Accepting request 1071513 from home:bobbie424242:branches:games
- removed patch fix-aarch64-build.patch, not needed anymore - requires vulkan-devel >= 1.2.162 - Update to version 1.33.0 * Support for remastered models (Needs data from remastered Quake) * Support for dynamic lightmap shadows (requires an RT capable GPU) * Reworked all option menus * Support for modern HUD style * Transparency sorting (thanks @temx) * Dynamic lights are now computed in world instead of texel space for more consistent light sizes * New GPU memory allocator * Improved level load times OBS-URL: https://build.opensuse.org/request/show/1071513 OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=33
This commit is contained in:
parent
71730cbb66
commit
fb33948442
@ -1,31 +0,0 @@
|
|||||||
From a4298dcf0a56ddcdd7d81493ffa91fc3db109e0c Mon Sep 17 00:00:00 2001
|
|
||||||
From: Axel Gneiting <axelgneiting@gmail.com>
|
|
||||||
Date: Mon, 12 Dec 2022 10:56:35 -0800
|
|
||||||
Subject: [PATCH] Linux ARM compile fixes
|
|
||||||
|
|
||||||
---
|
|
||||||
Quake/r_brush.c | 4 ++--
|
|
||||||
1 file changed, 2 insertions(+), 2 deletions(-)
|
|
||||||
|
|
||||||
diff --git a/Quake/r_brush.c b/Quake/r_brush.c
|
|
||||||
index f416226e..b259b045 100644
|
|
||||||
--- a/Quake/r_brush.c
|
|
||||||
+++ b/Quake/r_brush.c
|
|
||||||
@@ -2211,7 +2211,7 @@ void R_AccumulateLightmap (byte *lightmap, unsigned scale, int texels)
|
|
||||||
while (size >= 8)
|
|
||||||
{
|
|
||||||
uint8x8_t lm_uint_8x8 = vld1_u8 (lightmap);
|
|
||||||
- uint16x8_t lm_uint_16x8 = vmovl_s8 (lm_uint_8x8);
|
|
||||||
+ uint16x8_t lm_uint_16x8 = vmovl_u8 (lm_uint_8x8);
|
|
||||||
|
|
||||||
uint32x4_t lm_old_low_4x32bit = vld1q_u32 (bl);
|
|
||||||
uint16x4_t lm_uint_low_16x4 = vget_low_u16 (lm_uint_16x8);
|
|
||||||
@@ -2279,7 +2279,7 @@ void R_StoreLightmap (byte *dest, int width, int height, int stride)
|
|
||||||
uint16x4_t lm_shifted_16x4_masked = vset_lane_u16 (0xFF, lm_shifted_16x4, 3);
|
|
||||||
uint16x8_t lm_shifted_16x8 = vcombine_u16 (lm_shifted_16x4_masked, vcreate_u16 (0));
|
|
||||||
uint8x8_t lm_shifted_saturated_8x8 = vqmovn_u16 (lm_shifted_16x8);
|
|
||||||
- uint32x2_t lm_shifted_saturated_32x2 = vreinterpret_s32_u8 (lm_shifted_saturated_8x8);
|
|
||||||
+ uint32x2_t lm_shifted_saturated_32x2 = vreinterpret_u32_u8 (lm_shifted_saturated_8x8);
|
|
||||||
((uint32_t *)dest)[i] = vget_lane_u32 (lm_shifted_saturated_32x2, 0);
|
|
||||||
src += 3;
|
|
||||||
}
|
|
@ -1,3 +0,0 @@
|
|||||||
version https://git-lfs.github.com/spec/v1
|
|
||||||
oid sha256:1e0bcf9bb82a2c514f1474fa74ef1d63502c780331e44634e31a5b5902be8a85
|
|
||||||
size 47717524
|
|
3
vkQuake-1.30.0.tar.gz
Normal file
3
vkQuake-1.30.0.tar.gz
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
version https://git-lfs.github.com/spec/v1
|
||||||
|
oid sha256:073c8f0f734d0c2404e3ad77e9c8be56048b7569b147a1a0e5b292bf964a9a60
|
||||||
|
size 47516157
|
@ -1,3 +1,18 @@
|
|||||||
|
-------------------------------------------------------------------
|
||||||
|
Tue Mar 14 12:33:56 UTC 2023 - Michael Pujos <pujos.michael@gmail.com>
|
||||||
|
|
||||||
|
- removed patch fix-aarch64-build.patch, not needed anymore
|
||||||
|
- requires vulkan-devel >= 1.2.162
|
||||||
|
- Update to version 1.33.0
|
||||||
|
* Support for remastered models (Needs data from remastered Quake)
|
||||||
|
* Support for dynamic lightmap shadows (requires an RT capable GPU)
|
||||||
|
* Reworked all option menus
|
||||||
|
* Support for modern HUD style
|
||||||
|
* Transparency sorting (thanks @temx)
|
||||||
|
* Dynamic lights are now computed in world instead of texel space for more consistent light sizes
|
||||||
|
* New GPU memory allocator
|
||||||
|
* Improved level load times
|
||||||
|
|
||||||
-------------------------------------------------------------------
|
-------------------------------------------------------------------
|
||||||
Mon Dec 12 11:15:37 UTC 2022 - Michael Pujos <pujos.michael@gmail.com>
|
Mon Dec 12 11:15:37 UTC 2022 - Michael Pujos <pujos.michael@gmail.com>
|
||||||
|
|
||||||
|
10
vkquake.spec
10
vkquake.spec
@ -1,7 +1,7 @@
|
|||||||
#
|
#
|
||||||
# spec file for package vkquake
|
# spec file for package vkquake
|
||||||
#
|
#
|
||||||
# Copyright (c) 2022 SUSE LLC
|
# Copyright (c) 2023 SUSE LLC
|
||||||
# Copyright (c) 2017 Luke Jones <luke.nukem.jones@gmail.com>
|
# Copyright (c) 2017 Luke Jones <luke.nukem.jones@gmail.com>
|
||||||
#
|
#
|
||||||
# All modifications and additions to the file contributed by third parties
|
# All modifications and additions to the file contributed by third parties
|
||||||
@ -18,7 +18,7 @@
|
|||||||
|
|
||||||
|
|
||||||
Name: vkquake
|
Name: vkquake
|
||||||
Version: 1.22.3
|
Version: 1.30.0
|
||||||
Release: 0
|
Release: 0
|
||||||
Summary: Quake 1 port using Vulkan instead of OpenGL for rendering
|
Summary: Quake 1 port using Vulkan instead of OpenGL for rendering
|
||||||
License: GPL-2.0-or-later
|
License: GPL-2.0-or-later
|
||||||
@ -28,9 +28,9 @@ Source: https://github.com/Novum/vkQuake/archive/refs/tags/%{version}.ta
|
|||||||
Source99: %{name}.changes
|
Source99: %{name}.changes
|
||||||
Source100: appdata.xml
|
Source100: appdata.xml
|
||||||
Source101: %{name}.desktop
|
Source101: %{name}.desktop
|
||||||
Patch0: fix-aarch64-build.patch
|
BuildRequires: glslang-devel
|
||||||
BuildRequires: pkgconfig
|
BuildRequires: pkgconfig
|
||||||
BuildRequires: vulkan-devel
|
BuildRequires: vulkan-devel >= 1.2.162
|
||||||
BuildRequires: pkgconfig(flac)
|
BuildRequires: pkgconfig(flac)
|
||||||
BuildRequires: pkgconfig(libmikmod)
|
BuildRequires: pkgconfig(libmikmod)
|
||||||
BuildRequires: pkgconfig(opus)
|
BuildRequires: pkgconfig(opus)
|
||||||
@ -43,7 +43,7 @@ vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is ba
|
|||||||
Game data must be placed in ~/.vkquake/id1 .
|
Game data must be placed in ~/.vkquake/id1 .
|
||||||
|
|
||||||
%prep
|
%prep
|
||||||
%autosetup -p1 -n vkQuake-%{version}
|
%autosetup -n vkQuake-%{version}
|
||||||
|
|
||||||
%if 0%{?sle_version} < 150200
|
%if 0%{?sle_version} < 150200
|
||||||
sed -i 's#vulkan_core.h#vulkan.h#' Quake/quakedef.h
|
sed -i 's#vulkan_core.h#vulkan.h#' Quake/quakedef.h
|
||||||
|
Loading…
x
Reference in New Issue
Block a user