- In the words of prissi: This is mostly a bugfixing release, improving bridge building (which now requires dragging or two clicks) and multitile city buildings. You can change the currency symbol and a bad memory consumption bug was removed. Cost and maintenance can be now much higher, so a new makeobj is needed too if one wants to go that way. - This release is built from svn revision number 11671. - Added a patch "returnNull.patch" to solve a build error "this statement may fall through". OBS-URL: https://build.opensuse.org/package/show/games/simutrans?expand=0&rev=52
107 lines
3.2 KiB
Plaintext
107 lines
3.2 KiB
Plaintext
#
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# to compile:
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# copy this file to config.default and adjust the settings
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#
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#BACKEND = allegro
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#BACKEND = gdi
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#BACKEND = opengl
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#BACKEND = sdl
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BACKEND = sdl2
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#BACKEND = mixer_sdl
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#BACKEND = posix
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#COLOUR_DEPTH = 0
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#COLOUR_DEPTH = 16 #seems to be not needed any more
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#OSTYPE = amiga
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#OSTYPE = beos
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#OSTYPE = cygwin
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#OSTYPE = freebsd
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#OSTYPE = haiku
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OSTYPE = linux
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#OSTYPE = mingw
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#OSTYPE = mac
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DEBUG = 1 # Level 1-3, higher number means more debug-friendly but slower, see Makefile
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#MSG_LEVEL = 1 # Level 1-4, more runtime debug messages (without only warnings and errors)
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OPTIMISE = 1 # Add umpteen optimisation flags
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#PROFILE = 1 # Enable profiling
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#PROFILE = 2 # Enable profiling with optimisation flags, can be used with `OPTIMISE = 1'
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#STATIC = 1 # Enable static linkage, currently mingw only
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#WITH_REVISION = 1 # adds the revision from svn; required for networkgames
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# if you do not use SVN, add -DREVISION="1234" to the FLAGS below
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#WIN32_CONSOLE = 1 # adds a console for windows debugging
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MULTI_THREAD = 1 # Enable multithreading
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# Define these as empty strings, if you don't have the respective config program
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#ALLEGRO_CONFIG = allegro-config
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#PNG_CONFIG = pkg-config libpng
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#SDL_CONFIG = sdl-config
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#SDL2_CONFIG = sdl2-config
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VERBOSE = 1
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USE_UPNP=0
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USE_FREETYPE=1
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USE_ZSTD=1
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# using FluidSynth for MIDI playback (SDL2 backend needed for Linux/MacOS, SDL2 or GDI for MinGW)
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USE_FLUIDSYNTH_MIDI = 1
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# Use static libraries instead
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# STATIC = 1
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# The following useful conditional compilation flags exist
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#
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# Needed to compile:
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# USE_C: no assembler for copying (required for not using GCC on x86)
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# SIM_BIG_ENDIAN: MUST be set for PPC/Motorola byte order! (old mac, amiga)
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# NO_INTPTR_T: must be set if intptr_t is not available
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#
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# Changing appearance:
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# USE_SOFTPOINTER: emulate mouse pointer (set automatically in Makefile)
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#
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# Useful for debugging:
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# DEBUG_ROUTES: show routing calculation information in minimap
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# SHOW_FORE_GRUND: show which objects are drawn as foreground
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# DEBUG_FLUSH_BUFFER: show the dirty areas on the screen
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# USE_VALGRIND_MEMCHECK: make valgrind-memcheck aware of the memory allocation stuff in dataobj/freelist
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# SYSLOG: send debug output to syslog
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#
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# Following flags alter game engine (and are off for standard builds)
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# OTTD_LIKE: Enables half height tiles and crossconnects all industries
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# AUTOMATIC_BRIDGES and AUTOMATIC_TUNNELS: will be built also for player
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# AUTOJOIN_PUBLIC: stations next to a public stop will be joined to it
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# MAX_CHOOSE_BLOCK_TILES=xxx: maximum distance between choose signal and a
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# target (undefined means no limit)
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# USE_DIFFERENT_WIND: different airplane approach directions over the map
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# DESTINATION_CITYCARS: Citycars can have a destination (not recommended)
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#
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# In order to use the flags, add a line like this: (-Dxxx)
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# FLAGS = -DUSE_C
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FLAGS += -DREVISION="11671"
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# Output directories:
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#
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# use this put objects file in same directory, where the sources are (not recommended):
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# ... otherwise defaults to 'build/default')
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#
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# BUILDDIR = $(shell pwd)
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#
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# use this to specify the target directory for the executable:
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# .. otherwise defaults to BUILDDIR
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#
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# MAKEOBJ_PROGDIR = $(shell pwd)
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# NETTOOL_PROGDIR = $(shell pwd)
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# PROGDIR = $(shell pwd)
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