91 lines
2.5 KiB
RPMSpec
91 lines
2.5 KiB
RPMSpec
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#
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# spec file for package shaderc
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#
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# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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Name: shaderc
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%define lname libshaderc_shared1
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Version: 2018.0
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Release: 0
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Summary: A collection of tools, libraries and tests for shader compilation
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License: Apache-2.0
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Group: Development/Tools/Other
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Url: https://github.com/google/shaderc
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Source: %name-%version.tar.xz
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Patch1: 0001-Use-system-third-party-libs.patch
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BuildRequires: c++_compiler
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BuildRequires: cmake
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BuildRequires: python-xml
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BuildRequires: spirv-tools-devel >= 2017.0.g103
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BuildRequires: spirv-headers >= 1.2
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BuildRequires: glslang-devel >= 3.0.g1685
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%description
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A collection of tools, libraries and tests for shader compilation.
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At the moment, included are:
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* glslc, a command line compiler for GLSL/HLSL to SPIR-V, and
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* libshaderc, a library API for doing the same.
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Shaderc wraps around core functionality in glslang and SPIRV-Tools.
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%package -n %lname
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Summary: SPIR-V shader compiler library
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Group: System/Libraries
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%description -n %lname
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A compiler library for GLSL/HLSL to SPIR-V.
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Shaderc wraps around core functionality in glslang and SPIRV-Tools
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%package devel
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Summary: Header files for the shaderc library
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Group: Development/Libraries/C and C++
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Requires: %lname = %version
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%description devel
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A compiler library for GLSL/HLSL to SPIR-V.
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Shaderc wraps around core functionality in glslang and SPIRV-Tools
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%prep
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%autosetup -p1
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echo '"${version}"' >glslc/src/build-version.inc
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%build
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%cmake -DSHADERC_SKIP_TESTS=ON
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%make_jobs
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%install
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%cmake_install
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rm %buildroot/%_libdir/*.a
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%post -n %lname -p /sbin/ldconfig
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%postun -n %lname -p /sbin/ldconfig
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%files
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%doc LICENSE
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%_bindir/glslc
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%files -n %lname
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%_libdir/libshaderc_shared.so.1*
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%files devel
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%_includedir/shaderc/
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%_libdir/libshaderc_shared.so
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%changelog
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