144 lines
5.8 KiB
Plaintext
144 lines
5.8 KiB
Plaintext
-------------------------------------------------------------------
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Sat Apr 4 00:57:21 UTC 2026 - Jan Engelhardt <jengelh@inai.de>
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- Update to relase 1.2.76
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* Handle applications manually freeing surface pixels
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-------------------------------------------------------------------
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Tue Feb 10 21:05:21 UTC 2026 - Eugenio Paolantonio <eugenio.paolantonio@suse.com>
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- Update license tag to Zlib AND (Unlicense OR MIT-0) AND MIT:
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* Main project is licensed as Zlib
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* include/SDL/SDL_opengl.h is licensed as Zlib and MIT
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* src/dr_mp3.h is Unlicense OR MIT-0
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-------------------------------------------------------------------
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Wed Feb 4 19:52:17 UTC 2026 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 1.2.74
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* Fixed transition from intro video to main menu in Sid Meier's
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Alpha Centauri
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Thu Dec 4 06:41:05 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 1.2.72
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* Allow building without glu.h by defining NO_SDL_GLU
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* Fixed centering the splash screen in UT2004
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- glu is thus no longer a build requirement and downstream
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packages need to explicitly list it in their BulidRequires
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-------------------------------------------------------------------
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Fri Oct 31 09:52:49 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 1.2.70
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* Fixed a black screen in Jamestown and Closure
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* Fixed being unable to rotate the globe with the mouse in
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OpenXcom
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* Fixed runaway framerate in Soldier of Fortune and Unreal
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Tournament
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* Fixed audio in the original Cave Story Linux port
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* Fixed crash at shutdown in Sim City 3000
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* Added SDL_SetRefreshRate() for StepMania
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* Fixed window briefly disappearing at startup on X11
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* Fixed the mouse escaping the window after changing video mode
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* Fixed repeating modifier keys while they are being held down
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* Added logging when games are launched with DEBUG_INVOCATION=1
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-------------------------------------------------------------------
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Sun Mar 30 02:13:56 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
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- Document workaround for Leap 15's not-so-capable pkg-config.
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-------------------------------------------------------------------
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Thu Mar 13 08:18:46 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
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- Require x11/xproto (optional components) for building
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sdl12-compat itself
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-------------------------------------------------------------------
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Mon Mar 10 19:20:29 UTC 2025 - Jan Engelhardt <jengelh@inai.de>
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- Delete self-conflicts
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-------------------------------------------------------------------
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Tue Sep 26 19:02:23 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 1.2.68
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* sync dr_mp3 with mainstream
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* Add null check to SDL_LoadWAV_RW to avoid crashes
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* Add quirk entry: deactivate GL scaling for Trine (2011 Humble
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Bundle version) and Mark of the Ninja (HB)
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* Add quirk entry: set Hyperspace Delivery Boy to run in 16bpp mode
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* Add quirk handling: add ability to force XInitThreads before
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main()
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* Allocate the video surface object statically as a global
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* Add a hint to clamp the reported screen bit depth
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-------------------------------------------------------------------
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Fri May 26 08:13:33 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 1.2.64
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* Some games started working: Steel Storm Burning Retribution,
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Maelstrom, Quake 2 XP, boswars, pink-pony, Sid Meier's Alpha
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Centauri (Loki version), xrick, grafx2, MLT, tuxfootball,
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freedroid.
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-------------------------------------------------------------------
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Wed Oct 26 16:54:07 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 1.2.60
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* SDL_GetWMInfo() now works with SDL2 builds from the 2.0.xx
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revisions.
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* SDL_GetWMInfo() no longer asserts if used on Wayland.
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* SDL_WM_SetIcon() no longer crashes on NULL icons, to match
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SDL-1.2.
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* Make SDL2's OpenGL 2D renderer work with apps that update
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their screen surface from background threads
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* SDL_ANYFORMAT is now supported
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* SDL2 game controllers can optionally be used with the 1.2
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Joystick API.
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* Check for specific X11 symbols in the process at startup and
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force SDL2 to use X11 if so (fixes startup failures on
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Wayland).
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- Delete 0001-Use-SDL_PIXELFORMAT_RGB888-for-24-bit-surfaces.patch,
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0001-Set-pixels-in-SDL_CreateYUVOverlay-Fix-164.patch,
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0001-SDL_GetWMInfo-work-like-1.2-when-SDL_SetVideoMode-ha.patch
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-------------------------------------------------------------------
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Mon Aug 8 14:18:26 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Add 0001-Use-SDL_PIXELFORMAT_RGB888-for-24-bit-surfaces.patch
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to rectify BGR order in older schismtracker.
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-------------------------------------------------------------------
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Wed Jun 15 12:12:01 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Require x11 and xorgproto just like SDL-devel.
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-------------------------------------------------------------------
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Wed Jun 15 10:57:30 UTC 2022 - Dominique Leuenberger <dimstar@opensuse.org>
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- Depend on the actual libSDL2 library which is being dlopen()'ed.
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- Require pkgconfig(gl) and pkgconfig)glu) from the devel package,
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as our headers include GL/gl.h and GL/glu.h (boo#1200562).
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-------------------------------------------------------------------
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Tue May 17 07:44:55 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Add baselibs.conf
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-------------------------------------------------------------------
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Mon May 16 12:34:45 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Add 0001-SDL_GetWMInfo-work-like-1.2-when-SDL_SetVideoMode-ha.patch
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to unbreak use with schismtracker.
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- Add 0001-Set-pixels-in-SDL_CreateYUVOverlay-Fix-164.patch
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to unbreak use with MPlayer.
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- Hot enable sdl12-compat to be the SDL1 replacement [boo#1198182]
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-------------------------------------------------------------------
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Sat Mar 5 16:00:57 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Initial package (v1.2.52) for build.opensuse.org
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