388 lines
16 KiB
Plaintext
388 lines
16 KiB
Plaintext
-------------------------------------------------------------------
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Fri Nov 8 17:34:51 UTC 2024 - Michael Pujos <pujos.michael@gmail.com>
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- Update to version 1.31.3
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* Improvements:
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- Library updates : vkQuake is now using mpg123 by default instead
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of mad for mp3 support
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* Fixes:
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- #740: Fix broken saves in Mjolnir
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- #718: Fix MD5 models to support multi-meshes. Quake Remaster models
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were fine because mono-mesh, but other addons exist bringing multi-mesh
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MD5 models
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- Some smaller fixes here and there.
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-------------------------------------------------------------------
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Wed Oct 2 20:54:07 UTC 2024 - Michael Pujos <pujos.michael@gmail.com>
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- Update to version 1.31.2
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* Improvements
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- Added proper nomonsters 1 option : Don't spawn monsters when starting a map
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- Add ability to bind function keys (F1-F12) in Key Bindings menu
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- Key Bindings now able to remap the usual Quake shortcuts bounded to
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function keys before
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- Allow any supported music type to play
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- Library updates
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- Code cleanups
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* Fixes
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- #734: Fix a potentially game-breaking bug, manifesting itself as
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frozen entities, or even game events not triggered at all
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- Vulkan fixes by @Novum
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- Remove "CDAudio disabled at compile time" message
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- Some smaller fixes here and there
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-------------------------------------------------------------------
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Fri Aug 2 17:46:31 UTC 2024 - Michael Pujos <pujos.michael@gmail.com>
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- Update to version 1.31.1.1
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* Improvements
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- Removed option Game > Load last save = fast, replaced by the addition
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of Game > Fast loading = on/off applicable to all loading actions:
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With Fast loading = on, loading the same level over and over become
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almost instantaneous, even for monster levels, like The Immortal Lock
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- Library updates
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- Code cleanups
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* Fixes
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- Various Linux build fixes (makefile)
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- Moving Elevators hurting player and monsters, with fixes by @andrei-drexler
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(sv_gamefix_elevators CVAR) and others
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- Remove Sky_ClipPoly: MAX_CLIP_VERTS hardcoded limit
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- Sound resample compute can overflow with very big sounds
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- Host_error: ed_alloc: no free edicts due to edicts "leak", showing up on big levels in particular
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-------------------------------------------------------------------
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Sat Jun 22 14:31:43 UTC 2024 - Michael Pujos <pujos.michael@gmail.com>
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- updated build to use meson rather than plain Makefiles
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- removed fix_maybe-uninitialized_error.patch not needed anymore
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- Update to version 1.31.0
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* Improvements
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- Support r_skyalpha
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- Added Support for JPEG and PNG texture format
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- Support demos larger than 2 GiB
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- Many performance optimizations by @andrei-drexler from Ironwail
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- Increased internal limits on the number of models, triangles,
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sounds...etc. for the most demanding mods
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- We can now play Slayers Testaments.
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- Increase chase cam target trace distance for large open maps
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- Add set and seta commands
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- Add 2+3 arg forms of the toggle command
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- Backport angled sprites code from FTEQW
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- Tweak scr_viewsize 130 (hide pause, momentarily show notices)
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- Multithreading performance improvements by @Novum and @temx
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- Library updates
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- Code cleanups
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* Fixes
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- Clear button status on map load to prevent stray fires/jumps
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- Fix Dutch angle VP_PARALLEL_UPRIGHT sprites
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- Fix potential buffer overflow in COM_Parse
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- Fix potential buffer overflow in Mod_LoadAliasFrame
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- Fix potential infinite loop in S_PaintChannels
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- Work around some collision issues by @Macil
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- Give the cvars generated from float+vector autocvars prettier
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default/initial values
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- Fix viewmodel interpolation with >10Hz animations
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- Remove annoying '... is unbound, hit F4 to set' message
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- Fix 'S_FindName: out of sfx_t' errors when switching Mods / maps
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-------------------------------------------------------------------
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Sun May 19 15:47:12 UTC 2024 - Carsten Ziepke <kieltux@gmail.com>
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- Fix building for openSUSE Leap, use gcc11
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-------------------------------------------------------------------
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Fri May 5 15:53:59 UTC 2023 - Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
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- Add fix_maybe-uninitialized_error.patch
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-------------------------------------------------------------------
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Sat Mar 18 19:13:47 UTC 2023 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.30.1
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* Add a workaround for AMD driver bug causing corrupted sky and
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a minor Vulkan correctness fix.
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-------------------------------------------------------------------
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Tue Mar 14 12:33:56 UTC 2023 - Michael Pujos <pujos.michael@gmail.com>
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- removed patch fix-aarch64-build.patch, not needed anymore
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- requires vulkan-devel >= 1.2.162
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- Update to version 1.30.0
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* Support for remastered models (Needs data from remastered Quake)
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* Support for dynamic lightmap shadows (requires an RT capable GPU)
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* Reworked all option menus
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* Support for modern HUD style
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* Transparency sorting (thanks @temx)
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* Dynamic lights are now computed in world instead of texel space for more consistent light sizes
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* New GPU memory allocator
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* Improved level load times
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-------------------------------------------------------------------
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Mon Dec 12 11:15:37 UTC 2022 - Michael Pujos <pujos.michael@gmail.com>
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- added patch fix-aarch64-build.patch
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- Update to version 1.22.3
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* Mouse support in menus
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* Support for binding weapons in controls menu
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- Update to version 1.22.1
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* Fix potential crashes on vid_restart
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* Fix validation error complaining that VK_FORMAT_R32_UINT doesn't
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support linear sampling
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- Update to version 1.22.0
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* GPU driven rendering (r_indirect) - much better performance in
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certain scenes (thanks @temx)
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* Windows installer, detects existing Quake installations
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* vkquake.pak is embedded into the executable, external file no longer
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used
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* Configuration is now saved to vkQuake.cfg instead of config.cfg
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* Demo seek support (arrow keys seek 10s, shift+arrows seek 30s,
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seek command bindable to function keys: bind F1 "seek -3")
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* Demo recording is no longer interrupted when loading savegames
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* fastload command loads savegame without reloading level
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(bind F6 "save quick"; bind F9 "fastload quick")
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* Underwater sound filter (snd_waterfx 0 to disable)
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* viewsize 130 for clean screenshots (+/- keys to quickly select)
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* Built-in zooming support (togglezoom, +zoom/-zoom, zoom_fov, zoom_speed)
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* Model .scale support for mods/maps
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* Lightstyles no longer saturate at 2x brightness
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* CPU/GPU optimizations for maps with very large geometry/lightmap
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footprints
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* Fixed pitch-black entities in some Arcane Dimension levels
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* r_speeds works again, r_showbboxes shows edict numbers
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* Various other bug fixes
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-------------------------------------------------------------------
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Sat Aug 13 14:21:37 UTC 2022 - Michael Pujos <pujos.michael@gmail.com>
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- Update to version 1.20.3
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* Fixed multiple parallelism bugs
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* 8-bit mode now has dithering
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- Update to version 1.20.2
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* Fixed a crash on startup with re-release Quake data
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* Fixed crash with small stack sized on Unix (e.g. musl libc)
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- Update to version 1.20.1
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* Fix a bug that could cause random lockups with 1.20.0
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* Fix screenshot crash
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* Fix corruption if new vkquake.pak is missing or old one is still in place
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- Update to version 1.20.0
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* Parallelized renderer for significantly higher performance
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* Parallelized texture mip generation for faster load times
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* SIMD code optimizations
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* "8-bit" color mode emulation
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* Scaling is now less blurry
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* Mods menu
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* Completely replaced memory management (no more -heapsize)
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-------------------------------------------------------------------
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Mon May 16 08:14:35 UTC 2022 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.13.1:
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* GUI scale is now relative to screen height (scr_relativescale 0
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to disable).
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* Crosshair is selectable from menu and added option for dot
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instead of cross.
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* Improved compatibility with latest Quake Steam re-release
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version.
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* Various smaller bug fixes
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- Update to version 1.13.0:
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* GPU lightmap update and smooth dynamic light interpolation
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* Various bug fixes
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* Improved compatibility with 2021 Quake re-release
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Known issues:
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* Some entities don't animate smoothly with FTE protocol
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extensions. cl_nopext 1 is a workaround right now.
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Same bug exists in QSS.
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-------------------------------------------------------------------
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Fri Feb 18 12:55:29 UTC 2022 - Matthias Mailänder <mailaender@opensuse.org>
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- Fix screenshot URL
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-------------------------------------------------------------------
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Mon Jan 24 22:08:13 UTC 2022 - Dirk Müller <dmueller@suse.com>
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- update to 1.12.2:
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* Improved compatibility with the 2021 Quake re-release
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* Various bug fixes
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* Small performance improvements
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* Improved support for non power of two textures
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* Updated SDL to 2.0.18
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- remove 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch: upstream
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-------------------------------------------------------------------
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Mon Dec 6 20:01:40 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Add patch:
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* 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch
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-------------------------------------------------------------------
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Fri Nov 26 16:42:03 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Fix source url
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-------------------------------------------------------------------
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Fri Nov 26 08:57:22 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.12.1
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* Bugfix release
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-------------------------------------------------------------------
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Thu Nov 25 22:40:02 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.12.0
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* Support for scriptable particles ported from QuakeSpasm-Spiked
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(e.g. for Arcane Dimensions). If vanilla behavior is wanted
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they can be diabled with r_fteparticles 0
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-------------------------------------------------------------------
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Mon Oct 25 18:38:17 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.11.1
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* Improved compatibility with 2021 Quake re-release
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Known issues:
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* Some entities don't animate smoothly with FTE protocol
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extensions. cl_nopext 1 is a workaround right now. Same bug
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exists in QSS.
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-------------------------------------------------------------------
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Sat Sep 4 15:49:49 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.11.0
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* Initial support for Quake 2021 re-release
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* External vis file support
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- Update to version 1.10.0
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* Merged protocol extensions from QuakeSpasm-Spiked. This fixes
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non smooth movement on elevators in certain cases.
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* Custom HUD client side QuakeC support for Arcane Dimensions
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(disable with cl_nocsqc 1).
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* SIMD CPU optimizations from Andrei Drexler - especially helpful
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in complex levels like ad_tears.
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* Stencil buffer optimizations for sky rendering reducing
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overdraw.
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* Resolution scaling to 1/2 1/4 or 1/8th resolution.
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* Added support for r_fullbright & r_lightmap.
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* Implemented full r_showtris support.
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* Option in menu to set max frame rate.
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* Higher precision game time and precise frame rate throttling.
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* Fix exclusive full screen alt+tab issues.
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* Bumped default heap size to 384MB.
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Changes from beta1:
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* Fixed potential issue with Intel GPUs and render scale.
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* Renamed "filter" to "textures" in menu to make it more clear
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what the option does.
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* Fixed missing gun icons in HUD.
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Changes from beta2:
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* Fixes ambient sounds.
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* Multiple memory corruption fixes.
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* Fix compatibility with some mods.
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- Update to version 1.05.3
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* Fixed dynamic lights not updating properly.
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* Added menu options for particles (GL or software style).
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* Added "exclusive" menu option to fullscreen setting to control
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VK_EXT_full_screen_exclusive.
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* Removed a bunch of rendering cvars that do nothing in vkQuake.
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* Fixed edge case with out of range fog values.
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- Strip binary
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-------------------------------------------------------------------
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Fri May 7 16:46:45 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>
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- Update to version 1.05.2
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* Only use VK_EXT_full_screen_exclusive with NVIDIA drivers as
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people reported problems with other configurations
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* Fall back to non exclusive full screen if swap chain can't be created
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* Fix descriptor set leak
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* Fix rare crash in vertex buffer memory management
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* Fix world dynamic light update lagging one frame behind brushes
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-------------------------------------------------------------------
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Sat Dec 26 22:42:48 UTC 2020 - Jacob Tice <jacob.a.tice@gmail.com>
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- Update to version 1.05.1
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- Drop 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch
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-------------------------------------------------------------------
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Sun Sep 13 17:03:57 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>
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- Add upstream patch to fix the factory build:
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* 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch
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-------------------------------------------------------------------
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Fri Mar 27 23:05:55 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>
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- Update to 1.04.1. Changes since 1.02.0:
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* Lots of Vulkan fixes
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* Frame rates over 72 Hz don't break physics anymore
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* Default maximum frame rate raised to 200 Hz.
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* Fix crashes with some Intel drivers and anti aliasing
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* Fix crash "out of dynamic vertex buffer space"
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in some very large custom maps
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* Fix gun position being different than in QuakeSpasm
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when status bar alpha is 0
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* Fixed alpha tested alias models
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* Fixed too large dynamic buffer allocations
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* Lightmaps are now dynamically allocated (from QuakeSpasm)
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* Particles are now rendered as quads instead of triangles
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by default (r_quadparticles) like in QuakeSpasm.
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* Fix alpha tested geo not testing depth
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* Fix issue where wrong push constants were being
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set if render size is smaller than window
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* Fixed certain UI elementes being rendered with alpha
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blending instead of alpha testing like in QS
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* Fix issue with Intel GPUs crashing when leaving full screen
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* Updated to latest QuakeSpasm code
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* Fix particle alpha being affected by fog
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-------------------------------------------------------------------
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Mon Jun 17 19:34:23 UTC 2019 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.02.0
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+ Frame rates over 72 Hz don't break physics anymore (from
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QuakeSpasm spiked)
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+ Default maximum frame rate raised to 200 Hz.
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+ Fix crashes with some Intel drivers and anti aliasing
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+ Fix crash "out of dynamic vertex buffer space" in some very
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large custom maps
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+ Fix gun position being different than in QuakeSpasm when status
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bar alpha is 0
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+ Other minor Vulkan fixes
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- Update to version 1.01.0
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+ Extremely large textures should now work
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+ Fixed alpha blending issue in some maps
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(e.g. xmasjam2018_bloodshot)
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+ Partial support for r_showTris (world and particles)
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+ Update to latest QuakeSpasm code
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-------------------------------------------------------------------
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Sun Oct 14 06:16:10 UTC 2018 - sean@suspend.net
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- Update to 1.00.0
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+ Peformance optimizations (use function pointer instead of loader)
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+ Compute shader water texture update
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+ Update to latest QuakeSpasm code
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-------------------------------------------------------------------
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Tue Jun 27 22:45:25 UTC 2017 - luke.nukem.jones@gmail.com
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- Update to 0.96.2
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+ Fix for AMD hang
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- Changes from 0.96.1
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+ Bump limits for Arcane Dimensions 1.60 (ad_sepulcher)
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+ Fix for broken dynamic lights since version 0.92
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+ Add fence between command buffer completion and present
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(required by Vulkan spec)
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+ Potential optimization for some drivers: Mark command buffers as
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VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
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-------------------------------------------------------------------
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Thu Jun 15 00:21:19 UTC 2017 - boris@steki.net
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- update Source url to work as intended
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-------------------------------------------------------------------
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Tue Jun 13 02:02:17 UTC 2017 - luke.nukem.jones@gmail.com
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- Initial packaging
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