- Fix plugin detection: We need USE_FHS_PLUGIN_PATH=yes so tiled finds the plugins and doesn't look relative to the executables path. Without this exporting to lua, json etc never worked. - Update to version 0.18.0: * Added Layer via Copy/Cut actions * Added support for Paste in Place action for tile layers * Added context menu to change custom property type (by Dmitry Hrabrov) * Added support for higher precision for custom floating point properties * Added %mappath variable to commands (by Jack Roper) * Added snapping to pixels (by Mamed Ibrahimov) * Added right-click to clear the tile selection * Added a context menu action to reset the size of tile objects * Added exporter for Game Maker Studio room files (by Jones Blunt) * Added Move Up/Down buttons to Objects view (by iskolbin) * Added pixel coordinates to status bar for object tools (by iskolbin) * Added Sticker Knight platformer example (by Ponywolf) * tmxrasterizer: Added --size argument and support local file URLs * tmxrasterizer: Use smooth pixmap transform by default * Linux: Register tmxrasterizer as thumbnail generator for TMX files * Allow scrolling past map edges with mouse wheel * Enabled HiDpi scaling and improved the quality of some icons * Reversed the order of the objects in the Objects view * JSON plugin: Added Node.js support to the JavaScript export * Updated TMX schema definition (by assofohdz) * Fixed unfinished objects getting saved * Fixed OpenGL rendering mode when application is scaled (HiDpi screens) * Fixed Remove and Rename actions for predefined properties * Windows: Fixed console output OBS-URL: https://build.opensuse.org/request/show/447206 OBS-URL: https://build.opensuse.org/package/show/games:tools/tiled?expand=0&rev=7
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132 B
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4 lines
132 B
Plaintext
version https://git-lfs.github.com/spec/v1
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size 6403889
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