9311b944c3
- Added scummvm-fix_CVE-2017-17528.patch to address (boo#1073248) OBS-URL: https://build.opensuse.org/request/show/557972 OBS-URL: https://build.opensuse.org/package/show/games/scummvm?expand=0&rev=49
1517 lines
60 KiB
Plaintext
1517 lines
60 KiB
Plaintext
-------------------------------------------------------------------
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Mon Dec 18 09:12:00 UTC 2017 - aloisio@gmx.com
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- Added scummvm-fix_CVE-2017-17528.patch to address (boo#1073248)
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-------------------------------------------------------------------
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Sun Dec 17 19:25:33 UTC 2017 - alarrosa@suse.com
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- Update to version 2.0.0
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New Games:
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* Added support for Full Pipe.
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* Added support for Hi-Res Adventure #3: Cranston Manor.
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* Added support for Hi-Res Adventure #4: Ulysses and the Golden Fleece.
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* Added support for Hi-Res Adventure #5: Time Zone.
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* Added support for Hi-Res Adventure #6: The Dark Crystal.
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* Added support for Riven.
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* Added support for Starship Titanic English & German.
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New Games (Sierra SCI2 - SCI3):
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* Added support for Gabriel Knight.
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* Added support for Gabriel Knight 2.
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* Added support for King's Quest VII.
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* Added support for King's Questions.
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* Added support for Leisure Suit Larry 6 (hires).
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* Added support for Leisure Suit Larry 7.
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* Added support for Lighthouse.
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* Added support for Mixed-Up Mother Goose Deluxe.
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* Added support for Phantasmagoria.
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* Added support for Phantasmagoria 2.
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* Added support for Police Quest 4.
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* Added support for RAMA.
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* Added support for Shivers.
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* Added support for Space Quest 6.
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* Added support for Torin's Passage.
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General:
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* Added bilinear filtering option for SDL2 fullscreen mode.
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* Fixed a bug that caused a crash in the options dialog of the GUI.
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* Added a command-line option to automatically scan for supported games in
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the current or a specified directory.
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* Added possibility to apply changes in the options dialog without closing
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the dialog.
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* Added support for on-the-fly GUI language switching.
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* Updated Munt MT-32 emulation code to version 2.0.3.
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* Improved handling of joysticks.
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* Improved audio latency.
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* Improved management of the ScummVM window in games that switch display
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modes.
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* Fixed list view drawing over text above it (for example in the save dialog).
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* Changed location where screenshot are saved. This fixes issues when scummvm
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is installed in a read*only directory. Also added setting to allow changing
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this location.
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* Changed screenshot format to png.
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* Fixed multithreading issue that could cause a crash in games using MP3 audio.
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ADL:
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* Fixed application freeze when reading sign in rocket in Mission Asteroid.
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AGI:
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* Fixed game script blocking forever after loading a savegame that was saved
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while music was playing (this could happen for example in Police Quest 1
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poker back room.
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* Fixed cursor behaviour in Manhunter.
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* Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version.
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* Reduced fastest game speed to a maximum of 40 FPS to ensure the games do
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not run too fast.
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AGOS:
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* Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1.
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Composer:
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* Added save/load from General Main Menu.
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* Fixed the detection for the French Gregory.
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* Added detection for German Baba Yaga.
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Cruise:
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* Fixed font rendering.
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Drascula:
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* Fixed bug that made it impossible to talk to the drunkard more than once in the inn.
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* Added handling of the master volume and fix volume synchronization between
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the game and ScummVM options.
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* Added possibility to load and save games using GMM.
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Dreamweb:
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* Fixed crash when collecting last stones under church.
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* Fixed detection of Italian CD release.
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Kyra:
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* Fixed a buffer overflow in Lands of Lore.
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* Fixed crash due to missing palette data for Legend of Kyrandia floppy version.
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MADE:
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* Fixed badly distorted sound (bug #9753).
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MADS:
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* Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender.
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* Fix rare crash that can happen when Rex is first locked up
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MOHAWK:
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* Added patch to the original data files to correct the vault access
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instructions in Myst ME.
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* Fixed situations where Myst could appear to be unresponsive.
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* Reworked sound handling in Myst to be more accurate.
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* Fixed crash in Myst piano puzzle.
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Neverhood:
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* Fixed crash in musical hut in Russian DR version.
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* Fixed late game notes crash in Russian DR version.
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Pegasus:
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* Fixed loading a game from the launcher after returning to the launcher.
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* Ignored events occuring while the GUI is visible. This for example fixed an
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issue where closing the GMM using Escape would also opens the game's own
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menu.
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* Fixed several crashes when toggling the shared screen space.
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* Improved performances when fading screen.
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SAGA:
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* Fixed crash when using the give verb on an actor in IHNM.
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* Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM.
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* Fixed the conversation panel background color in IHNM.
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* Added support French Fan Translation of Inherit the Earth.
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SCI:
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* Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible
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to exit the party room with the large golden head inside the museum (room 350).
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This bug is also present, when using the original interpreter.
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* Improved startup speed when using the MT-32 emulator.
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* Improved handling of MT-32 reverb in SCI0 games.
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* Improved selection of synthesized sound effects in SCI0 games.
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* Improved selection of digital audio in SQ4.
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* Improved resource bounds checking.
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* Improved error handling of corrupt MIDI data.
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* Fixed slow leak of small amounts of data into save games over time.
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* Fixed broken day/night cycle in QFG3.
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* Fixed a script bug in Police Quest 3 to now grant 10 points when giving the
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locket to Marie. Now it's possible to beat the game with a perfect score.
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This bug is also present when using the original interpreter.
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* Fixed various other script bugs.
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* Improved audio volume and settings synchronization.
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SCUMM:
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* Fixed crash in amiga games.
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* Fixed two soundtracks playing at once in Monkey Island 2.
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* Fixed Caponians dont disguise after using blue crystal in Zak McKracken.
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* Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion.
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* Fixed actors being drawn one line too high in V0 and V1 games.
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* Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion.
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* Fixed power not turning back on in Maniac Mansion when entering the lab
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while Dr. Fred has the power off.
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* Fixed actors skipping between certain walk-boxes in Maniac Mansion.
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Sherlock:
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* Fixed detection for Italian fan translation of Serrated Scalpel.
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Sky:
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* Fixed collision detection.
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Sword1:
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* Added thumbnail when saving from in-game dialog.
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* Fixed audio and subtitles settings being changed when open the load/save
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in*game dialog.
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Tinsel:
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* Fixed some Discworld 2 text/voice not displaying & playing all the way through
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* Fix crash in in-game save menu when all slots are used with long names
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TsAGE:
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* Fixed regression preventing animations in Return to Ringworld from playing.
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* Fixed display issues in Return to Ringworld Demo.
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* Fixed loading Return to Ringworld savegames with unreferenced dynamic objects.
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* Fixed deadlock in audio code.
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* Fixed crash on Return to Launcher.
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Voyeur:
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* Fixed backgrounds not showing for static rooms.
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* Fixed playback of audio events on VCR.
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* Fixed exiting game from the VCR screen.
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* Added workaround for original game bug using invalid hotspot Ids
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- Drop use-getaddrinfo.patch which is already included upstream
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- Use libmad to build scummvm by default
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-------------------------------------------------------------------
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Wed Feb 1 13:19:09 UTC 2017 - aloisio@gmx.com
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- Update to version 1.9.0
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New Games:
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* Added support for Myst.
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* Added support for Myst: Masterpiece Edition.
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* Added support for U.F.O.s.
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* Added support for Hi-Res Adventure #0: Mission Asteroid.
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* Added support for Hi-Res Adventure #1: Mystery House.
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* Added support for Hi-Res Adventure #2: The Wizard and the
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Princess.
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General:
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* Fixed audio corruption in the MS ADPCM decoder.
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* Fixed audio pitch in the CMS/GameBlaster emulation.
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* Switched SDL backend to SDL2 by default. SDL1 is still a
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fallback.
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AGI:
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* Added support for Hercules rendering. Both green and amber
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modes are supported.
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* Added support for the Hercules high resolution font.
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The font is also usable outside of Hercules rendering.
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* Added optional "pause, when entering commands" feature,
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that was only available in the original interpreter for
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Hercules rendering.
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Beneath a Steel Sky:
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* Fixed a bug that could possibly make the game unfinishable
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due to a wrong animation for Officer Blunt that makes
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further interaction with this character impossible.
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Gob:
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* Fixed graphical issues in Gobliiins (EGA version).
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Kyra:
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* Updated Italian EOB1 translation.
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* Fixed a bug that caused a crash in Lands of Lore.
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SCI:
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* Fixed a missing dialog line in QfG3 which awards the player
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with 3 additional points. This is a bug in the original game
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interpreter. Due to this bug, it was not possible to get all
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points in the original game.
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* Fixed a bug in Space Quest 1 that caused issues with the
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spider droid.
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* Fixed a bug in Laura Bow: The Colonel's Bequest that could
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cause a lock-up when interacting with the armor in room 37
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(main house, downstairs). This bug is also present in the
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original game.
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* Fixed auto-saving in the fan-made Cascade Quest.
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* Fixed a game bug in the Conquests of Longbow scripts that
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could cause crashes in Sherwood Forest.
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* Added support for the ImagiNation Network (INN) demo.
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SCUMM:
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* Fixed missing translations in the in-game quit and restart
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dialogs in Pajama Sam 1.
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* Fixed visual glitches in DOTT that occured after loading a
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savegame with the stereo in Green Tentacle's room turned on.
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* Improved timing and pathfinding in Maniac Mansion (C64 and
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Apple II versions)
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* Added support for the Dutch demo of Let's Explore the
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Airport with Buzzy.
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Sherlock:
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* Fixed a bug that could cause a crash in The Case of the
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Serrated Scalpel.
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* Fixed an issue with item hotspots in The Case of the
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Serrated Scalpel.
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* Fixed a bug that caused game lockups in the inventory of
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The Case of the Rose Tattoo.
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- Dropped appdata.xml.patch (merged upstream)
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- Added optional mpeg2 support
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-------------------------------------------------------------------
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Sun Aug 21 18:36:00 UTC 2016 - rpm@fthiessen.de
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- Using changes as source file for fixing the date-and-time issue,
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so also list it as a source file.
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- Added use-getaddrinfo.patch to get rid of gethostbyname,
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this will bring full IPv6 support.
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-------------------------------------------------------------------
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Wed Aug 3 08:38:02 UTC 2016 - olaf@aepfle.de
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- Correct buildconditionals: aac -> faad, mp3 -> mad
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-------------------------------------------------------------------
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Fri Jul 29 17:51:04 UTC 2016 - mailaender@opensuse.org
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- Update to 1.8.1 (maintenance release)
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* General:
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- Removed TESTING flag from several supported games.
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- Added Chinese Pinyin translation.
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- Fixed cursor stuttering in the launcher that occured on some systems.
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* BBVS:
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- Fixed game restart.
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* CinE:
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- Fixed sound effect loading.
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* Drascula:
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- Fixed text alignment to be faithful to the original.
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- Fixed character walking off screen.
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- Fixed loading savegames in the Pendulum scene.
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- Fixed wrong background for inventory items during chapter 6 in the
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Spanish version.
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- Fixed animations speed (they were running two times slower than in the
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original engine).
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- Fixed noise at start and/or end of speech. This was most noticeable
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with the Spanish speech.
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- Fixed delay when interacting with the verb menu and the inventory.
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- Fixed possibility to pick up the axe in the castle multiple times.
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* Gob:
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- Fixed lock up for some games during sound initialization.
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* KYRA:
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- Fixed potential crash when using swamp snake potion on the rat in Hand
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of Fate. (NOTE: This fix was included in version 1.8.0, but it was not
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added to the NEWS file).
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- Fixed missing voice reactions when hitting enemies in CD version of
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Lands of Lore.
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* Lab:
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- Fixed lock-up during ending sequence.
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- Improved internal game controls.
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- Fixed lock-up during some in-game animations.
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* SAGA:
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- Fixed user interface colors in the French and German versions of I Have No
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Mouth and I Must Scream.
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* SCI:
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- Make cursor workarounds work properly on OpenPandora (and other devices, that
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support touch screen and analog sticks/mouse at the same time)
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- Script patch to fix broken ending battle in multilingual King's Quest 5
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(French, German + Spanish versions are all broken)
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- Fixed invalid memory access, when loading broken King's Quest 5 credit music track
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- Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires
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setting and restoring the saved game afterwards.
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* SCUMM:
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- Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows
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version of ScummVM.
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- Fixed a sound effect not stopping in Loom EGA with AdLib.
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* Broken Sword 2.5:
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- Added option to use English speech instead of German one when no speech is
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available for the selected language.
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- Fixed resource releasing on game exit.
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- Fixed game restart after language change in-game.
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- Fixed flickering in main Menu.
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- Fixed long save time on Windows.
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- Add appdata.xml.patch
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-------------------------------------------------------------------
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Sun Mar 6 12:25:48 UTC 2016 - mailaender@opensuse.org
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- Update to 1.8.0
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* New Games:
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- Amazon: Guardians of Eden
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- Beavis and Butthead in Virtual Stupidity
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- Broken Sword 2.5: The Return of the Templars
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- Labyrinth of Time
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- Rex Nebular and the Cosmic Gender Bender
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- Sfinx
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- The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
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- The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
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- Zork: Grand Inquisitor
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- Zork Nemesis: The Forbidden Lands
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* Updated the MT-32 (Miles Audio) emulator
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* Overhauled the graphics subsystem in AGI
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- Remove scummvm-underlinking.patch
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- Remove scummvm-themed_icons.patch
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-------------------------------------------------------------------
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Sat Sep 13 19:21:29 UTC 2014 - mailaender@opensuse.org
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- Update to 1.7.0
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* New Games:
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- Added support for Chivalry is Not Dead.
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- Added support for Return to Ringworld.
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- Added support for The Neverhood.
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- Added support for Mortville Manor.
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- Added support for Voyeur.
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* General:
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- Updated Munt MT-32 emulation code to version 1.3.0.
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- Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
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libpng, which are faster and can handle more images.
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- Added generic OpenGL (ES) output (based on GSoC Task).
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- The GUI can now be rendered in 32-bits.
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- The build system has been changed to be more modular and easier to add new
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engines.
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* SDL:
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- Added OpenGL graphics mode based on our generic OpenGL output. This
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allows for arbitrary output sizes. However, it does not support special
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filters like AdvMAME, HQ, etc.
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* AGOS:
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- Added mouse wheel support for inventory and save game lists.
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- Enabled verb name display in Simon the Sorcerer 2.
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- Fixed the Feeble Files loyalty rating in the English 4CD version. (This
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was apparently a bug in the original game. It is currently unknown if
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other versions still have the same problem.)
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* Broken Sword 1:
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- Added back support for MPEG-2 videos.
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* Broken Sword 2:
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- Added back support for MPEG-2 videos.
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* CGE:
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- Added an option to enable "Color Blind Mode" to the ScummVM GUI.
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* Gob:
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- Improved video quality in Urban Runner.
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* Hopkins:
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- Added an option to toggle "Gore Mode" from the ScummVM GUI.
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- Fixed bug that could cause the music to stop prematurely.
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* Pegasus:
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- Fixed several rare crashes and glitches.
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- Fixed multiple bugs carried over from the original binary.
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* SCI:
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- Added support for the more detailed RAVE lip syncing data in the Windows
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version of King's Quest 6. Portraits should now be much more expressive
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when talking.
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- Added support for simultaneous speech and subtitles in the CD versions
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of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new
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"Dual" audio state, or via the ScummVM audio options).
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- Fixed music fading.
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- Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,
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KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
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- Improved the MIDI parser so that music event processing is done more
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properly.
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* SCUMM:
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- Changed the saved game naming scheme of HE games to always contain
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the target name.
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- Fixed having multiple coaches in Backyard Football.
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- Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
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This makes sound effects like, for example, the typewriter and waterfall
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in Indiana Jones and the Last Crusade sound like in the original.
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- Added support for the Steam versions of Indiana Jones and the Last
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Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
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the Windows and the Macintosh versions are supported.
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* TONY:
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- Savegames in Tony Tough now work on big-endian systems.
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* Tinsel:
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- Discworld 1 and 2 no longer crash on big-endian systems.
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-------------------------------------------------------------------
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Thu Jun 6 21:11:18 UTC 2013 - reddwarf@opensuse.org
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- Update to 1.6.0
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* New Games:
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- Added support for 3 Skulls of the Toltecs.
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- Added support for Eye of the Beholder.
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- Added support for Eye of the Beholder II: The Legend of Darkmoon.
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- Added support for Hopkins FBI.
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- Added support for Tony Tough and the Night of Roasted Moths.
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- Added support for The Journeyman Project: Pegasus Prime.
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- Added support for the Macintosh version of Discworld 1.
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* General:
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- Added a new save/load chooser based on a grid of thumbnails. This is only
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supported for resolutions bigger than 640x400. The old chooser is still
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available and used for games without thumbnail support. It is possible to
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select the old one as default too.
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- Rewrote VideoDecoder subsystem.
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- Added Galician translation.
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- Added Finnish translation.
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- Added Belarusian translation.
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- Using the mouse wheel on a slider widget now changes the value by the
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smallest possible amount. This is more predictable than the old behaviour,
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which was to change the value by "one pixel" which would sometimes not
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change it at all.
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- Updated MT-32 emulation code to latest munt project snapshot.
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- Added FluidSynth settings dialog, mainly for reverb and chorus settings.
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- Fixed crash on certain Smacker movies.
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* Cine:
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- Improved audio support for Amiga and AtariST versions of Future Wars.
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Now music fades out slowly instead of stopping immediately. Sound
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effects are now properly panned, when requested by the game.
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* CGE:
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- Soltys contains a puzzle requiring the ALT key to be pressed while clicking
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on an object. This puzzle has been disabled on devices not using this key.
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* Drascula:
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- Resolved multiple UI issues with the original save/load screen.
|
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- Added advanced savegame functionality, including savegame timestamps and
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thumbnails and the ability to load and delete savegames from the launcher.
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It's now possible to use the ScummvM save/load dialogs.
|
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- The F7 key (previously unmapped) now always shows the ScummVM load screen.
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The F10 key displays either the original save/load screen, or the ScummVM
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save screen, if the user has selected to use the ScummVM save/load
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dialogs.
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* Dreamweb:
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- Now that the game is freeware, there is a small extra help text showing
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the available commands in the in-game terminals when the player uses the
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'help' command. Previously, players needed to consult the manual for the
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available commands. Since this reference to the manual is a form of copy
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protection, this extra line can be toggled by the ScummVM copy protection
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command line option.
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* Groovie:
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- Simplified the movie speed options, and added a custom option for The 7th
|
|
Guest. Movie options are now "normal" and "fast", with the latter changing
|
|
the movie speed in T7G to match the faster movie speed of the iOS version.
|
|
The game entry might need to be readded in the launcher for the new setting
|
|
to appear.
|
|
* SAGA:
|
|
- Added music support for the Macintosh version of I Have No Mouth and, I
|
|
Must Scream.
|
|
* SCUMM:
|
|
- Implemented Monkey Island 2 Macintosh's audio driver. Now we properly
|
|
support its sample based audio output. The same output is also used for
|
|
the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.
|
|
- Improved music support for the Macintosh version of Monkey Island 1. It
|
|
now uses the original instruments, rather than approximating them with
|
|
General MIDI instruments, and should sound a lot closer to the original.
|
|
- Added sound and music support for the Macintosh version of Loom.
|
|
- Handle double-clicking in the Macintosh version of Loom.
|
|
- Major bugfixes in INSANE (the Full Throttle bike fights).
|
|
* TOUCHE:
|
|
- Added support for Enhanced Music by James Woodcock
|
|
(http://www.jameswoodcock.co.uk/category/scummvm-music-enhancement-project/).
|
|
- Remove scummvm-nostrip.patch
|
|
- Add scummvm-themed_icons.patch
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Oct 23 07:29:50 UTC 2012 - cfarrell@suse.com
|
|
|
|
- license update: GPL-2.0+
|
|
SPDX format - plus it appears as though only one license relevant binary
|
|
is created (2 if you count the extra package) - meaning that the binary
|
|
is almost GPL licensed (i.e. there does not appear to be a library which
|
|
could be LGPL licensed)
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Jul 21 22:37:28 UTC 2012 - reddwarf@opensuse.org
|
|
|
|
- Update to 1.5.0
|
|
* New Games:
|
|
- Added support for Backyard Baseball 2003.
|
|
- Added support for Blue Force.
|
|
- Added support for Darby the Dragon.
|
|
- Added support for Dreamweb.
|
|
- Added support for Geisha.
|
|
- Added support for Gregory and the Hot Air Balloon.
|
|
- Added support for Magic Tales: Liam Finds a Story.
|
|
- Added support for Once Upon A Time: Little Red Riding Hood
|
|
- Added support for Sleeping Cub's Test of Courage.
|
|
- Added support for Soltys.
|
|
- Added support for The Princess and the Crab.
|
|
* General:
|
|
- Updated MT-32 emulation code to latest munt project snapshot.
|
|
The emulation improved dramatically.
|
|
- Implemented support for TrueType fonts via FreeType2 in our
|
|
GUI. Along with it GNU FreeFont was also added to our modern
|
|
theme. Note that not all ports take advantage of this.
|
|
- Added Basque translation.
|
|
- Added custom game and engine options in the AGI, DREAMWEB,
|
|
KYRA, QUEEN, SKY and SCI engines. It is now possible to
|
|
toggle these options via the Engine tab when adding or
|
|
editing a configuration for a game. In most cases, you will
|
|
have to run each game once or readd them all in ScummVM's
|
|
launcher in order to get the custom options tab.
|
|
- Improved predictive dialog look.
|
|
- Various GUI improvements.
|
|
* Broken Sword 1:
|
|
- Fixed incorrect sound effects in the DOS/Windows demo.
|
|
- Added support for PlayStation videos.
|
|
- Fixed missing subtitles in the demo.
|
|
* Broken Sword 2:
|
|
- Added support for PlayStation videos.
|
|
* Cine:
|
|
- Implemented Roland MT-32 output driver.
|
|
* Drascula:
|
|
- Added Spanish subtitles in the Von Braun cutscene (#3069981:
|
|
no subtitles in scene with "von Braun").
|
|
* Gob:
|
|
- Fixed a crash in Lost in Time
|
|
- Rewrote the AdLib player. Enabled the now working MDY player
|
|
in Fascination and Geisha.
|
|
* SCUMM:
|
|
- Added support for the Macintosh version of SPY Fox in Hold
|
|
the Mustard.
|
|
- Added a difficulty selection dialog for Loom FM-TOWNS.
|
|
- Fixed graphical glitches in HE98 version of Pajama Sam's Lost
|
|
& Found.
|
|
|
|
-------------------------------------------------------------------
|
|
Wed May 16 13:35:26 UTC 2012 - reddwarf@opensuse.org
|
|
|
|
- fix license issues (bnc#761623)
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Mar 30 13:56:31 UTC 2012 - reddwarf@opensuse.org
|
|
|
|
- update to 1.4.1
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Sep 1 08:35:15 UTC 2011 - reddwarf@opensuse.org
|
|
|
|
- update to new 1.3.1 release
|
|
* General:
|
|
- Improved audio device detection and fallback.
|
|
There should be no more silent errors due to invalid audio devices.
|
|
Instead ScummVM should pick up a suitable alternative device.
|
|
|
|
* Mohawk:
|
|
- Added detection entries for more variants of some Living Books
|
|
games.
|
|
|
|
* Tinsel:
|
|
- Fixed a regression that made Discworld uncompletable.
|
|
|
|
* SAGA:
|
|
- Fixed a regression in Inherit the Earth's dragon walk code which
|
|
was causing crashes there.
|
|
- Fixed a regression causing various crashes in I Have No Mouth and
|
|
I Must Scream.
|
|
|
|
* SCI:
|
|
- Added detection entries for some Macintosh game versions.
|
|
- Audio settings are now stored correctly for the CD version of EcoQuest 1.
|
|
|
|
* SCUMM:
|
|
- Fixed graphics bug in FM-TOWNS versions of games on ARM devices
|
|
(Android, iPhone, etc.).
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Jun 2 09:12:42 UTC 2011 - cmorve69@yahoo.es
|
|
|
|
- update to new 1.3.0 release
|
|
* New Games:
|
|
- Added support for Backyard Baseball.
|
|
- Added support for Backyard Baseball 2001.
|
|
- Added support for Urban Runner.
|
|
- Added support for Playtoons: Bambou le Sauveur de la Jungle.
|
|
- Added support for Toonstruck.
|
|
- Added support for Living Books v1 and v2 games.
|
|
- Added support for Hugo's House of Horrors, Hugo 2: Whodunit?
|
|
and Hugo 3: Jungle of Doom.
|
|
- Added support for Amiga SCI games (except Conquests of the
|
|
Longbow).
|
|
- Added support for Macintosh SCI1 games.
|
|
|
|
* General
|
|
- Added Danish translation.
|
|
- Added Norwegian Bokmaal translation.
|
|
- Added Norwegian Nynorsk translation.
|
|
- Added Swedish translation.
|
|
- Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche
|
|
and Tucker Engines.
|
|
- Closed significant memory leaks. RTL should now be more
|
|
usable.
|
|
|
|
* AGOS:
|
|
- Closed memory leaks in Simon 2 and Feeble Files.
|
|
|
|
* Cine:
|
|
- Corrected memory leaks and invalid memory accesses.
|
|
Future Wars should be more stable.
|
|
- Made Operation Stealth completable, though significant
|
|
graphical glitches remain so not official supported.
|
|
|
|
* Drascula:
|
|
- Added German and French subtitles in the Von Braun cutscene
|
|
(#3069981: no subtitles in scene with "von Braun").
|
|
- Improved French translation of the game.
|
|
- Added support for "Return To Launcher".
|
|
|
|
* Gob:
|
|
- Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins.
|
|
|
|
* Kyra:
|
|
- Closed memory leaks.
|
|
|
|
* Parallaction:
|
|
- Corrected issue which could cause crash at engine exit.
|
|
- Closed memory leaks in Nippon Safes Amiga.
|
|
|
|
* SCI:
|
|
- Added a CMS music driver for SCI1 - SCI1.1 games.
|
|
- Added an option to toggle undithering from the ScummVM GUI.
|
|
- Added several previously missing parts of the game state in
|
|
saved games, such as game played time, script created
|
|
windows, the script string heap and information related to
|
|
the text parser in old EGA games.
|
|
- Added support for SCI1.1 magnifier cursors.
|
|
- Added support for the keypad +/- keys.
|
|
- Added support for the alternative General MIDI tracks in the
|
|
Windows CD versions of Eco Quest, Jones in the Fast Lane,
|
|
King's Quest 5 and Space Quest 4.
|
|
- Added support for the alternative Windows cursors in the
|
|
Windows versio of King's Quest 6.
|
|
- Added support for simultaneous speech and subtitles in the CD
|
|
versions of Space Quest 4 and Freddy Pharkas.
|
|
- Corrected resource loading leaks.
|
|
- Corrected several problems and issues in the Skate-O-Rama
|
|
rooms in Space Quest 4.
|
|
- Corrected several issues in Hoyle Classic Card Games.
|
|
- Fixed several graphical glitches (like, for example, parts of
|
|
the screen that weren't erased correctly under some rare
|
|
circumstances).
|
|
- Fixed several script bugs.
|
|
- Fixed several pathfinding related issues and lockups (like,
|
|
for example, a lockup in the shower scene of Laura bow 1 and
|
|
pathfinding in some screens during the chase sequence in
|
|
Laura Bow 2).
|
|
- Fixed several music related glitches and possible lockups
|
|
(like, for example, a rare music lockup that occurred when
|
|
loading a saved game outside the palace in Quest for Glory 3).
|
|
- Fixed possible problems and lockups in the character import
|
|
screens of Quest for Glory 2 and 3.
|
|
- Fixed a bug that caused a lockup in the SCI1 CD version of
|
|
Mixed Up Mother Goose, after Tommy Tucker's song.
|
|
- Fixed a script bug in the CD version of King's Quest 5, which
|
|
caused a lockup under certain circumstances when going
|
|
outside the witch's house in the dark forest.
|
|
- Function keys now work correctly when the num lock key is on.
|
|
- Improved support for fanmade game scripts.
|
|
- Improved support for non-English versions of games.
|
|
- Made several enhancements and fixes related to MT-32 music
|
|
(e.g. reverb).
|
|
- Music is no longer out of tune when loading saved games.
|
|
|
|
* SCUMM:
|
|
- Improved support for FM-TOWNS versions of games.
|
|
|
|
* Teenagent:
|
|
- Closed memory leaks.
|
|
|
|
* Tinsel:
|
|
- Closed memory leaks in Coroutines.
|
|
- Added enhanced music support for the German CD
|
|
"Neon Edition" re-release of Discworld 1.
|
|
|
|
* Touche:
|
|
- Corrected memory leaks and minor issues.
|
|
|
|
* Tucker:
|
|
- Added workarounds for several issues present in the original game.
|
|
|
|
* SDL ports:
|
|
- Closed memory leaks in Mouse Surfaces.
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Dec 12 05:19:55 UTC 2010 - reddwarf@opensuse.org
|
|
|
|
- update to new 1.2.1 release
|
|
* General
|
|
- Add Hungarian translation.
|
|
- Add Brazilian Portuguese translation.
|
|
* Cruise:
|
|
- Fixed a problem with Raoul appearing when examining the Book
|
|
* Groovie:
|
|
- Fixed a regression that made the Russian version of T7G crash.
|
|
* Lure:
|
|
- Fixed several NPC movement bugs
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Oct 11 13:04:24 UTC 2010 - reddwarf@opensuse.org
|
|
|
|
- update to new 1.2.0 release
|
|
|
|
-------------------------------------------------------------------
|
|
Thu May 6 17:28:42 UTC 2010 - cmorve69@yahoo.es
|
|
|
|
- update to new 1.1.1 release
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Apr 5 19:30:09 UTC 2010 - cmorve69@yahoo.es
|
|
|
|
- update to new 1.1.0 release
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Oct 23 00:00:00 CEST 2009 - cmorve69@yahoo.es
|
|
|
|
- make it compile in openSUSE 11.2
|
|
|
|
-------------------------------------------------------------------
|
|
Tue May 5 00:00:00 CEST 2009 - cmorve69@yahoo.es
|
|
|
|
- made mpeg2 and mp3 support optional
|
|
- updated to new 0.13.1 release
|
|
* AGOS:
|
|
- Fixed crash after OmniTV video is played in The Feeble Files
|
|
- Fixed crashes when exploring Jack the Ripper scene in the PC version of
|
|
the Waxworks
|
|
- Fixed palette glitches in the AtariST version of Elvira 2
|
|
- Fixed noise that can occur when sound effects are played, when exploring
|
|
Pyramid scene in the Waxworks
|
|
|
|
* Gob:
|
|
- Fixed a crash in the Italian version of Woodruff
|
|
|
|
* Groovie:
|
|
- Fixed some issues with music in The 7th Guest
|
|
|
|
* Parallaction:
|
|
- Fixed the sarcophagus puzzle in Nippon Safes
|
|
|
|
* SAGA:
|
|
- Fixed a crash in Inherit the Earth
|
|
- Fixed glitches in the save/load dialog.
|
|
|
|
* Sword2:
|
|
- Fixed random sound corruption when using the original sound files.
|
|
|
|
* Game launcher:
|
|
- Fixed a case where memory could be corrupted
|
|
- Fixed the small cursor in the modern theme
|
|
- Fixed a bug in the theme engine, which could cause crashes
|
|
- Made the file browser bigger in 1x mode
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Mar 7 00:00:00 CET 2009 - cmorve69@yahoo.es
|
|
|
|
- fixed lincense tag
|
|
- removed README.SUSE file
|
|
- package scummvm-tools in a separate package
|
|
- updated description
|
|
- various fixes taken from Fedora and upstream spec files
|
|
- updated to new 0.13.0 release
|
|
* General:
|
|
- Added MIDI driver for Atari ST / FreeMint.
|
|
- Added a 'Load' button to the Launcher (not supported by all engines).
|
|
- Added a new global main menu (GMM) dialog usable from all engines.
|
|
- Added the ability to return to the launcher from running games (via the
|
|
GMM).
|
|
- Rewrote GUI renderer to use an vector based approach.
|
|
- Rewrote GUI configuration to use XML.
|
|
* New Games:
|
|
- Added support for Blue's 123 Time Activities.
|
|
- Added support for Blue's ABC Time Activities.
|
|
- Added support for Bud Tucker in Double Trouble.
|
|
- Added support for The 7th Guest.
|
|
*KYRA:
|
|
- Added support for Auto-save feature.
|
|
- Added support for MIDI music.
|
|
*SCUMM:
|
|
- Implemented radio-chatter effect in The DIG.
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Sep 2 00:00:00 CEST 2008 - sndirsch@suse.de
|
|
|
|
- updated to new 0.12.0 release
|
|
* New Games:
|
|
- The Legend of Kyrandia: Book Two: Hand of Fate.
|
|
- The Legend of Kyrandia: Book Three: Malcolm's Revenge.
|
|
- Lost in Time.
|
|
- The Bizarre Adventures of Woodruff and the Schnibble.
|
|
- PC version of Waxworks.
|
|
- Macintosh version of I Have no Mouth, and I must Scream.
|
|
- Drascula: The Vampire Strikes Back.
|
|
* General
|
|
- Added CAMD MIDI driver for AmigaOS4.
|
|
- Revived the PS2 port (was already in 0.11.1 but was
|
|
forgotten in the release notes).
|
|
- Plugged numerous memory leaks in all engines (part of
|
|
GSoC'08 task),
|
|
- Added audio double buffering to the SDL backend, which
|
|
fixes the problems with the MT-32 emulator on Mac OS X
|
|
(for now only enabled on Mac OS X).
|
|
* AGOS:
|
|
- Fixed crashes during certain music in Amiga versions of
|
|
Elvira 1 and Simon the Sorcerer 1.
|
|
- Fixed palette issues in Amiga versions of Simon the
|
|
Sorcerer 1.
|
|
* Queen:
|
|
- Speech is played at the correct sample rate. (It used to be
|
|
pitched a bit too low.)
|
|
* SCUMM:
|
|
- Rewrote parts of Digital iMUSE, fixing some bugs.
|
|
- Rewrote the internal timer code, fixing some speed issues
|
|
in e.g. COMI.
|
|
- Improved support for sound effects in Amiga version of Zak
|
|
McKracken.
|
|
- Added support for mixed Adlib/MIDI mode in Monkey Island 1
|
|
(Floppy).
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Mar 1 00:00:00 CET 2008 - sndirsch@suse.de
|
|
|
|
- updated to new 0.11.1 release
|
|
* fixed digital iMUSE system (better COMI experience)
|
|
* squashed King's Quest 4 bugs
|
|
* improved support for fanmade AGI games
|
|
* fixed several crashes and lock-ups in Lure of the Temptress,
|
|
Inherit the Earth and I Have no Mouth
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Jan 13 00:00:00 CET 2008 - sndirsch@suse.de
|
|
|
|
- updated to new 0.11.0 release
|
|
* New Games:
|
|
- Added support for Elvira: Mistress of the Dark.
|
|
- Added support for Elvira 2: The Jaws of Cerberus.
|
|
- Added support for I Have no Mouth, and I Must Scream (demo
|
|
and full game).
|
|
- Added support for preAGI game Mickey's Space Adventure.
|
|
- Added support for preAGI game Troll's Tale.
|
|
- Added support for preAGI game Winnie the Pooh in the Hundred
|
|
Acre Wood.
|
|
- Added support for Amiga version of Waxworks.
|
|
- Added support for Lure of the Temptress.
|
|
* New Ports:
|
|
- Added iPhone port.
|
|
- Added Maemo port for Nokia Internet tablets.
|
|
* General:
|
|
- Added ARM assembly routines for code in the sound mixer and
|
|
SCUMM video playback, resulting in some nice speedups on
|
|
several ports.
|
|
- Improved the way keyboard input is handled internally,
|
|
resolving some odd quirks in some game / port combinations.
|
|
- Added optional 'confirm exit' dialog to the SDL backend.
|
|
- Added support for TiMidity++ MIDI server.
|
|
- Added DMedia MIDI driver for IRIX.
|
|
- Improved detection of new game variants and localized
|
|
versions.
|
|
- Completely reworked internal access to files. (GSoC Task)
|
|
- Added option to delete games from the list with Del key.
|
|
- Added support for "~/" prefix being substituted by $HOME in
|
|
paths
|
|
on POSIX systems (Linux, Mac OS X etc.).
|
|
* AGI:
|
|
- Added support for AGI256 and AGI256-2 hacks (GSoC Task)
|
|
- Added support for Amiga menus and palettes (GSoC Task)
|
|
- Better support for early Sierra AGI titles
|
|
* AGOS:
|
|
- Fixed crashes related to OmniTV playback in The Feeble Files.
|
|
- Improved work on 64-bit systems.
|
|
* Broken Sword 1:
|
|
- Added support for FLAC encoded music.
|
|
* Kyrandia:
|
|
- Added support for Macintosh version.
|
|
* Parallaction:
|
|
- Added support for Amiga version of Nippon Safes, Inc.
|
|
- Many bugfixes
|
|
* Queen:
|
|
- Added support for Adlib music.
|
|
- Added missing music patterns playback in Amiga version.
|
|
* SCUMM:
|
|
- Added subtitle skipping (via '.' key) in older games which
|
|
didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
|
|
- Added support for Chinese COMI.
|
|
- Better support for eastern versions of games.
|
|
- Various fixes for COMI and other games.
|
|
- Added support for original save menus (browse only). Use
|
|
Alt-F5 to activate.
|
|
- Added support for Spanish version of NES Maniac Mansion.
|
|
- Better support for German version of C64 Maniac Mansion.
|
|
- Fixed bug with cursors in Windows versions of Humongous
|
|
Entertainment games.
|
|
* SAGA:
|
|
- Added support for compressed sound effects, voices and music.
|
|
* Touche:
|
|
- Added workarounds for some glitches/issues present in the
|
|
original game.
|
|
* WinCE Port:
|
|
- Switched compilers again. Now using cegcc
|
|
(http://cegcc.sourceforge.net/).
|
|
- Plugins now supported for WinCE (but not used in this
|
|
release).
|
|
- Redesigned 'Free Look' action, mainly for the lure engine's
|
|
requirements.
|
|
- Smaller optimization setting to counteract the growth of the
|
|
executable.
|
|
- Various bug fixes.
|
|
* GP2X Port:
|
|
- Support F200 Touchscreen
|
|
- Various fixes to input code
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Dec 1 00:00:00 CET 2007 - sndirsch@suse.de
|
|
|
|
- fixed gcc version check
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Nov 19 00:00:00 CET 2007 - mkoenig@suse.de
|
|
|
|
- fix build
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Jun 21 00:00:00 CEST 2007 - sndirsch@suse.de
|
|
|
|
- updated to new 0.10.0 release
|
|
* Several new engines and thus new games supported:
|
|
- Sierra AGI engine: Space Quest I & II, King's Quest I-III
|
|
and many more, including a vast number of fan-made games
|
|
- Cinematique evo 1 engine: Future Wars
|
|
- GOB engine: Bargon Attack, Gobliins 2, Goblins 3, Ween: The
|
|
Prophecy
|
|
- AGOS engine: Simon the Sorcerer's Puzzle Pack
|
|
- Parallaction engine: Nippon Safes Inc.
|
|
- Touche: The Adventures of the Fifth Musketeer engine.
|
|
* DXA movies (higher quality than MPEG2) can be compressed
|
|
better now and can be used for the Broken Sword cutscenes.
|
|
* Added 'Mass Add' feature to the Launcher, which allows you to
|
|
scan for all games in all subdirectories of a given directory
|
|
(to use it, press shift then click on "Add Game").
|
|
* Many nice improvements to our ports.
|
|
* And as usual a gazillion small fixes, tweaks and improvements.
|
|
|
|
-------------------------------------------------------------------
|
|
Wed May 2 00:00:00 CEST 2007 - sndirsch@suse.de
|
|
|
|
- added Provides/Obsoletes for sarien since Sarien project stopped
|
|
its development, continuing the development into ScummVM's AGI
|
|
engine
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Jan 5 00:00:00 CET 2007 - sndirsch@suse.de
|
|
|
|
- added 'modern' GUI theme
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Oct 25 00:00:00 CEST 2006 - sndirsch@suse.de
|
|
|
|
- updated to new 0.9.1 release
|
|
* fixes Kyra bug which made game uncompletable
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Oct 23 00:00:00 CEST 2006 - sndirsch@suse.de
|
|
|
|
- updated to release 0.9.1 (2006-10-29)
|
|
* New Ports:
|
|
- Added Nintendo DS port.
|
|
- Added GP2X port.
|
|
- Added GP32 port.
|
|
* General:
|
|
- Fixed potential garbage and/or crash in debug console.
|
|
- Removed restriction on 27 games per game id when added via
|
|
launcher.
|
|
* SCUMM:
|
|
- Improved support for international versions of HE games.
|
|
- Fixed rare actor drawing glitches.
|
|
- Fixed path finding during smart star challendge in Big
|
|
Thinkers 1st Grade,
|
|
- Fixed graphical glitches in stomach location of Pajama Sam 3.
|
|
- Fixed graphical glitches in HE80 version of Putt-Putt Travels
|
|
Through Time.
|
|
- Fixed FM-TOWNS version of Indy3 failing on Amiga port.
|
|
- Fixed crash in MM NES when clicking on top screen area
|
|
- Now it is possible to turn on or off subtitles during SMUSH
|
|
movies
|
|
* Simon:
|
|
- Improved support for international versions of the Feeble
|
|
Files.
|
|
- Fixed undefined behaviour when loading music.
|
|
- Fixed crash when displaying some subtitles in the Feeble
|
|
Files.
|
|
- Fixed crackling sound in Mac version of Feeble Files
|
|
* BASS:
|
|
- Fixed character spacing in LINC terminals in floppy version
|
|
v0.0303
|
|
- Fixed a regression which caused incorrect adlib music
|
|
emulation
|
|
* Broken Sword 1:
|
|
- Fixed speech-related crashes.
|
|
* Broken Sword 2:
|
|
- More robust handling of the optional startup.inf file.
|
|
* Kyrandia:
|
|
- Scrolling in the Kyrandia intro is less CPU intensive, at the
|
|
cost of not being as smooth as before.
|
|
- Fixed a tiny graphics glitch in the Kyrandia intro.
|
|
- Improved screen update handling, speeds up drawing on small
|
|
devices.
|
|
- Improved resource loading, faster startup.
|
|
* PSP Port:
|
|
- Fixed crashes during scrolling scenes in certain SCUMM games.
|
|
- Added saving of thumbnail in SCUMM savegames.
|
|
* PS2 Port:
|
|
- Overlay uses higher resolution now.
|
|
- Can boot from USB, HDD etc. as well.
|
|
* WinCE Port:
|
|
- Several bugfixes
|
|
- Re-add support for 2002 based devices
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Oct 18 00:00:00 CEST 2006 - sndirsch@suse.de
|
|
|
|
- scummvm-template-fix.diff:
|
|
* fixes compilation errors with new gcc
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Jun 22 00:00:00 CEST 2006 - sndirsch@suse.de
|
|
|
|
- updated to release 0.9.0:
|
|
New Games:
|
|
- Added kyra engine (for the Kyrandia series). Currently only
|
|
the first part of the series is supported.
|
|
- Added support for The Feeble Files
|
|
General:
|
|
- Switched from CVS to Subversion.
|
|
- Restructured our source tree partially.
|
|
- Fixed a bug that prevented you from overriding the scaler from
|
|
the command line for 640x480 games.
|
|
- Added subtitle configuration controls to the Launcher options
|
|
dialogs.
|
|
- GUI was completely redesigned and is now themeable.
|
|
SCUMM:
|
|
- Rewrote the detection code, for improved accuracy and better
|
|
support of fan translations. It should now work much better
|
|
on games with unknown MD5.
|
|
- Added subtitle configuration controls to the options dialog.
|
|
- Fixed graphical glitches in several HE games.
|
|
- Fixed palette glitches in Big Thinkers 1st Grade.
|
|
- Fixed songs in the kitchen of Pajama Sam 1.
|
|
SAGA
|
|
- Fixed sound distortion in the Inherit the Earth demo.
|
|
Simon
|
|
- Improved Hebrew support
|
|
- Lots of long-overdue cleanups and re-structuring were made to
|
|
accomodate for The Feeble Files.
|
|
- Fixed a rare MIDI bug that would cause a channel to change
|
|
volume without adjusting it to the master volume.
|
|
- Fixed delay after introduction of Simon the Sorcerer 1 demo
|
|
(With speech)
|
|
- Fixed music tempo in DOS versions of Simon the Sorcerer 1.
|
|
Broken Sword 1:
|
|
- Added support for the --save-slot option.
|
|
Broken Sword 2:
|
|
- Major rewrite of how game resources are accessed in memory.
|
|
This should fix alignment issues reported on some platforms.
|
|
- Missing data files are handled more gracefully.
|
|
WinCE Port:
|
|
- Added: PocketPC: Vertical oversampling scaler 320x200=>320x240
|
|
when panel not shown (n0p)
|
|
- Added: PocketPC: Right click by double-tapping (n0p)
|
|
- Fixed: All: Clipping issues in some cases
|
|
- Added: PocketPC: Mouse emulation using keys
|
|
- Added: Smartphones: Virtual keyboard popup
|
|
- Fixed: Smartphones: Incorrect screen blit in SDL port
|
|
- Added: All: Mouse cursor visible on panel if using emulated
|
|
mouse
|
|
- Added: All: Inverse landscape mode
|
|
- Fixed: PocketPC: Dialogs cut-off/not redrawn
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Jun 14 00:00:00 CEST 2006 - dmueller@suse.de
|
|
|
|
- build parallel
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Jun 11 00:00:00 CEST 2006 - sndirsch@suse.de
|
|
|
|
- updated to current CVS (2006-06-11)
|
|
* various fixes
|
|
|
|
-------------------------------------------------------------------
|
|
Tue May 30 00:00:00 CEST 2006 - sndirsch@suse.de
|
|
|
|
- updated to current CVS (2006-05-30)
|
|
* obsoletes gob2.diff
|
|
* heavy development in gob2 engine
|
|
|
|
-------------------------------------------------------------------
|
|
Sun May 28 00:00:00 CEST 2006 - sndirsch@suse.de
|
|
|
|
- updated to current CVS (2006-05-28)
|
|
* adds eperimental support for lure, cine, agi *and* gob2 (at
|
|
least the intro works now including sound)
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Feb 6 00:00:00 CET 2006 - sndirsch@suse.de
|
|
|
|
- updated to release 0.8.2 (2006-02-08)
|
|
* General:
|
|
- Fixed OS X bundle building when using GCC 3.3.
|
|
* SCUMM:
|
|
- Added support for rotating/scaling of sprites in HE games.
|
|
* Sword2:
|
|
- Fixed last-minute crash when playing sound effects.
|
|
* WinCE Port:
|
|
- Should fix weird crashes with DOTT stamp and in FOA
|
|
- Fixed Monkey Island blocking keyboard panel on Smartphones
|
|
- Fixed QVGA Smartphone detection
|
|
- Fixed Smartphone double right click issue.
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Jan 29 00:00:00 CET 2006 - sndirsch@suse.de
|
|
|
|
- updated to release 0.8.1
|
|
* General:
|
|
- More descriptive game titles in all engines.
|
|
- Fixed crash when trying to apply aspect-ratio correction to
|
|
games that cannot use it.
|
|
- Fixed potential security vulnerability with oversized PATH
|
|
environment variables.
|
|
- Lowered the default gain for the FluidSynth music driver and
|
|
made it configurable.
|
|
* SCUMM:
|
|
- Scrolling fixes in COMI, so it is less CPU-hungry.
|
|
- Added support for Maniac Mansion NES German version.
|
|
- Fixed mouse button states in COMI.
|
|
- Fixed overflow when using control panel for robot in the Dig.
|
|
- Added support for sound code, used by songs in HE games.
|
|
- Improved shadows in later HE games.
|
|
- Fixed subtitles glitches in HE games.
|
|
- Improved music/sound for HE games.
|
|
- Improved support for international versions of HE games.
|
|
- Improved support for Macintosh versions of games.
|
|
- Fixed several minor bugs.
|
|
* BASS:
|
|
- Fix crash when speed/volume sliders are clicked and then
|
|
dragged out of the scummvm window.
|
|
* Gob:
|
|
- Fixed disappearing cursor when level password is typed in
|
|
- Warn user if he tries to run CD version directly from CD under
|
|
Windows
|
|
* Queen:
|
|
- Fixed charset for Spanish version.
|
|
* SAGA:
|
|
- Fixed digital music playback under BE systems.
|
|
* Simon:
|
|
- Implemented more precise MD5-based game detection.
|
|
- Added Polish support for Simon the Sorcerer 2.
|
|
- Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
|
|
- Fixed palette delay at the end of Simon the Sorcerer 1.
|
|
- Fixed sound looping in Windows version of Simon the Sorcerer 2.
|
|
* Sword1:
|
|
- Fixed a bug where looping sounds would keep playing during
|
|
cutscenes or when displaying any form of control panel dialog.
|
|
- The save game dialog would erroneously claim an I/O error
|
|
occurred if the savegame list had unused slots, and savegames
|
|
were compressed.
|
|
- Fixed a scrolling bug which caused the finale sequence to be
|
|
displayed
|
|
incorrectly.
|
|
* Sword2:
|
|
- Fixes and cleanups to the end credits. The German credits work
|
|
now.
|
|
- Fixed missing speech/music in the second half of the game,
|
|
reported to happen in some versions of the game.
|
|
* PS2 Port:
|
|
- Completely reworked and now really goes official.
|
|
* PSP Port:
|
|
- Fixed a bug that caused Broken Sword 1, and games that use
|
|
ripped CDDA tracks (most notably the CD version of Monkey
|
|
Island 1), to stop functioning properly after a while.
|
|
* WinCE Port:
|
|
- Check backends/wince/README-WinCE for the latest news
|
|
- Fixed disappearing panel when opening a list widget in GUI
|
|
- Knakos patches (QVGA smartphones fix, easier key binding and
|
|
panel switching)
|
|
- update scummvm tools to current CVS sources (2006-01-29)
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Jan 25 00:00:00 CET 2006 - mls@suse.de
|
|
|
|
- converted neededforbuild to BuildRequires
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Jan 21 00:00:00 CET 2006 - schwab@suse.de
|
|
|
|
- Don't strip binaries.
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Jan 10 00:00:00 CET 2006 - sndirsch@suse.de
|
|
|
|
- update scummvm tools to current CVS sources (Bug #141852)
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Nov 25 00:00:00 CET 2005 - sndirsch@suse.de
|
|
|
|
- added -fno-strict-aliasing to fix build
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Oct 29 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
- updated to release 0.8.0
|
|
* New Games:
|
|
- Added SAGA engine (for the games "I Have No Mouth and I Must
|
|
Scream" and "Inherit the Earth").
|
|
- Added Gob engine (for the Goblins series). Currently, only
|
|
the first of the Goblins games is supported.
|
|
* SCUMM engine:
|
|
- Added thumbnail support for savegames.
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Oct 28 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
- updated to daily snapshot (20051027)
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Oct 17 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
- updated to daily snapshot (20051017)
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Oct 15 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
- updated to daily snapshot (20051015)
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Oct 8 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
- updated to daily snapshot (20051008)
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Sep 20 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
- updated to daily snapshot (20050920)
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Sep 12 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
- another update of README.SUSE; now I know the filesize of the
|
|
unconverted version to download (#116335)
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Sep 11 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
- added README.SUSE (#116335)
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Aug 10 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
- added scummvm tools (Bug #103725)
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Jul 31 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
- updated to daily snapshot (20050730)
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Jul 19 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
- updated to daily snapshot (20050718)
|
|
- removed obsolete gcc4 patches
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Jul 11 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
- updated to daily snapshot (20050710)
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Jul 4 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
- enabled fluidsynth MIDI driver
|
|
- added the build of "The Legend of Kyrandia" engine
|
|
- use RPM_OPT_FLAGS everywhere
|
|
- use install target
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Jun 24 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
- updated to daily snapshot (20050626)
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Jun 12 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
- updated to daily snapshot (20050612)
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Jun 5 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
- updated to daily snapshot (20050604)
|
|
- adjusted gcc4.diff/gcc4-friends.patch
|
|
|
|
-------------------------------------------------------------------
|
|
Mon May 23 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
- gcc4-friends.patch
|
|
* fixes new gcc build error:
|
|
"ISO C++ forbids declaration of 'Win32ResExtractor' with no type"
|
|
|
|
-------------------------------------------------------------------
|
|
Tue May 10 00:00:00 CEST 2005 - ro@suse.de
|
|
|
|
- use -mmmx and -msse on x86
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Apr 5 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
- fixed to build with gcc4
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Mar 29 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
- update to 0.7.1:
|
|
* General:
|
|
- Added a MT-32 emulator. (It was actually added in 0.7.0 but
|
|
we forgot to put it into the NEWS file :-).
|
|
- Less memory-hungry MPEG movie playback for the Broken Sword
|
|
games.
|
|
* SCUMM:
|
|
- Fixed wrong actor animation in Full Throttle INSANE
|
|
* Windows Mobile port (PocketPC / Smartphone) :
|
|
- Fixed FOTAQ crash on all platforms when leaving the hotel
|
|
AGAIN
|
|
- Better low quality Adlib emulation for FOTAQ
|
|
- Fix randomly broken Hide Toolbar option (thanks iKi)
|
|
- Fix first hardware key mapping (was not displayed before)
|
|
- Fix BASS & Simon hangs on Smartphone when using the Skip
|
|
hotkey
|
|
- Fix Zone key action on Smartphone (now mapped on key 9)
|
|
- Experimental third party VGA mode (SE-VGA) fix
|
|
- Add Key Mapping option in the launcher (Options/Misc/ Keys)
|
|
- Remove AYGSHELL.DLL dependency to work on CE .Net platforms
|
|
- Fix key mapping issues introduced in 0.7.0
|
|
- Full Throttle interactive action sequences should be more
|
|
playable.
|
|
- New key mapping option "FT Cheat" to win a Full Throttle
|
|
action sequence
|
|
- Quit Simon game with 'Action key' on Smartphones
|
|
* Sword2:
|
|
- Fixed crash caused by attempting to play music from CD1 and
|
|
CD2 at the same time.
|
|
- Fixed crash in the cutscene player if the speech file was
|
|
missing.
|
|
* BASS:
|
|
- Fixed crash when talking to the gardener using spanish text
|
|
with the floppy version.
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Mar 23 00:00:00 CET 2005 - sndirsch@suse.de
|
|
|
|
- removed mad support (usually not required)
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Jan 2 00:00:00 CET 2005 - sndirsch@suse.de
|
|
|
|
- update to 0.7.0:
|
|
* Added preliminary support for 26 Humongous Entertainment titles
|
|
* Added support for FLAC (lossless) encoded audio files
|
|
* Added native support for Macintosh versions of some SCUMM games;
|
|
this means the 'rescumm' tool is now mostly obsolete, and you
|
|
can now play those games directly from the original CD
|
|
* Added smooth horizontal scrolling for The Dig, Full Throttle
|
|
and COMI (matching the original engine)
|
|
* Added support for compressed speech and music in Broken Sword 1
|
|
and Broken Sword 2
|
|
* And as usual, we fixed lots and lots of bugs
|
|
- added flac/flac-devel to #neededforbuild -> enabled flac support
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Nov 12 00:00:00 CET 2004 - sndirsch@suse.de
|
|
|
|
- added MPEG-2 support; required for cutscenes of Broken Sword 1/2
|
|
(Bug #48180)
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Aug 6 00:00:00 CEST 2004 - uli@suse.de
|
|
|
|
- update -> 0.6.1b (now 64-bit clean, mostly sound-related bugfixes)
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Mar 16 00:00:00 CET 2004 - sndirsch@suse.de
|
|
|
|
- Update to 0.6.0:
|
|
* many bugfixes in all supported game engines
|
|
* dramatic fixes and improvements in the area of sound and music
|
|
* greatly improved game management/options screen
|
|
* two new graphics modes (HQ2x and HQ3x)
|
|
* new support for the following games
|
|
- Maniac Mansion, Zak McKracken, Full Throttle
|
|
- Broken Sword 1 and Broken Sword 2
|
|
- Flight of the Amazon Queen (released now as freeware
|
|
including permission to include it on a Linux distribution!)
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Dec 2 00:00:00 CET 2003 - sndirsch@suse.de
|
|
|
|
- fixed build for ALSA 1.0
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Oct 15 00:00:00 CEST 2003 - mmj@suse.de
|
|
|
|
- Don't build as root
|
|
- Don't strip explicitly
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Sep 23 00:00:00 CEST 2003 - uli@suse.de
|
|
|
|
- no ALSA on s390*
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Aug 16 00:00:00 CEST 2003 - sndirsch@suse.de
|
|
|
|
- enabled MIDI support via ALSA sequencer
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Aug 13 00:00:00 CEST 2003 - sndirsch@suse.de
|
|
|
|
- Update to 0.5.1 including:
|
|
* Beneath a Steel Sky savegame code completely rewritten,
|
|
eliminating several situations where ScummVM 0.5.0 would
|
|
produce unusable 'frozen' saved games
|
|
* Several other Beneath a Steel Sky bugs have been fixed
|
|
* Some Curse of Monkey Island actor graphical issues have
|
|
been fixed
|
|
* Some issues when running ScummVM fullscreen under MacOS X
|
|
have been resolved
|
|
* MorphOS port has undergone several critical bugfixes
|
|
* Dreamcast port now supports Simon the Sorcerer 1 and 2
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Aug 3 00:00:00 CEST 2003 - sndirsch@suse.de
|
|
|
|
- Update to 0.5.0 including:
|
|
* Enhanced versions of Maniac Mansion and Zak McKracken are now
|
|
supported and completable
|
|
* Beneath A Steel Sky is now supported and completable
|
|
* Added support for Amiga version of Monkey Island 1
|
|
* Initial unplayable support for V1 version of Maniac Mansion/Zak
|
|
McKracken
|
|
* Curse of Monkey Island (COMI) support for playing from CD improved
|
|
on Mac OS X
|
|
* Loading COMI savegames for disk 2 doesn't anymore require disk 1
|
|
first
|
|
* Rewritten iMUSE enginee, and many Music fixes (exp. Monkey Island 2)
|
|
* Support for music in Humongous games and simon2dos/simon2talkie
|
|
(XMIDI format)
|
|
* Support for music in simon1demo (Proprietary format)
|
|
* Complete music support for Simon the Sorcerer 2
|
|
* Improved music and sound support in Zak256
|
|
* Added Aspect Ratio option
|
|
* Many other bug fixes, improvements and optimisations
|
|
* Added AdvMame3x filter
|
|
* Fixed crash in Curse of Monkey Island (and possibly other games as
|
|
well)
|
|
* Fixed airport doors in Zak256
|
|
* Fixed crash in SDL backend
|
|
* Fixed various iMUSE bugs
|
|
|
|
-------------------------------------------------------------------
|
|
Tue May 13 00:00:00 CEST 2003 - mmj@suse.de
|
|
|
|
- Update to 0.4.0 including:
|
|
* Curse of Monkey Island (comi) support (experimental)
|
|
* Added support for the EGA versions of Loom, Monkey Island and
|
|
Indy3
|
|
* Improved music support in Indy3 and the floppy versions of
|
|
Monkey Island
|
|
* Many Simon the Sorcerer 1 & 2 improvements and fixes
|
|
* Even more pre-alpha support for enhanced versions of V2 SCUMM
|
|
games (Maniac Mansion and Zak)
|
|
* Preliminary support for early Humongous Entertainment titles
|
|
(very experimental)
|
|
* New debug console and several GUI/Launcher enhancements
|
|
* New Save/Load code (easier to expand while retaining
|
|
compatibility)
|
|
* Dreamcast port now works with new games added for 0.3.0b
|
|
* New official PalmOS port
|
|
* Various minor and not so minor SCUMM game fixes
|
|
* Large memory leak fixed for The Dig/COMI
|
|
* SMUSH code optimised, frame dropping added for slower machines
|
|
* Code cleanups
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Dec 11 00:00:00 CET 2002 - mmj@suse.de
|
|
|
|
- Update to 0.3.0b
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Dec 4 00:00:00 CET 2002 - mmj@suse.de
|
|
|
|
- Use BuildRoot:
|
|
|
|
-------------------------------------------------------------------
|
|
Sun May 19 00:00:00 CEST 2002 - mmj@suse.de
|
|
|
|
- Update to 0.2.0
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Apr 18 00:00:00 CEST 2002 - uli@suse.de
|
|
|
|
- build and link with g++
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Jan 24 00:00:00 CET 2002 - uli@suse.de
|
|
|
|
- initial package
|
|
|