# # spec file for package slade # # Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # Name: slade Version: 3.1.0.5 Release: 0 Summary: An editor for DOOM maps and WAD/PK3 archives License: GPL-2.0+ Group: Amusements/Games/3D/Shoot Url: http://slade.mancubus.net/ Source: https://github.com/sirjuddington/SLADE/archive/%version.tar.gz Patch1: basepk3.diff BuildRoot: %{_tmppath}/%{name}-%{version}-build BuildRequires: cmake BuildRequires: freeimage-devel BuildRequires: ftgl-devel BuildRequires: gcc-c++ BuildRequires: sfml2-devel BuildRequires: wxWidgets-3_0-devel BuildRequires: zip BuildRequires: pkgconfig(fluidsynth) BuildRequires: pkgconfig(gl) BuildRequires: pkgconfig(glew) BuildRequires: pkgconfig(x11) %description SLADE3 is a modern editor for Doom-engine based games and source ports. It has the ability to view, modify, and write many different game-specific formats, and even convert between some of them, or from/to other generic formats such as PNG. %prep %setup -qn SLADE-%version %patch -P 1 -p1 %build %cmake make %{?_smp_mflags} %install mkdir -p "%buildroot/%_bindir" "%buildroot/%_datadir/%name" pushd build/ install -pm0755 slade "%buildroot/%_bindir/" install -pm0644 slade.pk3 "%buildroot/%_datadir/%name/" popd %files %defattr(-,root,root) %_bindir/slade %_datadir/%name/ %doc u*.txt gpl*txt %changelog