- update to new 1.3.0 release
* New Games: - Added support for Backyard Baseball. - Added support for Backyard Baseball 2001. - Added support for Urban Runner. - Added support for Playtoons: Bambou le Sauveur de la Jungle. - Added support for Toonstruck. - Added support for Living Books v1 and v2 games. - Added support for Hugo's House of Horrors, Hugo 2: Whodunit? and Hugo 3: Jungle of Doom. - Added support for Amiga SCI games (except Conquests of the Longbow). - Added support for Macintosh SCI1 games. * General - Added Danish translation. - Added Norwegian Bokmaal translation. - Added Norwegian Nynorsk translation. - Added Swedish translation. - Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and Tucker Engines. - Closed significant memory leaks. RTL should now be more usable. * AGOS: - Closed memory leaks in Simon 2 and Feeble Files. * Cine: - Corrected memory leaks and invalid memory accesses. Future Wars should be more stable. - Made Operation Stealth completable, though significant graphical glitches remain so not official supported. OBS-URL: https://build.opensuse.org/package/show/games/scummvm?expand=0&rev=21
This commit is contained in:
parent
9ad7e3a0ca
commit
f286f0bcdc
7
_service
7
_service
@ -1,14 +1,13 @@
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<?xml version="1.0" ?>
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<services>
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<service name="download_url">
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<param name="protocol">http</param>
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<param name="host">downloads.sourceforge.net</param>
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<param name="path">/project/scummvm/scummvm/1.2.1/scummvm-1.2.1.tar.bz2</param>
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<param name="path">/project/scummvm/scummvm/1.3.0/scummvm-1.3.0.tar.bz2</param>
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</service>
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<service name="verify_file">
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<param name="file">_service:download_url:scummvm-1.2.1.tar.bz2</param>
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<param name="file">_service:download_url:scummvm-1.3.0.tar.bz2</param>
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<param name="verifier">sha256</param>
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<param name="checksum">488e0fc0fb48509f8d2dcc8f87a77d03655e8ae0e9f4333963aaa07ff75f2a09</param>
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||||
<param name="checksum">694a65a16a72c1d676e09c9af11f1ba1393d2ed731b941d82a79c50e335b58af</param>
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</service>
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<service name="set_version"/>
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</services>
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|
@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:488e0fc0fb48509f8d2dcc8f87a77d03655e8ae0e9f4333963aaa07ff75f2a09
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size 9541548
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@ -1,124 +0,0 @@
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#
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# spec file for package scummvm (Version 1.2.1)
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#
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# Copyright (c) 2010 SUSE LINUX Products GmbH, Nuernberg, Germany.
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via http://bugs.opensuse.org/
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#
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%bcond_with mpeg2
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%bcond_with mp3
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Name: scummvm
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Version: 1.2.1
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Release: 0
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License: GPLv2+, LGPLv2.1+, BSD
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Summary: Interpreter for several adventure games
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Url: http://www.scummvm.org
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Group: Amusements/Games/Other
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Source: http://downloads.sf.net/%{name}/%{name}-%{version}.tar.bz2
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Patch0: %{name}-nostrip.patch
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Patch1: %{name}-nobuildtime.patch
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Patch2: %{name}-overflow.patch
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BuildRequires: SDL-devel >= 1.2.2
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BuildRequires: flac-devel
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BuildRequires: fluidsynth-devel
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BuildRequires: gcc-c++
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BuildRequires: hicolor-icon-theme
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BuildRequires: libvorbis-devel
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BuildRequires: update-desktop-files
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BuildRequires: zlib-devel
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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%if %{with mpeg2}
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BuildRequires: libmpeg2-devel
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%endif
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%if %{with mp3}
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BuildRequires: libmad-devel
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%endif
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%ifarch %{ix86}
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BuildRequires: nasm
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%endif
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Suggests: %{name}-extra
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Suggests: %{name}-tools
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%description
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ScummVM is an interpreter that will play graphic adventure games written for
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LucasArts' SCUMM virtual machine (such as Day of the Tentacle and
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Monkey Island), Sierra's AGI adventures (such as early King's Quest and
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Space Quest games), Adventure Soft's Simon the Sorcerer 1, 2 and Feeble Files,
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Revolution Software's Beneath a Steel Sky and Broken Sword 1 and 2,
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Interactive Binary Illusions' Flight of the Amazon Queen,
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Coktel Vision's Gobliiins, Wyrmkeep's Inherit the Earth, Westwood's
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Legend of Kyrandia, and various others.
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%package extra
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Summary: Extra engines for ScummVM
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Group: Amusements/Games/Other
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Requires: %{name} = %{version}
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%description extra
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M4, mohawk and hugo engines for ScummVM.
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These engines are in a worse state, but allow to play extra games.
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%prep
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%setup -q
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%patch0
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%patch1
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%patch2
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%build
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# No rpm configure because scummvm's configure isn't a real configure and thus
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# doesn't understand some of the options %%configure passes.
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CXXFLAGS="%{optflags}" ; export CXXFLAGS ; \
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./configure --prefix=%{_prefix} \
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--bindir=%{_bindir} \
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--datarootdir=%{_datadir} \
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--mandir=%{_mandir} \
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--libdir=%{_libdir} \
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%{?with_mpeg2:--enable-mpeg2} \
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--enable-verbose-build \
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--enable-plugins \
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--enable-m4=dynamic \
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--enable-mohawk=dynamic \
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--enable-hugo=dynamic
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# --docdir=%{_docdir}/%{name}
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# --enable-groovie2
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# --enable-lol
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# --enable-saga2
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# While m4, mohawk and hugo aren't compiled by default they are full
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# engines, so I compile them as plugins. groovie2, lol and saga2 are subengines,
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# I prefer not to touch the base engines including support for them.
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make %{?_smp_mflags}
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%install
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# docdir is here because in 1.2.0 configure is broken
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make install DESTDIR=${RPM_BUILD_ROOT} docdir=%{_docdir}/%{name}
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%suse_update_desktop_file -i %{name}
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%clean
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rm -rf %{buildroot}
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%files
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%defattr(0644,root,root,0755)
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%attr(0755,root,root)%{_bindir}/%{name}
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%{_datadir}/%{name}
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%{_mandir}/man6/%{name}.6*
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%{_datadir}/applications/%{name}.desktop
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%{_datadir}/icons/hicolor/*/apps/%{name}.*
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%{_docdir}/%{name}
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%files extra
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%defattr(0644,root,root,0755)
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%{_libdir}/%{name}
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%changelog
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@ -1,40 +0,0 @@
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Index: engines/agi/predictive.cpp
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===================================================================
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--- engines/agi/predictive.cpp.orig
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+++ engines/agi/predictive.cpp
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@@ -461,9 +461,10 @@ bool AgiEngine::predictiveDialog() {
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}
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press:
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- strncpy(_predictiveResult, prefix.c_str(), 40);
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- strncat(_predictiveResult, _currentWord.c_str(), 40);
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- _predictiveResult[prefix.size() + _currentCode.size() + 1] = 0;
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+ strncpy(_predictiveResult, prefix.c_str(), sizeof(_predictiveResult));
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+ _predictiveResult[sizeof(_predictiveResult) - 1]= 0;
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+ strncat(_predictiveResult, _currentWord.c_str(), sizeof(_predictiveResult)-strlen(_predictiveResult)-1);
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+ _predictiveResult[prefix.size() + _currentCode.size()] = 0;
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getout:
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// if another window was shown, bring it up again
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Index: engines/parallaction/balloons.cpp
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===================================================================
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--- engines/parallaction/balloons.cpp.orig
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+++ engines/parallaction/balloons.cpp
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@@ -248,7 +248,7 @@ class BalloonManager_ns : public Balloon
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Parallaction_ns *_vm;
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static int16 _dialogueBalloonX[5];
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- byte _textColors[2];
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+ byte _textColors[3];
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struct Balloon {
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Common::Rect outerBox;
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@@ -530,7 +530,7 @@ public:
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class BalloonManager_br : public BalloonManager {
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Parallaction_br *_vm;
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- byte _textColors[2];
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+ byte _textColors[3];
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struct Balloon {
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Common::Rect box;
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117
scummvm.changes
117
scummvm.changes
@ -1,3 +1,120 @@
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-------------------------------------------------------------------
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Thu Jun 2 09:12:42 UTC 2011 - cmorve69@yahoo.es
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- update to new 1.3.0 release
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* New Games:
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- Added support for Backyard Baseball.
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- Added support for Backyard Baseball 2001.
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- Added support for Urban Runner.
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- Added support for Playtoons: Bambou le Sauveur de la Jungle.
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- Added support for Toonstruck.
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- Added support for Living Books v1 and v2 games.
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- Added support for Hugo's House of Horrors, Hugo 2: Whodunit?
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and Hugo 3: Jungle of Doom.
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- Added support for Amiga SCI games (except Conquests of the
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Longbow).
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- Added support for Macintosh SCI1 games.
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* General
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- Added Danish translation.
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- Added Norwegian Bokmaal translation.
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- Added Norwegian Nynorsk translation.
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- Added Swedish translation.
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- Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche
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and Tucker Engines.
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- Closed significant memory leaks. RTL should now be more
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usable.
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* AGOS:
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- Closed memory leaks in Simon 2 and Feeble Files.
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* Cine:
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- Corrected memory leaks and invalid memory accesses.
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Future Wars should be more stable.
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- Made Operation Stealth completable, though significant
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graphical glitches remain so not official supported.
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* Drascula:
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- Added German and French subtitles in the Von Braun cutscene
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(#3069981: no subtitles in scene with "von Braun").
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- Improved French translation of the game.
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- Added support for "Return To Launcher".
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* Gob:
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- Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins.
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* Kyra:
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- Closed memory leaks.
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* Parallaction:
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- Corrected issue which could cause crash at engine exit.
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- Closed memory leaks in Nippon Safes Amiga.
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* SCI:
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- Added a CMS music driver for SCI1 - SCI1.1 games.
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- Added an option to toggle undithering from the ScummVM GUI.
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- Added several previously missing parts of the game state in
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saved games, such as game played time, script created
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windows, the script string heap and information related to
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the text parser in old EGA games.
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- Added support for SCI1.1 magnifier cursors.
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- Added support for the keypad +/- keys.
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- Added support for the alternative General MIDI tracks in the
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Windows CD versions of Eco Quest, Jones in the Fast Lane,
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King's Quest 5 and Space Quest 4.
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- Added support for the alternative Windows cursors in the
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Windows versio of King's Quest 6.
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- Added support for simultaneous speech and subtitles in the CD
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versions of Space Quest 4 and Freddy Pharkas.
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- Corrected resource loading leaks.
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- Corrected several problems and issues in the Skate-O-Rama
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rooms in Space Quest 4.
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- Corrected several issues in Hoyle Classic Card Games.
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- Fixed several graphical glitches (like, for example, parts of
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the screen that weren't erased correctly under some rare
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circumstances).
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- Fixed several script bugs.
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- Fixed several pathfinding related issues and lockups (like,
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for example, a lockup in the shower scene of Laura bow 1 and
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pathfinding in some screens during the chase sequence in
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Laura Bow 2).
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- Fixed several music related glitches and possible lockups
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(like, for example, a rare music lockup that occurred when
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loading a saved game outside the palace in Quest for Glory 3).
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- Fixed possible problems and lockups in the character import
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screens of Quest for Glory 2 and 3.
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- Fixed a bug that caused a lockup in the SCI1 CD version of
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Mixed Up Mother Goose, after Tommy Tucker's song.
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- Fixed a script bug in the CD version of King's Quest 5, which
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caused a lockup under certain circumstances when going
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outside the witch's house in the dark forest.
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- Function keys now work correctly when the num lock key is on.
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- Improved support for fanmade game scripts.
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- Improved support for non-English versions of games.
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- Made several enhancements and fixes related to MT-32 music
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(e.g. reverb).
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- Music is no longer out of tune when loading saved games.
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* SCUMM:
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- Improved support for FM-TOWNS versions of games.
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* Teenagent:
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- Closed memory leaks.
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* Tinsel:
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- Closed memory leaks in Coroutines.
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- Added enhanced music support for the German CD
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"Neon Edition" re-release of Discworld 1.
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* Touche:
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- Corrected memory leaks and minor issues.
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* Tucker:
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- Added workarounds for several issues present in the original game.
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* SDL ports:
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- Closed memory leaks in Mouse Surfaces.
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-------------------------------------------------------------------
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Sun Dec 12 05:19:55 UTC 2010 - reddwarf@opensuse.org
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22
scummvm.spec
22
scummvm.spec
@ -1,5 +1,5 @@
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#
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# spec file for package scummvm (Version 1.2.1)
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# spec file for package scummvm (Version 1.3.0)
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#
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# Copyright (c) 2010 SUSE LINUX Products GmbH, Nuernberg, Germany.
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#
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@ -28,12 +28,13 @@ Group: Amusements/Games/Other
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Source: http://downloads.sf.net/%{name}/%{name}-%{version}.tar.bz2
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Patch0: %{name}-nostrip.patch
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Patch1: %{name}-nobuildtime.patch
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Patch2: %{name}-overflow.patch
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BuildRequires: SDL-devel >= 1.2.2
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BuildRequires: flac-devel
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BuildRequires: fluidsynth-devel
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BuildRequires: gcc-c++
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BuildRequires: hicolor-icon-theme
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BuildRequires: libpng14-compat-devel
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BuildRequires: libtheora-devel
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BuildRequires: libvorbis-devel
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BuildRequires: update-desktop-files
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BuildRequires: zlib-devel
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@ -73,7 +74,6 @@ These engines are in a worse state, but allow to play extra games.
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%setup -q
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%patch0
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%patch1
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%patch2
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%build
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||||
# No rpm configure because scummvm's configure isn't a real configure and thus
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||||
@ -88,20 +88,16 @@ CXXFLAGS="%{optflags}" ; export CXXFLAGS ; \
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||||
--enable-verbose-build \
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||||
--enable-plugins \
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||||
--enable-m4=dynamic \
|
||||
--enable-mohawk=dynamic \
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--enable-hugo=dynamic
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||||
# --docdir=%{_docdir}/%{name}
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||||
# --enable-groovie2
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# --enable-lol
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# --enable-saga2
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# While m4, mohawk and hugo aren't compiled by default they are full
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||||
# engines, so I compile them as plugins. groovie2, lol and saga2 are subengines,
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||||
# I prefer not to touch the base engines including support for them.
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||||
--enable-lastexpress=dynamic \
|
||||
--enable-sword25=dynamic \
|
||||
--enable-tsage=dynamic
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||||
# --docdir=%%{_docdir}/%%{name}
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||||
# Subengines are not even as dynamic since I don't want to touch the main engines
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||||
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||||
make %{?_smp_mflags}
|
||||
|
||||
%install
|
||||
# docdir is here because in 1.2.0 configure is broken
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||||
# docdir is here because since 1.2.0 configure is broken
|
||||
make install DESTDIR=${RPM_BUILD_ROOT} docdir=%{_docdir}/%{name}
|
||||
%suse_update_desktop_file -i %{name}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user