Duarte Pousa
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af2da2c16c
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Accepting request 915774 from home:xenonpk
- Update to version v0.0.18~git20210901:
* Fixup No.2 for #10779
- Update to version v0.0.18~git20210901:
* Fixup for #10779
- Update to version v0.0.18~git20210901:
* Patches/PPU: Extend and improve patching capabilities (code allocations, jumps to any address) (#10779)
- Update to version v0.0.18~git20210901:
* BUILD: Refactor wolfssl submodule (#10780)
* rpcs3_version: Bump to 0.0.18
- Update to version v0.0.17~git20210831:
* SPU LLVM: Add m_use_vnni - Alderlake and Sapphirerapids will require an update to the llvm fork before they can be detected
* SPU LLVM: Add VNNI optimized variant of sumb - Uses vpdpbusd to horrizontally add values, for some reason this is much faster than the normal horizontal add instructions.
* SPU LLVM: Expand byteswap elimination to more instructions
* Fixes build issue with LLVM on Windows with cmake (#10776)
* Removes need for sys/sysctl.h on linux
* Update commits
* Fixup get-commit-db utility
* vm_native: detect overcommit support on FreeBSD and other OS
* rsx: Rework gamma override mask from RGBA to ARGB to match other per-channel mask registers
* rsx/fp: Handle signed operator precedence
- Update to version v0.0.17~git20210829:
* Patch cooperate with system SPU group creation (#10791)
- Update to version v0.0.17~git20210829:
* input: move pressure sensitivity to the handlers
* input: use buffers during button translation
* input: remove inconvenient pad mutex
* input: rename some variables
* add log message for downloader
* rsx: Fix surface access bit flags
* Mark "Disable Logging", add explanatory log message
* windows: fix get-commit-db
* curl: log errors
* pad settings: Check duplicate button assignment
* pad settings: disable more stuff during key input
* Qt: fix newlines. someone™️ changed to richtext
* Qt: remove obsolete lambda
* Patches/LLVM: Implement Complex Patches Support
* vm: Fix an overflow at vm::alloc, fix vm::find_map (#10760)
* Add missing const
* rsx/fp: Fix perspective correction handling
* rsx: Texcoord control mask affects decompiler output!
* input: revert stupid ideas
* input: fix keyboard handler port status
* fix MSVC filters
* Windows/Audio: add listener for device change
* vm: Fix vm::page_protect error checking
* rsx: Implement indexed dynamic attribute load
* fsr: Mark output images explicitly as nonreadable
* Checkout wolfssl to v4.8.1-stable. (#10732)
* BUILD: Refactor yaml-cpp submodule (#10745)
* mmjoy: fix pressure sensitivity button
* Offset get_timebased_time at game boot (#10744)
* vk: Experimental workaround to just disable compression
* vk: Add support for other formats as FSR output
* vk: Add RADV to list of drivers with unreliable 'OUT_OF_DATE' notification when window size changes
* vk: Register newer Navi GPUs (#10740)
* SPU LLVM: Add approximate FCEQ/FCMEQ (#8729)
* Add workaround for wayland session
* Whitelist Kamen Rider Summonride Portal sys_usbd (#10722)
* Input: fix keyboard stick lerp
* rsx/fp: Fix indexed TEX[n] loads
* Loader: Improve just-in-time installation of disc game files (#10719)
* Fix warnings about using deprecated inet_ntoa function (#10698)
* rsx: Fixup image-in data length calculations
* vk: Improve driver compatibility
* gl/vk: Scale line width & point size by resolution scaling
* rsx: Improve rsx::recover_fifo() to take a hint from driver wake-up delay
* rsx: Implement crash-proofing for image_in dst/src formats
* rsx: Implement crash-proofing for src/dst image_in address
* rsx: Implement crash-proofing for 308A_COLOR dst address
* support building with system faudio 21.08+ (#10708)
* input: fix pad defaults when config file was empty
* fix some warnings
* input: redesign pad profiles
* GUI: Display PKG information & installation confirmation from main menu
* Remove old RSX instructions viewer (#10710)
* vk: Fix unused variable error
* vk: Silence maybe-uninitialized warnings
* vk: Properly calculate cubemap memory size
* cellGem: fix floating point warning
* Qt: fix updater menu button
* SPU/event queue: Implement protocol for SPU queue
* SPU: Remove outdated assertation
* Fixup PPU breakpoints
* Fix sys_spu_thread_group_resume
* SPU/event queue: Atomically resume SPU group
* input: fix player id if handler has 2 or more pads
* Change the FSR tooltip to not Bri'ish English
* rsx: Significantly reduce the applied subpixel bias when handling unnormalized access
* patch_manager: Prefer specific patches over global patches
* input: fix keyboard pad handler
* evdev: fix axis_orientations index
* input: fix minor data race
* Add startupWMClass to linux .desktop Fixes #10685
* input: fix pressure sensitivity button
* sys_net: add missing range checks
* kernel_explorer: Fix VM object formatting (#10666)
* input: Add pressure sensitivity button
* rsx: Check all attachments when generating pipeline hash key
* rsx: Fix coordinate scaling for shadow access (#10668)
* vk: Do not force check for successful texture cache load
* ui: fix spacing on gpu tab
* Formatting fix
* Disable warnings around 3rdparty header
* Fix 3rdparty imports for case-sensitive platforms (fixes *NIX build)
* vk: Add basic support for FSR 1.0
* vk: Simplify compute job cleanup on exit
* vk: Unbind global renderer if it is destroyed
* vk/device: Formatting fixes only (EOL)
* sys_net/NP: set some init dependencies
* Fix warnings
* Qt: purge gui settings
* cellGem: Disable Alignment Checks
* Fix sys_spu_thread_group_create
* cellGem: use existing constant for sphere radius
* cellGem: fix Deadstorm Pirates regression
* cellGem: add calibration logic with 0.5 second delay
* cellGem: fix controller connection check
* cellGem: reset struct on controller reset
* cellGem: add some more checks
* cellGem: set cellGemGetCameraState values
* cellGem: implement cellGemHSVtoRGB
* sys_spu: Add one more limiting SPU threads creation condition
* Fixup HLE lwmutex
* cellGem: cellGemPrepareVideoConvert update
* cellGem: fix mouse positions
* cellGem: update cellGemGetState
* cellGem: add more mouse buttons
* cellGem: add some more error checks
* cellGem: disable tracking in cellGemForceRGB
* cellGem: improve hue handling
* cellGem: fix fake move calibration status flag
* cellGem: add ext_id and SHARP_SHOOTER_DEVICE_ID
* cellGem: fix typos, add some comments and reorder
* rsx: Revert use of std::has_single_bit
* rsx: Fix interpreter texture fetch
* PPU: Improve accuracy of "Accurate PPU 128 reservations" mode
* Bugfix of sys_lwmutex_destroy
* SPU: Implement sys_spu_initialize and limit of physical SPU threads
* ppu compilation: fix facepalm (double increase)
* sys_prx_unload_module: fix log message
* Use c++20 has_single_bit for POT test
* rsx: Improve unnormalized coordinate sampling
* rsx: Implement vtc encoding for NVIDIA OpenGL support
* rsx: Do not use VTC tiling on NPOT textures
* Crypto/ec: Make internal functions static
* Fixup for SPU Debug mode (bad SHA1)
* Fix thread time/cycles report with respect to thread pool
* SPU Profiler: adjust accumulation logic
* Fix HLE LWMutex setting - Implement dynamic initialization of HLE functions
* System: add progress update on existing modules
* Debugger: Add some error pop-ups for invalid operations
* Fix sys_storage_read
* vk: Fix a few incorrectly calculated scratch buffer sizes
* Fix some warnings
* SPU Cache: allow to dump cache upon startup
* Fix CPU Profiler regression
* Qt: add fullscreen mouse lock setting
* vm_ptr.h: Improve try_read() (#10627)
* vm_native: add workaround for FreeBSD 12
* vm_native: enable memfd_create on FreeBSD
* Qt: move java mode setting to advanced tab
* Qt: abort batch PPU compilation on dialog cancel
* Qt: add nullptr checks in msg_dialog_frame
* Qt/System: reset boot path after directory scan
* Remove unused ppu_initialize declaration
* System: add vsh.self when scanning vsh/module
* System: make IsPathInsideDir a member function
* Qt: compile vsh/module instead of vsh.self
* Qt: fix vsh ppu compilation and add compile stage
* Qt: Compile entire sys folder for firmware
* Qt: disable VSH boot if not installed
* RSX: fix 'Working buffer not big enough'
* vk: Fix scratch allocation when doing GPU deswizzle
* StrFmt: fix comma placement in format_byte_array
* vk: Handle out of memory errors that are deferred during texture binding
* vk: Fix comparison between composite memory types
* vk: Force explicit minimum size declaration for scratch buffers
* vk: Fix undefined format class for typeless helpers
* vk: Allow creating temporary subresources to fail if we run out of memory.
* rsx: Set composite images upload context based on their actual contents
* vk: Allocate enough scratch memory for GPU deswizzle
* vk: Try to spread memory usage evenly across compatible types if possible
* vk: Fix use-after-free hazard by checking if we're faulting from within the texture cache
* vk: Make use of multi-pool memory types
* vk: Scrap minimum scratch buffer size and just allocate what is requested.
* vk: Dynamically select panic boundaries based on resolution scale
* vk: Implement heap aggregation
* Make sys_prx_unload_module use success type logging
* fix warning
* Qt: add option to auto install updates
* Fixed issue with SDL2 version sometimes casuing build failure (#10599)
* Qt: use last window state when leaving fullscreen
* Qt: fix game window positions if the window is bigger than the screen
* fix shared FAudio build
* system faudio fix
* vk: Disable async texture streaming on all NVIDIA cards
* replace some random Emu.Pause with fatal errors
* Qt: fix BatchCreatePPUCaches cancel
* Qt: Add VSH to BatchCreatePPUCaches
* Qt: Add Boot VSH option
* vsh.self: Fix execution on default settings (#10586)
* Include different case files on file selection filters (#10587)
* Initial implementation of sys_uart
* sys_ppu: Implement sys_ppu_thread_rename
* Extend ppu_thread::call_history_t formatter
* PPU debugger: Make calling history detect common LLE functions trampolines
* cellSaveData/UNIX: Optimize IO (#10574)
* stub rsxaudio
* sys_hid vsh
* rsx: Fix vertical windows' clip
* PPU debugger: Implement function names at the starting instruction
* PPU debugger: Add instruction disasm for PPU calling history
* cellSaveData: Fixup funcDone result check
* sys_storage vsh implementation (#10559)
* sys_ss vsh stubs
* vk: Fix double-spill for invalidated resources
* vk: Fix nul deref in spill code
* vk: Fix null deref in texture cache when dumping temporary storage
* rsx/vk: Improve recovery during OOM situations
* Make little use of formatting byte arrays
* vm_ptr.h: Do not allow dereferencing for void ptr
* Minor fixup of vm::ptr
* LV2: Fix IPC key reading from attributes
* Fixup byte array formatter
* Stub sys_fs mount functions for vsh (#10561)
* Stub libfs_utility_init to bypass FSCK checks by vsh.
* sys_sm_get_ext_event2 stub
* Formatting Library: Implement byte arrays formatting
* Implement TAR-based directory archiver
* PPU debugger: Implement PPU calling history
* Stub sys_io for vsh.
* Hack for msmw2.sprx timeout.
* [MSVC] glslang fix + vs2022 fixes
* Win32 FS: Implement support for large reads/writes
* Clang workaround for c++20 non-compliance
* Fix linux build
* Formatting fixes
* vk: Improve handling of texture cache temporary resources
* vk: Switch on the new VRAM management system
* rsx: Implement a simple cache eviction routine
* vk: Minor whitespace fix
* vk: Add overallocation quota for texture cache
* vk: Refactor VkTextureCache by moving most of the code to cpp file
* vk: Implement VRAM spilling
* vk: Refactor surface cache by moving code to cpp file
* vk: Rename rsx::vk_render_targets to vk::surface_cache
* vk: Improve memory load balancing and reporting
* vk: Expose memory heap sizes to the runtime.
* vk: Introduce the concept of VRAM allocation pools
* rsx: Fix invalid reference when purging unlocked sections
* fmt: add support for std::u8string
* fmt: implement char8_t string support
* SPIRV-Tools: Revert to 2020.4
* azure: Update VulkanSDK checksum
* SPIRV-Tools: Update from 2020.4 to 2020.5
* VulkanSDK: Update from 1.2.154.1 to 1.2.182.0
* glext: Update from 2020.04.23 to 2021.04.20
* stb_truetype: Update from 1.24 to 1.25
* stb_image: Update from 2.26 to 2.27
* curl: Update from 7.76.1 to 7.77.0
* glslang: Update from 11.4.0 to 11.5.0
* FAudio: Update from 21.04 to 21.07
* Fix deref in sceNpMatching2CreateContext (#10539)
* kernel_explorer: Atomic PPU state updates
* Qt: add more Qt blockingMapped workarounds
* Qt: kernel_explorer optimizations
* sys_usbd: add PlayTV SCEH-0036
* cellGame: treat media apps as CELL_GAME_GAMETYPE_HDD
* cellGame: improve logging
* Mount bdvd_dir regardless of patch category
* Qt: show patch version for disc games regardless of the patch category
* Refactor faudio submodule (#10397)
* Qt: add PPU LLVM Java Mode Handling to debug tab
* kernel-explorer: Add logging ability
* Improve kernel-explorer's user experience
* sceNp: fix invalid ctx dereference
* rpcs3_version: Bump to 0.0.17
* rsx: Implement dynamic vertex offset updates
* Fix HLE callbacks within context of HLE PPU stack variables
* Improve ppu_thread::stack_push
* vm_ptr.h: Use concepts
* rsx: Implement support for extended vertex programs
* VFS: Fix paths override
* rsx: Improve VBLANK accuracy
* Fixup for #10490
* Improve thread aborting mechanism (#10490)
* sys_fs: Fix ENOTMOUNTED of open
* Qt: apply gui settings on regular apply and save
* Qt: replace old grey config icons in gamegrid mode
* Increase some icons' visibility in dark themes. (#10485)
* Trophy notification improvements (#10482)
* vk: Remove unused input from attachment clear pass
* rsx: Don't leak data during partial clears
* media_info: improve error logging
* cellSearch: extend media_info for video files
* cellSearch: move audio info to separate util file
* move try_to_int64 to StrUtil
* Qt: fix warning
* sceNp: add some more constants
* kernel-explorer: devirtualize lv2_fs_object and print more information (#10487)
* fs: alternative fs::pending_file implementation (Win32)
* cellCamera/cellGem: Fix time stretching setting (#10476)
* rsx: Fix emulation stopping in cpu_thread::is_paused poll (#10475)
* GUI: Add PPU threads to debug tab
* RSX Cache: Prevent crash on failure to obtain cache directory (#10474)
* sys_fs: improve sys_fs_open accuracy for /dev_bdvd
* Fix cellMouse/Keyboard initialization
* vk: Ensure async scheduler thread is never auto-spawned by fxo
* rsx: Remove unused variable leftover from refactoring
* rsx: Resync excluded memory regions to avoid memory tests failing after flush events
* rsx: Refactor surface inheritance logic
* lv2_timer: manage timers by separate thread (#10445)
* rsx: Fixup for byte order when passing data via vertex registers that are not inline arrays (register vertex data and push buffers)
* Qt: add missing key auto repeat checks
* rsx: Pass vertex attributes streamed via register write in PS3-correct format
* vm_native: bypass rpcs3_vm creation if overcommit is enabled (Linux)
* Logs: Prevent minor race in Emu.Run() regarding logging levels
* vm_native.cpp: change rpcs3_vm name/location priority (Win32)
* Improve bitwise serialization trait
* Qt: Fix Play/Pause/Resume Shortcuts
* serialization.hpp: Fixes
* Implement fmt::ensure (assert-like with formatted message) + fmt::tie
* Qt: fix empty game list phenomenon
* Qt: fix possible race in RepaintIcons
* Qt: invalidate invisible game item pointers
* Rebase hidapi
* vk: Properly destroy renderpass cache
* rsx: Add floor workaround for GPUs with rounding issues
* fixed_typemap.hpp: add range iterator
* Hotfix #10411
* Make rsx::simple_array compatible with serialization
* System.cpp: Move some Emu.Stop() code to a more strategic placement
* Fixup serialization utility
* Improve emulation stopping speed
* Implement serialization.hpp, remove cereal submodule
* rsx: Fix depth/color mismatch resolve in texture cache
* rsx: Fix surface deduplication crash
* Qt: Fix concurrency bug in trophy manager
* Qt: Only load trophy icons on a need to know basis
* Qt: simplify zero padding in trophy icon path
* rsx: Fix expired sampler descriptors
* Qt: kind of lazy loading icons
* Get rid of mobile Kepler class and add some missing GPUs
* gl: Add some debug visualization to internally verify consistency
* rsx: Implement proper decoding for some obscure fragment instructions
* Fix sys_event_flag_wait result set (#10404)
* Revert "moved build options to options.cmake"
* Fix missing game licence logging (#10402)
* BUILD: Refactor zlib submodule (#10393)
* Fix span copy after refactoring
* Update FW 4.87 Latest Version
* Unify .gitmodules url as relative ones.
* Bump GLIBCXX version requirement to 3.4.29 thanks to using brand new compiler features Fixes #10378
* Explicitely include CMakeDependantOption for CMAKE_DEPENDANT_OPTION
* vk: Rewrite partial clear shader
* vk: Enable use of input attachments
* BUILD: Refactor spirv submodule (#10384)
* Qt: fix game list custom config icon refresh
* remove cirrus FreeBSD 12.2 build
* impressive typo fix
* span: implement as_span workarounds as utils::bless
* vm::ref: remove erroneous default constructor
* Don't use -fconcepts anymore
* vk: Validate pipeline state before compiling in case of shader cache moved between GPUs/drivers
* vk: Improve compatibility with sub-par drivers and hardware
* Replace gsl::span for std::span (c++20) (#7531)
* shared_ptr.hpp: don't use fake objects
* types.hpp: add PtrCastable concept
- Update to version v0.0.16~git20210529:
* SPU LLVM: Add missing WRCH PC updates
* pads: Remove outdated DualSense battery note
* cellVdec: silence "Unsupported time_base" error log spam
* SPU LLVM: Expand branch optimizations for more instructions
* Include limits.h
* overlays: move more code to cpp
* BUILD: Refactor glslang submodule (#10361)
* VS: fix libPng ProjectReference in emucore
* fix some warning spam
* perf_overlay: fix guide line locations
* try to fix pad interception
* cellPad: do not use recusrive mutex
* Fix cpu_thread::check_state() cpu_flag::temp support
* Fix reservations handling in logs
* rsx: Minor refactoring (#10358)
* vk: Forcefully unmap DMA blocks before destroying them (#10359)
* vk: Fix slow bo upload + copy when using RADV
* vk: Workaround for slow bo transfer (pinned<->VRAM) when using RADV
* perf_overlays: only calculate metrics on update
* perf_overlays: only compile dirty graphs
* perf_overlays: add avg and 1p high/low
* sys_prx/overlay: Fix disambiguator of module names opened by FD (#10340)
* Set min gcc version to 11
* Refactor hidapi submodule (#10346)
* scale debug overlay based on current dpi settings
* Simplify PPU exit
* vk: Fixup on linux + RADV combo (#10341)
* rsx/vk: Use backend configuration to track options that can be modified on a per-device basis
* vk: Lock passthrough DMA behind the async streaming option
* vk: Avoid repeated chip_class lookup by using generic global function
* vk: Add workarounds to disable incompatible options
* CI: Add FreeBSD 13
* perf_overlay: update interval config update
* vm_native: fix Linux/Posix sparse file check
* sys_mmapper: Fix IPC-enabled instances memory consumption
* vm_native: improve sparse file check (Linux/BSD)
* vm_native: improve sparse file implementation (Win32)
* types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
* types.hpp: rewrite _u16-_u64 suffixes
* types.hpp: replace custom std::bit_cast
* kernel-explorer: Save self mem-container ID and use it
- Update to version v0.0.16~git20210522:
* Bump gcc to 11, shellcheck and SDL2 (#10324)
- Update to version v0.0.16~git20210522:
* types.hpp: implement smin, smax, amin, amax
* vm_native: try to workaround another bug (Win32)
* kernel-explorer: Implement PPU scheduler state information
* kernel-explorer: Fix horrible performance
* TROPUSR: Optimization
* TROPUSR: Loader Improvements
* crypto light refactoring. using volatile f/p guaranting assembly will generate call* instruction on memset for secure buffer zeroing. usage in sha1 api as well.
* logs.hpp: another fixup for RPCS3.log
* logs.hpp: fix fatal typo
* Fix bugs due to clocks scale setting being dynamic
* Fix bug of sys_rsx_context_attribute
* Update sys_rsx_context_attribute
* Improve get_current_cpu_thread()
* logs.hpp: refactoring (logs::message)
* Improve error_code (new formatting constructor)
* vm_native: sparse file fixup (Win32)
* Update commits
* Add supporters
* edat: Remove redundant logging
* Minor change in msg_dialog_frame
* metainfo: move away from deprecated appdata
* metainfo: make license explicit
* Simplify error_code class
* Downgrade LLVM to previous commit (fixup)
* bs_t<>: add all_of() and none_of()
- Update to version v0.0.16~git20210518:
* Update LLVM
* vm: disable sparse files on win7
* 3rdparty: Add option to build against system xxhash
* 3rdparty: Add option to build against system pugixml
* 3rdparty: Add option to build against system flatbuffers
* 3rdparty: Fix building with system wolfssl
* SPU LLVM: Optimize branching - Detect a pattern where vpmovmskb and a check against the sign bit can be used instead of checking against zero
* Move HLE table address to FXO (#10284)
* lv2: Fix overflows of periodic timers
* Make RPCS3 license explicit in README
- Update to version v0.0.16~git20210516:
* fix azure builds
* Fixup
* Update cmakelists
* rsx: Refactor program texture state handling to be persistent across shader swaps
* BUILD: Move buildfiles & improved prop includes (#10251)
* kernel-explorer: Implement SPU ports/interrupt tags information
* Remove lv2_event_queue::check(weak_ptr)
* sys_interrupt: weak_ptr -> shared_ptr
* sys_timer: weak_ptr -> shared_ptr
* sys_spu: weak_ptr -> shared_ptr
* cellAudio: weak_ptr -> shared_ptr
* CPU Profiler: weak_ptr -> shared_ptr
* SPU: Optimize SPU ports/queues
* Emulation stopping bugfix
* SPU LLVM: improve MPYH instruction
* Update LLVM commit
* Fix page mapping rights to file mapping
* Add Intel's Rocket Lake 11th gen cpu. (#10205)
* Implement const_str_t<> helper
* lv2_obj::create: fix pessimizing move
* Enable -Wattributes warnings
* vm_native: improve sparse file handling
* reverted comment
* gl: Intel GPU shader fix
* vk: Ensure MSAA surfaces are in RW state before attempting to transfer data.
* rsx: Fix transfer barriers not triggering resolve target initialization
* fs: Optimize filesystem handle reconstruction
* Don't fatal on sparse file initialization failure
* rsx: Move sys_rsx info to rsx::thread (#10258)
* vk: Add some more debugging utils for RDC captures
* vk: Allow flipping without wait
* rsx: Handle transfer_read differently from transfer_write
* rsx: Ignore write-to-self via blit engine.
* event queue: Structure size efficiency
* kernel explorer: Implement interrupt handler/service information
* sys_interrupt: Save ID of self tag/handler
* sys_event: Save ID of self event queue
* couple of warning build fixes
* VS: fix some filters
* Qt: allow renaming of the current user
* LV2: Fixup for IPC
* sys_event: Typo fix (#10246)
* BUILD: Refactor libpng submodule (#10238)
* LV2: Improve IPC support (#10206)
* Remove libopengl.so.0 hack, and use LEGACY CMake OpenGL option for AppImage builds (#10234)
* stblib: disable another unsupported clang warning (#10244)
* fs: implement fs::get_temp_dir() (Win32)
* vm: disable locking main/video/stack for now (TODO)
* Implement s128 type (based on u128)
* vm: add "hook" memory (32G)
* vm_native: add cow flag to map functions
* changed discord-rpc to discordRPC
* relocated openal cmake
* relocated stblib files
* relocated discord-rpc cmake
* changed USE_SYS_LIBUSB to USE_SYSTEM_LIBUSB
* buildsystem refactoring cleanup
* BUILD: Refactor asmjit submodule (#10230)
* Correct mismatched licenses in Crypto 5 files in Crypto were licensed under GPL-3.0-only which is incompatible with our project's GPL-2.0-only license. They have now been corrected to use GPL-2.0-or-later.
* Bundle libOpengl.so.0 manually. Fixes issue #10226
* BUILD: Refactor curl submodule (#10228)
* SPU TG: Simplify state of saved SPU image data
* fix relative links to common_default* props
* BUILD: Refactor 7zlib (#10222)
* Simplify named_thread construction
* rpcs3_version: Bump to 0.0.16
* .github: Update issue templates
* .github: Update PR-BUILD.md
* Update BUILDING.md
* .github: Update CONTRIBUTING.md
* curl: fix visual studio build
* stblib: Ignore new 3rdparty warnings
* curl: Update from v7.72.0 to v7.76.1
* stblib: Update stb_truetype from v1.21 to v1.24
* stblib: Update stb_image from v2.22 to v2.26
* pugixml: Update from v1.9-git to v1.11.4
* rsx: remove unused tile functions
* GL: Remove unused copy functions
* VK: ReSharper warning fixes
* GL: resharper findings (too lazy for const functions)
* OpenAL: Update include from 1.20.1 to 1.21.1
* XAudio2: Update from 1.2.0 to 1.2.6
* FAudio: Update from 20.03-git to 21.04
* overlays: implement text_align::right
* user-overlays: add sanity check for enter button
* save-overlays: add entry size info
* save-overlays: add localization
* save-overlays: change list entry contents.
* cellSaveData: keep focus after confirmation cancel
* Use consteval (experimental)
* Remove redundant operators !=
* glslang: Disable precompile headers
* glslang: Update to 11.4.0
* BUILD: Refactor libusb submodule (#10169)
* Simplify umax
* Simplify utils::umulh64 (MSVC)
* Fixup for sys_time_get_timezone (3rd path)
* Toolchain upgrades
* CI/FreeBSD: stop caching downloaded packages
* vk: Add support for tagging objects to ease debugging
* rsx: Make renderdoc compatibility mode a general option
* Rename Rockband to Rock Band
* Implement sys_time_get_timezone syscall
* vk: Refactor render target code
* Test alterable aggregates via overriding be_t
* fmt: support numeric u128 formatting
* u128: add multiplication support (for MSVC)
* shared_ptr.hpp: implement make_single_value(), make_shared_value()
* shared_ptr.hpp: add invoke operator
OBS-URL: https://build.opensuse.org/request/show/915774
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=33
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2021-09-02 13:56:17 +00:00 |
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