Accepting request 557941 from home:alarrosa:branches:games
- Update to version 2.0.0 New Games: * Added support for Full Pipe. * Added support for Hi-Res Adventure #3: Cranston Manor. * Added support for Hi-Res Adventure #4: Ulysses and the Golden Fleece. * Added support for Hi-Res Adventure #5: Time Zone. * Added support for Hi-Res Adventure #6: The Dark Crystal. * Added support for Riven. * Added support for Starship Titanic English & German. New Games (Sierra SCI2 - SCI3): * Added support for Gabriel Knight. * Added support for Gabriel Knight 2. * Added support for King's Quest VII. * Added support for King's Questions. * Added support for Leisure Suit Larry 6 (hires). * Added support for Leisure Suit Larry 7. * Added support for Lighthouse. * Added support for Mixed-Up Mother Goose Deluxe. * Added support for Phantasmagoria. * Added support for Phantasmagoria 2. * Added support for Police Quest 4. * Added support for RAMA. * Added support for Shivers. * Added support for Space Quest 6. * Added support for Torin's Passage. General: * Added bilinear filtering option for SDL2 fullscreen mode. * Fixed a bug that caused a crash in the options dialog of the GUI. * Added a command-line option to automatically scan for supported games in the current or a specified directory. OBS-URL: https://build.opensuse.org/request/show/557941 OBS-URL: https://build.opensuse.org/package/show/games/scummvm?expand=0&rev=48
This commit is contained in:
parent
d1308a3b58
commit
399442e394
@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:2417edcb1ad51ca05a817c58aeee610bc6db5442984e8cf28e8a5fd914e8ae05
|
||||
size 22020384
|
3
scummvm-2.0.0.tar.xz
Normal file
3
scummvm-2.0.0.tar.xz
Normal file
@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:9784418d555ba75822d229514a05cf226b8ce1a751eec425432e6b7e128fca60
|
||||
size 21291656
|
154
scummvm.changes
154
scummvm.changes
@ -1,3 +1,157 @@
|
||||
-------------------------------------------------------------------
|
||||
Sun Dec 17 19:25:33 UTC 2017 - alarrosa@suse.com
|
||||
|
||||
- Update to version 2.0.0
|
||||
New Games:
|
||||
* Added support for Full Pipe.
|
||||
* Added support for Hi-Res Adventure #3: Cranston Manor.
|
||||
* Added support for Hi-Res Adventure #4: Ulysses and the Golden Fleece.
|
||||
* Added support for Hi-Res Adventure #5: Time Zone.
|
||||
* Added support for Hi-Res Adventure #6: The Dark Crystal.
|
||||
* Added support for Riven.
|
||||
* Added support for Starship Titanic English & German.
|
||||
New Games (Sierra SCI2 - SCI3):
|
||||
* Added support for Gabriel Knight.
|
||||
* Added support for Gabriel Knight 2.
|
||||
* Added support for King's Quest VII.
|
||||
* Added support for King's Questions.
|
||||
* Added support for Leisure Suit Larry 6 (hires).
|
||||
* Added support for Leisure Suit Larry 7.
|
||||
* Added support for Lighthouse.
|
||||
* Added support for Mixed-Up Mother Goose Deluxe.
|
||||
* Added support for Phantasmagoria.
|
||||
* Added support for Phantasmagoria 2.
|
||||
* Added support for Police Quest 4.
|
||||
* Added support for RAMA.
|
||||
* Added support for Shivers.
|
||||
* Added support for Space Quest 6.
|
||||
* Added support for Torin's Passage.
|
||||
General:
|
||||
* Added bilinear filtering option for SDL2 fullscreen mode.
|
||||
* Fixed a bug that caused a crash in the options dialog of the GUI.
|
||||
* Added a command-line option to automatically scan for supported games in
|
||||
the current or a specified directory.
|
||||
* Added possibility to apply changes in the options dialog without closing
|
||||
the dialog.
|
||||
* Added support for on-the-fly GUI language switching.
|
||||
* Updated Munt MT-32 emulation code to version 2.0.3.
|
||||
* Improved handling of joysticks.
|
||||
* Improved audio latency.
|
||||
* Improved management of the ScummVM window in games that switch display
|
||||
modes.
|
||||
* Fixed list view drawing over text above it (for example in the save dialog).
|
||||
* Changed location where screenshot are saved. This fixes issues when scummvm
|
||||
is installed in a read*only directory. Also added setting to allow changing
|
||||
this location.
|
||||
* Changed screenshot format to png.
|
||||
* Fixed multithreading issue that could cause a crash in games using MP3 audio.
|
||||
ADL:
|
||||
* Fixed application freeze when reading sign in rocket in Mission Asteroid.
|
||||
AGI:
|
||||
* Fixed game script blocking forever after loading a savegame that was saved
|
||||
while music was playing (this could happen for example in Police Quest 1
|
||||
poker back room.
|
||||
* Fixed cursor behaviour in Manhunter.
|
||||
* Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version.
|
||||
* Reduced fastest game speed to a maximum of 40 FPS to ensure the games do
|
||||
not run too fast.
|
||||
AGOS:
|
||||
* Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1.
|
||||
Composer:
|
||||
* Added save/load from General Main Menu.
|
||||
* Fixed the detection for the French Gregory.
|
||||
* Added detection for German Baba Yaga.
|
||||
Cruise:
|
||||
* Fixed font rendering.
|
||||
Drascula:
|
||||
* Fixed bug that made it impossible to talk to the drunkard more than once in the inn.
|
||||
* Added handling of the master volume and fix volume synchronization between
|
||||
the game and ScummVM options.
|
||||
* Added possibility to load and save games using GMM.
|
||||
Dreamweb:
|
||||
* Fixed crash when collecting last stones under church.
|
||||
* Fixed detection of Italian CD release.
|
||||
Kyra:
|
||||
* Fixed a buffer overflow in Lands of Lore.
|
||||
* Fixed crash due to missing palette data for Legend of Kyrandia floppy version.
|
||||
MADE:
|
||||
* Fixed badly distorted sound (bug #9753).
|
||||
MADS:
|
||||
* Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender.
|
||||
* Fix rare crash that can happen when Rex is first locked up
|
||||
MOHAWK:
|
||||
* Added patch to the original data files to correct the vault access
|
||||
instructions in Myst ME.
|
||||
* Fixed situations where Myst could appear to be unresponsive.
|
||||
* Reworked sound handling in Myst to be more accurate.
|
||||
* Fixed crash in Myst piano puzzle.
|
||||
Neverhood:
|
||||
* Fixed crash in musical hut in Russian DR version.
|
||||
* Fixed late game notes crash in Russian DR version.
|
||||
Pegasus:
|
||||
* Fixed loading a game from the launcher after returning to the launcher.
|
||||
* Ignored events occuring while the GUI is visible. This for example fixed an
|
||||
issue where closing the GMM using Escape would also opens the game's own
|
||||
menu.
|
||||
* Fixed several crashes when toggling the shared screen space.
|
||||
* Improved performances when fading screen.
|
||||
SAGA:
|
||||
* Fixed crash when using the give verb on an actor in IHNM.
|
||||
* Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM.
|
||||
* Fixed the conversation panel background color in IHNM.
|
||||
* Added support French Fan Translation of Inherit the Earth.
|
||||
SCI:
|
||||
* Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible
|
||||
to exit the party room with the large golden head inside the museum (room 350).
|
||||
This bug is also present, when using the original interpreter.
|
||||
* Improved startup speed when using the MT-32 emulator.
|
||||
* Improved handling of MT-32 reverb in SCI0 games.
|
||||
* Improved selection of synthesized sound effects in SCI0 games.
|
||||
* Improved selection of digital audio in SQ4.
|
||||
* Improved resource bounds checking.
|
||||
* Improved error handling of corrupt MIDI data.
|
||||
* Fixed slow leak of small amounts of data into save games over time.
|
||||
* Fixed broken day/night cycle in QFG3.
|
||||
* Fixed a script bug in Police Quest 3 to now grant 10 points when giving the
|
||||
locket to Marie. Now it's possible to beat the game with a perfect score.
|
||||
This bug is also present when using the original interpreter.
|
||||
* Fixed various other script bugs.
|
||||
* Improved audio volume and settings synchronization.
|
||||
SCUMM:
|
||||
* Fixed crash in amiga games.
|
||||
* Fixed two soundtracks playing at once in Monkey Island 2.
|
||||
* Fixed Caponians dont disguise after using blue crystal in Zak McKracken.
|
||||
* Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion.
|
||||
* Fixed actors being drawn one line too high in V0 and V1 games.
|
||||
* Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion.
|
||||
* Fixed power not turning back on in Maniac Mansion when entering the lab
|
||||
while Dr. Fred has the power off.
|
||||
* Fixed actors skipping between certain walk-boxes in Maniac Mansion.
|
||||
Sherlock:
|
||||
* Fixed detection for Italian fan translation of Serrated Scalpel.
|
||||
Sky:
|
||||
* Fixed collision detection.
|
||||
Sword1:
|
||||
* Added thumbnail when saving from in-game dialog.
|
||||
* Fixed audio and subtitles settings being changed when open the load/save
|
||||
in*game dialog.
|
||||
Tinsel:
|
||||
* Fixed some Discworld 2 text/voice not displaying & playing all the way through
|
||||
* Fix crash in in-game save menu when all slots are used with long names
|
||||
TsAGE:
|
||||
* Fixed regression preventing animations in Return to Ringworld from playing.
|
||||
* Fixed display issues in Return to Ringworld Demo.
|
||||
* Fixed loading Return to Ringworld savegames with unreferenced dynamic objects.
|
||||
* Fixed deadlock in audio code.
|
||||
* Fixed crash on Return to Launcher.
|
||||
Voyeur:
|
||||
* Fixed backgrounds not showing for static rooms.
|
||||
* Fixed playback of audio events on VCR.
|
||||
* Fixed exiting game from the VCR screen.
|
||||
* Added workaround for original game bug using invalid hotspot Ids
|
||||
- Drop use-getaddrinfo.patch which is already included upstream
|
||||
- Use libmad to build scummvm by default
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Feb 1 13:19:09 UTC 2017 - aloisio@gmx.com
|
||||
|
||||
|
@ -18,9 +18,9 @@
|
||||
|
||||
%bcond_with faad
|
||||
%bcond_with libmpeg2
|
||||
%bcond_with mad
|
||||
%bcond_without mad
|
||||
Name: scummvm
|
||||
Version: 1.9.0
|
||||
Version: 2.0.0
|
||||
Release: 0
|
||||
Summary: Interpreter for several adventure games
|
||||
License: GPL-2.0+
|
||||
@ -28,8 +28,6 @@ Group: Amusements/Games/Other
|
||||
Url: http://www.scummvm.org/
|
||||
Source: http://www.scummvm.org/frs/scummvm/%{version}/scummvm-%{version}.tar.xz
|
||||
Source99: %{name}.changes
|
||||
# PATCH-FEATURE-UPSTREAM use-getaddrinfo.patch -- https://github.com/scummvm/scummvm/pull/811
|
||||
Patch1: use-getaddrinfo.patch
|
||||
BuildRequires: desktop-file-utils
|
||||
BuildRequires: gcc-c++
|
||||
BuildRequires: hicolor-icon-theme
|
||||
@ -82,7 +80,6 @@ These engines are in a worse state, but allow to play extra games.
|
||||
|
||||
%prep
|
||||
%setup -q
|
||||
%patch1 -p1
|
||||
modified="$(sed -n '/^----/n;s/ - .*$//;p;q' "%{SOURCE99}")"
|
||||
DATE="\"$(date -d "${modified}" "+%%b %%e %%Y")\""
|
||||
TIME="\"$(date -d "${modified}" "+%%R")\""
|
||||
|
@ -1,197 +0,0 @@
|
||||
diff --git a/backends/midi/timidity.cpp b/backends/midi/timidity.cpp
|
||||
index 4971388..1ff4ed9 100644
|
||||
--- a/backends/midi/timidity.cpp
|
||||
+++ b/backends/midi/timidity.cpp
|
||||
@@ -52,24 +52,18 @@
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <sys/param.h>
|
||||
-#include <netdb.h> /* for gethostbyname */
|
||||
+#include <netdb.h> /* for getaddrinfo */
|
||||
#include <netinet/in.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <stdarg.h>
|
||||
#include <stdlib.h>
|
||||
#include <errno.h>
|
||||
|
||||
-// WORKAROUND bug #1870304: Solaris does not provide INADDR_NONE.
|
||||
-#ifndef INADDR_NONE
|
||||
-#define INADDR_NONE 0xffffffff
|
||||
-#endif
|
||||
-
|
||||
// BeOS BONE uses snooze (x/1000) in place of usleep(x)
|
||||
#ifdef __BEOS__
|
||||
#define usleep(v) snooze(v/1000)
|
||||
#endif
|
||||
|
||||
-
|
||||
#define SEQ_MIDIPUTC 5
|
||||
|
||||
#define TIMIDITY_LOW_DELAY
|
||||
@@ -84,7 +78,7 @@
|
||||
|
||||
/* default host & port */
|
||||
#define DEFAULT_TIMIDITY_HOST "127.0.0.1"
|
||||
-#define DEFAULT_TIMIDITY_PORT 7777
|
||||
+#define DEFAULT_TIMIDITY_PORT "7777"
|
||||
|
||||
class MidiDriver_TIMIDITY : public MidiDriver_MPU401 {
|
||||
public:
|
||||
@@ -97,11 +91,8 @@ public:
|
||||
void sysEx(const byte *msg, uint16 length);
|
||||
|
||||
private:
|
||||
- /* standart routine to extract ip address from a string */
|
||||
- in_addr_t host_to_addr(const char* address);
|
||||
-
|
||||
/* creates a tcp connection to TiMidity server, returns filedesc (like open()) */
|
||||
- int connect_to_server(const char* hostname, unsigned short tcp_port);
|
||||
+ int connect_to_server(const char* hostname, const char* tcp_port);
|
||||
|
||||
/* send command to the server; printf-like; returns reply string */
|
||||
char *timidity_ctl_command(const char *fmt, ...) GCC_PRINTF(2, 3);
|
||||
@@ -150,7 +141,8 @@ MidiDriver_TIMIDITY::MidiDriver_TIMIDITY() {
|
||||
int MidiDriver_TIMIDITY::open() {
|
||||
char *res;
|
||||
char timidity_host[NI_MAXHOST];
|
||||
- int timidity_port, data_port, i;
|
||||
+ char timidity_port[6], data_port[6];
|
||||
+ int num;
|
||||
|
||||
/* count ourselves open */
|
||||
if (_isOpen)
|
||||
@@ -166,16 +158,16 @@ int MidiDriver_TIMIDITY::open() {
|
||||
/* extract control port */
|
||||
if ((res = strrchr(timidity_host, ':')) != NULL) {
|
||||
*res++ = '\0';
|
||||
- timidity_port = atoi(res);
|
||||
+ Common::strlcpy(timidity_port, res, sizeof(timidity_port));
|
||||
} else {
|
||||
- timidity_port = DEFAULT_TIMIDITY_PORT;
|
||||
+ Common::strlcpy(timidity_port, DEFAULT_TIMIDITY_PORT, sizeof(timidity_port));
|
||||
}
|
||||
|
||||
/*
|
||||
* create control connection to the server
|
||||
*/
|
||||
if ((_control_fd = connect_to_server(timidity_host, timidity_port)) < 0) {
|
||||
- warning("TiMidity: can't open control connection (host=%s, port=%d)", timidity_host, timidity_port);
|
||||
+ warning("TiMidity: can't open control connection (host=%s, port=%s)", timidity_host, timidity_port);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -183,7 +175,7 @@ int MidiDriver_TIMIDITY::open() {
|
||||
* "220 TiMidity++ v2.13.2 ready)" */
|
||||
res = timidity_ctl_command(NULL);
|
||||
if (atoi(res) != 220) {
|
||||
- warning("TiMidity: bad response from server (host=%s, port=%d): %s", timidity_host, timidity_port, res);
|
||||
+ warning("TiMidity: bad response from server (host=%s, port=%s): %s", timidity_host, timidity_port, res);
|
||||
close_all();
|
||||
return -1;
|
||||
}
|
||||
@@ -198,13 +190,11 @@ int MidiDriver_TIMIDITY::open() {
|
||||
|
||||
/* should read something like "200 63017 is ready acceptable",
|
||||
* where 63017 is port for data connection */
|
||||
- // FIXME: The following looks like a cheap endian test. If this is true, then
|
||||
- // it should be replaced by suitable #ifdef SCUMM_LITTLE_ENDIAN.
|
||||
- i = 1;
|
||||
- if (*(char *)&i == 1)
|
||||
- res = timidity_ctl_command("OPEN lsb");
|
||||
- else
|
||||
- res = timidity_ctl_command("OPEN msb");
|
||||
+#ifdef SCUMM_LITTLE_ENDIAN
|
||||
+ res = timidity_ctl_command("OPEN lsb");
|
||||
+#else
|
||||
+ res = timidity_ctl_command("OPEN msb");
|
||||
+#endif
|
||||
|
||||
if (atoi(res) != 200) {
|
||||
warning("TiMidity: bad reply for OPEN command: %s", res);
|
||||
@@ -215,9 +205,15 @@ int MidiDriver_TIMIDITY::open() {
|
||||
/*
|
||||
* open data connection
|
||||
*/
|
||||
- data_port = atoi(res + 4);
|
||||
+ num = atoi(res + 4);
|
||||
+ if (num > 65535) {
|
||||
+ warning("TiMidity: Invalid port %d given.\n", num);
|
||||
+ close_all();
|
||||
+ return -1;
|
||||
+ }
|
||||
+ snprintf(data_port, sizeof(data_port), "%d", num);
|
||||
if ((_data_fd = connect_to_server(timidity_host, data_port)) < 0) {
|
||||
- warning("TiMidity: can't open data connection (host=%s, port=%d)", timidity_host, data_port);
|
||||
+ warning("TiMidity: can't open data connection (host=%s, port=%s)", timidity_host, data_port);
|
||||
close_all();
|
||||
return -1;
|
||||
}
|
||||
@@ -277,46 +273,33 @@ void MidiDriver_TIMIDITY::teardown() {
|
||||
close_all();
|
||||
}
|
||||
|
||||
-in_addr_t MidiDriver_TIMIDITY::host_to_addr(const char* address) {
|
||||
- in_addr_t addr;
|
||||
- struct hostent *hp;
|
||||
-
|
||||
- /* first check if IP address is given (like 127.0.0.1)*/
|
||||
- if ((addr = inet_addr(address)) != INADDR_NONE)
|
||||
- return addr;
|
||||
-
|
||||
- /* if not, try to resolve a hostname */
|
||||
- if ((hp = gethostbyname(address)) == NULL) {
|
||||
- warning("TiMidity: unknown hostname: %s", address);
|
||||
- return INADDR_NONE;
|
||||
- }
|
||||
-
|
||||
- memcpy(&addr, hp->h_addr, (int)sizeof(in_addr_t) <= hp->h_length ? sizeof(in_addr_t) : hp->h_length);
|
||||
-
|
||||
- return addr;
|
||||
-}
|
||||
-
|
||||
-int MidiDriver_TIMIDITY::connect_to_server(const char* hostname, unsigned short tcp_port) {
|
||||
+int MidiDriver_TIMIDITY::connect_to_server(const char* hostname, const char* tcp_port) {
|
||||
int fd;
|
||||
- struct sockaddr_in in;
|
||||
- unsigned int addr;
|
||||
-
|
||||
- /* create socket */
|
||||
- if ((fd = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
|
||||
- warning("TiMidity: socket(): %s", strerror(errno));
|
||||
+ struct addrinfo hints;
|
||||
+ struct addrinfo *result, *rp;
|
||||
+
|
||||
+ /* get all address(es) matching host and port */
|
||||
+ memset(&hints, 0, sizeof(struct addrinfo));
|
||||
+ hints.ai_socktype = SOCK_STREAM;
|
||||
+ hints.ai_family = AF_UNSPEC; /* Allow IPv4 or IPv6 */
|
||||
+ if (getaddrinfo(hostname, tcp_port, &hints, &result) != 0) {
|
||||
+ warning("TiMidity: getaddrinfo: %s\n", strerror(errno));
|
||||
return -1;
|
||||
}
|
||||
|
||||
- /* connect */
|
||||
- memset(&in, 0, sizeof(in));
|
||||
- in.sin_family = AF_INET;
|
||||
- in.sin_port = htons(tcp_port);
|
||||
- addr = host_to_addr(hostname);
|
||||
- memcpy(&in.sin_addr, &addr, 4);
|
||||
-
|
||||
- if (connect(fd, (struct sockaddr *)&in, sizeof(in)) < 0) {
|
||||
- warning("TiMidity: connect(): %s", strerror(errno));
|
||||
+ /* Try all address structures we have got previously */
|
||||
+ for (rp = result; rp != NULL; rp = rp->ai_next) {
|
||||
+ if ((fd = socket(rp->ai_family, rp->ai_socktype, rp->ai_protocol)) == -1)
|
||||
+ continue;
|
||||
+ if (connect(fd, rp->ai_addr, rp->ai_addrlen) != -1)
|
||||
+ break;
|
||||
::close(fd);
|
||||
+ }
|
||||
+
|
||||
+ freeaddrinfo(result);
|
||||
+
|
||||
+ if (rp == NULL) {
|
||||
+ warning("TiMidity: Could not connect\n");
|
||||
return -1;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user