vitetris/vitetris.spec

112 lines
3.2 KiB
RPMSpec

#
# spec file for package vitetris
#
# Copyright (c) 2019, Martin Hauke <mardnh@gmx.de>
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
%bcond_without ncurses
# build with support for allegro - disabled by default
%bcond_with allegro
Name: vitetris
Version: 0.57.2
Release: 0
Summary: Terminal-based Tetris clone
License: BSD-2-Clause
Group: Amusements/Games/Action/Arcade
URL: http://victornils.net/tetris/
#Git-Clone: https://github.com/vicgeralds/vitetris.git
Source: https://github.com/vicgeralds/%{name}/archive/v%{version}.tar.gz#/%{name}-%{version}.tar.gz
Source1: vitetris.6
Patch0: 0001-fix-extraneous-licence.patch
Patch1: 0002-fix-insecure-printf.patch
Patch2: 0003-rename-program-to-vitetris.patch
Patch3: 0004-add-comment-desktop.patch
Patch4: 0005-fix-implicit-declaration.patch
Patch5: vitetris-no-need-for-root-to-install.patch
Patch6: vitetris-fix-font-path.patch
%if 0%{with allegro}
BuildRequires: liballeg-devel
%endif
%if 0%{with ncurses}
BuildRequires: ncurses-devel
%endif
%description
Vitetris is a terminal-based Tetris game. It can be played by one or
two players, over the network or on the same keyboard.
Vitetris comes with more features and options than might be expected
from a simple text mode game. Full input control, customizable
appearance, netplay where both players can choose difficulty (level
and height) -- unless you must have sound (or just don't like Tetris),
you won't be disappointed.
Rotation, scoring, levels and speed should resemble the early Tetris
games by Nintendo, with the addition of a short lock delay which
makes it possible to play at higher levels. (It does not make it
possible to prevent the piece from ever locking by abusing lock delay
resets.)
%prep
%setup -q
%patch0 -p1
%patch1 -p1
%patch2 -p1
%patch3 -p1
%patch4 -p1
%patch5 -p1
%patch6 -p1
%build
./configure \
--prefix=%{_prefix} \
--datarootdir=%{_datadir} \
%if 0%{with allegro}
--with-allegro \
%else
--without-allegro \
%endif
%if 0%{with ncurses}
--with-ncurses \
%else
--without-ncurses \
%endif
--with-2player \
--with-network \
--with-term_resizing \
--with-menu \
--with-blockstyles \
--with-pctimer
make CFLAGS='%{optflags} -Wno-return-type' %{?_smp_mflags}
%install
%make_install
install -Dm 0644 %{SOURCE1} %{buildroot}%{_mandir}/man6/vitetris.6
%files
%doc README changes.txt
%license licence.txt
%{_bindir}/vitetris
%{_mandir}/man6/%{name}.6%{?ext_man}
%{_datadir}/applications/%{name}.desktop
%{_datadir}/pixmaps/%{name}.xpm
%if 0%{with allegro}
%dir %{_datadir}/%{name}
%{_datadir}/%{name}/pc8x16.fnt
%endif
%changelog