------------------------------------------------------------------- Wed Feb 4 19:41:30 UTC 2026 - Jan Engelhardt - Update to relesae 2.32.64 * Fixed surface memory leak in some circumstances * Fixed mouse grab not persisting past window recreation * Fixed picking the correct fullscreen resolution ------------------------------------------------------------------- Thu Jan 1 17:03:15 UTC 2026 - Jan Engelhardt - Update to release 2.32.62 * Fixed crash if HIDAPI strings are not available ------------------------------------------------------------------- Thu Dec 4 05:02:05 UTC 2025 - Jan Engelhardt - Update to release 2.32.60 * Fixed crash at startup in Dwarf Fortress and Stellaris * Fixed mouse stuttering in Amiberry * Fixed the viewport not being reset when the window is resized ------------------------------------------------------------------- Fri Oct 31 09:58:20 UTC 2025 - Jan Engelhardt - Update to release 2.32.58 * Fixed a crash at startup in Hearts of Iron IV * Fixed mouse movement in Heroes of Might and Magic III * Fixed crash under Wayland with Heavy Gear 2 * Fixed crash at shutdown in Sim City 3000 * Fixed stuck mouse cursor in Seven Kingdoms * Added a fast path for SDL_MapRGB() and SDL_MapRGBA() * Fixed the colorspace for YUV to RGB conversion * Fixed deadlock when opening audio on some systems ------------------------------------------------------------------- Fri Jul 25 08:12:54 UTC 2025 - Lubos Kocman - Change license to Zlib ------------------------------------------------------------------- Mon May 5 03:28:40 UTC 2025 - Jan Engelhardt - Update to release 2.32.56 * Fixed rendering in Mesen2 * Fixed brightness in ioquake3 * Fixed a hang at launch in the xemu emulator * Fixed crackling and sped up audio in OpenRCT2 * Fixed fullscreen window positioning on Wayland with multiple displays * Key events are now sent for dead keys on X11 * Fixed mouse wheel integer scrolling values * Fixed a double-free when working with RLE surfaces * Fixed a memory leak in SDL_LockTextureToSurface() * Fixed sending SDL3 controller events to SDL2 applications ------------------------------------------------------------------- Mon Mar 31 23:26:16 UTC 2025 - Jan Engelhardt - Update to release 2.32.54 * Fixed crash during controller hotplug in RetroArch * Improved accuracy of SDL_GetRenderDriverInfo() * Fixed SDL_SetWindowInputFocus() return value - Delete 0001-cmake-install-sdl2-config-.cmake-files.patch (merged) ------------------------------------------------------------------- Sun Mar 30 02:13:56 UTC 2025 - Jan Engelhardt - Add workarounds for Leap 15's not-so-capable pkg-config. ------------------------------------------------------------------- Wed Mar 12 16:14:12 UTC 2025 - Jan Engelhardt - Delete pc.patch (rejected upstream) - Add 0001-cmake-install-sdl2-config-.cmake-files.patch ------------------------------------------------------------------- Mon Mar 10 19:20:29 UTC 2025 - Jan Engelhardt - Delete self-conflicts ------------------------------------------------------------------- Sun Mar 9 21:15:54 UTC 2025 - Jan Engelhardt - Add sdl2-symvers.patch to match our (non-compat) SDL2 package - Add pc.patch ------------------------------------------------------------------- Sun Mar 2 09:58:02 UTC 2025 - Jan Engelhardt - Update to release 2.32.52 * Fixed tiny scaled window in recent versions of Wesnoth * Fixed a rare deadlock when opening an audio device using PipeWire on Linux * Fixed sound cutting out while using Kdenlive * Fixed controller input in D2X-Rebirth ------------------------------------------------------------------- Sat Feb 8 20:17:19 UTC 2025 - Jan Engelhardt - Update to release 2.32.50 * Audio devices can be enumerated at startup and have names matching SDL2 conventions ------------------------------------------------------------------- Fri Feb 7 09:09:49 UTC 2025 - Jan Engelhardt - Update to relesae 2.30.54 * Fixed the mouse wheel in Torchlight * Fixed double-free if SDL RLE encodes a surface during blit * Fixed SDL_ConvertSurface() returning NULL in Dwarf Fortress * Fixed a crash if you call SDL_FreeSurface() on a surface returned from SDL_GetWindowSurface() * Fixed SDL_WINDOW_ALWAYS_ON_TOP * Fixed garbled audio if format conversion was needed * Fixed D-Pad not working on some controllers * Fixed return value of SDL_WasInit(SDL_INIT_TIMER) * Fixed build errors when building some SDL2 applications using sdl2-compat headers * Fixed several memory leaks ------------------------------------------------------------------- Sun Feb 2 12:24:41 UTC 2025 - Jan Engelhardt - Update to release 2.30.52 * Fixed a black screen in some applications, including Source 1 games * Fixed loud garbled audio in some applications, including Source 1 games and DOSBox * Fixed audio crackling and potential related crashing in some applications, including vkQuake * Fixed opening the main window in ffplay * Fixed fullscreen window size when running some games like Meat Boy on Wayland with fractional scaling enabled * Fixed keyboard input in Super Meat Boy * Fixed mouse motion while the mouse is grabbed * Fixed a crash in AntimicroX * Fixed building applications that expect SDL to provide standard C headers * Added support for the original Torchlight on Linux, which shipped using a pre-release SDL 2.0 library ------------------------------------------------------------------- Thu Jan 30 11:38:56 UTC 2025 - Jan Engelhardt - Update to release 2.30.51 * Enable text input by default on desktop platform * Enable render batching if a specific renderer has not been requested * Fixed a memory leak ------------------------------------------------------------------- Wed Jan 22 13:51:04 UTC 2025 - Jan Engelhardt - Update to release 2.30.50 * Added PS4/PS5 rumble hints that were renamed in SDL3 * hints: Add SDL_VIDEO_GL_DRIVER and SDL_VIDEO_EGL_DRIVER to renamed_hints ------------------------------------------------------------------- Tue Nov 19 11:13:55 UTC 2024 - Jan Engelhardt - Initial package (version 2.30.50~40/commit ad5dab0f748) for build.opensuse.org