From 287640287114f0e5ce46b4c1c5559a0f27cdd000eb76b7504f94f87f263018a7 Mon Sep 17 00:00:00 2001 From: OBS User unknown Date: Wed, 3 Dec 2008 10:09:38 +0000 Subject: [PATCH] OBS-URL: https://build.opensuse.org/package/show/games/scummvm?expand=0&rev=9 --- scummvm.spec | 687 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 687 insertions(+) create mode 100644 scummvm.spec diff --git a/scummvm.spec b/scummvm.spec new file mode 100644 index 0000000..9b4f0ef --- /dev/null +++ b/scummvm.spec @@ -0,0 +1,687 @@ +# +# spec file for package scummvm (Version 0.12.0) +# +# Copyright (c) 2008 SUSE LINUX Products GmbH, Nuernberg, Germany. +# +# All modifications and additions to the file contributed by third parties +# remain the property of their copyright owners, unless otherwise agreed +# upon. The license for this file, and modifications and additions to the +# file, is the same license as for the pristine package itself (unless the +# license for the pristine package is not an Open Source License, in which +# case the license is the MIT License). An "Open Source License" is a +# license that conforms to the Open Source Definition (Version 1.9) +# published by the Open Source Initiative. + +# Please submit bugfixes or comments via http://bugs.opensuse.org/ +# + +# norootforbuild + + +Name: scummvm +BuildRequires: SDL-devel flac-devel gcc-c++ libpng-devel libsndfile-devel libvorbis libvorbis-devel readline-devel +BuildRequires: fluidsynth-devel +Url: http://scummvm.sourceforge.net/ +License: GPL v2 or later +Group: Amusements/Games/Other +AutoReqProv: on +Provides: sarien +Obsoletes: sarien +Version: 0.12.0 +Release: 2.1 +Summary: Interpreter for LucasArts games +Source: %name-%version.tar.bz2 +Source1: %name-tools-0.11.0.tar.bz2 +Source2: README.SUSE +Patch: %name-cflags.diff +Patch1: %name-tools-0.11.0.diff +Patch2: %name-bufferoverflow.diff +BuildRoot: %{_tmppath}/%{name}-%{version}-build + +%description +ScummVM is an implementation of the LucasArts SCUMM (Script Creation +Utility for Maniac Mansion) interpreter, used in games such as Monkey +Island and Day of the Tentacle. Some things are still missing in a few +games, and there are a few bugs. Regardless, it is possible to play +some games all the way through to the end. + +At the moment there is support for the following games: + +Zak McCracken and the Alien Mindbenders (FM Towns version) Loom +(256-color CD version) The Secret of Monkey Island (VGA CD version) +Monkey Island 2: LeChuck's Revenge Indiana Jones and the Fate of +Atlantis (demo and full version) Day of the Tentacle (demo and full +version) Sam & Max (demo and full version) Simon the Sorcerer + +There is also experimental support for these games: + +Indiana Jones and the Last Crusade (VGA version) The Secret of Monkey +Island (VGA floppy disk version) Full Throttle The DIG + +If you are a fan of Sierra On-Line adventure games you might want to +try the 'sarien' and 'freesci' packages. + + + +Authors: +-------- + Ludvig Strigeus + Vincent Hamm + +%prep +%setup -b1 +%patch +pushd ../scummvm-tools-0.11.0 +%patch1 +popd +%patch2 + +%build +pushd ../scummvm-tools-0.11.0 +%ifarch ppc ppc64 s390 s390x + export CFLAGS="$RPM_OPT_FLAGS -DSCUMM_BIG_ENDIAN -DUNIX" +%else + export CFLAGS="$RPM_OPT_FLAGS -DUNIX" +%endif +make +popd +%ifarch %ix86 +RPM_OPT_FLAGS="$RPM_OPT_FLAGS -mmmx -msse" +%endif +./configure --prefix=/usr \ + --bindir=/usr/games \ + --mandir=%_mandir \ + --enable-drascula \ + --enable-igor +make %{?jobs:-j %jobs} + +%install +pushd ../scummvm-tools-0.11.0 + make install DESTDIR=$RPM_BUILD_ROOT + cp README $RPM_BUILD_DIR/%name-%version/README-tools +popd +make install DESTDIR=$RPM_BUILD_ROOT +mkdir -p $RPM_BUILD_ROOT/%{_datadir}/scummvm +install -m 644 gui/themes/* $RPM_BUILD_ROOT/%{_datadir}/scummvm +cp $RPM_SOURCE_DIR/README.SUSE . + +%files +%defattr(-,root,root) +%doc AUTHORS NEWS README COPYING COPYRIGHT README-tools README.SUSE +/usr/games/* +%{_datadir}/scummvm/ +%_mandir/man6/scummvm.6.gz +/usr/share/pixmaps/scummvm.xpm +%exclude /usr/share/doc/scummvm + +%changelog +* Tue Sep 2 2008 sndirsch@suse.de +- updated to new 0.12.0 release + * New Games: + - The Legend of Kyrandia: Book Two: Hand of Fate. + - The Legend of Kyrandia: Book Three: Malcolm's Revenge. + - Lost in Time. + - The Bizarre Adventures of Woodruff and the Schnibble. + - PC version of Waxworks. + - Macintosh version of I Have no Mouth, and I must Scream. + - Drascula: The Vampire Strikes Back. + * General + - Added CAMD MIDI driver for AmigaOS4. + - Revived the PS2 port (was already in 0.11.1 but was + forgotten in the release notes). + - Plugged numerous memory leaks in all engines (part of + GSoC'08 task), + - Added audio double buffering to the SDL backend, which + fixes the problems with the MT-32 emulator on Mac OS X + (for now only enabled on Mac OS X). + * AGOS: + - Fixed crashes during certain music in Amiga versions of + Elvira 1 and Simon the Sorcerer 1. + - Fixed palette issues in Amiga versions of Simon the + Sorcerer 1. + * Queen: + - Speech is played at the correct sample rate. (It used to be + pitched a bit too low.) + * SCUMM: + - Rewrote parts of Digital iMUSE, fixing some bugs. + - Rewrote the internal timer code, fixing some speed issues + in e.g. COMI. + - Improved support for sound effects in Amiga version of Zak + McKracken. + - Added support for mixed Adlib/MIDI mode in Monkey Island 1 + (Floppy). +* Sat Mar 1 2008 sndirsch@suse.de +- updated to new 0.11.1 release + * fixed digital iMUSE system (better COMI experience) + * squashed King's Quest 4 bugs + * improved support for fanmade AGI games + * fixed several crashes and lock-ups in Lure of the Temptress, + Inherit the Earth and I Have no Mouth +* Sun Jan 13 2008 sndirsch@suse.de +- updated to new 0.11.0 release + * New Games: + - Added support for Elvira: Mistress of the Dark. + - Added support for Elvira 2: The Jaws of Cerberus. + - Added support for I Have no Mouth, and I Must Scream (demo + and full game). + - Added support for preAGI game Mickey's Space Adventure. + - Added support for preAGI game Troll's Tale. + - Added support for preAGI game Winnie the Pooh in the Hundred + Acre Wood. + - Added support for Amiga version of Waxworks. + - Added support for Lure of the Temptress. + * New Ports: + - Added iPhone port. + - Added Maemo port for Nokia Internet tablets. + * General: + - Added ARM assembly routines for code in the sound mixer and + SCUMM video playback, resulting in some nice speedups on + several ports. + - Improved the way keyboard input is handled internally, + resolving some odd quirks in some game / port combinations. + - Added optional 'confirm exit' dialog to the SDL backend. + - Added support for TiMidity++ MIDI server. + - Added DMedia MIDI driver for IRIX. + - Improved detection of new game variants and localized + versions. + - Completely reworked internal access to files. (GSoC Task) + - Added option to delete games from the list with Del key. + - Added support for "~/" prefix being substituted by $HOME in + paths + on POSIX systems (Linux, Mac OS X etc.). + * AGI: + - Added support for AGI256 and AGI256-2 hacks (GSoC Task) + - Added support for Amiga menus and palettes (GSoC Task) + - Better support for early Sierra AGI titles + * AGOS: + - Fixed crashes related to OmniTV playback in The Feeble Files. + - Improved work on 64-bit systems. + * Broken Sword 1: + - Added support for FLAC encoded music. + * Kyrandia: + - Added support for Macintosh version. + * Parallaction: + - Added support for Amiga version of Nippon Safes, Inc. + - Many bugfixes + * Queen: + - Added support for Adlib music. + - Added missing music patterns playback in Amiga version. + * SCUMM: + - Added subtitle skipping (via '.' key) in older games which + didn't have this feature so far (e.g. Zak, MM, Indy3, Loom). + - Added support for Chinese COMI. + - Better support for eastern versions of games. + - Various fixes for COMI and other games. + - Added support for original save menus (browse only). Use + Alt-F5 to activate. + - Added support for Spanish version of NES Maniac Mansion. + - Better support for German version of C64 Maniac Mansion. + - Fixed bug with cursors in Windows versions of Humongous + Entertainment games. + * SAGA: + - Added support for compressed sound effects, voices and music. + * Touche: + - Added workarounds for some glitches/issues present in the + original game. + * WinCE Port: + - Switched compilers again. Now using cegcc + (http://cegcc.sourceforge.net/). + - Plugins now supported for WinCE (but not used in this + release). + - Redesigned 'Free Look' action, mainly for the lure engine's + requirements. + - Smaller optimization setting to counteract the growth of the + executable. + - Various bug fixes. + * GP2X Port: + - Support F200 Touchscreen + - Various fixes to input code +* Sat Dec 1 2007 sndirsch@suse.de +- fixed gcc version check +* Mon Nov 19 2007 mkoenig@suse.de +- fix build +* Thu Jun 21 2007 sndirsch@suse.de +- updated to new 0.10.0 release + * Several new engines and thus new games supported: + - Sierra AGI engine: Space Quest I & II, King's Quest I-III + and many more, including a vast number of fan-made games + - Cinematique evo 1 engine: Future Wars + - GOB engine: Bargon Attack, Gobliins 2, Goblins 3, Ween: The + Prophecy + - AGOS engine: Simon the Sorcerer's Puzzle Pack + - Parallaction engine: Nippon Safes Inc. + - Touche: The Adventures of the Fifth Musketeer engine. + * DXA movies (higher quality than MPEG2) can be compressed + better now and can be used for the Broken Sword cutscenes. + * Added 'Mass Add' feature to the Launcher, which allows you to + scan for all games in all subdirectories of a given directory + (to use it, press shift then click on "Add Game"). + * Many nice improvements to our ports. + * And as usual a gazillion small fixes, tweaks and improvements. +* Wed May 2 2007 sndirsch@suse.de +- added Provides/Obsoletes for sarien since Sarien project stopped + its development, continuing the development into ScummVM's AGI + engine +* Fri Jan 5 2007 sndirsch@suse.de +- added 'modern' GUI theme +* Wed Oct 25 2006 sndirsch@suse.de +- updated to new 0.9.1 release + * fixes Kyra bug which made game uncompletable +* Mon Oct 23 2006 sndirsch@suse.de +- updated to release 0.9.1 (2006-10-29) + * New Ports: + - Added Nintendo DS port. + - Added GP2X port. + - Added GP32 port. + * General: + - Fixed potential garbage and/or crash in debug console. + - Removed restriction on 27 games per game id when added via + launcher. + * SCUMM: + - Improved support for international versions of HE games. + - Fixed rare actor drawing glitches. + - Fixed path finding during smart star challendge in Big + Thinkers 1st Grade, + - Fixed graphical glitches in stomach location of Pajama Sam 3. + - Fixed graphical glitches in HE80 version of Putt-Putt Travels + Through Time. + - Fixed FM-TOWNS version of Indy3 failing on Amiga port. + - Fixed crash in MM NES when clicking on top screen area + - Now it is possible to turn on or off subtitles during SMUSH + movies + * Simon: + - Improved support for international versions of the Feeble + Files. + - Fixed undefined behaviour when loading music. + - Fixed crash when displaying some subtitles in the Feeble + Files. + - Fixed crackling sound in Mac version of Feeble Files + * BASS: + - Fixed character spacing in LINC terminals in floppy version + v0.0303 + - Fixed a regression which caused incorrect adlib music + emulation + * Broken Sword 1: + - Fixed speech-related crashes. + * Broken Sword 2: + - More robust handling of the optional startup.inf file. + * Kyrandia: + - Scrolling in the Kyrandia intro is less CPU intensive, at the + cost of not being as smooth as before. + - Fixed a tiny graphics glitch in the Kyrandia intro. + - Improved screen update handling, speeds up drawing on small + devices. + - Improved resource loading, faster startup. + * PSP Port: + - Fixed crashes during scrolling scenes in certain SCUMM games. + - Added saving of thumbnail in SCUMM savegames. + * PS2 Port: + - Overlay uses higher resolution now. + - Can boot from USB, HDD etc. as well. + * WinCE Port: + - Several bugfixes + - Re-add support for 2002 based devices +* Wed Oct 18 2006 sndirsch@suse.de +- scummvm-template-fix.diff: + * fixes compilation errors with new gcc +* Thu Jun 22 2006 sndirsch@suse.de +- updated to release 0.9.0: + New Games: + - Added kyra engine (for the Kyrandia series). Currently only + the first part of the series is supported. + - Added support for The Feeble Files + General: + - Switched from CVS to Subversion. + - Restructured our source tree partially. + - Fixed a bug that prevented you from overriding the scaler from + the command line for 640x480 games. + - Added subtitle configuration controls to the Launcher options + dialogs. + - GUI was completely redesigned and is now themeable. + SCUMM: + - Rewrote the detection code, for improved accuracy and better + support of fan translations. It should now work much better + on games with unknown MD5. + - Added subtitle configuration controls to the options dialog. + - Fixed graphical glitches in several HE games. + - Fixed palette glitches in Big Thinkers 1st Grade. + - Fixed songs in the kitchen of Pajama Sam 1. + SAGA + - Fixed sound distortion in the Inherit the Earth demo. + Simon + - Improved Hebrew support + - Lots of long-overdue cleanups and re-structuring were made to + accomodate for The Feeble Files. + - Fixed a rare MIDI bug that would cause a channel to change + volume without adjusting it to the master volume. + - Fixed delay after introduction of Simon the Sorcerer 1 demo + (With speech) + - Fixed music tempo in DOS versions of Simon the Sorcerer 1. + Broken Sword 1: + - Added support for the --save-slot option. + Broken Sword 2: + - Major rewrite of how game resources are accessed in memory. + This should fix alignment issues reported on some platforms. + - Missing data files are handled more gracefully. + WinCE Port: + - Added: PocketPC: Vertical oversampling scaler 320x200=>320x240 + when panel not shown (n0p) + - Added: PocketPC: Right click by double-tapping (n0p) + - Fixed: All: Clipping issues in some cases + - Added: PocketPC: Mouse emulation using keys + - Added: Smartphones: Virtual keyboard popup + - Fixed: Smartphones: Incorrect screen blit in SDL port + - Added: All: Mouse cursor visible on panel if using emulated + mouse + - Added: All: Inverse landscape mode + - Fixed: PocketPC: Dialogs cut-off/not redrawn +* Wed Jun 14 2006 dmueller@suse.de +- build parallel +* Sun Jun 11 2006 sndirsch@suse.de +- updated to current CVS (2006-06-11) + * various fixes +* Tue May 30 2006 sndirsch@suse.de +- updated to current CVS (2006-05-30) + * obsoletes gob2.diff + * heavy development in gob2 engine +* Sun May 28 2006 sndirsch@suse.de +- updated to current CVS (2006-05-28) + * adds eperimental support for lure, cine, agi *and* gob2 (at + least the intro works now including sound) +* Mon Feb 6 2006 sndirsch@suse.de +- added libvorbis/libvorbis-devel to BuildRequires to enable + Ogg/Vorbis support again; has been disabled by switching from + neededforbuild to BuildRequires :-( +* Mon Feb 6 2006 sndirsch@suse.de +- updated to release 0.8.2 (2006-02-08) + * General: + - Fixed OS X bundle building when using GCC 3.3. + * SCUMM: + - Added support for rotating/scaling of sprites in HE games. + * Sword2: + - Fixed last-minute crash when playing sound effects. + * WinCE Port: + - Should fix weird crashes with DOTT stamp and in FOA + - Fixed Monkey Island blocking keyboard panel on Smartphones + - Fixed QVGA Smartphone detection + - Fixed Smartphone double right click issue. +* Sun Jan 29 2006 sndirsch@suse.de +- updated to release 0.8.1 + * General: + - More descriptive game titles in all engines. + - Fixed crash when trying to apply aspect-ratio correction to + games that cannot use it. + - Fixed potential security vulnerability with oversized PATH + environment variables. + - Lowered the default gain for the FluidSynth music driver and + made it configurable. + * SCUMM: + - Scrolling fixes in COMI, so it is less CPU-hungry. + - Added support for Maniac Mansion NES German version. + - Fixed mouse button states in COMI. + - Fixed overflow when using control panel for robot in the Dig. + - Added support for sound code, used by songs in HE games. + - Improved shadows in later HE games. + - Fixed subtitles glitches in HE games. + - Improved music/sound for HE games. + - Improved support for international versions of HE games. + - Improved support for Macintosh versions of games. + - Fixed several minor bugs. + * BASS: + - Fix crash when speed/volume sliders are clicked and then + dragged out of the scummvm window. + * Gob: + - Fixed disappearing cursor when level password is typed in + - Warn user if he tries to run CD version directly from CD under + Windows + * Queen: + - Fixed charset for Spanish version. + * SAGA: + - Fixed digital music playback under BE systems. + * Simon: + - Implemented more precise MD5-based game detection. + - Added Polish support for Simon the Sorcerer 2. + - Fixed fades during ride to goblins camp in Simon the Sorcerer 2. + - Fixed palette delay at the end of Simon the Sorcerer 1. + - Fixed sound looping in Windows version of Simon the Sorcerer 2. + * Sword1: + - Fixed a bug where looping sounds would keep playing during + cutscenes or when displaying any form of control panel dialog. + - The save game dialog would erroneously claim an I/O error + occurred if the savegame list had unused slots, and savegames + were compressed. + - Fixed a scrolling bug which caused the finale sequence to be + displayed + incorrectly. + * Sword2: + - Fixes and cleanups to the end credits. The German credits work + now. + - Fixed missing speech/music in the second half of the game, + reported to happen in some versions of the game. + * PS2 Port: + - Completely reworked and now really goes official. + * PSP Port: + - Fixed a bug that caused Broken Sword 1, and games that use + ripped CDDA tracks (most notably the CD version of Monkey + Island 1), to stop functioning properly after a while. + * WinCE Port: + - Check backends/wince/README-WinCE for the latest news + - Fixed disappearing panel when opening a list widget in GUI + - Knakos patches (QVGA smartphones fix, easier key binding and + panel switching) +- update scummvm tools to current CVS sources (2006-01-29) +* Wed Jan 25 2006 mls@suse.de +- converted neededforbuild to BuildRequires +* Sat Jan 21 2006 schwab@suse.de +- Don't strip binaries. +* Tue Jan 10 2006 sndirsch@suse.de +- update scummvm tools to current CVS sources (Bug #141852) +* Fri Nov 25 2005 sndirsch@suse.de +- added -fno-strict-aliasing to fix build +* Sat Oct 29 2005 sndirsch@suse.de +- updated to release 0.8.0 + * New Games: + - Added SAGA engine (for the games "I Have No Mouth and I Must + Scream" and "Inherit the Earth"). + - Added Gob engine (for the Goblins series). Currently, only + the first of the Goblins games is supported. + * SCUMM engine: + - Added thumbnail support for savegames. +* Fri Oct 28 2005 sndirsch@suse.de +- updated to daily snapshot (20051027) +* Mon Oct 17 2005 sndirsch@suse.de +- updated to daily snapshot (20051017) +* Sat Oct 15 2005 sndirsch@suse.de +- updated to daily snapshot (20051015) +* Sat Oct 8 2005 sndirsch@suse.de +- updated to daily snapshot (20051008) +* Tue Sep 20 2005 sndirsch@suse.de +- updated to daily snapshot (20050920) +* Mon Sep 12 2005 sndirsch@suse.de +- updated README.SUSE another time; a link for download the large - + unmodified original version can now be found on the scummvm + download page (#116335) +* Mon Sep 12 2005 sndirsch@suse.de +- another update of README.SUSE; now I know the filesize of the + unconverted version to download (#116335) +* Sun Sep 11 2005 sndirsch@suse.de +- updated README.SUSE (#116335) +* Sun Sep 11 2005 sndirsch@suse.de +- added README.SUSE (#116335) +* Wed Aug 10 2005 sndirsch@suse.de +- added scummvm tools (Bug #103725) +* Sun Jul 31 2005 sndirsch@suse.de +- updated to daily snapshot (20050730) +* Tue Jul 19 2005 sndirsch@suse.de +- updated to daily snapshot (20050718) +- removed obsolete gcc4 patches +* Mon Jul 11 2005 sndirsch@suse.de +- updated to daily snapshot (20050710) +* Mon Jul 4 2005 sndirsch@suse.de +- enabled fluidsynth MIDI driver +- added the build of "The Legend of Kyrandia" engine +- use RPM_OPT_FLAGS everywhere +- use install target +* Fri Jun 24 2005 sndirsch@suse.de +- updated to daily snapshot (20050626) +* Sun Jun 12 2005 sndirsch@suse.de +- updated to daily snapshot (20050612) +* Sun Jun 5 2005 sndirsch@suse.de +- updated to daily snapshot (20050604) +- adjusted gcc4.diff/gcc4-friends.patch +* Mon May 23 2005 sndirsch@suse.de +- gcc4-friends.patch + * fixes new gcc build error: + "ISO C++ forbids declaration of 'Win32ResExtractor' with no type" +* Tue May 10 2005 ro@suse.de +- use -mmmx and -msse on x86 +* Tue Apr 5 2005 sndirsch@suse.de +- improved gcc4 fix: long --> intptr_t +* Tue Apr 5 2005 sndirsch@suse.de +- fixed to build with gcc4 +* Tue Mar 29 2005 sndirsch@suse.de +- update to 0.7.1: + * General: + - Added a MT-32 emulator. (It was actually added in 0.7.0 but + we forgot to put it into the NEWS file :-). + - Less memory-hungry MPEG movie playback for the Broken Sword + games. + * SCUMM: + - Fixed wrong actor animation in Full Throttle INSANE + * Windows Mobile port (PocketPC / Smartphone) : + - Fixed FOTAQ crash on all platforms when leaving the hotel + AGAIN + - Better low quality Adlib emulation for FOTAQ + - Fix randomly broken Hide Toolbar option (thanks iKi) + - Fix first hardware key mapping (was not displayed before) + - Fix BASS & Simon hangs on Smartphone when using the Skip + hotkey + - Fix Zone key action on Smartphone (now mapped on key 9) + - Experimental third party VGA mode (SE-VGA) fix + - Add Key Mapping option in the launcher (Options/Misc/ Keys) + - Remove AYGSHELL.DLL dependency to work on CE .Net platforms + - Fix key mapping issues introduced in 0.7.0 + - Full Throttle interactive action sequences should be more + playable. + - New key mapping option "FT Cheat" to win a Full Throttle + action sequence + - Quit Simon game with 'Action key' on Smartphones + * Sword2: + - Fixed crash caused by attempting to play music from CD1 and + CD2 at the same time. + - Fixed crash in the cutscene player if the speech file was + missing. + * BASS: + - Fixed crash when talking to the gardener using spanish text + with the floppy version. +* Wed Mar 23 2005 sndirsch@suse.de +- removed mad support (usually not required) +* Sun Jan 2 2005 sndirsch@suse.de +- update to 0.7.0: + * Added preliminary support for 26 Humongous Entertainment titles + * Added support for FLAC (lossless) encoded audio files + * Added native support for Macintosh versions of some SCUMM games; + this means the 'rescumm' tool is now mostly obsolete, and you + can now play those games directly from the original CD + * Added smooth horizontal scrolling for The Dig, Full Throttle + and COMI (matching the original engine) + * Added support for compressed speech and music in Broken Sword 1 + and Broken Sword 2 + * And as usual, we fixed lots and lots of bugs +- added flac/flac-devel to #neededforbuild -> enabled flac support +* Fri Nov 12 2004 sndirsch@suse.de +- added MPEG-2 support; required for cutscenes of Broken Sword 1/2 + (Bug #48180) +* Fri Aug 6 2004 uli@suse.de +- update -> 0.6.1b (now 64-bit clean, mostly sound-related bugfixes) +* Tue Mar 16 2004 sndirsch@suse.de +- Update to 0.6.0: + * many bugfixes in all supported game engines + * dramatic fixes and improvements in the area of sound and music + * greatly improved game management/options screen + * two new graphics modes (HQ2x and HQ3x) + * new support for the following games + - Maniac Mansion, Zak McKracken, Full Throttle + - Broken Sword 1 and Broken Sword 2 + - Flight of the Amazon Queen (released now as freeware + including permission to include it on a Linux distribution!) +* Tue Dec 2 2003 sndirsch@suse.de +- fixed build for ALSA 1.0 +* Wed Oct 15 2003 mmj@suse.de +- Don't build as root +- Don't strip explicitly +* Tue Sep 23 2003 uli@suse.de +- no ALSA on s390* +* Sat Aug 16 2003 sndirsch@suse.de +- enabled MIDI support via ALSA sequencer +* Wed Aug 13 2003 sndirsch@suse.de +- Update to 0.5.1 including: + * Beneath a Steel Sky savegame code completely rewritten, + eliminating several situations where ScummVM 0.5.0 would + produce unusable 'frozen' saved games + * Several other Beneath a Steel Sky bugs have been fixed + * Some Curse of Monkey Island actor graphical issues have + been fixed + * Some issues when running ScummVM fullscreen under MacOS X + have been resolved + * MorphOS port has undergone several critical bugfixes + * Dreamcast port now supports Simon the Sorcerer 1 and 2 +* Sun Aug 3 2003 sndirsch@suse.de +- added scummvm manual page +* Sun Aug 3 2003 sndirsch@suse.de +- Update to 0.5.0 including: + * Enhanced versions of Maniac Mansion and Zak McKracken are now + supported and completable + * Beneath A Steel Sky is now supported and completable + * Added support for Amiga version of Monkey Island 1 + * Initial unplayable support for V1 version of Maniac Mansion/Zak + McKracken + * Curse of Monkey Island (COMI) support for playing from CD improved + on Mac OS X + * Loading COMI savegames for disk 2 doesn't anymore require disk 1 + first + * Rewritten iMUSE enginee, and many Music fixes (exp. Monkey Island 2) + * Support for music in Humongous games and simon2dos/simon2talkie + (XMIDI format) + * Support for music in simon1demo (Proprietary format) + * Complete music support for Simon the Sorcerer 2 + * Improved music and sound support in Zak256 + * Added Aspect Ratio option + * Many other bug fixes, improvements and optimisations + * Added AdvMame3x filter + * Fixed crash in Curse of Monkey Island (and possibly other games as + well) + * Fixed airport doors in Zak256 + * Fixed crash in SDL backend + * Fixed various iMUSE bugs +* Tue May 13 2003 mmj@suse.de +- Update to 0.4.0 including: + · Curse of Monkey Island (comi) support (experimental) + · Added support for the EGA versions of Loom, Monkey Island and + Indy3 + · Improved music support in Indy3 and the floppy versions of + Monkey Island + · Many Simon the Sorcerer 1 & 2 improvements and fixes + · Even more pre-alpha support for enhanced versions of V2 SCUMM + games (Maniac Mansion and Zak) + · Preliminary support for early Humongous Entertainment titles + (very experimental) + · New debug console and several GUI/Launcher enhancements + · New Save/Load code (easier to expand while retaining + compatibility) + · Dreamcast port now works with new games added for 0.3.0b + · New official PalmOS port + · Various minor and not so minor SCUMM game fixes + · Large memory leak fixed for The Dig/COMI + · SMUSH code optimised, frame dropping added for slower machines + · Code cleanups +* Wed Dec 11 2002 mmj@suse.de +- Update to 0.3.0b +* Wed Dec 4 2002 mmj@suse.de +- Use BuildRoot: +* Sun May 19 2002 mmj@suse.de +- Update to 0.2.0 +* Thu Apr 18 2002 uli@suse.de +- build and link with g++ +* Thu Jan 24 2002 uli@suse.de +- initial package