fe8ee9d988
- Update to 2.5.0 New games: * Added support for Grim Fandango. * Added support for The Longest Journey (only on some desktop platforms). * Added support for Myst 3: Exile (only on some desktop platforms). * Added support for Little Big Adventure. * Added support for Red Comrades 1: Save the Galaxy. * Added support for Red Comrades 2: For the Great Justice. * Added support for Transylvania. * Added support for Crimson Crown. * Added support for OO-Topos. * Added support for Glulx interactive fiction games. * Added support for Lure of the Temptress Konami release. * Added support for Private Eye. * Added support for Spanish Blue Force. * Added support for Spanish Ringworld. * Added support for Spanish Amazon: Guardians of Eden. * Added support for AGS Games versions 2.5+. * Added support for Nightlong: Union City Conspiracy. * Added support for The Journeyman Project 2: Buried in Time. * Added support for Crusader: No Remorse. * Added support for L-ZONE. * Added support for Spaceship Warlock. New ports: * The Nintendo DS port got a major rewrite. General: * Switched ScummVM GUI output to UTF-32. * Updated the Roland MT-32 emulation code to the Munt project’s mt32emu 2.5.1. * Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow. * Major extension to the number of supported graphics scalers. * Display path to scummvm configuration file in GUI -> Options -> Paths. * Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA. * Added HiDPI support to the ScummVM GUI. * Added command line option --window-size for specifying ScummVM window size, * applicable only to the OpenGL renderer. * Fixed switching to the default graphics mode. This was sometimes not applied * until restarting ScummVM or starting a game. * ScummVM GUI has been fully translated into Korean and Japanese. * Added GUI option for enabling and disabling the Discord RPC integration. ADL: * Added support for Mystery House French translation. * Added support for several game variants. AGI: * Added support for Russian versions. Input now works. AGOS: * Added support for the Japanese PC-98 version of Elvira 1. CGE: * Added option to use Text To Speech for Soltys. CGE2: * Added option to use Text To Speech for Sfinx. Cine: * Added detection for Future Wars CD version with French translation patch. * Added detection for Italian Amiga Operation Stealth. * Fixed crash before entering secret base. * Fixed space missing in verb line. * Fixed vertically overflowing message boxes. Dreamweb: * Rendering fixes for Russian fan translation. Glk: * Fixed savegame issues with several subengines. * Fixed memory overrun in Level9 game detector. * Added detections for 2020 IF Comp games. * Enabled Glulx sub-engine. Gob: * Added support for Bargon Attack Russian translation. * Added support for Woodruff Russian translation. Griffon: * Fixed Return to Launcher from The Griffon Legend. * Added option to use Text To Speech in The Griffon Legend Grim: * Added support for Brazillian Portuguese Grim Fandango. Kyra: * Added support for the Japanese Sega-CD version of Eye of the Beholder. * Added support for the Hebrew fan translation of Legend of Kyrandia. * Added support for the Hebrew fan translation of Legend of Kyrandia 2. * Added support for the Simplified Chinese version of Legend of Kyrandia 3. * Added support for the playable demo of Lands of Lore. Lure: * Fixed fire animation in first room when loading saves. * Fixed AdLib support. * Fixed MT-32 support. Pegasus: * Added support for DVD/GOG.com release. Queen: * Added support for German Amiga floppy release. SAGA: * Added support for ITE GOG Mac CD v1.1. * Added support for ITE PC-98 Japanese. SCI: * Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette * issues in screen transitions and avoids mode changes when playing Mac QuickTime videos. * Added custom palette mods for SQ3 and LSL2 from the FreeSCI project. When enabled, the mods improve the visuals * in these two games. * Added support for Macintosh version of Gabriel Knight 1. * Added support for CD-Audio version of Mixed-Up Mother Goose. * Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain, * EcoQuest 1, Gabriel Knight 1, King’s Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4. * Added support for Space Quest 4 Update 1.3 by New Rising Sun. * Added support for French LSL1VGA. * Added support for Hebrew QFG1VGA. * Added support for Hebrew GK1. * Added support for Russian Longbow. * Added support for Russian LSL6. * Added support for alternate Russian LSL7. * Added support for alternate Polish LSL7 including files packaged with InstallShield. * Added support for alternate Russian SQ5. * Added support for alternate Russian Torin’s Passage. * Added support for fan game Soulshade Asylum. * SCI1.1 views are now scaled accurately. * Fixed sounds not stopping or restarting correctly. * Fixed sound issues when restoring SCI0 games. * Fixed corruption when “Prefer digital sound effects” was disabled in SCI1 games. * Space Quest 4 CD sound effects now match the selected platform. * Added option to enable Windows cursors in CD versions of King’s Quest 5 and Space Quest 4. * Fixed “Girl In The Tower” song not playing at the end of King’s Quest 6 CD. * Fixed King’s Quest 5 Amiga beach error that prevented completing the game. * Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1, * LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6. * Unlocked JANE easter egg in Gabriel Knight 1. SCUMM: * Fixed Chinese, Japanese and Korean text display for The Dig and for The Curse of Monkey Island. These fixes * also include some improvements to the common text display (mainly the formatting of wrapped texts). * Fixed display of Chinese, Japanese and Korean pause and restart dialogs. * Added support for numerous Korean translations from scummkor project. * Added support for Russobit-M versions of Pajama2 and SpyOzone. * Fixed speech playback in Akella version of COMI. * Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis. * Added smooth scrolling for FM-TOWNS versions of games. * Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible. * Fixed audio distortion in Loom for PC-Engine. * Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom. * Added support for Japanese Mac version of The Dig. * Added partial support for the high resolution fonts and cursor in the * 16-color Macintosh version of Indiana Jones and the Last Crusade. * Fixed missing instruments in the m68k Mac versions of Monkey Island 2 * and Indiana Jones and the Fate of Atlantis. * Added “Macintosh b/w” render mode for the 16-color Macintosh versions of * Loom and Indiana Jones and the Last Crusade. * Enabled difficulty selection in the version of Monkey Island 2 that was * included on the LucasArts Mac CD Game Pack II compilation. (It had been * disabled along with the copy protection.) * Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script. * This means that the GOG and Steam versions will no longer accept incorrect * numbers, e.g. for Edna’s phone number. (Why are they selling a cracked * version anyway?!) * Added support for Low quality music in Macintosh version of Loom. * Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island. These improvements also fix several audio related bugs for both games. * Fixed a very old regression in the walk code for Full Throttle which softlocked the game. * Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island. * Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame in Part 1, the destruction of one of the three destroyable turrets in the fort. * Added animated cigar smoke to the close-up of captain Smirk in the CD * version of Monkey Island 1. It was present in earlier versions. * Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD * versions as well as the English Macintosh, FM-Towns and Sega CD versions * of Monkey Island 1. * Made the clock tower in Monkey Island 1 behave the same in the CD version * as in earlier versions, i.e. after examining it you have to leave the * room and come back again for its description to change. Tinsel: * Enabled the Return to Launcher feature. Titanic: * Fixed crashes when asking bots what I should do. TsAGE: * Added support for uninstalled floppy version. Stark: * Added support for Hungarian translation. Supernova: * Added Italian translation for part 1. Sword25: * Made the extracted version working. * Fixed crash when selecting Croatian language. Ultima: * Ultima 4: Added several debugger commands. * Ultima 4: Allow Enter key to exit ZStats display. * Ultima 8: Fixed several animation bugs for events and objects. * Ultima 8: Restored original text for the Spell of Resurrection book. Xeen: * Fixed occasional border corruption during fights. * Improvements to cutscenes to better match the original games. * Fixes for character selection, deselection, and dismissing to better match original. * Added support for Russian version. AmigaOS port: * Added native system file browser feature. * Re-activated nuked OPL Adlib driver. Big-endian ports: * Fixed crashes or rendering issues with the Blazing Dragons, Duckman and * Full Pipe games. iOS port: * Fixed using arrow keys on physical keyboard in iOS 15. * Fixed rotating the device while ScummVM is inactive. * Added support for upside down portrait orientation. macOS port: * Added support for Dark Mode. * Use OpenGL renderer by default, providing better support for HiDPI displays. MorphOS port: * Added native system file browser feature. * Added Cloud feature. * Re-activate nuked OPL Adlib driver. * Added CAMD MIDI driver support. Windows port: * Use OpenGL renderer by default, providing better support for HiDPI displays. - Drop all patches to fix build with fluidsynth 2.2 (0001-0006) - enable build with libmpeg2 - add BuildRequires: liba52-devel libSDL2_net-devel libcurl-devel libspeechd-devel fribidi-devel giflib-devel glew-devel OBS-URL: https://build.opensuse.org/request/show/934062 OBS-URL: https://build.opensuse.org/package/show/games/scummvm?expand=0&rev=67
141 lines
4.5 KiB
RPMSpec
141 lines
4.5 KiB
RPMSpec
#
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# spec file for package scummvm
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#
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# Copyright (c) 2021 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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%bcond_with faad
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%bcond_without libmpeg2
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%bcond_without mad
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Name: scummvm
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Version: 2.5.0
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Release: 0
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Summary: Interpreter for several adventure games
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License: GPL-2.0-or-later
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Group: Amusements/Games/Other
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URL: https://www.scummvm.org/
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Source: https://www.scummvm.org/frs/scummvm/%{version}/scummvm-%{version}.tar.xz
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BuildRequires: desktop-file-utils
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BuildRequires: discord-rpc-devel
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BuildRequires: gcc-c++
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BuildRequires: hicolor-icon-theme
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BuildRequires: libjpeg-devel
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BuildRequires: pkgconfig
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BuildRequires: pkgconfig(alsa) >= 0.9
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BuildRequires: pkgconfig(flac) >= 1.0.1
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BuildRequires: pkgconfig(fluidsynth)
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BuildRequires: pkgconfig(freetype2)
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BuildRequires: pkgconfig(libpng) >= 1.2.8
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BuildRequires: pkgconfig(ogg)
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BuildRequires: pkgconfig(sdl) >= 1.2.2
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BuildRequires: pkgconfig(theoradec) >= 1.0
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BuildRequires: pkgconfig(vorbis)
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BuildRequires: pkgconfig(vorbisfile)
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BuildRequires: pkgconfig(zlib)
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Suggests: %{name}-extra
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Suggests: %{name}-tools
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%if %{with faad}
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BuildRequires: libfaad-devel
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%endif
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%if %{with mad}
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BuildRequires: pkgconfig(mad)
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%endif
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%if %{with libmpeg2}
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BuildRequires: pkgconfig(libmpeg2) >= 0.4.0
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%endif
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%ifarch %{ix86}
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BuildRequires: nasm
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%endif
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BuildRequires: fdupes
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BuildRequires: fribidi-devel
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BuildRequires: giflib-devel
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BuildRequires: glew-devel
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BuildRequires: libSDL2_net-devel
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BuildRequires: liba52-devel
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BuildRequires: libcurl-devel
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BuildRequires: libspeechd-devel
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%description
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ScummVM is an interpreter that will play graphic adventure games written for
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LucasArts' SCUMM virtual machine (such as Day of the Tentacle and
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Monkey Island), Sierra's AGI adventures (such as early King's Quest and
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Space Quest games), Adventure Soft's Simon the Sorcerer 1, 2 and Feeble Files,
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Revolution Software's Beneath a Steel Sky and Broken Sword 1, 2 and 2.5,
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Interactive Binary Illusions' Flight of the Amazon Queen,
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Coktel Vision's Gobliiins, Wyrmkeep's Inherit the Earth, Westwood's
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Legend of Kyrandia, and various others.
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%package extra
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Summary: Extra engines for ScummVM
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Group: Amusements/Games/Other
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Requires: %{name} = %{version}
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%description extra
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lastexpress and toltecs engines for ScummVM.
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These engines are in a worse state, but allow to play extra games.
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%prep
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%setup -q
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# build the endianness test without optimization otherwise gcc is too smart
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# and optimize everything away, making the test fail
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sed -i '/tmp_endianness_check.cpp/ s/$CXXFLAGS/$CXXFLAGS -fno-lto -O0/' configure
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#allow to use liba52 from svn
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sed -i '/a52_init/s@(0)@()@' configure
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sed -i '/a52_init/s@(0)@()@' audio/decoders/ac3.cpp
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%build
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# scummvm relies on -gsplit-dwarf which is incompatible with -flto
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%define _lto_cflags %{nil}
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# No rpm configure because scummvm's configure isn't a real configure and thus
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# doesn't understand some of the options %%configure passes.
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CXXFLAGS="%{optflags}" ; export CXXFLAGS ; \
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./configure --prefix=%{_prefix} \
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--bindir=%{_bindir} \
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--datarootdir=%{_datadir} \
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--mandir=%{_mandir} \
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--libdir=%{_libdir} \
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--docdir=%{_docdir}/%{name} \
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--enable-verbose-build \
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--enable-plugins \
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--enable-engine-dynamic=lastexpress \
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--enable-engine-dynamic=wintermute
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# Subengines are not included even as dynamic since I don't want to touch the main engines
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make %{?_smp_mflags}
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%install
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%make_install
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rm %{buildroot}%{_docdir}/%{name}/COPYING*
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%fdupes %{buildroot}%{_datadir}/scummvm
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%files
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%defattr(0644,root,root,0755)
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%license COPYING*
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%attr(0755,-,-) %{_bindir}/scummvm
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%{_datadir}/scummvm
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%{_mandir}/man6/scummvm.6*
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%{_datadir}/applications/scummvm.desktop
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%{_datadir}/metainfo/scummvm.appdata.xml
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%{_datadir}/icons/hicolor/*/*/*
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%{_datadir}/pixmaps/scummvm.xpm
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%{_docdir}/%{name}
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%files extra
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%defattr(0644,root,root,0755)
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%{_libdir}/scummvm
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%changelog
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