------------------------------------------------------------------- Mon Apr 5 19:30:09 UTC 2010 - cmorve69@yahoo.es - update to new 1.1.0 release ------------------------------------------------------------------- Fri Oct 23 00:00:00 CEST 2009 - cmorve69@yahoo.es - make it compile in openSUSE 11.2 ------------------------------------------------------------------- Tue May 5 00:00:00 CEST 2009 - cmorve69@yahoo.es - made mpeg2 and mp3 support optional - updated to new 0.13.1 release * AGOS: - Fixed crash after OmniTV video is played in The Feeble Files - Fixed crashes when exploring Jack the Ripper scene in the PC version of the Waxworks - Fixed palette glitches in the AtariST version of Elvira 2 - Fixed noise that can occur when sound effects are played, when exploring Pyramid scene in the Waxworks * Gob: - Fixed a crash in the Italian version of Woodruff * Groovie: - Fixed some issues with music in The 7th Guest * Parallaction: - Fixed the sarcophagus puzzle in Nippon Safes * SAGA: - Fixed a crash in Inherit the Earth - Fixed glitches in the save/load dialog. * Sword2: - Fixed random sound corruption when using the original sound files. * Game launcher: - Fixed a case where memory could be corrupted - Fixed the small cursor in the modern theme - Fixed a bug in the theme engine, which could cause crashes - Made the file browser bigger in 1x mode ------------------------------------------------------------------- Sat Mar 7 00:00:00 CET 2009 - cmorve69@yahoo.es - fixed lincense tag - removed README.SUSE file - package scummvm-tools in a separate package - updated description - various fixes taken from Fedora and upstream spec files - updated to new 0.13.0 release * General: - Added MIDI driver for Atari ST / FreeMint. - Added a 'Load' button to the Launcher (not supported by all engines). - Added a new global main menu (GMM) dialog usable from all engines. - Added the ability to return to the launcher from running games (via the GMM). - Rewrote GUI renderer to use an vector based approach. - Rewrote GUI configuration to use XML. * New Games: - Added support for Blue's 123 Time Activities. - Added support for Blue's ABC Time Activities. - Added support for Bud Tucker in Double Trouble. - Added support for The 7th Guest. *KYRA: - Added support for Auto-save feature. - Added support for MIDI music. *SCUMM: - Implemented radio-chatter effect in The DIG. ------------------------------------------------------------------- Tue Sep 2 00:00:00 CEST 2008 - sndirsch@suse.de - updated to new 0.12.0 release * New Games: - The Legend of Kyrandia: Book Two: Hand of Fate. - The Legend of Kyrandia: Book Three: Malcolm's Revenge. - Lost in Time. - The Bizarre Adventures of Woodruff and the Schnibble. - PC version of Waxworks. - Macintosh version of I Have no Mouth, and I must Scream. - Drascula: The Vampire Strikes Back. * General - Added CAMD MIDI driver for AmigaOS4. - Revived the PS2 port (was already in 0.11.1 but was forgotten in the release notes). - Plugged numerous memory leaks in all engines (part of GSoC'08 task), - Added audio double buffering to the SDL backend, which fixes the problems with the MT-32 emulator on Mac OS X (for now only enabled on Mac OS X). * AGOS: - Fixed crashes during certain music in Amiga versions of Elvira 1 and Simon the Sorcerer 1. - Fixed palette issues in Amiga versions of Simon the Sorcerer 1. * Queen: - Speech is played at the correct sample rate. (It used to be pitched a bit too low.) * SCUMM: - Rewrote parts of Digital iMUSE, fixing some bugs. - Rewrote the internal timer code, fixing some speed issues in e.g. COMI. - Improved support for sound effects in Amiga version of Zak McKracken. - Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy). ------------------------------------------------------------------- Sat Mar 1 00:00:00 CET 2008 - sndirsch@suse.de - updated to new 0.11.1 release * fixed digital iMUSE system (better COMI experience) * squashed King's Quest 4 bugs * improved support for fanmade AGI games * fixed several crashes and lock-ups in Lure of the Temptress, Inherit the Earth and I Have no Mouth ------------------------------------------------------------------- Sun Jan 13 00:00:00 CET 2008 - sndirsch@suse.de - updated to new 0.11.0 release * New Games: - Added support for Elvira: Mistress of the Dark. - Added support for Elvira 2: The Jaws of Cerberus. - Added support for I Have no Mouth, and I Must Scream (demo and full game). - Added support for preAGI game Mickey's Space Adventure. - Added support for preAGI game Troll's Tale. - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood. - Added support for Amiga version of Waxworks. - Added support for Lure of the Temptress. * New Ports: - Added iPhone port. - Added Maemo port for Nokia Internet tablets. * General: - Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports. - Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations. - Added optional 'confirm exit' dialog to the SDL backend. - Added support for TiMidity++ MIDI server. - Added DMedia MIDI driver for IRIX. - Improved detection of new game variants and localized versions. - Completely reworked internal access to files. (GSoC Task) - Added option to delete games from the list with Del key. - Added support for "~/" prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.). * AGI: - Added support for AGI256 and AGI256-2 hacks (GSoC Task) - Added support for Amiga menus and palettes (GSoC Task) - Better support for early Sierra AGI titles * AGOS: - Fixed crashes related to OmniTV playback in The Feeble Files. - Improved work on 64-bit systems. * Broken Sword 1: - Added support for FLAC encoded music. * Kyrandia: - Added support for Macintosh version. * Parallaction: - Added support for Amiga version of Nippon Safes, Inc. - Many bugfixes * Queen: - Added support for Adlib music. - Added missing music patterns playback in Amiga version. * SCUMM: - Added subtitle skipping (via '.' key) in older games which didn't have this feature so far (e.g. Zak, MM, Indy3, Loom). - Added support for Chinese COMI. - Better support for eastern versions of games. - Various fixes for COMI and other games. - Added support for original save menus (browse only). Use Alt-F5 to activate. - Added support for Spanish version of NES Maniac Mansion. - Better support for German version of C64 Maniac Mansion. - Fixed bug with cursors in Windows versions of Humongous Entertainment games. * SAGA: - Added support for compressed sound effects, voices and music. * Touche: - Added workarounds for some glitches/issues present in the original game. * WinCE Port: - Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/). - Plugins now supported for WinCE (but not used in this release). - Redesigned 'Free Look' action, mainly for the lure engine's requirements. - Smaller optimization setting to counteract the growth of the executable. - Various bug fixes. * GP2X Port: - Support F200 Touchscreen - Various fixes to input code ------------------------------------------------------------------- Sat Dec 1 00:00:00 CET 2007 - sndirsch@suse.de - fixed gcc version check ------------------------------------------------------------------- Mon Nov 19 00:00:00 CET 2007 - mkoenig@suse.de - fix build ------------------------------------------------------------------- Thu Jun 21 00:00:00 CEST 2007 - sndirsch@suse.de - updated to new 0.10.0 release * Several new engines and thus new games supported: - Sierra AGI engine: Space Quest I & II, King's Quest I-III and many more, including a vast number of fan-made games - Cinematique evo 1 engine: Future Wars - GOB engine: Bargon Attack, Gobliins 2, Goblins 3, Ween: The Prophecy - AGOS engine: Simon the Sorcerer's Puzzle Pack - Parallaction engine: Nippon Safes Inc. - Touche: The Adventures of the Fifth Musketeer engine. * DXA movies (higher quality than MPEG2) can be compressed better now and can be used for the Broken Sword cutscenes. * Added 'Mass Add' feature to the Launcher, which allows you to scan for all games in all subdirectories of a given directory (to use it, press shift then click on "Add Game"). * Many nice improvements to our ports. * And as usual a gazillion small fixes, tweaks and improvements. ------------------------------------------------------------------- Wed May 2 00:00:00 CEST 2007 - sndirsch@suse.de - added Provides/Obsoletes for sarien since Sarien project stopped its development, continuing the development into ScummVM's AGI engine ------------------------------------------------------------------- Fri Jan 5 00:00:00 CET 2007 - sndirsch@suse.de - added 'modern' GUI theme ------------------------------------------------------------------- Wed Oct 25 00:00:00 CEST 2006 - sndirsch@suse.de - updated to new 0.9.1 release * fixes Kyra bug which made game uncompletable ------------------------------------------------------------------- Mon Oct 23 00:00:00 CEST 2006 - sndirsch@suse.de - updated to release 0.9.1 (2006-10-29) * New Ports: - Added Nintendo DS port. - Added GP2X port. - Added GP32 port. * General: - Fixed potential garbage and/or crash in debug console. - Removed restriction on 27 games per game id when added via launcher. * SCUMM: - Improved support for international versions of HE games. - Fixed rare actor drawing glitches. - Fixed path finding during smart star challendge in Big Thinkers 1st Grade, - Fixed graphical glitches in stomach location of Pajama Sam 3. - Fixed graphical glitches in HE80 version of Putt-Putt Travels Through Time. - Fixed FM-TOWNS version of Indy3 failing on Amiga port. - Fixed crash in MM NES when clicking on top screen area - Now it is possible to turn on or off subtitles during SMUSH movies * Simon: - Improved support for international versions of the Feeble Files. - Fixed undefined behaviour when loading music. - Fixed crash when displaying some subtitles in the Feeble Files. - Fixed crackling sound in Mac version of Feeble Files * BASS: - Fixed character spacing in LINC terminals in floppy version v0.0303 - Fixed a regression which caused incorrect adlib music emulation * Broken Sword 1: - Fixed speech-related crashes. * Broken Sword 2: - More robust handling of the optional startup.inf file. * Kyrandia: - Scrolling in the Kyrandia intro is less CPU intensive, at the cost of not being as smooth as before. - Fixed a tiny graphics glitch in the Kyrandia intro. - Improved screen update handling, speeds up drawing on small devices. - Improved resource loading, faster startup. * PSP Port: - Fixed crashes during scrolling scenes in certain SCUMM games. - Added saving of thumbnail in SCUMM savegames. * PS2 Port: - Overlay uses higher resolution now. - Can boot from USB, HDD etc. as well. * WinCE Port: - Several bugfixes - Re-add support for 2002 based devices ------------------------------------------------------------------- Wed Oct 18 00:00:00 CEST 2006 - sndirsch@suse.de - scummvm-template-fix.diff: * fixes compilation errors with new gcc ------------------------------------------------------------------- Thu Jun 22 00:00:00 CEST 2006 - sndirsch@suse.de - updated to release 0.9.0: New Games: - Added kyra engine (for the Kyrandia series). Currently only the first part of the series is supported. - Added support for The Feeble Files General: - Switched from CVS to Subversion. - Restructured our source tree partially. - Fixed a bug that prevented you from overriding the scaler from the command line for 640x480 games. - Added subtitle configuration controls to the Launcher options dialogs. - GUI was completely redesigned and is now themeable. SCUMM: - Rewrote the detection code, for improved accuracy and better support of fan translations. It should now work much better on games with unknown MD5. - Added subtitle configuration controls to the options dialog. - Fixed graphical glitches in several HE games. - Fixed palette glitches in Big Thinkers 1st Grade. - Fixed songs in the kitchen of Pajama Sam 1. SAGA - Fixed sound distortion in the Inherit the Earth demo. Simon - Improved Hebrew support - Lots of long-overdue cleanups and re-structuring were made to accomodate for The Feeble Files. - Fixed a rare MIDI bug that would cause a channel to change volume without adjusting it to the master volume. - Fixed delay after introduction of Simon the Sorcerer 1 demo (With speech) - Fixed music tempo in DOS versions of Simon the Sorcerer 1. Broken Sword 1: - Added support for the --save-slot option. Broken Sword 2: - Major rewrite of how game resources are accessed in memory. This should fix alignment issues reported on some platforms. - Missing data files are handled more gracefully. WinCE Port: - Added: PocketPC: Vertical oversampling scaler 320x200=>320x240 when panel not shown (n0p) - Added: PocketPC: Right click by double-tapping (n0p) - Fixed: All: Clipping issues in some cases - Added: PocketPC: Mouse emulation using keys - Added: Smartphones: Virtual keyboard popup - Fixed: Smartphones: Incorrect screen blit in SDL port - Added: All: Mouse cursor visible on panel if using emulated mouse - Added: All: Inverse landscape mode - Fixed: PocketPC: Dialogs cut-off/not redrawn ------------------------------------------------------------------- Wed Jun 14 00:00:00 CEST 2006 - dmueller@suse.de - build parallel ------------------------------------------------------------------- Sun Jun 11 00:00:00 CEST 2006 - sndirsch@suse.de - updated to current CVS (2006-06-11) * various fixes ------------------------------------------------------------------- Tue May 30 00:00:00 CEST 2006 - sndirsch@suse.de - updated to current CVS (2006-05-30) * obsoletes gob2.diff * heavy development in gob2 engine ------------------------------------------------------------------- Sun May 28 00:00:00 CEST 2006 - sndirsch@suse.de - updated to current CVS (2006-05-28) * adds eperimental support for lure, cine, agi *and* gob2 (at least the intro works now including sound) ------------------------------------------------------------------- Mon Feb 6 00:00:00 CET 2006 - sndirsch@suse.de - updated to release 0.8.2 (2006-02-08) * General: - Fixed OS X bundle building when using GCC 3.3. * SCUMM: - Added support for rotating/scaling of sprites in HE games. * Sword2: - Fixed last-minute crash when playing sound effects. * WinCE Port: - Should fix weird crashes with DOTT stamp and in FOA - Fixed Monkey Island blocking keyboard panel on Smartphones - Fixed QVGA Smartphone detection - Fixed Smartphone double right click issue. ------------------------------------------------------------------- Sun Jan 29 00:00:00 CET 2006 - sndirsch@suse.de - updated to release 0.8.1 * General: - More descriptive game titles in all engines. - Fixed crash when trying to apply aspect-ratio correction to games that cannot use it. - Fixed potential security vulnerability with oversized PATH environment variables. - Lowered the default gain for the FluidSynth music driver and made it configurable. * SCUMM: - Scrolling fixes in COMI, so it is less CPU-hungry. - Added support for Maniac Mansion NES German version. - Fixed mouse button states in COMI. - Fixed overflow when using control panel for robot in the Dig. - Added support for sound code, used by songs in HE games. - Improved shadows in later HE games. - Fixed subtitles glitches in HE games. - Improved music/sound for HE games. - Improved support for international versions of HE games. - Improved support for Macintosh versions of games. - Fixed several minor bugs. * BASS: - Fix crash when speed/volume sliders are clicked and then dragged out of the scummvm window. * Gob: - Fixed disappearing cursor when level password is typed in - Warn user if he tries to run CD version directly from CD under Windows * Queen: - Fixed charset for Spanish version. * SAGA: - Fixed digital music playback under BE systems. * Simon: - Implemented more precise MD5-based game detection. - Added Polish support for Simon the Sorcerer 2. - Fixed fades during ride to goblins camp in Simon the Sorcerer 2. - Fixed palette delay at the end of Simon the Sorcerer 1. - Fixed sound looping in Windows version of Simon the Sorcerer 2. * Sword1: - Fixed a bug where looping sounds would keep playing during cutscenes or when displaying any form of control panel dialog. - The save game dialog would erroneously claim an I/O error occurred if the savegame list had unused slots, and savegames were compressed. - Fixed a scrolling bug which caused the finale sequence to be displayed incorrectly. * Sword2: - Fixes and cleanups to the end credits. The German credits work now. - Fixed missing speech/music in the second half of the game, reported to happen in some versions of the game. * PS2 Port: - Completely reworked and now really goes official. * PSP Port: - Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA tracks (most notably the CD version of Monkey Island 1), to stop functioning properly after a while. * WinCE Port: - Check backends/wince/README-WinCE for the latest news - Fixed disappearing panel when opening a list widget in GUI - Knakos patches (QVGA smartphones fix, easier key binding and panel switching) - update scummvm tools to current CVS sources (2006-01-29) ------------------------------------------------------------------- Wed Jan 25 00:00:00 CET 2006 - mls@suse.de - converted neededforbuild to BuildRequires ------------------------------------------------------------------- Sat Jan 21 00:00:00 CET 2006 - schwab@suse.de - Don't strip binaries. ------------------------------------------------------------------- Tue Jan 10 00:00:00 CET 2006 - sndirsch@suse.de - update scummvm tools to current CVS sources (Bug #141852) ------------------------------------------------------------------- Fri Nov 25 00:00:00 CET 2005 - sndirsch@suse.de - added -fno-strict-aliasing to fix build ------------------------------------------------------------------- Sat Oct 29 00:00:00 CEST 2005 - sndirsch@suse.de - updated to release 0.8.0 * New Games: - Added SAGA engine (for the games "I Have No Mouth and I Must Scream" and "Inherit the Earth"). - Added Gob engine (for the Goblins series). Currently, only the first of the Goblins games is supported. * SCUMM engine: - Added thumbnail support for savegames. ------------------------------------------------------------------- Fri Oct 28 00:00:00 CEST 2005 - sndirsch@suse.de - updated to daily snapshot (20051027) ------------------------------------------------------------------- Mon Oct 17 00:00:00 CEST 2005 - sndirsch@suse.de - updated to daily snapshot (20051017) ------------------------------------------------------------------- Sat Oct 15 00:00:00 CEST 2005 - sndirsch@suse.de - updated to daily snapshot (20051015) ------------------------------------------------------------------- Sat Oct 8 00:00:00 CEST 2005 - sndirsch@suse.de - updated to daily snapshot (20051008) ------------------------------------------------------------------- Tue Sep 20 00:00:00 CEST 2005 - sndirsch@suse.de - updated to daily snapshot (20050920) ------------------------------------------------------------------- Mon Sep 12 00:00:00 CEST 2005 - sndirsch@suse.de - another update of README.SUSE; now I know the filesize of the unconverted version to download (#116335) ------------------------------------------------------------------- Sun Sep 11 00:00:00 CEST 2005 - sndirsch@suse.de - added README.SUSE (#116335) ------------------------------------------------------------------- Wed Aug 10 00:00:00 CEST 2005 - sndirsch@suse.de - added scummvm tools (Bug #103725) ------------------------------------------------------------------- Sun Jul 31 00:00:00 CEST 2005 - sndirsch@suse.de - updated to daily snapshot (20050730) ------------------------------------------------------------------- Tue Jul 19 00:00:00 CEST 2005 - sndirsch@suse.de - updated to daily snapshot (20050718) - removed obsolete gcc4 patches ------------------------------------------------------------------- Mon Jul 11 00:00:00 CEST 2005 - sndirsch@suse.de - updated to daily snapshot (20050710) ------------------------------------------------------------------- Mon Jul 4 00:00:00 CEST 2005 - sndirsch@suse.de - enabled fluidsynth MIDI driver - added the build of "The Legend of Kyrandia" engine - use RPM_OPT_FLAGS everywhere - use install target ------------------------------------------------------------------- Fri Jun 24 00:00:00 CEST 2005 - sndirsch@suse.de - updated to daily snapshot (20050626) ------------------------------------------------------------------- Sun Jun 12 00:00:00 CEST 2005 - sndirsch@suse.de - updated to daily snapshot (20050612) ------------------------------------------------------------------- Sun Jun 5 00:00:00 CEST 2005 - sndirsch@suse.de - updated to daily snapshot (20050604) - adjusted gcc4.diff/gcc4-friends.patch ------------------------------------------------------------------- Mon May 23 00:00:00 CEST 2005 - sndirsch@suse.de - gcc4-friends.patch * fixes new gcc build error: "ISO C++ forbids declaration of 'Win32ResExtractor' with no type" ------------------------------------------------------------------- Tue May 10 00:00:00 CEST 2005 - ro@suse.de - use -mmmx and -msse on x86 ------------------------------------------------------------------- Tue Apr 5 00:00:00 CEST 2005 - sndirsch@suse.de - fixed to build with gcc4 ------------------------------------------------------------------- Tue Mar 29 00:00:00 CEST 2005 - sndirsch@suse.de - update to 0.7.1: * General: - Added a MT-32 emulator. (It was actually added in 0.7.0 but we forgot to put it into the NEWS file :-). - Less memory-hungry MPEG movie playback for the Broken Sword games. * SCUMM: - Fixed wrong actor animation in Full Throttle INSANE * Windows Mobile port (PocketPC / Smartphone) : - Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN - Better low quality Adlib emulation for FOTAQ - Fix randomly broken Hide Toolbar option (thanks iKi) - Fix first hardware key mapping (was not displayed before) - Fix BASS & Simon hangs on Smartphone when using the Skip hotkey - Fix Zone key action on Smartphone (now mapped on key 9) - Experimental third party VGA mode (SE-VGA) fix - Add Key Mapping option in the launcher (Options/Misc/ Keys) - Remove AYGSHELL.DLL dependency to work on CE .Net platforms - Fix key mapping issues introduced in 0.7.0 - Full Throttle interactive action sequences should be more playable. - New key mapping option "FT Cheat" to win a Full Throttle action sequence - Quit Simon game with 'Action key' on Smartphones * Sword2: - Fixed crash caused by attempting to play music from CD1 and CD2 at the same time. - Fixed crash in the cutscene player if the speech file was missing. * BASS: - Fixed crash when talking to the gardener using spanish text with the floppy version. ------------------------------------------------------------------- Wed Mar 23 00:00:00 CET 2005 - sndirsch@suse.de - removed mad support (usually not required) ------------------------------------------------------------------- Sun Jan 2 00:00:00 CET 2005 - sndirsch@suse.de - update to 0.7.0: * Added preliminary support for 26 Humongous Entertainment titles * Added support for FLAC (lossless) encoded audio files * Added native support for Macintosh versions of some SCUMM games; this means the 'rescumm' tool is now mostly obsolete, and you can now play those games directly from the original CD * Added smooth horizontal scrolling for The Dig, Full Throttle and COMI (matching the original engine) * Added support for compressed speech and music in Broken Sword 1 and Broken Sword 2 * And as usual, we fixed lots and lots of bugs - added flac/flac-devel to #neededforbuild -> enabled flac support ------------------------------------------------------------------- Fri Nov 12 00:00:00 CET 2004 - sndirsch@suse.de - added MPEG-2 support; required for cutscenes of Broken Sword 1/2 (Bug #48180) ------------------------------------------------------------------- Fri Aug 6 00:00:00 CEST 2004 - uli@suse.de - update -> 0.6.1b (now 64-bit clean, mostly sound-related bugfixes) ------------------------------------------------------------------- Tue Mar 16 00:00:00 CET 2004 - sndirsch@suse.de - Update to 0.6.0: * many bugfixes in all supported game engines * dramatic fixes and improvements in the area of sound and music * greatly improved game management/options screen * two new graphics modes (HQ2x and HQ3x) * new support for the following games - Maniac Mansion, Zak McKracken, Full Throttle - Broken Sword 1 and Broken Sword 2 - Flight of the Amazon Queen (released now as freeware including permission to include it on a Linux distribution!) ------------------------------------------------------------------- Tue Dec 2 00:00:00 CET 2003 - sndirsch@suse.de - fixed build for ALSA 1.0 ------------------------------------------------------------------- Wed Oct 15 00:00:00 CEST 2003 - mmj@suse.de - Don't build as root - Don't strip explicitly ------------------------------------------------------------------- Tue Sep 23 00:00:00 CEST 2003 - uli@suse.de - no ALSA on s390* ------------------------------------------------------------------- Sat Aug 16 00:00:00 CEST 2003 - sndirsch@suse.de - enabled MIDI support via ALSA sequencer ------------------------------------------------------------------- Wed Aug 13 00:00:00 CEST 2003 - sndirsch@suse.de - Update to 0.5.1 including: * Beneath a Steel Sky savegame code completely rewritten, eliminating several situations where ScummVM 0.5.0 would produce unusable 'frozen' saved games * Several other Beneath a Steel Sky bugs have been fixed * Some Curse of Monkey Island actor graphical issues have been fixed * Some issues when running ScummVM fullscreen under MacOS X have been resolved * MorphOS port has undergone several critical bugfixes * Dreamcast port now supports Simon the Sorcerer 1 and 2 ------------------------------------------------------------------- Sun Aug 3 00:00:00 CEST 2003 - sndirsch@suse.de - Update to 0.5.0 including: * Enhanced versions of Maniac Mansion and Zak McKracken are now supported and completable * Beneath A Steel Sky is now supported and completable * Added support for Amiga version of Monkey Island 1 * Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken * Curse of Monkey Island (COMI) support for playing from CD improved on Mac OS X * Loading COMI savegames for disk 2 doesn't anymore require disk 1 first * Rewritten iMUSE enginee, and many Music fixes (exp. Monkey Island 2) * Support for music in Humongous games and simon2dos/simon2talkie (XMIDI format) * Support for music in simon1demo (Proprietary format) * Complete music support for Simon the Sorcerer 2 * Improved music and sound support in Zak256 * Added Aspect Ratio option * Many other bug fixes, improvements and optimisations * Added AdvMame3x filter * Fixed crash in Curse of Monkey Island (and possibly other games as well) * Fixed airport doors in Zak256 * Fixed crash in SDL backend * Fixed various iMUSE bugs ------------------------------------------------------------------- Tue May 13 00:00:00 CEST 2003 - mmj@suse.de - Update to 0.4.0 including: * Curse of Monkey Island (comi) support (experimental) * Added support for the EGA versions of Loom, Monkey Island and Indy3 * Improved music support in Indy3 and the floppy versions of Monkey Island * Many Simon the Sorcerer 1 & 2 improvements and fixes * Even more pre-alpha support for enhanced versions of V2 SCUMM games (Maniac Mansion and Zak) * Preliminary support for early Humongous Entertainment titles (very experimental) * New debug console and several GUI/Launcher enhancements * New Save/Load code (easier to expand while retaining compatibility) * Dreamcast port now works with new games added for 0.3.0b * New official PalmOS port * Various minor and not so minor SCUMM game fixes * Large memory leak fixed for The Dig/COMI * SMUSH code optimised, frame dropping added for slower machines * Code cleanups ------------------------------------------------------------------- Wed Dec 11 00:00:00 CET 2002 - mmj@suse.de - Update to 0.3.0b ------------------------------------------------------------------- Wed Dec 4 00:00:00 CET 2002 - mmj@suse.de - Use BuildRoot: ------------------------------------------------------------------- Sun May 19 00:00:00 CEST 2002 - mmj@suse.de - Update to 0.2.0 ------------------------------------------------------------------- Thu Apr 18 00:00:00 CEST 2002 - uli@suse.de - build and link with g++ ------------------------------------------------------------------- Thu Jan 24 00:00:00 CET 2002 - uli@suse.de - initial package