Jan Engelhardt
6b2e562f5a
OBS-URL: https://build.opensuse.org/package/show/games:tools/slade?expand=0&rev=38
91 lines
2.8 KiB
RPMSpec
91 lines
2.8 KiB
RPMSpec
#
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# spec file for package slade
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#
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# Copyright (c) 2021 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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Name: slade
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Version: 3.1.13
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Release: 0
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Summary: An editor for DOOM maps and WAD/PK3 archives
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License: GPL-2.0-or-later
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Group: Amusements/Games/3D/Shoot
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URL: https://github.com/sirjuddington/SLADE
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Source: https://github.com/sirjuddington/SLADE/archive/refs/tags/%version.tar.gz
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Patch1: basepk3.diff
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Patch2: wx.diff
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Patch3: clzma.diff
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Patch4: 0001-build-allow-deactivating-the-crash-handler-at-build-.patch
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Patch10: disable_sse.patch
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Patch11: 0001-build-add-cmake-option-to-skip-Lua-components-1175.patch
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# slade 3.2 will need gcc-c++>=8 and pkgconfig(fmt)>=6
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BuildRequires: ImageMagick
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BuildRequires: cmake >= 3.1
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BuildRequires: freeimage-devel
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BuildRequires: gcc-c++ >= 6
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BuildRequires: pkg-config
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BuildRequires: strip-nondeterminism
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BuildRequires: update-desktop-files
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BuildRequires: wxWidgets-3_0-devel
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BuildRequires: zip
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BuildRequires: pkgconfig(clzma)
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BuildRequires: pkgconfig(fluidsynth)
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BuildRequires: pkgconfig(ftgl)
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BuildRequires: pkgconfig(gl)
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BuildRequires: pkgconfig(glew)
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BuildRequires: pkgconfig(libcurl)
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BuildRequires: pkgconfig(sfml-all)
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BuildRequires: pkgconfig(x11)
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Provides: bundled(dumb) = 0.9.3
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%description
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SLADE is an editor for Doom-engine based games and source
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ports. It has the ability to view, modify, and write many different
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game-specific formats, and even convert between some of them, or
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from/to other generic formats such as PNG.
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%prep
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%setup -q -n SLADE-%version
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%patch -P 1 -P 2 -P 3 -P 4 -p1
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%ifnarch %ix86 x86_64
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%patch10 -p0
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%endif
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%if 0%{?suse_version} >= 1550
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%patch -P 11 -p1
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%endif
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%build
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%define _lto_cflags %nil
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%cmake -DNO_WEBVIEW=ON -DWX_GTK3=OFF -DNO_CRASHHANDLER=ON \
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-DCMAKE_C_FLAGS_RELWITHDEBINFO:STRING="%optflags" \
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-DCMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING="%optflags" \
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-DNO_LUA:BOOL=TRUE
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%cmake_build
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%install
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strip-nondeterminism build/slade.pk3
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%cmake_install
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%files
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%license gpl-2.0.txt
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%doc README.md
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%_bindir/slade
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%_datadir/slade3/
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%_datadir/icons/net.mancubus.SLADE.png
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%_datadir/applications/net.mancubus.SLADE.desktop
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%_datadir/metainfo/net.mancubus.SLADE.metainfo.xml
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%changelog
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