vkquake/vkquake.spec
Martin Hauke 6062e1254b Accepting request 948497 from home:dirkmueller:Factory
- update to 1.12.2:
  * Improved compatibility with the 2021 Quake re-release
  * Various bug fixes
  * Small performance improvements
  * Improved support for non power of two textures
  * Updated SDL to 2.0.18 
- remove 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch: upstream

OBS-URL: https://build.opensuse.org/request/show/948497
OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=24
2022-01-24 22:15:54 +00:00

91 lines
3.1 KiB
RPMSpec

#
# spec file for package vkquake
#
# Copyright (c) 2022 SUSE LLC
# Copyright (c) 2017 Luke Jones <luke.nukem.jones@gmail.com>
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
Name: vkquake
Version: 1.12.2
Release: 0
Summary: Quake 1 port using Vulkan instead of OpenGL for rendering
License: GPL-2.0-or-later
Group: Amusements/Games/3D/Shoot
URL: https://github.com/Novum/vkQuake
Source: https://github.com/Novum/vkQuake/archive/refs/tags/%{version}.tar.gz#/vkQuake-%{version}.tar.gz
Source99: %{name}.changes
Source100: appdata.xml
Source101: %{name}.desktop
BuildRequires: pkgconfig
BuildRequires: vulkan-devel
BuildRequires: pkgconfig(flac)
BuildRequires: pkgconfig(libmikmod)
BuildRequires: pkgconfig(opus)
BuildRequires: pkgconfig(opusfile)
BuildRequires: pkgconfig(sdl2)
BuildRequires: pkgconfig(vorbis)
%description
vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm port and runs all mods compatible with it like Arcane Dimensions or In The Shadows.
Game data must be placed in ~/.vkquake/id1 .
%prep
%autosetup -p1 -n vkQuake-%{version}
%if 0%{?sle_version} < 150200
sed -i 's#vulkan_core.h#vulkan.h#' Quake/quakedef.h
%endif
# Drop pre-compiled Windows stuff
rm Windows -fr
# Fix usage of __DATE__ and __TIME__ macros to prevent build in excess
modified="$(sed -n '/^----/n;s/ - .*$//;p;q' "%{SOURCE99}")"
DATE="\"$(date -d "${modified}" "+%%b %%e %%Y")\""
TIME="\"$(date -d "${modified}" "+%%R")\""
sed -i "s/__DATE__/${DATE}/g;s/__TIME__/${TIME}/g" Quake/host.c
%build
%make_build -C Quake \
STRIP=": do not strip:" \
DO_USERDIRS=1 \
USE_SDL2=1 \
USE_CODEC_FLAC=1 \
USE_CODEC_OPUS=1 \
USE_CODEC_MIKMOD=1 \
USE_CODEC_UMX=1 \
USE_CODEC_MP3=0
%make_build -C Misc/vq_pak
strip Quake/vkquake
%install
install -Dm755 Quake/vkquake %{buildroot}%{_bindir}/%{name}
install -Dm644 Misc/vq_pak/vkquake.pak %{buildroot}%{_datadir}/games/%{name}/%{name}.pak
install -D -p -m 644 Misc/vkQuake_512.png %{buildroot}%{_datadir}/pixmaps/%{name}.png
install -D -p -m 644 %{SOURCE100} %{buildroot}%{_datadir}/appdata/%{name}.appdata.xml
install -D -p -m 644 %{SOURCE101} %{buildroot}%{_datadir}/applications/%{name}.desktop
%files
%license LICENSE.txt
%doc readme.md Misc/fitzquake080.txt Misc/fitzquake080sdl.txt Misc/fitzquake085.txt
%dir %{_datadir}/games/%{name}/
%{_bindir}/%{name}
%{_datadir}/appdata/%{name}.appdata.xml
%{_datadir}/applications/%{name}.desktop
%{_datadir}/games/%{name}/%{name}.pak
%{_datadir}/pixmaps/%{name}.png
%changelog