From da1a8f76938d62dedaac28f2c1ca74e00cba5c169ad43466098612d40920980e Mon Sep 17 00:00:00 2001 From: Dirk Stoecker Date: Mon, 30 Mar 2020 15:24:06 +0000 Subject: [PATCH] Accepting request 789246 from home:cgiboudeaux:branches:games - Update to 1.04.1. Changes since 1.02.0: * Lots of Vulkan fixes * Frame rates over 72 Hz don't break physics anymore * Default maximum frame rate raised to 200 Hz. * Fix crashes with some Intel drivers and anti aliasing * Fix crash "out of dynamic vertex buffer space" in some very large custom maps * Fix gun position being different than in QuakeSpasm when status bar alpha is 0 * Fixed alpha tested alias models * Fixed too large dynamic buffer allocations * Lightmaps are now dynamically allocated (from QuakeSpasm) * Particles are now rendered as quads instead of triangles by default (r_quadparticles) like in QuakeSpasm. * Fix alpha tested geo not testing depth * Fix issue where wrong push constants were being set if render size is smaller than window * Fixed certain UI elementes being rendered with alpha blending instead of alpha testing like in QS * Fix issue with Intel GPUs crashing when leaving full screen * Updated to latest QuakeSpasm code * Fix particle alpha being affected by fog OBS-URL: https://build.opensuse.org/request/show/789246 OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=9 --- vkQuake-1.02.1.tar.gz | 3 --- vkQuake-1.04.1.tar.gz | 3 +++ vkquake.changes | 26 ++++++++++++++++++++++++++ vkquake.spec | 42 ++++++++++++++++++++++-------------------- 4 files changed, 51 insertions(+), 23 deletions(-) delete mode 100644 vkQuake-1.02.1.tar.gz create mode 100644 vkQuake-1.04.1.tar.gz diff --git a/vkQuake-1.02.1.tar.gz b/vkQuake-1.02.1.tar.gz deleted file mode 100644 index 4008dac..0000000 --- a/vkQuake-1.02.1.tar.gz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e69373146114f399854a43bce3c33cd757e053cb49721c2afe17f42ec1292026 -size 3468997 diff --git a/vkQuake-1.04.1.tar.gz b/vkQuake-1.04.1.tar.gz new file mode 100644 index 0000000..6825d36 --- /dev/null +++ b/vkQuake-1.04.1.tar.gz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:aa318b7c543834ac907f6d0657c6560e8974445274083a95131d7350fb871624 +size 3870270 diff --git a/vkquake.changes b/vkquake.changes index 8c085e0..5123ee6 100644 --- a/vkquake.changes +++ b/vkquake.changes @@ -1,3 +1,29 @@ +------------------------------------------------------------------- +Fri Mar 27 23:05:55 UTC 2020 - Christophe Giboudeaux + +- Update to 1.04.1. Changes since 1.02.0: + * Lots of Vulkan fixes + * Frame rates over 72 Hz don't break physics anymore + * Default maximum frame rate raised to 200 Hz. + * Fix crashes with some Intel drivers and anti aliasing + * Fix crash "out of dynamic vertex buffer space" + in some very large custom maps + * Fix gun position being different than in QuakeSpasm + when status bar alpha is 0 + * Fixed alpha tested alias models + * Fixed too large dynamic buffer allocations + * Lightmaps are now dynamically allocated (from QuakeSpasm) + * Particles are now rendered as quads instead of triangles + by default (r_quadparticles) like in QuakeSpasm. + * Fix alpha tested geo not testing depth + * Fix issue where wrong push constants were being + set if render size is smaller than window + * Fixed certain UI elementes being rendered with alpha + blending instead of alpha testing like in QS + * Fix issue with Intel GPUs crashing when leaving full screen + * Updated to latest QuakeSpasm code + * Fix particle alpha being affected by fog + ------------------------------------------------------------------- Mon Jun 17 19:34:23 UTC 2019 - Martin Hauke diff --git a/vkquake.spec b/vkquake.spec index 72a16a6..82be0ed 100644 --- a/vkquake.spec +++ b/vkquake.spec @@ -1,7 +1,7 @@ # # spec file for package vkquake # -# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany. +# Copyright (c) 2020 SUSE LLC # Copyright (c) 2017 Luke Jones # # All modifications and additions to the file contributed by third parties @@ -18,18 +18,17 @@ Name: vkquake -Version: 1.02.1 +Version: 1.04.1 Release: 0 Summary: Quake 1 port using Vulkan instead of OpenGL for rendering -# FIXME: Select a correct license from https://github.com/openSUSE/spec-cleaner#spdx-licenses -# FIXME: use correct group, see "https://en.opensuse.org/openSUSE:Package_group_guidelines" -License: GPL-2.0-only +License: GPL-2.0-or-later Group: Amusements/Games/3D/Shoot -Url: https://github.com/Novum/vkQuake +URL: https://github.com/Novum/vkQuake Source: https://github.com/Novum/vkQuake/archive/%{version}/vkQuake-%{version}.tar.gz Source99: %{name}.changes Source100: appdata.xml Source101: %{name}.desktop +BuildRequires: pkgconfig BuildRequires: vulkan-devel BuildRequires: pkgconfig(flac) BuildRequires: pkgconfig(libmikmod) @@ -37,7 +36,6 @@ BuildRequires: pkgconfig(opus) BuildRequires: pkgconfig(opusfile) BuildRequires: pkgconfig(sdl2) BuildRequires: pkgconfig(vorbis) -BuildRoot: %{_tmppath}/%{name}-%{version}-build %description vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm port and runs all mods compatible with it like Arcane Dimensions or In The Shadows. @@ -45,6 +43,14 @@ Game data must be placed in ~/.vkquake/id1 . %prep %setup -q -n vkQuake-%{version} + +%if 0%{?sle_version} < 150200 +sed -i 's#vulkan_core.h#vulkan.h#' Quake/quakedef.h +%endif + +# Drop pre-compiled Windows stuff +rm Windows -fr + # Fix usage of __DATE__ and __TIME__ macros to prevent build in excess modified="$(sed -n '/^----/n;s/ - .*$//;p;q' "%{SOURCE99}")" DATE="\"$(date -d "${modified}" "+%%b %%e %%Y")\"" @@ -52,7 +58,7 @@ TIME="\"$(date -d "${modified}" "+%%R")\"" sed -i "s/__DATE__/${DATE}/g;s/__TIME__/${TIME}/g" Quake/host.c %build -make %{?_smp_mflags} -C Quake \ +%make_build -C Quake \ STRIP=": do not strip:" \ DO_USERDIRS=1 \ USE_SDL2=1 \ @@ -61,27 +67,23 @@ make %{?_smp_mflags} -C Quake \ USE_CODEC_MIKMOD=1 \ USE_CODEC_UMX=1 \ USE_CODEC_MP3=0 -make -C Misc/vq_pak +%make_build -C Misc/vq_pak %install install -Dm755 Quake/vkquake %{buildroot}%{_bindir}/%{name} install -Dm644 Misc/vq_pak/vkquake.pak %{buildroot}%{_datadir}/games/%{name}/%{name}.pak install -D -p -m 644 Misc/vkQuake_512.png %{buildroot}%{_datadir}/pixmaps/%{name}.png -install -D -p -m 644 %{SOURCE100} %{buildroot}%{_datadir}/appdata/%{name}.appdata.xml -install -D -p -m 644 %{SOURCE101} %{buildroot}%{_datadir}/applications/%{name}.desktop +install -D -p -m 644 %{SOURCE100} %{buildroot}%{_datadir}/appdata/%{name}.appdata.xml +install -D -p -m 644 %{SOURCE101} %{buildroot}%{_datadir}/applications/%{name}.desktop %files -%defattr(-,root,root) -%doc readme.md LICENSE.txt Misc/fitzquake080.txt Misc/fitzquake080sdl.txt Misc/fitzquake085.txt -%{_bindir}/%{name} +%license LICENSE.txt +%doc readme.md Misc/fitzquake080.txt Misc/fitzquake080sdl.txt Misc/fitzquake085.txt %dir %{_datadir}/games/%{name}/ +%{_bindir}/%{name} +%{_datadir}/appdata/%{name}.appdata.xml +%{_datadir}/applications/%{name}.desktop %{_datadir}/games/%{name}/%{name}.pak %{_datadir}/pixmaps/%{name}.png -%{_datadir}/applications/%{name}.desktop -%if ( 0%{?suse_version} == 1315 && 0%{?sle_version} == 120100 ) || ! 0%{?is_opensuse} -# Leap 42.1 or SLE -%dir %{_datadir}/appdata -%endif -%{_datadir}/appdata/%{name}.appdata.xml %changelog