6775ff2422
- Update to version 9.0.1: * Drop obsolete patches: + bundled_exodusii_add_missing_libpthread.patch + vtk-parallelgeometry-dependency.patch + vtk-qt-5.15-include-QPainterPath.patch - Explicitly enable module RenderingContextOpenGL2 required for PCL - Conditionally add pugixml-devel Requires in devel package - Make devel package installable even when built without Java - Remove CAPITALIZATION from comments - Drop obsolete TK build dependency - Drop unused wget build dependency - Wrap devel-doc generation in bcond (keep defaulted to off), and drop the essentially empty package when disabled. - Fix build on ARM/Qt GLES (boo#1172723): * set VTK_OPENGL_USE_GLES * Add 0001-clean-up-some-old-opengl-es-stuff.patch * Add 0001-Remove-duplicate-check-for-QOpenGLFunctions_3_2_Core.patch * Rebase 0001-Allow-compilation-on-GLES-platforms.patch * Add 0001-Replace-last-glDrawBuffer-call-with-glDrawBuffers-1.patch * Add 0001-Use-2D-textures-for-1D-texture-emulation-on-GLES.patch * Add 0001-Add-missing-guard-required-for-GLES-to-disable-stere.patch * Add 0001-Correct-GL_BACK-GL_BACK_LEFT-mapping-on-GLES.patch * Add 0002-Use-GL_DRAW_BUFFER0-instead-of-GL_DRAW_BUFFER-for-GL.patch * Add 0001-GL_POINT_SPRITE-is-only-available-for-Compatibility-.patch * Add 0002-Guard-GL_LINE_SMOOTH-for-GLES.patch * Add 0001-Guard-glPointSize-with-GL_ES_VERSION_3_0.patch - Add 0001-Fix-PyVTKAddFile_-function-signature-mismatch.patch - Add 0001-Replace-invalid-GL_LINE-with-GL_LINES-for-glDrawArra.patch OBS-URL: https://build.opensuse.org/request/show/821682 OBS-URL: https://build.opensuse.org/package/show/science/vtk?expand=0&rev=164
47 lines
1.4 KiB
Diff
47 lines
1.4 KiB
Diff
From 6b675d1fbb130480725ae5ed3f3bdd995e9b336a Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Stefan=20Br=C3=BCns?= <stefan.bruens@rwth-aachen.de>
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Date: Fri, 17 Jul 2020 05:00:04 +0200
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Subject: [PATCH 1/2] GL_POINT_SPRITE is only available for Compatibility
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Profiles and GLES 1.0
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---
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Rendering/ContextOpenGL2/vtkOpenGLContextDevice2D.cxx | 6 ++++++
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1 file changed, 6 insertions(+)
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diff --git a/Rendering/ContextOpenGL2/vtkOpenGLContextDevice2D.cxx b/Rendering/ContextOpenGL2/vtkOpenGLContextDevice2D.cxx
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index 6cd90e0306..7b834fa6e5 100644
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--- a/Rendering/ContextOpenGL2/vtkOpenGLContextDevice2D.cxx
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+++ b/Rendering/ContextOpenGL2/vtkOpenGLContextDevice2D.cxx
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@@ -1126,22 +1126,28 @@ void vtkOpenGLContextDevice2D::DrawPointSprites(
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}
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// We can actually use point sprites here
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+#ifdef GL_POINT_SPRITE
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if (this->RenderWindow->IsPointSpriteBugPresent())
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{
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glEnable(GL_POINT_SPRITE);
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glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
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}
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+#endif
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+#ifdef GL_POINT_SPRITE_COORD_ORIGIN
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glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, GL_LOWER_LEFT);
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+#endif
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glDrawArrays(GL_POINTS, 0, n);
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// free everything
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cbo->ReleaseGraphicsResources(this->RenderWindow);
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+#ifdef GL_POINT_SPRITE
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if (this->RenderWindow->IsPointSpriteBugPresent())
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{
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glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_FALSE);
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glDisable(GL_POINT_SPRITE);
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}
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+#endif
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if (sprite)
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{
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--
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2.27.0
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