
* Set USE_SYSTEM_OPENAL default to OFF on macOS and Windows
* Fix USE_SYSTEM_OPENAL to use system headers
* Update wolfssl to 5.8.2
OBS-URL: https://build.opensuse.org/request/show/1301985
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=213
- Replace pkgconfig(opencv) with pkgconfig(opencv4) BuildRequires.
Build with current version of opencv.
```
[ 38s] -- RPCS3: using system OpenCV
[ 38s] -- Found OpenCV: /usr (found version "4.12.0") found components: core photo
[ 38s] -- RPCS3: found system OpenCV
```
(upstream have also bumped the internal version to 4.11.0, so we should be fine with this)
Please let it buildcomplete, not buildtested yet :-)
OBS-URL: https://build.opensuse.org/request/show/1296566
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=211
- Update to version 0.0.37~git20250706:
* Move gamemode exit to final kill callback analog to display_sleep
* [Linux] Implement Feral Interactive's Gamemode for Potential
Performance Increases (#17325)
* cellVdec: log uknown arguments instead of throwing an error
* clang-cl: fix a bunch of warnings
* Update FAudio to 25.07
* Enable fetch (oops) and also check highest tag in version_check
OBS-URL: https://build.opensuse.org/request/show/1290923
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/rpcs3?expand=0&rev=63
- Update to version 0.0.37~git20250706:
* Move gamemode exit to final kill callback analog to display_sleep
* [Linux] Implement Feral Interactive's Gamemode for Potential Performance Increases (#17325)
* cellVdec: log uknown arguments instead of throwing an error
* clang-cl: fix a bunch of warnings
* Update FAudio to 25.07
* Enable fetch (oops) and also check highest tag in version_check
OBS-URL: https://build.opensuse.org/request/show/1290921
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=202