vkmark/vkmark-fix-missing-include.patch
2022-09-13 06:41:59 +00:00

67 lines
2.0 KiB
Diff

diff -Nuar a/src/scenes/clear_scene.h b/src/scenes/clear_scene.h
--- a/src/scenes/clear_scene.h 2022-05-16 06:07:03.000000000 -0500
+++ b/src/scenes/clear_scene.h 2022-09-08 19:58:27.886194974 -0500
@@ -26,6 +26,7 @@
#include "managed_resource.h"
#include <vulkan/vulkan.hpp>
+#include <memory>
class ClearScene : public Scene
{
diff -Nuar a/src/scenes/cube_scene.h b/src/scenes/cube_scene.h
--- a/src/scenes/cube_scene.h 2022-05-16 06:07:03.000000000 -0500
+++ b/src/scenes/cube_scene.h 2022-09-08 21:28:27.850891178 -0500
@@ -28,6 +28,7 @@
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
#include <vulkan/vulkan.hpp>
+#include <memory>
class Mesh;
diff -Nuar a/src/scenes/shading_scene.h b/src/scenes/shading_scene.h
--- a/src/scenes/shading_scene.h 2022-05-16 06:07:03.000000000 -0500
+++ b/src/scenes/shading_scene.h 2022-09-08 21:25:04.926605452 -0500
@@ -28,6 +28,7 @@
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
#include <vulkan/vulkan.hpp>
+#include <memory>
class Mesh;
diff -Nuar a/src/scenes/texture_scene.h b/src/scenes/texture_scene.h
--- a/src/scenes/texture_scene.h 2022-05-16 06:07:03.000000000 -0500
+++ b/src/scenes/texture_scene.h 2022-09-08 21:27:43.270815188 -0500
@@ -29,6 +29,7 @@
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
#include <vulkan/vulkan.hpp>
+#include <memory>
class Mesh;
diff -Nuar a/src/scenes/vertex_scene.h b/src/scenes/vertex_scene.h
--- a/src/scenes/vertex_scene.h 2022-05-16 06:07:03.000000000 -0500
+++ b/src/scenes/vertex_scene.h 2022-09-08 21:26:03.666702531 -0500
@@ -28,6 +28,7 @@
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
#include <vulkan/vulkan.hpp>
+#include <memory>
class Mesh;
diff -Nuar a/src/ws/swapchain_window_system.h b/src/ws/swapchain_window_system.h
--- a/src/ws/swapchain_window_system.h 2022-05-16 06:07:03.000000000 -0500
+++ b/src/ws/swapchain_window_system.h 2022-09-08 21:22:49.954381004 -0500
@@ -27,6 +27,7 @@
#include "managed_resource.h"
#include <vulkan/vulkan.hpp>
+#include <memory>
class NativeSystem;