------------------------------------------------------------------- Mon Jun 17 19:34:23 UTC 2019 - Martin Hauke - Update to version 1.02.0 + Frame rates over 72 Hz don't break physics anymore (from QuakeSpasm spiked) + Default maximum frame rate raised to 200 Hz. + Fix crashes with some Intel drivers and anti aliasing + Fix crash "out of dynamic vertex buffer space" in some very large custom maps + Fix gun position being different than in QuakeSpasm when status bar alpha is 0 + Other minor Vulkan fixes - Update to version 1.01.0 + Extremely large textures should now work + Fixed alpha blending issue in some maps (e.g. xmasjam2018_bloodshot) + Partial support for r_showTris (world and particles) + Update to latest QuakeSpasm code ------------------------------------------------------------------- Sun Oct 14 06:16:10 UTC 2018 - sean@suspend.net - Update to 1.00.0 + Peformance optimizations (use function pointer instead of loader) + Compute shader water texture update + Update to latest QuakeSpasm code ------------------------------------------------------------------- Tue Jun 27 22:45:25 UTC 2017 - luke.nukem.jones@gmail.com - Update to 0.96.2 + Fix for AMD hang - Changes from 0.96.1 + Bump limits for Arcane Dimensions 1.60 (ad_sepulcher) + Fix for broken dynamic lights since version 0.92 + Add fence between command buffer completion and present (required by Vulkan spec) + Potential optimization for some drivers: Mark command buffers as VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT ------------------------------------------------------------------- Thu Jun 15 00:21:19 UTC 2017 - boris@steki.net - update Source url to work as intended ------------------------------------------------------------------- Tue Jun 13 02:02:17 UTC 2017 - luke.nukem.jones@gmail.com - Initial packaging