diff --git a/3.1.1.4.tar.gz b/3.1.1.4.tar.gz deleted file mode 100644 index 2b8dcc8..0000000 --- a/3.1.1.4.tar.gz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ea71d8dcb7c99cea5afabdbf9c469955ff6c2072c450a62c346da3d9856f2e58 -size 4385105 diff --git a/3.1.1.5.tar.gz b/3.1.1.5.tar.gz new file mode 100644 index 0000000..793f607 --- /dev/null +++ b/3.1.1.5.tar.gz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1b1c9e8267d8749f6087297ec629d1ca81777bb1b74e51853508a570e4368e2a +size 4385905 diff --git a/slade.appdata.xml b/slade.appdata.xml new file mode 100644 index 0000000..99e9faf --- /dev/null +++ b/slade.appdata.xml @@ -0,0 +1,46 @@ + + +​ slade.desktop +​ CC0 +​ GPL-2.0+ +​ SLADE 3 +​ An editor for games using the Doom engine +​ +​ +​

+​ SLADE3 is a modern editor for Doom-engine based games and source + ports. It has the ability to view, modify, and write many different + game-specific formats, and even convert between some of them, or + from/to other generic formats such as PNG. +

+​
+​ +​ +​ +​ Map Editor +​ http://slade.mancubus.net/shots/map_t.png +​ +​ + 3D Map Editor +​ http://slade.mancubus.net/shots/map3d_t.png +​ + + Basic Editor View + http://slade.mancubus.net/shots/gfx_t.png + + + Advanced Text Editor + http://slade.mancubus.net/shots/text.png + + Texture Editor + http://slade.mancubus.net/shots/textures.png + +​ +​ +​ http://slade.mancubus.net/ +​ +​ +​ slade +​ +​ +​
diff --git a/slade.changes b/slade.changes index c1a28b9..def877e 100644 --- a/slade.changes +++ b/slade.changes @@ -1,3 +1,28 @@ +------------------------------------------------------------------- +Fri Feb 10 01:19:39 UTC 2017 - luke.nukem.jones@gmail.com + +- Update to 3.1.1.5 +- Add appdata.xml +- General + * Added an option to always show acc compiler output, even on + success + * Various updates to game and language configurations +- Resource Editor + * Added a button to clear the entry list filter + * Fixed some issues when importing a palette from a PNG + * Fixed some potential crashes when loading corrupted Doom gfx + entries + * Fixed some issues with converting to doom flat format +- Texture Editor + * Patch and texture operations should now work on the correct + item when the texture or patch list is sorted + * Fixed PNG alpha channel being ignored for CopyAlpha/Overlay + patches +- Map Editor + * Added the option not to build nodes when saving a map (select + "Don't build nodes" as the node builder) + * Fixed a potential crash when building nodes + ------------------------------------------------------------------- Wed Dec 28 19:57:42 UTC 2016 - jengelh@inai.de diff --git a/slade.spec b/slade.spec index d76741a..e9b5733 100644 --- a/slade.spec +++ b/slade.spec @@ -1,7 +1,7 @@ # # spec file for package slade # -# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany. +# Copyright (c) 2017 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -17,7 +17,7 @@ Name: slade -Version: 3.1.1.4 +Version: 3.1.1.5 Release: 0 Summary: An editor for DOOM maps and WAD/PK3 archives License: GPL-2.0+ @@ -25,22 +25,23 @@ Group: Amusements/Games/3D/Shoot Url: https://github.com/sirjuddington/SLADE Source: https://github.com/sirjuddington/%name/archive/%version.tar.gz Source2: slade.desktop +Source100: slade.appdata.xml Patch1: basepk3.diff Patch2: wxChar.patch BuildRoot: %{_tmppath}/%{name}-%{version}-build BuildRequires: ImageMagick BuildRequires: cmake BuildRequires: freeimage-devel -BuildRequires: ftgl-devel BuildRequires: gcc-c++ -BuildRequires: sfml2-devel BuildRequires: update-desktop-files BuildRequires: wxWidgets-3_0-devel BuildRequires: zip BuildRequires: pkgconfig(fluidsynth) +BuildRequires: pkgconfig(ftgl) BuildRequires: pkgconfig(gl) BuildRequires: pkgconfig(glew) BuildRequires: pkgconfig(libcurl) +BuildRequires: pkgconfig(sfml-all) BuildRequires: pkgconfig(x11) %description @@ -64,6 +65,7 @@ install -Dm644 build/slade.pk3 "$b/%_datadir/slade3/slade.pk3" convert "build/msvc/slade.ico[0]" -alpha on "%name.png" install -Dpm0644 "%name.png" "$b/%_datadir/pixmaps/%name.png" +install -Dpm0644 %{SOURCE100} "$b/%_datadir/appdata/%name.appdata.xml" pushd misc for txtfile in detect_functions.txt old-simage-formats.txt stuff.txt udmf11.txt \ @@ -88,5 +90,6 @@ install -Dm644 "%_sourcedir/slade.desktop" "$b/%_datadir/applications/%name.desk %_datadir/slade3/ %_datadir/pixmaps/%name.png %_datadir/applications/%name.desktop +%_datadir/appdata/%name.appdata.xml %changelog