* SPU/PPU/Debugger: Ensure ascending stack frames (#13833) * Fix some warnings * Qt: fix game list event filter * SPU/Debugger: Detect stack-less functions * Add linuxdeploy-plugin-checkrt for compatibility with older distros * PPU LLVM: Unbreak function linkage * Fix rpcn config reset * Deterministic FREST and FRSQEST * fix ASAN error: make overlay_pass destructor virtual * fix: make ASAN work on Windows * sys_fs: Further implemented cellFsArcadeHddSerialNumber (0xc0000007) * sys_fs: Improved sys_fs_fcntl(0xc0000015 and 0xc000001c) by integrating duplicate code * sys_fs: Implemented mount_info_map to keep proper track of mounted devices * sys_fs: Improved lv2_fs_object constructor * sys_fs: Improved the functionality of lv2_fs_object::get_mp() and the efficiency of mount&newfs syscalls * sys_game: Fixed potential bugs in sys_game_get_system_sw_version() * Qt: filter for rpcs3_*.qm files when enumerating languages * Qt: implement flow layout game grid * cellPamf: Add missing error code * CI: -DUSE_SDL=ON (on Linux) * build: fix USE_SYSTEM_SDL * X86 SigHandler: Add support for BEXTR instruction * Whitespace fix * gl: Fix typeless casts * rsx: Allow swizzle flag to propagate as an override to surface properties * rsx: Apply swizzle flag on data source as well * vk: Propagate swizzle flag in hw blit engine * rsx: Add a comment explaining the barycentric interpolation change * vk: Improved attribute interpolation for NVIDIA OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=62
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