Accepting request 391921 from home:jubalh
OBS-URL: https://build.opensuse.org/request/show/391921 OBS-URL: https://build.opensuse.org/package/show/games/stockfish?expand=0&rev=1
This commit is contained in:
commit
bf85042a69
23
.gitattributes
vendored
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23
.gitattributes
vendored
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@ -0,0 +1,23 @@
|
||||
## Default LFS
|
||||
*.7z filter=lfs diff=lfs merge=lfs -text
|
||||
*.bsp filter=lfs diff=lfs merge=lfs -text
|
||||
*.bz2 filter=lfs diff=lfs merge=lfs -text
|
||||
*.gem filter=lfs diff=lfs merge=lfs -text
|
||||
*.gz filter=lfs diff=lfs merge=lfs -text
|
||||
*.jar filter=lfs diff=lfs merge=lfs -text
|
||||
*.lz filter=lfs diff=lfs merge=lfs -text
|
||||
*.lzma filter=lfs diff=lfs merge=lfs -text
|
||||
*.obscpio filter=lfs diff=lfs merge=lfs -text
|
||||
*.oxt filter=lfs diff=lfs merge=lfs -text
|
||||
*.pdf filter=lfs diff=lfs merge=lfs -text
|
||||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
*.rpm filter=lfs diff=lfs merge=lfs -text
|
||||
*.tbz filter=lfs diff=lfs merge=lfs -text
|
||||
*.tbz2 filter=lfs diff=lfs merge=lfs -text
|
||||
*.tgz filter=lfs diff=lfs merge=lfs -text
|
||||
*.ttf filter=lfs diff=lfs merge=lfs -text
|
||||
*.txz filter=lfs diff=lfs merge=lfs -text
|
||||
*.whl filter=lfs diff=lfs merge=lfs -text
|
||||
*.xz filter=lfs diff=lfs merge=lfs -text
|
||||
*.zip filter=lfs diff=lfs merge=lfs -text
|
||||
*.zst filter=lfs diff=lfs merge=lfs -text
|
1
.gitignore
vendored
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1
.gitignore
vendored
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.osc
|
14
Stockfish-CMakeLists.txt
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14
Stockfish-CMakeLists.txt
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||||
cmake_minimum_required (VERSION 2.6)
|
||||
project (Stockfish)
|
||||
|
||||
set(EXE stockfish)
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|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
|
||||
|
||||
include_directories(${PROJECT_SOURCE_DIR}/syzygy)
|
||||
|
||||
aux_source_directory(. SOURCES)
|
||||
|
||||
add_executable(${EXE} ${SOURCES} syzygy/tbprobe.cpp)
|
||||
|
||||
target_link_libraries(${EXE} -lpthread)
|
23
date.patch
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23
date.patch
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diff -urEbwB Stockfish-sf_7/src/misc.cpp Stockfish-sf_7.new/src/misc.cpp
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--- Stockfish-sf_7/src/misc.cpp 2016-01-02 21:26:02.000000000 +0100
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||||
+++ Stockfish-sf_7.new/src/misc.cpp 2016-04-28 11:35:29.001468116 +0200
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||||
@@ -99,18 +99,10 @@
|
||||
|
||||
const string engine_info(bool to_uci) {
|
||||
|
||||
- const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||
- string month, day, year;
|
||||
- stringstream ss, date(__DATE__); // From compiler, format is "Sep 21 2008"
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||||
+ stringstream ss;
|
||||
|
||||
ss << "Stockfish " << Version << setfill('0');
|
||||
|
||||
- if (Version.empty())
|
||||
- {
|
||||
- date >> month >> day >> year;
|
||||
- ss << setw(2) << day << setw(2) << (1 + months.find(month) / 4) << year.substr(2);
|
||||
- }
|
||||
-
|
||||
ss << (Is64Bit ? " 64" : "")
|
||||
<< (HasPext ? " BMI2" : (HasPopCnt ? " POPCNT" : ""))
|
||||
<< (to_uci ? "\nid author ": " by ")
|
3
stockfish-7.tar.gz
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3
stockfish-7.tar.gz
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@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:a2aada4dd070fcc870bf6743bb6219519475771fb2c3269c4bb5128f20026add
|
||||
size 127629
|
544
stockfish-interface.txt
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544
stockfish-interface.txt
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@ -0,0 +1,544 @@
|
||||
|
||||
|
||||
Description of the universal chess interface (UCI) April 2006
|
||||
=================================================================
|
||||
|
||||
* The specification is independent of the operating system. For Windows,
|
||||
the engine is a normal exe file, either a console or "real" windows application.
|
||||
|
||||
* all communication is done via standard input and output with text commands,
|
||||
|
||||
* The engine should boot and wait for input from the GUI,
|
||||
the engine should wait for the "isready" or "setoption" command to set up its internal parameters
|
||||
as the boot process should be as quick as possible.
|
||||
|
||||
* the engine must always be able to process input from stdin, even while thinking.
|
||||
|
||||
* all command strings the engine receives will end with '\n',
|
||||
also all commands the GUI receives should end with '\n',
|
||||
Note: '\n' can be 0x0d or 0x0a0d or any combination depending on your OS.
|
||||
If you use Engine and GUI in the same OS this should be no problem if you communicate in text mode,
|
||||
but be aware of this when for example running a Linux engine in a Windows GUI.
|
||||
|
||||
* arbitrary white space between tokens is allowed
|
||||
Example: "debug on\n" and " debug on \n" and "\t debug \t \t\ton\t \n"
|
||||
all set the debug mode of the engine on.
|
||||
|
||||
* The engine will always be in forced mode which means it should never start calculating
|
||||
or pondering without receiving a "go" command first.
|
||||
|
||||
* Before the engine is asked to search on a position, there will always be a position command
|
||||
to tell the engine about the current position.
|
||||
|
||||
* by default all the opening book handling is done by the GUI,
|
||||
but there is an option for the engine to use its own book ("OwnBook" option, see below)
|
||||
|
||||
* if the engine or the GUI receives an unknown command or token it should just ignore it and try to
|
||||
parse the rest of the string in this line.
|
||||
Examples: "joho debug on\n" should switch the debug mode on given that joho is not defined,
|
||||
"debug joho on\n" will be undefined however.
|
||||
|
||||
* if the engine receives a command which is not supposed to come, for example "stop" when the engine is
|
||||
not calculating, it should also just ignore it.
|
||||
|
||||
|
||||
Move format:
|
||||
------------
|
||||
|
||||
The move format is in long algebraic notation.
|
||||
A nullmove from the Engine to the GUI should be sent as 0000.
|
||||
Examples: e2e4, e7e5, e1g1 (white short castling), e7e8q (for promotion)
|
||||
|
||||
|
||||
|
||||
GUI to engine:
|
||||
--------------
|
||||
|
||||
These are all the command the engine gets from the interface.
|
||||
|
||||
* uci
|
||||
tell engine to use the uci (universal chess interface),
|
||||
this will be sent once as a first command after program boot
|
||||
to tell the engine to switch to uci mode.
|
||||
After receiving the uci command the engine must identify itself with the "id" command
|
||||
and send the "option" commands to tell the GUI which engine settings the engine supports if any.
|
||||
After that the engine should send "uciok" to acknowledge the uci mode.
|
||||
If no uciok is sent within a certain time period, the engine task will be killed by the GUI.
|
||||
|
||||
* debug [ on | off ]
|
||||
switch the debug mode of the engine on and off.
|
||||
In debug mode the engine should send additional infos to the GUI, e.g. with the "info string" command,
|
||||
to help debugging, e.g. the commands that the engine has received etc.
|
||||
This mode should be switched off by default and this command can be sent
|
||||
any time, also when the engine is thinking.
|
||||
|
||||
* isready
|
||||
this is used to synchronize the engine with the GUI. When the GUI has sent a command or
|
||||
multiple commands that can take some time to complete,
|
||||
this command can be used to wait for the engine to be ready again or
|
||||
to ping the engine to find out if it is still alive.
|
||||
E.g. this should be sent after setting the path to the tablebases as this can take some time.
|
||||
This command is also required once before the engine is asked to do any search
|
||||
to wait for the engine to finish initializing.
|
||||
This command must always be answered with "readyok" and can be sent also when the engine is calculating
|
||||
in which case the engine should also immediately answer with "readyok" without stopping the search.
|
||||
|
||||
* setoption name <id> [value <x>]
|
||||
this is sent to the engine when the user wants to change the internal parameters
|
||||
of the engine. For the "button" type no value is needed.
|
||||
One string will be sent for each parameter and this will only be sent when the engine is waiting.
|
||||
The name and value of the option in <id> should not be case sensitive and can inlude spaces.
|
||||
The substrings "value" and "name" should be avoided in <id> and <x> to allow unambiguous parsing,
|
||||
for example do not use <name> = "draw value".
|
||||
Here are some strings for the example below:
|
||||
"setoption name Nullmove value true\n"
|
||||
"setoption name Selectivity value 3\n"
|
||||
"setoption name Style value Risky\n"
|
||||
"setoption name Clear Hash\n"
|
||||
"setoption name NalimovPath value c:\chess\tb\4;c:\chess\tb\5\n"
|
||||
|
||||
* register
|
||||
this is the command to try to register an engine or to tell the engine that registration
|
||||
will be done later. This command should always be sent if the engine has sent "registration error"
|
||||
at program startup.
|
||||
The following tokens are allowed:
|
||||
* later
|
||||
the user doesn't want to register the engine now.
|
||||
* name <x>
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||||
the engine should be registered with the name <x>
|
||||
* code <y>
|
||||
the engine should be registered with the code <y>
|
||||
Example:
|
||||
"register later"
|
||||
"register name Stefan MK code 4359874324"
|
||||
|
||||
* ucinewgame
|
||||
this is sent to the engine when the next search (started with "position" and "go") will be from
|
||||
a different game. This can be a new game the engine should play or a new game it should analyse but
|
||||
also the next position from a testsuite with positions only.
|
||||
If the GUI hasn't sent a "ucinewgame" before the first "position" command, the engine shouldn't
|
||||
expect any further ucinewgame commands as the GUI is probably not supporting the ucinewgame command.
|
||||
So the engine should not rely on this command even though all new GUIs should support it.
|
||||
As the engine's reaction to "ucinewgame" can take some time the GUI should always send "isready"
|
||||
after "ucinewgame" to wait for the engine to finish its operation.
|
||||
|
||||
* position [fen <fenstring> | startpos ] moves <move1> .... <movei>
|
||||
set up the position described in fenstring on the internal board and
|
||||
play the moves on the internal chess board.
|
||||
if the game was played from the start position the string "startpos" will be sent
|
||||
Note: no "new" command is needed. However, if this position is from a different game than
|
||||
the last position sent to the engine, the GUI should have sent a "ucinewgame" inbetween.
|
||||
|
||||
* go
|
||||
start calculating on the current position set up with the "position" command.
|
||||
There are a number of commands that can follow this command, all will be sent in the same string.
|
||||
If one command is not sent its value should be interpreted as it would not influence the search.
|
||||
* searchmoves <move1> .... <movei>
|
||||
restrict search to this moves only
|
||||
Example: After "position startpos" and "go infinite searchmoves e2e4 d2d4"
|
||||
the engine should only search the two moves e2e4 and d2d4 in the initial position.
|
||||
* ponder
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||||
start searching in pondering mode.
|
||||
Do not exit the search in ponder mode, even if it's mate!
|
||||
This means that the last move sent in in the position string is the ponder move.
|
||||
The engine can do what it wants to do, but after a "ponderhit" command
|
||||
it should execute the suggested move to ponder on. This means that the ponder move sent by
|
||||
the GUI can be interpreted as a recommendation about which move to ponder. However, if the
|
||||
engine decides to ponder on a different move, it should not display any mainlines as they are
|
||||
likely to be misinterpreted by the GUI because the GUI expects the engine to ponder
|
||||
on the suggested move.
|
||||
* wtime <x>
|
||||
white has x msec left on the clock
|
||||
* btime <x>
|
||||
black has x msec left on the clock
|
||||
* winc <x>
|
||||
white increment per move in mseconds if x > 0
|
||||
* binc <x>
|
||||
black increment per move in mseconds if x > 0
|
||||
* movestogo <x>
|
||||
there are x moves to the next time control,
|
||||
this will only be sent if x > 0,
|
||||
if you don't get this and get the wtime and btime it's sudden death
|
||||
* depth <x>
|
||||
search x plies only.
|
||||
* nodes <x>
|
||||
search x nodes only,
|
||||
* mate <x>
|
||||
search for a mate in x moves
|
||||
* movetime <x>
|
||||
search exactly x mseconds
|
||||
* infinite
|
||||
search until the "stop" command. Do not exit the search without being told so in this mode!
|
||||
|
||||
* stop
|
||||
stop calculating as soon as possible,
|
||||
don't forget the "bestmove" and possibly the "ponder" token when finishing the search
|
||||
|
||||
* ponderhit
|
||||
the user has played the expected move. This will be sent if the engine was told to ponder on the same move
|
||||
the user has played. The engine should continue searching but switch from pondering to normal search.
|
||||
|
||||
* quit
|
||||
quit the program as soon as possible
|
||||
|
||||
|
||||
Engine to GUI:
|
||||
--------------
|
||||
|
||||
* id
|
||||
* name <x>
|
||||
this must be sent after receiving the "uci" command to identify the engine,
|
||||
e.g. "id name Shredder X.Y\n"
|
||||
* author <x>
|
||||
this must be sent after receiving the "uci" command to identify the engine,
|
||||
e.g. "id author Stefan MK\n"
|
||||
|
||||
* uciok
|
||||
Must be sent after the id and optional options to tell the GUI that the engine
|
||||
has sent all infos and is ready in uci mode.
|
||||
|
||||
* readyok
|
||||
This must be sent when the engine has received an "isready" command and has
|
||||
processed all input and is ready to accept new commands now.
|
||||
It is usually sent after a command that can take some time to be able to wait for the engine,
|
||||
but it can be used anytime, even when the engine is searching,
|
||||
and must always be answered with "isready".
|
||||
|
||||
* bestmove <move1> [ ponder <move2> ]
|
||||
the engine has stopped searching and found the move <move> best in this position.
|
||||
the engine can send the move it likes to ponder on. The engine must not start pondering automatically.
|
||||
this command must always be sent if the engine stops searching, also in pondering mode if there is a
|
||||
"stop" command, so for every "go" command a "bestmove" command is needed!
|
||||
Directly before that the engine should send a final "info" command with the final search information,
|
||||
the the GUI has the complete statistics about the last search.
|
||||
|
||||
* copyprotection
|
||||
this is needed for copyprotected engines. After the uciok command the engine can tell the GUI,
|
||||
that it will check the copy protection now. This is done by "copyprotection checking".
|
||||
If the check is ok the engine should send "copyprotection ok", otherwise "copyprotection error".
|
||||
If there is an error the engine should not function properly but should not quit alone.
|
||||
If the engine reports "copyprotection error" the GUI should not use this engine
|
||||
and display an error message instead!
|
||||
The code in the engine can look like this
|
||||
TellGUI("copyprotection checking\n");
|
||||
// ... check the copy protection here ...
|
||||
if(ok)
|
||||
TellGUI("copyprotection ok\n");
|
||||
else
|
||||
TellGUI("copyprotection error\n");
|
||||
|
||||
* registration
|
||||
this is needed for engines that need a username and/or a code to function with all features.
|
||||
Analog to the "copyprotection" command the engine can send "registration checking"
|
||||
after the uciok command followed by either "registration ok" or "registration error".
|
||||
Also after every attempt to register the engine it should answer with "registration checking"
|
||||
and then either "registration ok" or "registration error".
|
||||
In contrast to the "copyprotection" command, the GUI can use the engine after the engine has
|
||||
reported an error, but should inform the user that the engine is not properly registered
|
||||
and might not use all its features.
|
||||
In addition the GUI should offer to open a dialog to
|
||||
enable registration of the engine. To try to register an engine the GUI can send
|
||||
the "register" command.
|
||||
The GUI has to always answer with the "register" command if the engine sends "registration error"
|
||||
at engine startup (this can also be done with "register later")
|
||||
and tell the user somehow that the engine is not registered.
|
||||
This way the engine knows that the GUI can deal with the registration procedure and the user
|
||||
will be informed that the engine is not properly registered.
|
||||
|
||||
* info
|
||||
the engine wants to send information to the GUI. This should be done whenever one of the info has changed.
|
||||
The engine can send only selected infos or multiple infos with one info command,
|
||||
e.g. "info currmove e2e4 currmovenumber 1" or
|
||||
"info depth 12 nodes 123456 nps 100000".
|
||||
Also all infos belonging to the pv should be sent together
|
||||
e.g. "info depth 2 score cp 214 time 1242 nodes 2124 nps 34928 pv e2e4 e7e5 g1f3"
|
||||
I suggest to start sending "currmove", "currmovenumber", "currline" and "refutation" only after one second
|
||||
to avoid too much traffic.
|
||||
Additional info:
|
||||
* depth <x>
|
||||
search depth in plies
|
||||
* seldepth <x>
|
||||
selective search depth in plies,
|
||||
if the engine sends seldepth there must also be a "depth" present in the same string.
|
||||
* time <x>
|
||||
the time searched in ms, this should be sent together with the pv.
|
||||
* nodes <x>
|
||||
x nodes searched, the engine should send this info regularly
|
||||
* pv <move1> ... <movei>
|
||||
the best line found
|
||||
* multipv <num>
|
||||
this for the multi pv mode.
|
||||
for the best move/pv add "multipv 1" in the string when you send the pv.
|
||||
in k-best mode always send all k variants in k strings together.
|
||||
* score
|
||||
* cp <x>
|
||||
the score from the engine's point of view in centipawns.
|
||||
* mate <y>
|
||||
mate in y moves, not plies.
|
||||
If the engine is getting mated use negative values for y.
|
||||
* lowerbound
|
||||
the score is just a lower bound.
|
||||
* upperbound
|
||||
the score is just an upper bound.
|
||||
* currmove <move>
|
||||
currently searching this move
|
||||
* currmovenumber <x>
|
||||
currently searching move number x, for the first move x should be 1 not 0.
|
||||
* hashfull <x>
|
||||
the hash is x permill full, the engine should send this info regularly
|
||||
* nps <x>
|
||||
x nodes per second searched, the engine should send this info regularly
|
||||
* tbhits <x>
|
||||
x positions where found in the endgame table bases
|
||||
* sbhits <x>
|
||||
x positions where found in the shredder endgame databases
|
||||
* cpuload <x>
|
||||
the cpu usage of the engine is x permill.
|
||||
* string <str>
|
||||
any string str which will be displayed be the engine,
|
||||
if there is a string command the rest of the line will be interpreted as <str>.
|
||||
* refutation <move1> <move2> ... <movei>
|
||||
move <move1> is refuted by the line <move2> ... <movei>, i can be any number >= 1.
|
||||
Example: after move d1h5 is searched, the engine can send
|
||||
"info refutation d1h5 g6h5"
|
||||
if g6h5 is the best answer after d1h5 or if g6h5 refutes the move d1h5.
|
||||
if there is no refutation for d1h5 found, the engine should just send
|
||||
"info refutation d1h5"
|
||||
The engine should only send this if the option "UCI_ShowRefutations" is set to true.
|
||||
* currline <cpunr> <move1> ... <movei>
|
||||
this is the current line the engine is calculating. <cpunr> is the number of the cpu if
|
||||
the engine is running on more than one cpu. <cpunr> = 1,2,3....
|
||||
if the engine is just using one cpu, <cpunr> can be omitted.
|
||||
If <cpunr> is greater than 1, always send all k lines in k strings together.
|
||||
The engine should only send this if the option "UCI_ShowCurrLine" is set to true.
|
||||
|
||||
|
||||
* option
|
||||
This command tells the GUI which parameters can be changed in the engine.
|
||||
This should be sent once at engine startup after the "uci" and the "id" commands
|
||||
if any parameter can be changed in the engine.
|
||||
The GUI should parse this and build a dialog for the user to change the settings.
|
||||
Note that not every option needs to appear in this dialog as some options like
|
||||
"Ponder", "UCI_AnalyseMode", etc. are better handled elsewhere or are set automatically.
|
||||
If the user wants to change some settings, the GUI will send a "setoption" command to the engine.
|
||||
Note that the GUI need not send the setoption command when starting the engine for every option if
|
||||
it doesn't want to change the default value.
|
||||
For all allowed combinations see the examples below,
|
||||
as some combinations of this tokens don't make sense.
|
||||
One string will be sent for each parameter.
|
||||
* name <id>
|
||||
The option has the name id.
|
||||
Certain options have a fixed value for <id>, which means that the semantics of this option is fixed.
|
||||
Usually those options should not be displayed in the normal engine options window of the GUI but
|
||||
get a special treatment. "Pondering" for example should be set automatically when pondering is
|
||||
enabled or disabled in the GUI options. The same for "UCI_AnalyseMode" which should also be set
|
||||
automatically by the GUI. All those certain options have the prefix "UCI_" except for the
|
||||
first 6 options below. If the GUI gets an unknown Option with the prefix "UCI_", it should just
|
||||
ignore it and not display it in the engine's options dialog.
|
||||
* <id> = Hash, type is spin
|
||||
the value in MB for memory for hash tables can be changed,
|
||||
this should be answered with the first "setoptions" command at program boot
|
||||
if the engine has sent the appropriate "option name Hash" command,
|
||||
which should be supported by all engines!
|
||||
So the engine should use a very small hash first as default.
|
||||
* <id> = NalimovPath, type string
|
||||
this is the path on the hard disk to the Nalimov compressed format.
|
||||
Multiple directories can be concatenated with ";"
|
||||
* <id> = NalimovCache, type spin
|
||||
this is the size in MB for the cache for the nalimov table bases
|
||||
These last two options should also be present in the initial options exchange dialog
|
||||
when the engine is booted if the engine supports it
|
||||
* <id> = Ponder, type check
|
||||
this means that the engine is able to ponder.
|
||||
The GUI will send this whenever pondering is possible or not.
|
||||
Note: The engine should not start pondering on its own if this is enabled, this option is only
|
||||
needed because the engine might change its time management algorithm when pondering is allowed.
|
||||
* <id> = OwnBook, type check
|
||||
this means that the engine has its own book which is accessed by the engine itself.
|
||||
if this is set, the engine takes care of the opening book and the GUI will never
|
||||
execute a move out of its book for the engine. If this is set to false by the GUI,
|
||||
the engine should not access its own book.
|
||||
* <id> = MultiPV, type spin
|
||||
the engine supports multi best line or k-best mode. the default value is 1
|
||||
* <id> = UCI_ShowCurrLine, type check, should be false by default,
|
||||
the engine can show the current line it is calculating. see "info currline" above.
|
||||
* <id> = UCI_ShowRefutations, type check, should be false by default,
|
||||
the engine can show a move and its refutation in a line. see "info refutations" above.
|
||||
* <id> = UCI_LimitStrength, type check, should be false by default,
|
||||
The engine is able to limit its strength to a specific Elo number,
|
||||
This should always be implemented together with "UCI_Elo".
|
||||
* <id> = UCI_Elo, type spin
|
||||
The engine can limit its strength in Elo within this interval.
|
||||
If UCI_LimitStrength is set to false, this value should be ignored.
|
||||
If UCI_LimitStrength is set to true, the engine should play with this specific strength.
|
||||
This should always be implemented together with "UCI_LimitStrength".
|
||||
* <id> = UCI_AnalyseMode, type check
|
||||
The engine wants to behave differently when analysing or playing a game.
|
||||
For example when playing it can use some kind of learning.
|
||||
This is set to false if the engine is playing a game, otherwise it is true.
|
||||
* <id> = UCI_Opponent, type string
|
||||
With this command the GUI can send the name, title, elo and if the engine is playing a human
|
||||
or computer to the engine.
|
||||
The format of the string has to be [GM|IM|FM|WGM|WIM|none] [<elo>|none] [computer|human] <name>
|
||||
Examples:
|
||||
"setoption name UCI_Opponent value GM 2800 human Gary Kasparov"
|
||||
"setoption name UCI_Opponent value none none computer Shredder"
|
||||
* <id> = UCI_EngineAbout, type string
|
||||
With this command, the engine tells the GUI information about itself, for example a license text,
|
||||
usually it doesn't make sense that the GUI changes this text with the setoption command.
|
||||
Example:
|
||||
"option name UCI_EngineAbout type string default Shredder by Stefan Meyer-Kahlen, see www.shredderchess.com"
|
||||
* <id> = UCI_ShredderbasesPath, type string
|
||||
this is either the path to the folder on the hard disk containing the Shredder endgame databases or
|
||||
the path and filename of one Shredder endgame datbase.
|
||||
* <id> = UCI_SetPositionValue, type string
|
||||
the GUI can send this to the engine to tell the engine to use a certain value in centipawns from white's
|
||||
point of view if evaluating this specifix position.
|
||||
The string can have the formats:
|
||||
<value> + <fen> | clear + <fen> | clearall
|
||||
|
||||
* type <t>
|
||||
The option has type t.
|
||||
There are 5 different types of options the engine can send
|
||||
* check
|
||||
a checkbox that can either be true or false
|
||||
* spin
|
||||
a spin wheel that can be an integer in a certain range
|
||||
* combo
|
||||
a combo box that can have different predefined strings as a value
|
||||
* button
|
||||
a button that can be pressed to send a command to the engine
|
||||
* string
|
||||
a text field that has a string as a value,
|
||||
an empty string has the value "<empty>"
|
||||
* default <x>
|
||||
the default value of this parameter is x
|
||||
* min <x>
|
||||
the minimum value of this parameter is x
|
||||
* max <x>
|
||||
the maximum value of this parameter is x
|
||||
* var <x>
|
||||
a predefined value of this parameter is x
|
||||
Examples:
|
||||
Here are 5 strings for each of the 5 possible types of options
|
||||
"option name Nullmove type check default true\n"
|
||||
"option name Selectivity type spin default 2 min 0 max 4\n"
|
||||
"option name Style type combo default Normal var Solid var Normal var Risky\n"
|
||||
"option name NalimovPath type string default c:\\n"
|
||||
"option name Clear Hash type button\n"
|
||||
|
||||
|
||||
|
||||
Examples:
|
||||
---------
|
||||
|
||||
This is how the communication when the engine boots can look like:
|
||||
|
||||
GUI engine
|
||||
|
||||
// tell the engine to switch to UCI mode
|
||||
uci
|
||||
|
||||
// engine identify
|
||||
id name Shredder
|
||||
id author Stefan MK
|
||||
|
||||
// engine sends the options it can change
|
||||
// the engine can change the hash size from 1 to 128 MB
|
||||
option name Hash type spin default 1 min 1 max 128
|
||||
|
||||
// the engine supports Nalimov endgame tablebases
|
||||
option name NalimovPath type string default <empty>
|
||||
option name NalimovCache type spin default 1 min 1 max 32
|
||||
|
||||
// the engine can switch off Nullmove and set the playing style
|
||||
option name Nullmove type check default true
|
||||
option name Style type combo default Normal var Solid var Normal var Risky
|
||||
|
||||
// the engine has sent all parameters and is ready
|
||||
uciok
|
||||
|
||||
// Note: here the GUI can already send a "quit" command if it just wants to find out
|
||||
// details about the engine, so the engine should not initialize its internal
|
||||
// parameters before here.
|
||||
// now the GUI sets some values in the engine
|
||||
// set hash to 32 MB
|
||||
setoption name Hash value 32
|
||||
|
||||
// init tbs
|
||||
setoption name NalimovCache value 1
|
||||
setoption name NalimovPath value d:\tb;c\tb
|
||||
|
||||
// waiting for the engine to finish initializing
|
||||
// this command and the answer is required here!
|
||||
isready
|
||||
|
||||
// engine has finished setting up the internal values
|
||||
readyok
|
||||
|
||||
// now we are ready to go
|
||||
|
||||
// if the GUI is supporting it, tell the engine that is is
|
||||
// searching on a game that it hasn't searched on before
|
||||
ucinewgame
|
||||
|
||||
// if the engine supports the "UCI_AnalyseMode" option and the next search is supposed to
|
||||
// be an analysis, the GUI should set "UCI_AnalyseMode" to true if it is currently
|
||||
// set to false with this engine
|
||||
setoption name UCI_AnalyseMode value true
|
||||
|
||||
// tell the engine to search infinite from the start position after 1.e4 e5
|
||||
position startpos moves e2e4 e7e5
|
||||
go infinite
|
||||
|
||||
// the engine starts sending infos about the search to the GUI
|
||||
// (only some examples are given)
|
||||
|
||||
|
||||
info depth 1 seldepth 0
|
||||
info score cp 13 depth 1 nodes 13 time 15 pv f1b5
|
||||
info depth 2 seldepth 2
|
||||
info nps 15937
|
||||
info score cp 14 depth 2 nodes 255 time 15 pv f1c4 f8c5
|
||||
info depth 2 seldepth 7 nodes 255
|
||||
info depth 3 seldepth 7
|
||||
info nps 26437
|
||||
info score cp 20 depth 3 nodes 423 time 15 pv f1c4 g8f6 b1c3
|
||||
info nps 41562
|
||||
....
|
||||
|
||||
|
||||
// here the user has seen enough and asks to stop the searching
|
||||
stop
|
||||
|
||||
// the engine has finished searching and is sending the bestmove command
|
||||
// which is needed for every "go" command sent to tell the GUI
|
||||
// that the engine is ready again
|
||||
bestmove g1f3 ponder d8f6
|
||||
|
||||
|
||||
|
||||
Chess960
|
||||
========
|
||||
|
||||
UCI could easily be extended to support Chess960 (also known as Fischer Random Chess).
|
||||
|
||||
The engine has to tell the GUI that it is capable of playing Chess960 and the GUI has to tell
|
||||
the engine that is should play according to the Chess960 rules.
|
||||
This is done by the special engine option UCI_Chess960. If the engine knows about Chess960
|
||||
it should send the command 'option name UCI_Chess960 type check default false'
|
||||
to the GUI at program startup.
|
||||
Whenever a Chess960 game is played, the GUI should set this engine option to 'true'.
|
||||
|
||||
Castling is different in Chess960 and the white king move when castling short is not always e1g1.
|
||||
A king move could both be the castling king move or just a normal king move.
|
||||
This is why castling moves are sent in the form king "takes" his own rook.
|
||||
Example: e1h1 for the white short castle move in the normal chess start position.
|
||||
|
||||
In EPD and FEN position strings specifying the castle rights with w and q is not enough as
|
||||
there could be more than one rook on the right or left side of the king.
|
||||
This is why the castle rights are specified with the letter of the castle rook's line.
|
||||
Upper case letters for white's and lower case letters for black's castling rights.
|
||||
Example: The normal chess position would be:
|
||||
rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w AHah -
|
||||
|
63
stockfish-polyglot.ini
Normal file
63
stockfish-polyglot.ini
Normal file
@ -0,0 +1,63 @@
|
||||
|
||||
[PolyGlot]
|
||||
|
||||
EngineDir = .
|
||||
EngineCommand = ./stockfish
|
||||
|
||||
Book = false
|
||||
BookFile = book.bin
|
||||
|
||||
Log = true
|
||||
LogFile = stockfish.log
|
||||
|
||||
Resign = true
|
||||
ResignScore = 600
|
||||
|
||||
[Engine]
|
||||
|
||||
Hash = 128
|
||||
Threads = 1
|
||||
OwnBook = false
|
||||
Book File = book.bin
|
||||
Use Search Log = false
|
||||
Mobility (Middle Game) = 100
|
||||
Mobility (Endgame) = 100
|
||||
Pawn Structure (Middle Game) = 100
|
||||
Pawn Structure (Endgame) = 100
|
||||
Passed Pawns (Middle Game) = 100
|
||||
Passed Pawns (Endgame) = 100
|
||||
Aggressiveness = 100
|
||||
Cowardice = 100
|
||||
King Safety Curve = Quadratic
|
||||
Quadratic = Linear
|
||||
King Safety Coefficient = 40
|
||||
King Safety X Intercept = 0
|
||||
King Safety Max Slope = 30
|
||||
King Safety Max Value = 500
|
||||
Queen Contact Check Bonus = 3
|
||||
Queen Check Bonus = 2
|
||||
Rook Check Bonus = 1
|
||||
Bishop Check Bonus = 1
|
||||
Knight Check Bonus = 1
|
||||
Discovered Check Bonus = 3
|
||||
Mate Threat Bonus = 3
|
||||
Check Extension (PV nodes) = 2
|
||||
Check Extension (non-PV nodes) = 1
|
||||
Single Reply Extension (PV nodes) = 2
|
||||
Single Reply Extension (non-PV nodes) = 2
|
||||
Mate Threat Extension (PV nodes) = 0
|
||||
Mate Threat Extension (non-PV nodes) = 0
|
||||
Pawn Push to 7th Extension (PV nodes) = 1
|
||||
Pawn Push to 7th Extension (non-PV nodes) = 1
|
||||
Passed Pawn Extension (PV nodes) = 1
|
||||
Passed Pawn Extension (non-PV nodes) = 0
|
||||
Pawn Endgame Extension (PV nodes) = 2
|
||||
Pawn Endgame Extension (non-PV nodes) = 2
|
||||
Full Depth Moves (PV nodes) = 14
|
||||
Full Depth Moves (non-PV nodes) = 3
|
||||
Threat Depth = 5
|
||||
Futility Pruning (Main Search) = true
|
||||
Futility Pruning (Quiescence Search) = true
|
||||
Randomness = 0
|
||||
Minimum Split Depth = 4
|
||||
Maximum Number of Threads per Split Point = 5
|
61
stockfish.6
Normal file
61
stockfish.6
Normal file
@ -0,0 +1,61 @@
|
||||
.\" Hey, EMACS: -*- nroff -*-
|
||||
.\" First parameter, NAME, should be all caps
|
||||
.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
|
||||
.\" other parameters are allowed: see man(7), man(1)
|
||||
.\" Please adjust this date whenever revising the manpage.
|
||||
.\"
|
||||
.\" Some roff macros, for reference:
|
||||
.\" .nh disable hyphenation
|
||||
.\" .hy enable hyphenation
|
||||
.\" .ad l left justify
|
||||
.\" .ad b justify to both left and right margins
|
||||
.\" .nf disable filling
|
||||
.\" .fi enable filling
|
||||
.\" .br insert line break
|
||||
.\" .sp <n> insert n+1 empty lines
|
||||
.\" for manpage-specific macros, see man(7)
|
||||
.TH "STOCKFISH" "6" "October 10, 2009" "" ""
|
||||
.SH "NAME"
|
||||
stockfish \- free UCI chess engine, to calculate chess moves
|
||||
.SH "SYNOPSIS"
|
||||
.B stockfish
|
||||
.SH "DESCRIPTION"
|
||||
This manual page documents the
|
||||
.B stockfish
|
||||
command.
|
||||
.PP
|
||||
\fBstockfish\fP is an UCI chess engine, to calculate chess moves
|
||||
|
||||
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
|
||||
not a complete chess program, but requires some UCI compatible GUI
|
||||
(like XBoard with PolyGlot, eboard, Jose, Arena, in order to be used
|
||||
comfortably. Read the documentation for your GUI of choice for information
|
||||
about how to use Stockfish with your GUI.
|
||||
|
||||
This version of Stockfish supports up to 8 CPUs, but has not been
|
||||
tested thoroughly with more than 2. The program tries to detect the
|
||||
number of CPUs on your computer and set the number of search threads
|
||||
accordingly, but please be aware that the detection is not always
|
||||
correct. It is therefore recommended to inspect the value of the
|
||||
"Threads" UCI parameter, and to make sure it equals the number of CPU
|
||||
cores on your computer. If you are using more than four threads, it
|
||||
is recommended to raise the value of "Minimum Split Depth" UCI parameter
|
||||
to 6.
|
||||
|
||||
|
||||
Opening book
|
||||
|
||||
This version of stockfish has experimental support for PolyGlot opening
|
||||
books. For information about how to create such books, consult the
|
||||
PolyGlot documentation.
|
||||
|
||||
.SH "OPTIONS"
|
||||
This program does NOT follow the usual GNU command line syntax, with long options starting with two dashes.
|
||||
.SH "SEE ALSO"
|
||||
Communication with UCI commands is documented by
|
||||
"The UCI Communication Protocol" in /usr/share/doc/stockfish/engine\-interface.txt.
|
||||
.SH "AUTHOR"
|
||||
stockfish was written by <Romstad Tord <tord@glaurungchess.com>> and Marco Costalba <mcostalba@gmail.com>.
|
||||
.PP
|
||||
This manual page was written by Oliver Korff <ok@xynyx.de>,
|
||||
for the Debian project (but may be used by others).
|
11
stockfish.changes
Normal file
11
stockfish.changes
Normal file
@ -0,0 +1,11 @@
|
||||
-------------------------------------------------------------------
|
||||
Thu Apr 28 09:39:23 UTC 2016 - mvetter@suse.com
|
||||
|
||||
- Update to version 7
|
||||
- Added date.patch: Get rid of __DATE__
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Sep 1 16:40:38 UTC 2015 - mvetter@suse.com
|
||||
|
||||
- Initial package for version 6
|
||||
|
75
stockfish.spec
Normal file
75
stockfish.spec
Normal file
@ -0,0 +1,75 @@
|
||||
#
|
||||
# spec file for package stockfish
|
||||
#
|
||||
# Copyright (c) 2015 SUSE LINUX GmbH, Nuernberg, Germany.
|
||||
#
|
||||
# All modifications and additions to the file contributed by third parties
|
||||
# remain the property of their copyright owners, unless otherwise agreed
|
||||
# upon. The license for this file, and modifications and additions to the
|
||||
# file, is the same license as for the pristine package itself (unless the
|
||||
# license for the pristine package is not an Open Source License, in which
|
||||
# case the license is the MIT License). An "Open Source License" is a
|
||||
# license that conforms to the Open Source Definition (Version 1.9)
|
||||
# published by the Open Source Initiative.
|
||||
|
||||
# Please submit bugfixes or comments via http://bugs.opensuse.org/
|
||||
#
|
||||
|
||||
|
||||
Name: stockfish
|
||||
Version: 7
|
||||
Release: 0
|
||||
Summary: Powerful open source chess engine
|
||||
License: GPL-3.0+
|
||||
Url: http://stockfishchess.org
|
||||
Source0: https://github.com/official-stockfish/Stockfish/archive/sf_%{version}.tar.gz#/%{name}-%{version}.tar.gz
|
||||
# steal some documentation from ubuntu
|
||||
Source10: https://bazaar.launchpad.net/~ubuntu-branches/ubuntu/vivid/%{name}/vivid/download/head:/engineinterface.txt-20091204230329-yljoyxocuxhxg1ot-78/engine-interface.txt#/%{name}-interface.txt
|
||||
Source11: https://bazaar.launchpad.net/~ubuntu-branches/ubuntu/vivid/%{name}/vivid/download/head:/%{name}.6-20091204230329-yljoyxocuxhxg1ot-76/%{name}.6
|
||||
# If 'Version' is not set it will display the date as version number. We dont want __DATE__ and Version is set anyways.
|
||||
Patch: date.patch
|
||||
BuildRequires: dos2unix
|
||||
BuildRequires: gcc-c++
|
||||
Recommends: xboard
|
||||
Provides: chess_backend
|
||||
ExclusiveArch: %ix86 x86_64 %arm %{power64}
|
||||
|
||||
%description
|
||||
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is not a
|
||||
complete chess program, but requires some UCI compatible GUI (like XBoard with
|
||||
PolyGlot, eboard, Arena, Sigma Chess, Shredder, Chess Partner or Fritz) in
|
||||
order to be used comfortably. Read the documentation for your GUI of choice for
|
||||
information about how to use Stockfish with your GUI.
|
||||
|
||||
%prep
|
||||
%setup -q -n Stockfish-sf_%{version}
|
||||
%patch -p1
|
||||
cp -p %{SOURCE10} %{SOURCE11} .
|
||||
dos2unix %{name}-interface.txt
|
||||
|
||||
%build
|
||||
cd src
|
||||
%ifarch x86_64
|
||||
make %{?_smp_mflags} build ARCH=x86-64
|
||||
%else if %{power_64}
|
||||
make %{?_smp_mflags} build ARCH=ppc-64
|
||||
%else if armv7l armv7hl armv7hnl
|
||||
make %{?_smp_mflags} build ARCH=armv7
|
||||
#ix86
|
||||
%else
|
||||
make %{?_smp_mflags} build ARCH=general-32
|
||||
%endif
|
||||
|
||||
%install
|
||||
mkdir -p %{buildroot}%{_bindir}
|
||||
install -m 755 -p src/%{name} %{buildroot}%{_bindir}
|
||||
mkdir -p %{buildroot}%{_mandir}/man6
|
||||
cp -p %{name}.6 %{buildroot}%{_mandir}/man6
|
||||
|
||||
%files
|
||||
%defattr(-,root,root)
|
||||
%doc AUTHORS %{name}-interface.txt Readme.md
|
||||
%{_mandir}/man*/%{name}.*
|
||||
%{_bindir}/%{name}
|
||||
|
||||
%changelog
|
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