- Update to version 0.0.12~git20201018:
* vk: Add VK_FORMAT_D32_SFLOAT to format conversion table
* SPU: Touch unmapoed memory in reservation mismatch
* Improve SPURS debugger (#9090)
* PPU Debugger: fix typo in STDX
* PPU Debugger: Improve move from/to CR registers instructions
* Add assert in build_function_asm to not ignore errors
* Fix spu_putlluc_tx (insignificant)
* Fix ppu_stcx_accurate_tx (operand size mismatch)
* Reimplement ASMJIT runtime
* BUGFIX: LibUSB Transfer list deletion (#9084)
* Implement ethernet address determination
* Fix getsockname on windows for unbound sockets
* Add sys_net error for EISCONN
* Fixes setsockopt
* Add better handling of RTT for STREAM_P2P
* Improve poll for p2p sockets
* Avoid double locking with start_sig
* sceNpManagerGetAccountRegion impl
* Add notification logging
* LibUSB: Update to upstream master (and turn off YAML_CPP_INSTALL CMake property)
* PPU: Handle cache line inconsistencies (PPU 128 reservations)
* Fix ppu_execute<Func> for HLE functions
* CellSpurs: JobChain functions and some more (#9080)
* SPU: return some give-up behaviour for PUTLLC (TSX)
* RSX: fix rsx::nv406e::semaphore_release partially
* PPU: fix ppu_stcx_accurate_tx
* PPU/SPU: give up on conditional stores if locking fails
* SPU: restore some LR event setting logic after #9048
* Use std::invoke in cpu_thread::suspend_all
* SPU: fix spu_getllar_tx
* TSX: reimplement spu_getllar_tx
* SPU: fix PUTLLC (TSX-FA)
* Fix remaining vm::reservation_lock usages (for now)
* PPU: Add loop logging in STWCX/STDCX
* PPU: cleanup for TSX path remnant
* CPU: print and reset suspend_all statistics
* SPU: Report 'GETLLAR took too long'
* sys_fs: fix file opening from /app_home
* SPU: Implement S1/S2 (SNR) events (closes#8789)
* Implement utils::tx_start (for TSX)
* SPU: Validate reservation in GET commands (Accurate DMA) (#9062)
* PPU: fix LDARX/LWARX in accurate mode (closes#9058)
* Improve vm::reservation_update
* PPU: minor improvement for LWARX/LDARX
* JIT cleanup for PPU LLVM
* SPU: Fix minor segfaults (#9015)
* FIX: MAX_PATH is used within Windows headers, we should use a different define internally
* PPU: improve LWARX/LDARX progression
* More optimization for cpu_thread::suspend_all
* Optimize cpu_thread::suspend_all
* Rewrite cpu_thread::suspend_all
* PPU: remove ppu_stcx_tx
* vm: rewrite reservation bits
* wolfssl: Add WC_NO_HARDEN suppression to compiler defines, and remove duplicate defines in MSVC
* vk: Open CB before doing frame cleanup so that callbacks work (#9041)
* Add some more info to SPURS kernel explorer
* SPU Local Storage capture
* Fix SPU ELF loader
* Implement vm::reservation_op
* Prettify SPU image name of dumped images
* cellSpurs: Implement more HLE functions (part 1)
* kernel-explorer: Initial SPURS debugger
* SPU: Embedded PRX/overlay image patching and dumping
* vk: Reimplement GPU query management
* Fix GCC compilation (#9035)
* Minor cellSpurs fixup
* Implement sys_process_is_spu_lock_line_reservation_address
* cellSpurs: Fix HLE workload signalling, taskset fixes
* SPU: Remove dead additions in Accurate Xfloat
* sys_fs: return ENOENT for relative paths
* SPU: Fix extremely rare bug of GETLLAR (#9011)
* Update BUILDING.md
* fs: improve handling root mountpoint
* fs: improve mountpoint detection
* Improve Trophy Installer robustness
* SPU: Simplify logging of MFC commands (#9004)
* Set max PPU threads to 100
* cellSpurs: Add CellSpursJobOpcode definitions
* cellSpurs: Add error codes formatting (unused)
* Implemnt various HLE CellSpurs functions
* PPU: fixup for Accurate 128-byte reservations (#8998)
* Overlays: Use Back instead of Cancel
* Emu: use vulkan as default renderer
* Add Accurate PPU 128 Reservations to Debug tab
* cellGameSetParamString: fix string sizes
* PPU: Implement support for 128-byte reservations coherency
* PPU: Upgrade reservations to 8-byte always
* rsx/codegen: Workaround for borked hardware
* SPU/PPU: Implement Atomic Cache Line Stores
* rsx: Emit simpler fragment program code
* rsx: Optimize vertex decoder to generate simpler code
* vk: Disable spirv optimizer
* xxHash: Update to v0.8.0 xxHash (#8980)
* vm: Fix stack memory release, always reset memory flags
* sys_memory: Improve sys_memory_get_page_attribute for stack
* Implement HLE sys_config stack allocation
* Fix fs::delim type, fix "." and ".." processing in fs::get_parent_dir (#8975)
* sys_mmapper: return ENOMEM on memory greater than UINT32_MAX (#8982)
* cellSearch: use std::hash (#8981)
* GUI: Fix exception on invalid AudioRenderer
* MSVC bug workaround
* Compilation fix
* Implement cellGameDeleteGameData (#8962)
* cellSysCache: Global hdd1 lock
* kernel-explorer: Implement Filesystem Destcriptors information
* Win32 FS: Always use FILE_SHARE_DELETE
* Win32 FS: Fix fs::utime for directories
* Win32 FS: Rewrite (fix) vfs::host::rename
* Registers Editor: Implement PPU/SPU reservation control (#8968)
* vk: Properly initialize float64 support for SPIRV
* Update rpcs3/Emu/system_config.h
* Core: Add date/time offset capability for console time
* cellGameContentPermit: Fix missing PARAM.SFO writeback (#8934)
* Fixed formatting
* Add additional NV4097 methods to gcm_printing
* Fix methods_name indentation
* Added missing NV methods for gcm_printing
* HLE: Always return empty paths if game content does not exist in cellGameContentPermit
* MSVC 16.8 Preview 3.1 compiler fix
* TROPUSR.DAT fixup (#8960)
* Add playtime to the value from settings
* Trophy fixup
* SPU: Fix unregistered channels in RCHCNT
* SPU: Implement many missing channel counts
* sceNpTrophy: Add logging of commSign
* sceNpTrophyRegisterContext: Implement SCE_NP_TROPHY_STATUS_NOT_INSTALLED
* sceNpTrophyRegisterContext: Atomically create trophy data
* rsx: Properly pass format_class information during RTV/DSV resource barrier
* vk: Improve image transfer and scaling
* rsx: Always force typeless copy if memory is crossing aspect boundary
* HLE: Implement ERROR_BROKEN in cellGameDataCheck (#8945)
* Qt/Input: fix default pad handler
* Qt: Fix playtime datatype
* sceNpTrophyCreateContext: improve commId logging
* HLE: Fix sceNpTrophyCreateContext
* patch_engine: Apply patch when APP_VER is unknown
* Fix cellGameBootCheck PARAM.SFO reads
* Win32 FS: Fix fs::stat for drives
* Fix cellGamePatchCheck (#8933)
* cellFs: Rewrite cellFsGetFreeSize
* sys_fs: Fix sys_fs_disk_free
* sys_fs: Do not expose real hard drive available space!!!!!!!!!!!!!
* cellSaveData: Minor fix
* Always reset size in cellGameGetSizeKB
* cellFsStat Improvements
* cellGame: Improvements
* SPU: Implement channels 70, 71, add naming for channel 69 (#8932)
* rsx: Lower error message to warning
* rsx: Release misconfigured texture memory before attempting reupload
* SPU: Implement events channel count, minor interrupts fixes
* GUI: Small changes to terminology
* Look for rap file for network license
* Qt: allow handling of the game window while the settings dialog is open (#8921)
* Improve pad support (#8800)
* Add rsx capture shortcut
* atomic.cpp: Optimize sema_get to not always use atomic instruction (#8907)
* vk: Fix nul section crash due to unexpected format (B8)
* kernel-explorer: Account for PPU IDs invalidation in lwmutex
* kernel-explorer: Fix lwmutex owner display
* rsx: Add support for mixed data types when sampling shadow coordinates
* PPU: Use SEQ-CST memory barrier in reservation load
* Add disambiguations to the new translations
* move localized_string_id to own file
* HLE: localize most - if not all - exposed strings
* Qt/overlays: use Argument list for translatable strings
* Qt/overlays: Localize most rsx overlays
* atomic.hpp: Fix atomic_storage_futex::raw_notify
* sys_spu: Fix overexecution of cpu_return()
* SPU: Use ASM for AVX2 coompilation instead of intrinsics
* cellGame: Implement cellHddGameCheck2
* cellSysUtil: Implement CELL_SYSUTIL_SYSTEMPARAM_ID_LICENSE_AREA
* Add more defines to cellSysutil
* Register Editor: Allow to modify PPU priority
* SPU: Make PUTLLUC LR event accurate
* SPU: Remove "Accurate PUTLLUC" setting (always accurate)
* Updates wolfssl and curl to official repos
* Fix bitfield operator &=
* PPU: Do not allow unaligned/unmapped reservation addresses
* patch_manager: fix downloader location
* patch_manager: use rename to back up old patch file
* fix fs::copy_file on linux
* patch_manager: log g_tls_error
* Only bind 3658 with RPCN
* Makes DNS processing more consistent
* Win32 FS: Use FindFirstFileExW in fs::stat, fs::exists, fs::is_dir, fs::is_file
* vk: Simplify shadow comparison operations for non-integer formats
* patch_manager: fix success message
* patch_manager: handle sha256 checksum
* patch_manager: layout fixes
* patch_manager: add download button
* SPU: Remove STOP 0x0 hack (#8873)
* Qt: Update tooltip for "disable keyboard hotkeys"
* Input/Qt: Properly reset mouse hide timer
* Input/Qt: Dont lock unused mouse in keyboard pad
* hle: Implement ID_CURRENT_USER_HAS_NP_ACCOUNT (#8864)
* PPU: reduce LARX logging level to warning
* rsx: Fix depth clipping
* rsx: Enable support for extended range in depth buffer
* rsx/gl: Refactoring and cleanup
* fix some warnings
* Fix Windows UNC Path Handling
* Update Building.md for Ubuntu based distros
* VFS: fix off-by-one error in vfs::escape()
* sys_process: Implement exitspawn error checking
* Implement sceNpSignaling & signaling improvements (#8836)
* PPU: Cleanup & unify reservation loads (#8849)
* SPU: Use unaligned instructions in mov_rdata_avx (MSVC) (#8851)
* gl/vk: Support swizzled data for RCB/RDB
* gl: Overhaul upload and download routines for textures to go through shared image_to_buffer and buffer_to_image routines.
* vk: Fix fconvert job issues
* gl: Accelerate D24X8_UINT operations
* SPU: Make PUT transfers use SEQ-CST ordering on Accurate DMA (#8844)
* GUI: Additional translation entries
* SPU: Use unaligned AVX instructions for cmp_data_avx
* SPU: Do not ignore pending PUT tranfers just becase GET may not be cache-line atomic
* SPU: Fix not acuiring reservation locks on DMA with more than one cache line (Accurate DMA)
* RSX: Update manual string creation -> std::string()
* sceNpDrm: Relax file extension checks
* SPU: Make Accurate GETLLAR, PUTLLUC settings dynamically adjustable
* SPU: Cleanup for Accurate PUTLLUC
* SPU: Make GET's full and aligned cache line accesses atomic with Accurate DMA
* rsx: Fix execution barrier insertion
* improve tooltip coverage
* GUI: Tooltips for mouse hide if idle and resize on boot
* Internationalisation updates
* SPU: Implement Accurate DMA (#8822)
* Qt: simplify GetVerboseTimeByMs logic (#8824)
* Fix idle timer
* Update mouse lock logic
* Use dynamic_cast to convert QWindow m_target to gs_frame
* GUI: Mouse Hide and Lock Keyboard Shortcut
* rpcs3_version: Bump to 0.0.12 (#8815)
* vk/sdk: Sync with vulkan SDK v148 (#8814)
* gui/themes: Convert kot-bg to jpg (95%) (#8809)
* vk: Improve D16F handling
* Remove call to start m_mousehide_timer in gs_frame constructor
* Woops... premature commit/push. Fixed up the usage of connect
* Used new Qt connect syntax Fixed indenting Renamed click callback argument from 'val'->'checked' Converted m_gui re-usage to just reference ui Removed implicit capture from spinbox lambda Corrected millisecond acronym from mS->ms Removed superfluous QTimer include in gs_frame.cpp
* Added settings and logic for auto-hide of mouse cursor.
* glsl: Properly implement shadow filtering when running emulated shadow compare
* vk: Fix depth format mismatch detection in copy_image
* Debugger: Replace SPU register perefix '$' with 'r'
* tcp_timeout_monitor deadlock fix (#8783)
* Fix some warnng in lv2.cpp
* Restore some code
* Use g_fxo for progress_dialog_server
* Fix UB in Emulator::Load
* Implement HLE cellSpursAddUrgentCommand
* Log PRX segment end for usage with kernel explorer
* PPU: log LR in HLE functions
* SPU: Fix events ACK, minor optimizations (#8771)
* RPCN Client (#8663)
* vk: Fix some minor spec violation
* vk: Add some more diagnostic messages for unoptimized image transfer setups
* rsx: Fix format matching when aggregating textures - When copying depth-depth, prefer own format over depth int format
* vk: Fix some missing render target declarations
* rsx: Refactor and improve image memory manipulation routines
* vk: Implement transport for D24S8_FLOAT data
* rsx: Do not create depth textures as blit engine targets.
* rsx: Separate uint depth formats from float depth formats
* rsx: Basic support for creating depth float formats
* Add Nekotekina skin (#8776)
* Forces MSVC Toolkit to 14.25.28610 in Azure Pipelines
* Fix empty input in Registers Editor
* Debugger: Disable PPU address redirection
* Debugger: Add missing PPU stack register checks
* Debugger: Register Editor Improvements
* Debugger: Fix instructions editor
* Debugger: Fix scrolling using PageUp, PageDown, KeyUp, KeyDown
* Debugger: Implement PPU SLWI, SRWI, SLDI mnemonics
* SPU: Fix timer events
* Support for Namco GCon3 gun (#8757)
* [HOTFIX] Fix UB in Emu/System.cpp
* PSF: Avoid redundent string copies in psf::array/string/get_string (#8707)
* Revert "Qt: speed up list refresh"
* Debugger: Use Signed Hexadecimal formatting (#8751)
* Debugger: Fix PPU stepping on non-TSX
* kernel-explorer: Add RSX handlers events info
* evdev: log axis information in pad settings
* Qt: speed up list refresh
* Qt/Linux: fix QT_AUTO_SCREEN_SCALE_FACTOR typo
* Qt: fix YoRHa QTreeWidget item style for CheckBoxes
* Fix truncation warning in sys_cond.cpp
* Fix bitops test
* Fix vm::reservation_update
* Ensure pushing builds to Github is only done on master branch
* Windows GitHub release hotfix
* Manually upload Windows Github Release using curl. Actually fixes#7938 (#8715)
* rsx: Minor rsx::ceil_log2 bugfix
* SPU LLVM: Improve approx FCGT (#8728)
* Bring back the non-compliant define, but version limited
* MSVC changes
* SPU LLVM: Add icelake optimized paths for SHUFB (#8712)
* SPU/PPU LLVM: Improve 0 addend FMA detection (#8709)
* SPU: Implement RSX accurate reservations on TSX (#8721)
* rsx: Fix XBGR vs XRGB screenshots
* rsx: Support XBGR flip image load from Cell memory
* vk: Warn if GPU does not support RGBA8 natively
* rsx: Proper support for typeless transform of ABGR framebuffers using the RGBA8 format
* rsx: Unify composite texture creation and management
* PPU LLVM: Use VPERM2B to emulate VPERM (#8704)
* cellSaveData: Fix loss of "BLIST" and files' information in PARAM.SFO (#8706)
* SPU LLVM: Fix signed zeroes handling on Accurate xfloat
* SPU/PPU LLVM: Fix FMA signed zeroes handling
* Utils: Add detection for Icelake-client tier AVX-512 - Implies support for everything that Skylake-X supports as well as AVX512IFMA, AVX512VBMI, AVX512VBMI2, AVX512VPOPCNTDQ, AVX512BITALG, AVX512VNNI, AVX512VPCLMULQDQ, AVX512GFNI, AVX512VAES
* Log username
* move accurate rsx reservation to advanced
* add missing settings to configure
* vk: Generate valid image+image_view combinations for placeholder texture descriptors
* Qt: fixup for PKG installation
* Replace ppu_module_manager Function Static with Class Static variable (static module map) (#8669)
* Fix for incorrect assignment of ghlguitar
* sys_usbd tidy ups
* rsx: Improve swizzled layout detection
* Qt: unify package installation logic
* Qt: add rap files to pkg install file dialog
* Qt: fix input lag in pad settings
* Try to fix ugly GUIs
* Add config override as cli arg: --config <path>
* make some cfg logs error instead of fatal
* Qt: do not use on_<obj>_<action> syntax for slots
* Qt: move some more settings to persistent_settings
* PPU interpreters: Fix VMAXFP NaN and signed zeroes handling
* PPU LLVM: Fix VMAXFP, VMINFP NaN handling
- Update to version 0.0.11~git20200803:
* lv2: Minor fix of "unspecific ppu" path of _sys_lwcond_signal
* rsx: Decode swizzled GPU data on CPU readback
* rsx: Propagate raster type of fbo sourced data throughout the pipeline.
* Fix missing GPU in game window title
* CI: Avoid trying to publish builds on forks
* Gracefully abort headless mode with unsupported video renderers
* PPU LLVM: Fix constant folding of BitCast
* SPU/PPU LLVM: Fix cpu_translator::get_const_vector<v128>()
* SPU: Implement SYS_SPU_THREAD_OPTION_DEC_SYNC_TB_ENABLE (#8657)
* Don't open an error dialog in headless mode
* SPU: Fix spu_thread::cpu_stop() missed executions (#8656)
* cheat_manager: notify if no game is running
* cheat_manager: make sure that the patches path exists
* overlays: fix minor warning
* cheat_manager: improve parser errors
* cheat_manager: move cheats.yml to patches folder
* cheat_manager: use enum values for columns
* cheat_manager: disable search buttons if nothing was entered in the search field
* cheat_manager: fix long search result lists
* Improve error handling of config nodes
* Improve error handling during config loading
* SPU LLVM: Minor cleanup after #8559
* Improve error messages in firmware install
* Qt: fix download menu visibility
* Update cellAudio to use float constants instead of doubles
* VK_REMAP enum is signed.. but later case comparison is unsigned
* SPU LLVM: Avoid additional endian swapping - Avoid additional endian swapping with the ROTQBY and ROTQBYBI instructions - ROTQBYI is left out intentionally, since it caused worse codegen
* SPU LLVM: Avoid redundant endian swapping - PSHUFB operates in reverse byte order from SHUFB, so we can take advantage of that to swap endianness without additional transformations in some situations
* rsx: Fix cache skipping shaders on load+compile (#8633)
* SPU/PPU LLVM: Optimize VSEL/SELB with constant mask (#8559)
* PPU: Fix DIVW, DIVWU, MULHW, MULLW, MULHWU when op.rc is set (#8630)
* vk: Fixup for PR #8590
* vk: Improve video memory manager to attempt recovery in out of memory situations
* vk: Improve typeless texture succession
* Update types.h to fix static_cast test (#8627)
* overlays: try to fix unexpected font crop
* PPU Precise/LLVM: Support NJ modes (#8617)
* SPU/PPU LLVM: Improve expressions matching (#8620)
* cellMic: use s32 consistently
* use not_an_error in sys_spinlock_trylock
* fix truncation warnings
* fix sceNpCommerce2CreateCtx log message
* add a gazillion more error_code
* cellFont: add error_code
* cellMic: error_code, random cleanup and stubbing
* cellMusic: add error_code
* cellSaveData: Increase sleep time
* SPU: Use waitable atomics for SPU channels interface
* move executable hash log level to success
* SPU/Windows: Fix LS memory mirrors
* SPU/Linux: Ensure aligned 64k allocations in utils::memory_reserve
* SPU: Make spu_thread::offset private
* SPU LLVM: Avoid negative clamping when the input is known to be positive
* SPU LLVM: LS Memory Mirrors (Optimize loads/stores)
* Minor fixup after #8501
* rsx: Fix false desync events
* rsx: Brute-force removal of superseded surfaces
* rsx: Fix draw count append when draw ranges are out of order
* Make std::bit_cast hack-implementation constexpr in simple cases
* Implement constexpr byteswapping
* Qt/input: unbreak with Qt 5.15 after 881e8e472393
* Qt: Fix YoRHa background for some widgets
* Qt: Fix Skyline's QSpinBox and QDoubleSpinBox buttons
* Qt/input: add tooltips to pad settings
* move applied patch log level to success
* Qt/input: add checkbox for emulated stick values
* Qt/input: fix stick preview for disconnected pads
* Qt/input: show emulated sticks in pad settings
* Qt/input: add squircle to pad settings dialog
* input: use left and right squircle values
* RSX debugger: fix command count on non-method commands (#8578)
* rsx: Fix depth bounds test
* rsx: Support partial texture descriptors
* SPU LLVM: Optimize non-constant Tag Update requests
* SPU MFC: Never clear tag status in WrTagUpdate
* SPU MFC: Fix MFC_WrTagUpdate channel count
* RawSPU: Log MMIO access
* Qt: fix pad settings resize when switching tabs
* Qt: fix scrollArea focus during pad button choice
* SPU: Disable PUTLLC NOP transfers detection on TSX path
* SPU: Implement GETLLAR polling detection
* SPU/PPU reservations: Optimizations for reservation locks and check_state() (non-TSX)
* Qt: fix update menu for linux
* audio: rename audio channels to audio downmix
* Only reboot audio if a relevant setting changed
* Try to make most audio configs dynamic
* XAudio2: Call CoInitializeEx to prevent errors
* XAudio2: print readable errors
* VS: show linux audio backends in solution explorer
* cellAudio: implement downmix to 5.1
* vk: Inject memory barrier upon conclusion of a framebuffer feedback loop
* HLE: fix sceNpDrmGetTimelimit invalid param error
* sys_net: Use np_handler dns if possible for sys_net_infoctl (#8557)
* Emu: simplify Emu::Stop some more
* Emu: Make prevent_display_sleep dynamic
* Emu: always use Emu.Quit() to quit RPCS3
* Qt: Remove obsolete main window close()
* PPU debugger: Show stack address of each function
* PPU debugger: Fix functions stack bounds check
* gl: Silence warnings
* rsx: Improve ZCULL queued requests finalization
* Input/Qt: Check if gui callbacks are nullptr
* Qt: use button box for most buttons
* Qt: add scrollarea to pad settings dialog
* Qt: Random unimportant stuff
* Qt: Add stick multipliers to the pad dialog
* patch_manager: save "owned games only" state
* rsx: Fix transfer descriptors for partially overlapping slices in head
* Qt: fix signal_update_available
* Qt: remove automatic param from update logic
* SPU LLVM: Fix barrier commands enqueuing
* Qt: refactor curl stuff into a downloader
* Qt: fix random QWinTaskbarProgress crashes
* Qt: random cleanups
* rsx: Implement fast ZCULL barrier when query object is already known
* rsx: Fix leaking ZCULL queries after a barrier
* Windows: distinguish left and right modifiers
* Qt/Input: update keyboard_pad_handler shortcuts
* Qt/Input: remove unused function: GetModifierCode
* localized.h: follow Sony Naming Conventions (#8539)
* Implement Caret upwards and downwards move in overlay_edit_text (#8342)
* rpcs3_version: Bump to 0.0.11
* patch_manager: warning for incompatible patches (#8535)
* vk: Disable primitive restart for old GCN cards
* patch_manager: fix items across refreshs
* patch_manager: fix import dialog close button
* patch_manager: fix import, use constants as keys
* patch_manager: improve import logging
* patch_manager: fix sorting of item counters >= 10
* patch_manager: fix legacy patches again
* patch_manager: allow Notes as sequence
* patch_manager: fix owned games o. for all versions
* patch_manager: prefer specific > global (per hash)
* patch_manager: one patch per group across hashes
* patch_manager: Always move All titles to the top
* patch_manager: restrict All serials to All titles
* patch_manager: don't hide "All Serials" in 'owned'
* patch_manager: prefer serial patches over All
* patch_manager: only apply one patch per group
* patch_manager: add All override
* patch_manager: add expand and collapse
* patch_manager: add option to only show owned games
* patch_manager: implement serials and app_versions
* remove redundent include in Crypto/unedat.cpp (#8527)
* Use proper install paths depending on pkg content
* cellAudio: use downmix formula based on documentation
* types.h: Fix ASSUME macro side-effects mismatch between compilers
* Fix race in Crypto/unedat.cpp, Make NPDRM keys usage atomic
* Remove devKlic/rifKey reset
* vk: Add more GPUs to nvidia chip table
* vk: Improve nvidia speedhack for non-turing cards
* debugger: Fix registers editor
* SPU: Use named constants for MFC tag updates
* SPU LLVM: Fix WRCH instruction to WrTagUpd
* ui: add rsx some options to gui (#8512)
- Update to version 0.0.10~git20200627:
* Make error_code::value member private
* SPU debugger: Add atomic status and tag update channels information
* SPU LLVM: Fix WRCH instruction to WrTagMask
* Input: skip keyboard input when pads are disabled
* pad_thread facepalm
* rsx: Force flushing of NaN/INF to zero
* Input: Use global variables for pad modifications
* patch_manager: more information for branch nodes
* patch_manager: save widget layout
* cellSaveData: Emulate PPU processing of auto/list post-fixed callback
* debugger: Shortend SPU/PPU thread names
* Update BUILDING.md
* patch_manager: add hash to applied log message
* patch_manager: fix missing config path
* rsx: Validate blend factors according to hardware testing
* rsx: Validate stencil op to match realhw behavior
* rsx: Fix surface options hint mechanism
* rsx/fixup: Fix color clear logic
* Update readme badges
* rsx: Fix ABGR decoding for colormask and clear color
* rsx: Support DRGB8 sampling of render targets
* patch manager: Skip legacy patch.yml in the GUI
* patch manager: Fix load order
* patch manager: Allow partial patch file import
* patch manager: Add patch removal to context menu
* patch manager: fix tree refresh and item expansion
* patch manager: Properly hide legacy patches
* patch manager: "Show Patch File" in context menu
* patch manager: Skip lower patch_versions
* patch manager: properly check patch versions
* patch manager: replace Version and Title keys
* patch manager: move try catch block to yaml.cpp
* patch manager: avoid patch import inconsistencies
* patch manager: move title + serials to patch level
* patch manager: improve error handling
* patch manager: import patches
* Change DLL permissions so Windows clients which respect permissions set them correctly (#8470)
* Qt: Improve update manager messages
* FAudio: remove 4x volume factor Same as commit 66d13da2acfa288 for the XAudio2 backend
* sys_mmapper: rewrite page fault thread notifications
* Update Github Issue Template: Regression
* fixup
* SPU LLVM: Avoid bad optimization in FCGT
* rsx: Account for subpixel precision when converting DST coordinates to SRC coordinates
* Update Github Issue Template: Bug
* rsx: Properly handle conversion of G8B8 and related formats
* rsx: Improve mipmap gathering
* std header guard in BEType.h (#8448)
* Avoid string reallocation in swizzle CgBinaryProgram
* v128: A few optimizations (#8432)
* SPU: Implement EBUSY error on non-empty mailbox (sys_spu_thread_send_event/sys_event_flag_set_bit)
* sus_lwcond_signal_all: use protocol specified in lwmutex
* SPU: Move check_state() outside of mutex scope
* sys_cond: Fix spurious EBUSY in sys_cond_destroy
* sys_event_queue: Fix IPC support
* sys_cond/mutex: Fix race between sys_cond_create and sys_mutex, Fix IPC support in sys_cond/mutex
* rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator
* Create Github Issue Template: Feature Request
* rsx: Fix surface option invalidation
* cellAudio: Minor fixup
* rsx: Make "Disable ZCull Occlusion" setting dynamic
* rsx: Improve surface options invalidation
* sys_vm: Limit total process vsize to 256MB (#8431)
* cellAudio: Fix event queue attachment
* Fix lv2_obj::name64 regression
* debugger: Always show zeroes on no thread's instructions positions
* debugger: Fix instructions foreground/background color changes on non-executable memory
* Fix debugger breakpoints
* Fix embedded spu elf patching
* Atomically overwrite config.yml
* rsx: Optimize rsx::rsx_iomap_table construction
* sys_net: Fix sys_net_bnet_setsockopt page faults
* sys_net: Stub sys_net_infoctl command 9
* IDM: Implement idm::clear<typename>
* gl: Fix depth buffer byteswap hint
* rsx: Merge instruction expand flag with the other sign expand flags
* rsx: Implement signed normalized texture formats
* kernel_explorer: More Improvements
* patch manager: hotfix for legacy patches
* sys_memory: Improve allocation/deallocation syscalls
* patch manager: add checkbox for "enable legacy"
* Workaround broken Azure badge link
* PPU interpreters: Fix VRFIM, VRFIN, VRFIP, VRFIZ
* patch manager
* Update Azure config to fix Windows Azure build (#8399)
* kernel_explorer: keep existing trees expanded
* Improve tooltips
* kernel explorer: Improvements
* Unify Azure artifacts names and produce them only on successful build.
* Atomically overwrite games.yml
* Remove lambda in sys_net_bnet_poll
* PPU: implement VNMSUBFP (precise variant)
* Implement v128::fma32f
* gl: Improve async compiler synchronization with initialization
* rsx/fp: Separate SRC precision modifiers
* SPU LLVM: Optimize FM when op.ra == op.rb
* SPU LLVM: Additional FCGT optimizations
* SPU LLVM: Partial revert for FM/FMA changes and other improvements - Revert changes to FM and FMA instructions - Allow non accurate/approx FMA family instructions to use native FMA - Minor optimization for FMA ops with a constant 0 multiply
* SPU LLVM: Fix theoretical issue with FCGT optimizations
* vk: Make the depth-convert pass multisample aware
* vk: Fix query reset when renderpass is active
* Add Cirrus CI FreeBSD badge (#8350)
* stub cellPngEnc
* Add error_code to cellPngDec
* stub sceNpCommerce2
* stub sceNpTus
* Remove mentionbot config
* cellAudio improvements
* Audio dumper: append filename with titleid and date-time
* Fix some checks
* Fix sys_net_bnet_poll regression (#8337)
* rsx: Fix fragment state updates
* rsx/fp: Ignore self-referencing register writes.
* rsx: Properly account for memory sizes of reused surfaces
* rsx: Improve surface cache resource management
* SPU LLVM: Use clamping helpers for FMA32x4 and FM
* XAudio2: remove nasty 4x volume factor
* Improve Stop Watchdog
* Add game patch support in 'Create PPU Caches'
* SPU LLVM: fix spu_cache dependency
* Avoid copying std::shared_ptr in sys_semaphore
* cellAudio: make master volume dynamic
* VS: randomly changed project files
* Compile EBOOT.BIN on 'Create PPU Caches'
* Typo fix
* gl: Fix shader logging
* rsx: Add stippled rendering support to interpreters
* rsx: Implement stippled rendering
* SPU: Fix possible deadlock after access violation via DMA transfers
* SPU: Fix page faults notifications (non-TSX)
* rsx: Fix possible case NULL zcull_ctrl in on_exit()
* PPU: Implement PPU Traps Stubbing option
* SPU LLVM: implement get_segment_base()
* Fix warnings
* [CI, Cache] Add proper cache versioning (#8285)
* rsx: Copypasta fix (#8289)
* sys_mmapper: Fix possible memory leak on error of create_lv2_shm
* idm: Implement creation/destruction invalidation counter
* rsx: Fix data format remapping
* nv3089: Account for subpixel addressing
- Update to version 0.0.10~git20200523:
* [MSVC 16.6] Microsoft.MakeFile.Targets(46,5) :thisisfine: (#8279)
* [CI, sh, Windows] Do shallow submodule init. History is not needed.
* [CI, Windows] build SPIRV-Tools separately
* Add FreeBSD to CI (#8261)
* SPU: Fix page faults notifications
- Update to version 0.0.10~git20200522:
* Update cellSpurs.h
* kernel explorer: Add information about first PRX/overlay segment
* SPU/PPU disasm: replace unknown instructions message with question marks
* SPU/PPU disasm: replace "illegal address" with question marks
* PPU disasm: do not disassmble non-executable memory
* vk: Implement masked stencil buffer clears
* SPU MFC: Fix MFC_WrListStallAck on interpreters
* SPU MFC: Fix SN interrupts
* SPU MFC: Implement MFC_SDCRZ_CMD
* Fix some misspells Note: in main.cpp there are many dirs similar to Program Files, so tip should be appropriate.
* SPU: Optimize FCGT - Optimize FCGT to a single signed integer comparison when possible - Add is_spu_float_zero helper
* [msbuild] only link llvm libs to Applications (#8262)
* Optimize Qt properties in about_dialog https://doc.qt.io/qt-5/qt.html#TextInteractionFlag-enum
* Qt: disable TSX in the config.yml if not supported
* Qt: properly handle strict rendering mode switch
* rsx_utils.h: fix signed/unsigned comparison
* Implement std::countl_zero and friends
* PPU interpreters: Implement AltiVec NaNs precedence and data preservation
* Dev: Switch to dropbox for Vulkan SDK for reliability
* Dev: Switch to alternate Qt host for reliability
* gl: Restrict insert_vertex_input_fetch workaround to Intel proprietary
* rsx: Write 4-byte long data to all semaphores (#8246)
* SPU reservations (TSX): Remove wait flag in PUTQLLUC
* rsx/fp: Fix precision clamping on MAD instruction
* gl: Only log shaders if g_cfg.video.log_programs is enabled
* gl: Refactor shader type usage
* gl: Refactor shader compilation
* gl: Check for EXT_depth_bounds_test
* glsl: Avoid implicit int->uint conversions
* rsx: Fix data written to RSX semaphores and the initial data of them (#8235)
* gl: Remove older debug code
* gl: Avoid issuing glDelete calls with m_id == GL_NONE
* glext.h: update from 20180114 to 20200423
* gl: Rewrite Debug Output
* GUI followup for https://github.com/RPCS3/rpcs3/pull/8148
* Bump Linux CI version (#8226)
* Update Contributors
* Update Developers
* Update Supporters
* Remove std::rotr usage for now
* Spelling fix in texture_cache.h (#8219)
* SPU: Minor cleanup of exception in stop_and_signal
* sys_spu: Fix sys_spu_thread_group_terminate vs sys_spu_thread_group_exit race on values
* SPU LLVM: fixup after #8175 (#8214)
* rsx: Improve blit engine memory validation (#8215)
* Emu/Config: Add option for accurate PPU LLVM vector NaNs
* PPU Interpreter: Accurate vector instruction NaNs
* PPU LLVM: Accurate vector instruction NaNs
* vk: Properly fix dynamic state descriptors
* rsx/fp: Support more types of texture access
* Minor EFAULT fix in sys_semaphore_get_value/sys_event_flag_get
* SPU: Implement spu_channel_(4_)t::try_read
* sys_spu: Add short sleep in sys_spu_thread_group_terminate
* sys_spu: Minor cleanup of group termination process
* vm: Fix vm::passive_lock regression (#8175)
* PPU: Use optimized reservation waiting for reservation load (non-TSX)
* rsx: Rewrite data texture remap expansion
* SPU LLVM: Improve MFC transfers recompilation for non-TSX
* SPU: Use optimized PPU signaling to SPU on reservation pause
* SPU/PPU reservations: Optimizations part 1
* Input: remember registered ldd controllers
* vk: Remove more deprecated VK_DYNAMIC_STATE_RANGE_SIZE usage (#8206)
* vk: Remove deprecated enum VK_DYNAMIC_STATE_RANGE_SIZE (#8202)
* Fix possible cur_ip nullptr usage in np_handler.cpp
* Qt: remove debug tab wall for Utilities menu
* sys_spu: Fix race in sys_spu_thread_group_destroy and other minor fixes (#8182)
OBS-URL: https://build.opensuse.org/request/show/842554
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=25