diff --git a/scummvm-2.5.1.tar.xz b/scummvm-2.5.1.tar.xz deleted file mode 100644 index 3c3b499..0000000 --- a/scummvm-2.5.1.tar.xz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9fd8db38e4456144bf8c34dacdf7f204e75f18e8e448ec01ce08ce826a035f01 -size 132828412 diff --git a/scummvm-2.6.0.tar.xz b/scummvm-2.6.0.tar.xz new file mode 100644 index 0000000..05a38ce --- /dev/null +++ b/scummvm-2.6.0.tar.xz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1c1438e8d0c9d9e15fd129e2e9e2d2227715bd7559f83b2e7208f5d8704ffc17 +size 141331920 diff --git a/scummvm.changes b/scummvm.changes index 3714a84..127d4c5 100644 --- a/scummvm.changes +++ b/scummvm.changes @@ -1,3 +1,164 @@ +------------------------------------------------------------------- +Tue Aug 2 04:05:43 UTC 2022 - Giacomo Comes - 2.6.0 + +- Update to 2.6.0 + New games: + * Added support for Sanitarium. + * Added support for Hades Challenge. + * Added support for Marvel Comics Spider-Man: The Sinister Six. + * Added support for The 11th Hour. + * Added support for Clandestiny. + * Added support for Tender Loving Care (CD-ROM Editions). + * Added support for Uncle Henry's Playhouse. + * Added support for Wetlands. + * Added support for Chewy: Esc from F5. + General: + * The project license has been upgraded to GPLv3+. + * Now ScummVM requires C++11 for building. + * Removed support for VS2008, as it doesn't support C++11. + * Implemented enhanced filtering in the Search box. See "Understanding the search box" + in the documentation for details. + * Implemented Icon view in GUI (GSoC task). + * Added support for the RetroWave OPL3 sound card. + * Added OpenDingux beta port. + * Removed Symbian port. + * Added the create_engine tool to aid when creating new engines. + * Fixed mouse capture in HiDPI mode. + * The GUI Options dialog now marks settings overridden via command lines in red. + * In GUI launcher it is now possible to group games by different categories. + * GUI launcher has new game icons grid look. + AGI: + * Added support for Macintosh versions of Manhunter 1-2. + AGS: + * Synced changes from upstream AGS. + AGOS: + * Elvira 1: Added support for Casio MT-540/CT-460/CSM-1 and CMS/GameBlaster. + * Elvira 1 & 2, Waxworks, Simon the Sorcerer: Added AdLib OPL3 mode. Depending on the game, + this will prevent cut-off notes, add extra notes or instruments and/or add stereo. + * Elvira 2, Waxworks: Added support for AdLib and MT-32 sound effects. + * Elvira 2, Waxworks, Simon the Sorcerer floppy: Added Mixed MIDI support + (MT-32 music with AdLib sound effects). + * Simon the Sorcerer floppy: Improved AdLib sound effects accuracy. + * Simon the Sorcerer: DOS version music tempos are now accurate. Both DOS and Windows + versions now offer the choice of the DOS music tempos or the faster Windows tempos. + * Simon the Sorcerer 2: Improved AdLib and GM support. + * Simon the Sorcerer 2: Added workaround for the missing MT-32 tracks in the intro. + BBVS: + * Fixed the size of the main menu buttons being incorrect in some cases. + * Fixed crash at the end of the Hock-A-Loogie mini game. + Buried: + * Added support for skipping synchronous audio and video. + * The mouse pointer is now hidden during cutscenes. + * Implemented game pausing via Control-P. + * After saving, the player returns back to the game instead of the Biochip menu. + * The game is now always paused when the Biochip menu or the save/restore dialogs are open. + * Added metadata to saved games, including thumbnails, creation date and play time. + * Saved games are now sorted by slot, like in other engines, instead of being + sorted alphabetically. + * The currently selected item is now stored in saved games. + * Comments from Arthur that play in the background can now be stopped with the + space key (the same key that replays Arthur's last comment). + * The agent evaluation (current points) can now be shown with Control-D. + * Fixed global flag corruption in death screens. + Dreamweb: + * Added text to speech for dialogs and object descriptions. + Glk: + * Added support for ZX Spectrum games with graphics in the Scott sub-engine. + Kyra: + * Added support for the Traditional Chinese versions of Legend of Kyrandia 1 - 3. + * Added sound support for the Macintosh version of Legend of Kyrandia. + * Added support for playing the Macintosh non-talkie version of Legend of Kyrandia 1 + directly from the files on the CD. This means you no longer have to run the installer + to extract the data files. + NGI: + * Fixed the rolling bridge state in scene 13. + * Fixed getting stuck when teleporting to the foot in scene 30. + * Fixed inconsistent cactus state. + Private: + * Refactored code to allow rendering using the original 256 color palette. + * Fixed endianness issues. + * Added support for the Korean release. + Supernova: + * Added text to speech for dialogs and object descriptions. + SCI: + * Added support for Text To Speech in SCI floppy games. + * Allow saving from the ScummVM Global Game Menu in the following games: BRAIN1, BRAIN2, + ECOQUEST1, ECOQUEST2, FAIRYTALES, PHARKAS, GK1, GK2, ICEMAN, KQ1, KQ4, KQ5, KQ6, KQ7, + LB1, LB2, LIGHTHOUSE, LONGBOW, LSL1, LSL2, LSL3, LSL5, LSL6, LSL6HIRES, LSL7, PEPPER, + PHANT2, PQ1, PQ2, PQ3, PQ4, PQSWAT, QFG1, QFG1VGA, QFG2, QFG3, QFG4, SHIVERS, SQ1, SQ3, + SQ4, SQ5, SQ6, TORIN. + * Fixed many script bugs in KQ6, KQ7, GK2, QFG3, QFG4, Hoyle4. + * Fixed loading autosaves in Shivers and Phantasmagoria 2. + * Added support for Korean fan translations from the scummkor project: EcoQuest 2 and + Gabriel Knight 2. + SCUMM: + * New Digital iMUSE engine. Support for re-compressed audio files dropped in Full Throttle, + The Dig and The Curse of Monkey Island. + * Rewrote music player for Amiga versions of Indy3 and Loom in accordance to the original code. + * Fix missing cursor in the 16-color Macintosh versions of Loom and Indiana Jones and the + Last Crusade after loading a savegame. + * It is now possible to replace the music in the floppy versions of Loom with audio tracks. + The ScummVM Wiki has a list of which parts of the Swan Lake ballet the game uses: + https://wiki.scummvm.org/index.php/Loom. + * Fixed some MIDI music looping when it shouldn't in EGA/VGA floppy versions of + The Secret of Monkey Island. + * Fixed the lava flowing in the wrong direction in the VGA floppy version of + The Secret of Monkey Island. + * Fixed Full Throttle distorted graphics when Ben runs past the Corley Motors entrance. + * Fixed the dissolve effect, and Bobbin's palette when leaving the darkened tent in the + TurboGrafx-16 version of Loom, to match the original behavior. + * Fixed incorrect dark rooms colors in MM NES on strict-alignment ports such as + Dreamcast, Apple silicon and various handheld devices. + * Rewrote text rendering routines for Full Throttle, The Dig and The Curse of Monkey + Island in accordance to the original interpreters. + * Rewrote timer handling routines to better approximate both the original hardware + behavior and the intepreters' quirks. + * Fix lip syncing in Backyard Baseball 2003. + * Fixed various original game bugs and oversights in most of the LucasArts titles: + https://wiki.scummvm.org/index.php?title=SCUMM/Game_Enhancements. Most of these + enhancements can now be disabled in the game's settings if one prefers playing + with the original behavior. + * Added sliders for tweaking the CD audio playback in the MI1 CD intro, as well as + VGA CD Loom in general. Loom is particularly sensitive to the amount of silence + at the start of the track, and the CD version of MI1 never synced the music as well + to the intro as previous versions. See the Wiki for more details. + * Detect and reject the EGA floppy version of Monkey Island 1 that Limited Run Games + sold in their Monkey Island 30th Anniversary Anthology, if using the default + DISK4 image, which is corrupted. It's possible to recover a working image from + the KryoFlux dumps they also provided. + * Fixed random number generation which fixes throwing in Backyard Baseball. + * Marked a workaround in Monkey Island 2 (FM-Towns version) as an enhancement; + this workaround originally restored a portion of the map chasing puzzle in + Booty Island which had been cut in the FM-Towns version of the game. + * Made the sentence line in Maniac Mansion work like the manual says, i.e. you can + click on it to execute the command. + Sherlock: + * Fixed slowdown in Serrated Scalpel intro when playing the game from a small installation. + * Fixed UI glitches in Serrated Scalpel. + Titanic: + * Fixed not being able to see House in Starfield puzzle. + TwinE: + * Fixed a bug in the collision code that made the game unfinishable due to the + tank not moving any further in scene 63. + * Fixed light angle calculation which produced rendering artifacts in a few scenes. + * Fixed polygon rendering method for the boat windows. + * Fixed wrong shooting direction for some actors. + * Fixed door movement in some situations. + Android port: + * Added hardware acceleration for 3D graphics. + * Improved touch controls. + macOS port: + * Added support for displaying OSD messages on the Touch Bar. + Windows port: + * Added "Portable Mode" in which the executable's directory is used to store application + files if a scummvm.ini file is present, instead of the user's profile directory. + * Fixed detection of the Application Data path on Windows 95/98/ME. + RISC OS port: + * Added support for dynamic plugins. + * Added a native MIDI driver. + Nintendo DS port: + * Fixed screen scrolling when using the Load and Save dialogs. + ------------------------------------------------------------------- Sun Jan 16 15:40:04 UTC 2022 - Giacomo Comes - 2.5.1 diff --git a/scummvm.spec b/scummvm.spec index c5e1654..c2dcfb8 100644 --- a/scummvm.spec +++ b/scummvm.spec @@ -20,10 +20,10 @@ %bcond_without libmpeg2 %bcond_without mad Name: scummvm -Version: 2.5.1 +Version: 2.6.0 Release: 0 Summary: Interpreter for several adventure games -License: GPL-2.0-or-later +License: GPL-3.0-or-later Group: Amusements/Games/Other URL: https://www.scummvm.org/ Source: https://www.scummvm.org/frs/scummvm/%{version}/scummvm-%{version}.tar.xz