diff --git a/vkQuake-1.31.1.1.tar.gz b/vkQuake-1.31.1.1.tar.gz deleted file mode 100644 index 6814325..0000000 --- a/vkQuake-1.31.1.1.tar.gz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:bc192366170c2799f5340af3b166f1be85e4db23f214c7c19c1576b440afccf1 -size 28494315 diff --git a/vkQuake-1.31.2.tar.gz b/vkQuake-1.31.2.tar.gz new file mode 100644 index 0000000..fe80b4b --- /dev/null +++ b/vkQuake-1.31.2.tar.gz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1bcad045bee99784fa40f2c7e05c7f3879944261c1cdcce8eaab5a766681eb26 +size 28660656 diff --git a/vkquake.changes b/vkquake.changes index 9270ef9..8d6f09c 100644 --- a/vkquake.changes +++ b/vkquake.changes @@ -1,3 +1,22 @@ +------------------------------------------------------------------- +Wed Oct 2 20:54:07 UTC 2024 - Michael Pujos + +- Update to version 1.31.2 + * Improvements + - Added proper nomonsters 1 option : Don't spawn monsters when starting a map + - Add ability to bind function keys (F1-F12) in Key Bindings menu + - Key Bindings now able to remap the usual Quake shortcuts bounded to + function keys before + - Allow any supported music type to play + - Library updates + - Code cleanups + * Fixes + - #734: Fix a potentially game-breaking bug, manifesting itself as + frozen entities, or even game events not triggered at all + - Vulkan fixes by @Novum + - Remove "CDAudio disabled at compile time" message + - Some smaller fixes here and there + ------------------------------------------------------------------- Fri Aug 2 17:46:31 UTC 2024 - Michael Pujos diff --git a/vkquake.spec b/vkquake.spec index 7ef0e53..625fa1a 100644 --- a/vkquake.spec +++ b/vkquake.spec @@ -18,7 +18,7 @@ Name: vkquake -Version: 1.31.1.1 +Version: 1.31.2 Release: 0 Summary: Quake 1 port using Vulkan instead of OpenGL for rendering License: GPL-2.0-or-later