Accepting request 922542 from games
OBS-URL: https://build.opensuse.org/request/show/922542 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/supertuxkart?expand=0&rev=23
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version https://git-lfs.github.com/spec/v1
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oid sha256:052edf0afdbeb99583fe8676fb0ab80ecb6103fb88b7540f858d1b5fa1297d37
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size 614569164
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3
supertuxkart-1.3-src.tar.xz
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3
supertuxkart-1.3-src.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:eeabeb0d9801688a218f6f0a76ea3546a46a322ccaca9a258148ecacfe083ffd
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size 627753500
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@ -1,106 +0,0 @@
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From 61833c9c26da5520f2eaa02f2458971ba07f2aad Mon Sep 17 00:00:00 2001
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From: Benau <Benau@users.noreply.github.com>
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Date: Sun, 29 Nov 2020 12:42:11 +0800
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Subject: [PATCH] Fix compilation with latest SDL
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---
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src/input/gamepad_config.cpp | 55 ++++++++++++++++++------------------
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1 file changed, 27 insertions(+), 28 deletions(-)
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diff --git a/src/input/gamepad_config.cpp b/src/input/gamepad_config.cpp
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index 7c6f632099..c060e7a5a7 100644
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--- a/src/input/gamepad_config.cpp
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+++ b/src/input/gamepad_config.cpp
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@@ -32,8 +32,7 @@
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#include "input/sdl_controller.hpp"
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#include <array>
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-static_assert(SDL_CONTROLLER_BUTTON_MAX - 1 == SDL_CONTROLLER_BUTTON_DPAD_RIGHT, "non continous name");
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-enum AxisWithDirection
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+enum AxisWithDirection : unsigned
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{
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SDL_CONTROLLER_AXIS_LEFTX_RIGHT = SDL_CONTROLLER_BUTTON_MAX,
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SDL_CONTROLLER_AXIS_LEFTX_LEFT,
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@@ -140,56 +139,56 @@ void GamepadConfig::setDefaultBinds ()
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core::stringw GamepadConfig::getBindingAsString(const PlayerAction action) const
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{
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#ifndef SERVER_ONLY
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- std::array<core::stringw, SDL_CONTROLLER_AXIS_WITH_DIRECTION_AND_BUTTON_MAX> readable =
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+ std::map<unsigned, core::stringw> readable =
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{{
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- "A", // SDL_CONTROLLER_BUTTON_A
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- "B", // SDL_CONTROLLER_BUTTON_B
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- "X", // SDL_CONTROLLER_BUTTON_X
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- "Y", // SDL_CONTROLLER_BUTTON_Y
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+ { SDL_CONTROLLER_BUTTON_A, "A" },
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+ { SDL_CONTROLLER_BUTTON_B, "B" },
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+ { SDL_CONTROLLER_BUTTON_X, "X" },
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+ { SDL_CONTROLLER_BUTTON_Y, "Y" },
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// I18N: name of buttons on gamepads
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- _("Back"), // SDL_CONTROLLER_BUTTON_BACK
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+ { SDL_CONTROLLER_BUTTON_BACK, _("Back") },
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// I18N: name of buttons on gamepads
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- _("Guide"), // SDL_CONTROLLER_BUTTON_GUIDE
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+ { SDL_CONTROLLER_BUTTON_GUIDE, _("Guide") },
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// I18N: name of buttons on gamepads
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- _("Start"), // SDL_CONTROLLER_BUTTON_START
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+ { SDL_CONTROLLER_BUTTON_START, _("Start") },
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// I18N: name of buttons on gamepads
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- _("Left thumbstick press"), // SDL_CONTROLLER_BUTTON_LEFTSTICK
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+ { SDL_CONTROLLER_BUTTON_LEFTSTICK, _("Left thumbstick press") },
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// I18N: name of buttons on gamepads
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- _("Right thumbstick press"), // SDL_CONTROLLER_BUTTON_RIGHTSTICK
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+ { SDL_CONTROLLER_BUTTON_RIGHTSTICK, _("Right thumbstick press") },
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// I18N: name of buttons on gamepads
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- _("Left shoulder"), // SDL_CONTROLLER_BUTTON_LEFTSHOULDER
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+ { SDL_CONTROLLER_BUTTON_LEFTSHOULDER, _("Left shoulder") },
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// I18N: name of buttons on gamepads
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- _("Right shoulder"), // SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
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+ { SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, _("Right shoulder") },
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// I18N: name of buttons on gamepads
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- _("DPad up"), // SDL_CONTROLLER_BUTTON_DPAD_UP
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+ { SDL_CONTROLLER_BUTTON_DPAD_UP, _("DPad up") },
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// I18N: name of buttons on gamepads
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- _("DPad down"), // SDL_CONTROLLER_BUTTON_DPAD_DOWN
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+ { SDL_CONTROLLER_BUTTON_DPAD_DOWN, _("DPad down") },
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// I18N: name of buttons on gamepads
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- _("DPad left"), // SDL_CONTROLLER_BUTTON_DPAD_LEFT
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+ { SDL_CONTROLLER_BUTTON_DPAD_LEFT, _("DPad left") },
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// I18N: name of buttons on gamepads
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- _("DPad right"), // SDL_CONTROLLER_BUTTON_DPAD_RIGHT
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+ { SDL_CONTROLLER_BUTTON_DPAD_RIGHT, _("DPad right") },
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// Below are extensions after SDL2 header SDL_CONTROLLER_BUTTON_MAX
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// I18N: name of buttons on gamepads
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- _("Left thumbstick right"), // SDL_CONTROLLER_AXIS_LEFTX_RIGHT
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+ { SDL_CONTROLLER_AXIS_LEFTX_RIGHT, _("Left thumbstick right") },
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// I18N: name of buttons on gamepads
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- _("Left thumbstick left"), // SDL_CONTROLLER_AXIS_LEFTX_LEFT
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+ { SDL_CONTROLLER_AXIS_LEFTX_LEFT, _("Left thumbstick left") },
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// I18N: name of buttons on gamepads
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- _("Left thumbstick down"), // SDL_CONTROLLER_AXIS_LEFTY_DOWN
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+ { SDL_CONTROLLER_AXIS_LEFTY_DOWN, _("Left thumbstick down") },
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// I18N: name of buttons on gamepads
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- _("Left thumbstick up"), // SDL_CONTROLLER_AXIS_LEFTY_UP
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+ { SDL_CONTROLLER_AXIS_LEFTY_UP, _("Left thumbstick up") },
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// I18N: name of buttons on gamepads
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- _("Right thumbstick right"), // SDL_CONTROLLER_AXIS_RIGHTX_RIGHT
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+ { SDL_CONTROLLER_AXIS_RIGHTX_RIGHT, _("Right thumbstick right") },
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// I18N: name of buttons on gamepads
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- _("Right thumbstick left"), // SDL_CONTROLLER_AXIS_RIGHTX_LEFT
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+ { SDL_CONTROLLER_AXIS_RIGHTX_LEFT, _("Right thumbstick left") },
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// I18N: name of buttons on gamepads
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- _("Right thumbstick down"), // SDL_CONTROLLER_AXIS_RIGHTY_DOWN
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+ { SDL_CONTROLLER_AXIS_RIGHTY_DOWN, _("Right thumbstick down") },
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// I18N: name of buttons on gamepads
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- _("Right thumbstick up"), // SDL_CONTROLLER_AXIS_RIGHTY_UP
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+ { SDL_CONTROLLER_AXIS_RIGHTY_UP, _("Right thumbstick up") },
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// I18N: name of buttons on gamepads
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- _("Left trigger"), // SDL_CONTROLLER_AXIS_TRIGGERLEFT_UP
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+ { SDL_CONTROLLER_AXIS_TRIGGERLEFT_UP, _("Left trigger") },
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// I18N: name of buttons on gamepads
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- _("Right trigger") // SDL_CONTROLLER_AXIS_TRIGGERRIGHT_UP
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+ { SDL_CONTROLLER_AXIS_TRIGGERRIGHT_UP, _("Right trigger") }
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}};
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const Binding &b = getBinding(action);
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@ -1,3 +1,50 @@
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-------------------------------------------------------------------
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Wed Sep 29 18:09:14 UTC 2021 - ecsos <ecsos@opensuse.org>
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- Update to version 1.3
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* Networking
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- Server bookmarks
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* Graphics
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- Introduce render resolution scaling for the modern renderer.
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For users with limited GPU power, this allows to get significant performance (FPS) gains
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at the cost of image quality.
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It can also allow additional graphics effects at the same performance.
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This is especially useful for users with high-resolution and high-DPI screens.
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The scaling only affects the 3D scene, the UI remains crisp at full-resolution.
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- Simplification through removal of unused deprecated graphical effects
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- Many updates to texture-related code
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- Auto-compute Level of Detail distances for 3D models set to use LOD depending on track complexity.
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The geometry level parameter allows partial control over the drawing distances.
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- Improved screen space reflection
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* General
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- Switch port
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- Gamepad force feedback support
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- Highscore screen
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- Grand Prix highscores
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- Updates to the bundled tinygettext library
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- Enable custom skidding sounds for karts
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- Greatly sped up loading of tracks with many checklines through optimization
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- And many bugfixes and enhancements too small or specific to be detailed
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* User Interface
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- Display the skin-appropriate iconset without having to restart
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- Fix some issues with the options menu when used during a pause
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- Add a confirmation dialog before closing the game through the "go back" key/button
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- In the result screen, display the race position with a number with 10 karts or more
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- In the result screen, display the challenge result and the requirements met or failed
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- Many small menu and dialogs improvements
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- Usability and functionality improvements to the debug menu
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- Clickable URLs in text
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* In-race UI
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Add visual and sound feedback when a timed challenge or timed game is about to end
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* Tracks and modeling
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- Alien Signal
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- Ancient Colosseum Labyrinth
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- Improved Las Dunas Soccer
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- Add lap line extensions to Hacienda, Old Mine, Ravenbridge Mansion and Shifting Sands
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- New Pepper kart
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- Improved Adiumy, Emule, GNU and Sara karts
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- Drop supertuxkart-sdl.patch because now in upstream.
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-------------------------------------------------------------------
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-------------------------------------------------------------------
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Mon Mar 15 19:46:21 UTC 2021 - Carsten Ziepke <kieltux@gmail.com>
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Mon Mar 15 19:46:21 UTC 2021 - Carsten Ziepke <kieltux@gmail.com>
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@ -18,7 +18,7 @@
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#
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#
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Name: supertuxkart
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Name: supertuxkart
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Version: 1.2
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Version: 1.3
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Release: 0
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Release: 0
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Summary: A 3D kart racing game
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Summary: A 3D kart racing game
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License: GPL-2.0-or-later AND GPL-3.0-or-later AND CC-BY-SA-3.0
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License: GPL-2.0-or-later AND GPL-3.0-or-later AND CC-BY-SA-3.0
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@ -28,9 +28,6 @@ Source: https://github.com/supertuxkart/stk-code/releases/download/%{ver
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# Geeko kart add-on (CC-BY 3.0)
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# Geeko kart add-on (CC-BY 3.0)
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Source1: 14e6ba25b17f0d.zip
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Source1: 14e6ba25b17f0d.zip
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Source9: supertuxkart.6
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Source9: supertuxkart.6
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# PATCH-FIX-UPSTREAM - fix building on SDL2 >= 2.0.14
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# See https://github.com/supertuxkart/stk-code/commit/61833c9c26da5520f2eaa02f2458971ba07f2aad
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Patch0: supertuxkart-sdl.patch
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BuildRequires: cmake >= 3
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BuildRequires: cmake >= 3
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BuildRequires: fdupes
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BuildRequires: fdupes
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BuildRequires: gcc-c++
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BuildRequires: gcc-c++
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@ -93,7 +90,6 @@ Data files for SuperTuxKart a Free 3d kart racing game.
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%prep
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%prep
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%setup -q -n SuperTuxKart-%{version}-src
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%setup -q -n SuperTuxKart-%{version}-src
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%patch0 -p1
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find -name '*~' -delete -print
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find -name '*~' -delete -print
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find -name '.git*' -type f -delete -print
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find -name '.git*' -type f -delete -print
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rm -rfv ./.github
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rm -rfv ./.github
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@ -148,7 +144,6 @@ cp %{SOURCE9} %{buildroot}%{_mandir}/man6
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%dir %{_datadir}/metainfo
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%dir %{_datadir}/metainfo
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%{_datadir}/metainfo/supertuxkart.appdata.xml
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%{_datadir}/metainfo/supertuxkart.appdata.xml
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%{_datadir}/applications/%{name}.desktop
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%{_datadir}/applications/%{name}.desktop
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%{_datadir}/pixmaps/supertuxkart.png
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%{_datadir}/icons/hicolor/
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%{_datadir}/icons/hicolor/
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%files data
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%files data
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