From a10dde9ad504ae2312ebc91ab73b59bcd1c2e2ef1b8b137d067df853dd3991ac Mon Sep 17 00:00:00 2001 From: Dmitriy Perlow Date: Fri, 11 Nov 2022 06:06:38 +0000 Subject: [PATCH] Accepting request 1034948 from home:gcomes.obs - Update to 2.6.1 General: * Various improvements to the icon-based grid view in the ScummVM launcher. * Fixed possible graphics corruptions when using the OpenGL renderer. AGS: * Fixed a crash in AGDI's KQ1 remake (and some other games), on big-endian systems. AGOS: * Fixed various bugs that lead to crashes in the demo versions of The Feeble Files and Personal Nightmare and in the full version of Waxworks. * Fixed pirate dialogue freeze in Simon the Sorcerer 2. Asylum: * Fixed the Keyboard Config screen. * Added support for the keymapper feature to the dialog screen. * The in-game menu is now accessible via a keyboard shortcut. * Fixed a bug that caused the controls to be reset when leaving the Hive puzzle. * Fixed animation of floating bodies in Chapter 4. Ultima: * Fixed rendering issue when moving the minimap off the screen. * Fixed possible crash when using the autosave function. SCI: * Fixed various bugs and script issues in KQ4, KQ5, LB2, LONGBOW, PQ1, PQ3, QFG2, QFG3, QFG4 and SQ5. * Numerous improvements to various parts of the engine code. SCUMM: * Fixed potential lockups in games using iMuse. * Prevented crashes caused by missing .SOU/.BUN files. * Fixed crashes in v7-v8 games on strict-alignment platforms. * Fixed speech lipsync for COMI on big-endian ports (such as PS3 or Wii). Tinsel: * Fixed an issue in Discworld that prevented some items from being placed in the inventory. Toltecs: * Fixed crashes on some strict-alignment platforms. Toon: * Fixed music and SFX being muted by default when adding the Toonstruck game. Android port: * Properly convert mouse coordinates between screen coordinates and virtual ones. Windows port: * Clearing the icons cache created a duplicate ScummVM folder in the APPDATA directory. Fixed. OBS-URL: https://build.opensuse.org/request/show/1034948 OBS-URL: https://build.opensuse.org/package/show/games/scummvm?expand=0&rev=74 --- scummvm-2.6.0.tar.xz | 3 --- scummvm-2.6.1.tar.xz | 3 +++ scummvm.changes | 40 ++++++++++++++++++++++++++++++++++++++++ scummvm.spec | 4 ++-- 4 files changed, 45 insertions(+), 5 deletions(-) delete mode 100644 scummvm-2.6.0.tar.xz create mode 100644 scummvm-2.6.1.tar.xz diff --git a/scummvm-2.6.0.tar.xz b/scummvm-2.6.0.tar.xz deleted file mode 100644 index 05a38ce..0000000 --- a/scummvm-2.6.0.tar.xz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1c1438e8d0c9d9e15fd129e2e9e2d2227715bd7559f83b2e7208f5d8704ffc17 -size 141331920 diff --git a/scummvm-2.6.1.tar.xz b/scummvm-2.6.1.tar.xz new file mode 100644 index 0000000..2b4a9d2 --- /dev/null +++ b/scummvm-2.6.1.tar.xz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8fafb9efabdd1bf8adfe39eeec3fc80b22de30ceddd1fadcde180e356cd317e9 +size 141354456 diff --git a/scummvm.changes b/scummvm.changes index 0ef7f5a..57be48e 100644 --- a/scummvm.changes +++ b/scummvm.changes @@ -1,3 +1,43 @@ +------------------------------------------------------------------- +Wed Nov 9 16:42:20 UTC 2022 - Giacomo Comes - 2.6.1 + +- Update to 2.6.1 + General: + * Various improvements to the icon-based grid view in the ScummVM launcher. + * Fixed possible graphics corruptions when using the OpenGL renderer. + AGS: + * Fixed a crash in AGDI's KQ1 remake (and some other games), on big-endian systems. + AGOS: + * Fixed various bugs that lead to crashes in the demo versions of The Feeble Files and Personal Nightmare and in the full version of Waxworks. + * Fixed pirate dialogue freeze in Simon the Sorcerer 2. + Asylum: + * Fixed the Keyboard Config screen. + * Added support for the keymapper feature to the dialog screen. + * The in-game menu is now accessible via a keyboard shortcut. + * Fixed a bug that caused the controls to be reset when leaving the Hive puzzle. + * Fixed animation of floating bodies in Chapter 4. + Ultima: + * Fixed rendering issue when moving the minimap off the screen. + * Fixed possible crash when using the autosave function. + SCI: + * Fixed various bugs and script issues in KQ4, KQ5, LB2, LONGBOW, PQ1, PQ3, QFG2, QFG3, QFG4 and SQ5. + * Numerous improvements to various parts of the engine code. + SCUMM: + * Fixed potential lockups in games using iMuse. + * Prevented crashes caused by missing .SOU/.BUN files. + * Fixed crashes in v7-v8 games on strict-alignment platforms. + * Fixed speech lipsync for COMI on big-endian ports (such as PS3 or Wii). + Tinsel: + * Fixed an issue in Discworld that prevented some items from being placed in the inventory. + Toltecs: + * Fixed crashes on some strict-alignment platforms. + Toon: + * Fixed music and SFX being muted by default when adding the Toonstruck game. + Android port: + * Properly convert mouse coordinates between screen coordinates and virtual ones. + Windows port: + * Clearing the icons cache created a duplicate ScummVM folder in the APPDATA directory. Fixed. + ------------------------------------------------------------------- Wed Nov 9 05:52:13 UTC 2022 - Dmitriy Perlow diff --git a/scummvm.spec b/scummvm.spec index 49502eb..48e60a8 100644 --- a/scummvm.spec +++ b/scummvm.spec @@ -20,7 +20,7 @@ %bcond_without libmpeg2 %bcond_without mad Name: scummvm -Version: 2.6.0 +Version: 2.6.1 Release: 0 Summary: Interpreter for several adventure games License: GPL-3.0-or-later @@ -61,10 +61,10 @@ BuildRequires: fdupes BuildRequires: fribidi-devel BuildRequires: giflib-devel BuildRequires: glew-devel -BuildRequires: pkgconfig(SDL2_net) BuildRequires: liba52-devel BuildRequires: libcurl-devel BuildRequires: libspeechd-devel +BuildRequires: pkgconfig(SDL2_net) %description ScummVM is an interpreter that will play graphic adventure games written for