From 18b9e99bcc2550515e2f725f1b0c70904068c945 Mon Sep 17 00:00:00 2001 From: Ken Martin Date: Mon, 6 Jul 2020 10:48:40 -0400 Subject: [PATCH] expose 1d texture options They are partially implemented as 2d textures --- Rendering/OpenGL2/vtkTextureObject.h | 4 ---- 1 file changed, 4 deletions(-) diff --git a/Rendering/OpenGL2/vtkTextureObject.h b/Rendering/OpenGL2/vtkTextureObject.h index b6dcdf6ba7..fe018c75f9 100644 --- a/Rendering/OpenGL2/vtkTextureObject.h +++ b/Rendering/OpenGL2/vtkTextureObject.h @@ -226,9 +226,6 @@ public: bool CreateCubeFromRaw( unsigned int width, unsigned int height, int numComps, int dataType, void* data[6]); -// 1D textures are not supported in ES 2.0 or 3.0 -#ifndef GL_ES_VERSION_3_0 - /** * Create a 1D texture using the PBO. * Eventually we may start supporting creating a texture from subset of data @@ -245,7 +242,6 @@ public: * Create 1D texture from client memory */ bool Create1DFromRaw(unsigned int width, int numComps, int dataType, void* data); -#endif /** * Create a 2D texture using the PBO. -- 2.27.0