From cce31fb588c24c56848cb4ec28b10f2831232374 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20Br=C3=BCns?= Date: Sat, 18 Jul 2020 02:09:18 +0200 Subject: [PATCH] Replace invalid GL_LINE with GL_LINES for glDrawArrays GL_LINE applies to glPolygonMode, but glDrawArrays uses GL_LINES. (cherry picked from commit bd241df6c5804875d879c4649915e3e83172ba3f) --- Rendering/ContextOpenGL2/vtkOpenGLContextDevice3D.cxx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Rendering/ContextOpenGL2/vtkOpenGLContextDevice3D.cxx b/Rendering/ContextOpenGL2/vtkOpenGLContextDevice3D.cxx index c55968d3b8..d24eeeda75 100644 --- a/Rendering/ContextOpenGL2/vtkOpenGLContextDevice3D.cxx +++ b/Rendering/ContextOpenGL2/vtkOpenGLContextDevice3D.cxx @@ -431,7 +431,7 @@ void vtkOpenGLContextDevice3D::DrawLines( this->BuildVBO(cbo, verts, n, colors, nc, nullptr); this->SetMatrices(cbo->Program); - glDrawArrays(GL_LINE, 0, n); + glDrawArrays(GL_LINES, 0, n); // free everything cbo->ReleaseGraphicsResources(this->RenderWindow); -- 2.27.0