38 lines
1.4 KiB
Diff
38 lines
1.4 KiB
Diff
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From a9c31af9e6edd45ae01fb2712ad7a3c0d3e3cc37 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Stefan=20Br=C3=BCns?= <stefan.bruens@rwth-aachen.de>
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Date: Sat, 4 Jul 2020 21:04:52 +0200
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Subject: [PATCH] Add missing guard required for GLES to disable stereo
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rendering
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fmt.stereo() will evaluate to false for GLES, guard the whole block
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so GL_BACK_* is not used.
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Qt already includes the OpenGL/GLES headers, so GL_ES_VERSION_2_0 will
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be defined for Qt GLES builds.
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---
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GUISupport/Qt/QVTKOpenGLWindow.cxx | 2 ++
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1 file changed, 2 insertions(+)
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diff --git a/GUISupport/Qt/QVTKOpenGLWindow.cxx b/GUISupport/Qt/QVTKOpenGLWindow.cxx
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index 335feb581c..b692b5490a 100644
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--- a/GUISupport/Qt/QVTKOpenGLWindow.cxx
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+++ b/GUISupport/Qt/QVTKOpenGLWindow.cxx
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@@ -231,6 +231,7 @@ void QVTKOpenGLWindow::paintGL()
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const QSize deviceSize = this->size() * this->devicePixelRatioF();
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const auto fmt = this->context()->format();
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+#ifndef GL_ES_VERSION_2_0
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if (fmt.stereo() && this->RenderWindow->GetStereoRender() &&
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this->RenderWindow->GetStereoType() == VTK_STEREO_CRYSTAL_EYES)
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{
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@@ -240,6 +241,7 @@ void QVTKOpenGLWindow::paintGL()
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this->defaultFramebufferObject(), GL_BACK_RIGHT, QRect(QPoint(0, 0), deviceSize));
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}
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else
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+#endif
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{
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this->RenderWindowAdapter->blit(
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this->defaultFramebufferObject(), GL_BACK, QRect(QPoint(0, 0), deviceSize));
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--
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2.27.0
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