vtk/0002-Use-GL_DRAW_BUFFER0-instead-of-GL_DRAW_BUFFER-for-GL.patch
Stefan Brüns e8cb4e64b5 - Fix broken LD_LIBRARY_PATH mangling for openmpi builds
- Rebase GLES patches:
  * 0001-Correct-GL_BACK-GL_BACK_LEFT-mapping-on-GLES.patch
  * 0002-Use-GL_DRAW_BUFFER0-instead-of-GL_DRAW_BUFFER-for-GL.patch
- Drop obsolete patch:
  * Do-not-request-CUBE_MAP_SEAMLESS-on-GLES.patch
- - Update to version 9.4.0, see:
  https://gitlab.kitware.com/vtk/vtk/-/blob/master/Documentation/release/9.4.md
- Drop upstream patches:
  * 0001-ioss-update-fmt-includes.patch
- Add patches:
  * 0001-Add-missing-libm-link-library-for-bundled-ExodusII.patch
  * 0001-Fix-fmt-includes-again.patch
  * 0001-Fix-missing-GLAD-symbol-mangling-in-Rendering-GL2PSO.patch

OBS-URL: https://build.opensuse.org/package/show/science/vtk?expand=0&rev=196
2024-12-25 00:53:14 +00:00

133 lines
5.5 KiB
Diff

From 59ad85c74a850736ad4fcdcb9dd00779a7fff0ed Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20Br=C3=BCns?= <stefan.bruens@rwth-aachen.de>
Date: Sun, 21 Nov 2021 22:51:36 +0100
Subject: [PATCH 2/2] Use GL_DRAW_BUFFER0 instead of GL_DRAW_BUFFER for GLES
compatibility
ARB_draw_buffers is part of GL 2.0, so GL_DRAW_BUFFERS0 is always
available, and contrary to GL_DRAW_BUFFER it is also valid for GLES
(part of GLES 3 or as EXT_draw_buffers).
This also matches the universal use of glDrawBuffers instead of
glDrawBuffer.
At least with MESA, GL_DRAW_BUFFER and GL_DRAW_BUFFER0 always return the
same value. GL_DRAW_BUFFERn is also used in several places already.
---
.../ContextOpenGL2/vtkOpenGLContextBufferId.cxx | 4 ++--
.../ContextOpenGL2/vtkOpenGLContextDevice2DPrivate.h | 4 ++--
Rendering/External/vtkExternalOpenGLRenderWindow.cxx | 2 +-
Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx | 8 ++++----
Rendering/OpenGL2/vtkOpenGLState.cxx | 12 ++++++------
5 files changed, 15 insertions(+), 15 deletions(-)
diff --git a/Rendering/ContextOpenGL2/vtkOpenGLContextBufferId.cxx b/Rendering/ContextOpenGL2/vtkOpenGLContextBufferId.cxx
index 9b6c16d4..af9d5a11 100644
--- a/Rendering/ContextOpenGL2/vtkOpenGLContextBufferId.cxx
+++ b/Rendering/ContextOpenGL2/vtkOpenGLContextBufferId.cxx
@@ -129,8 +129,8 @@ vtkIdType vtkOpenGLContextBufferId::GetPickedItem(int x, int y)
// pixel x,y (instead of pixel 0,0 to work around pixel ownership test).
GLint savedDrawBuffer = GL_BACK_LEFT;
-#ifdef GL_DRAW_BUFFER
- glGetIntegerv(GL_DRAW_BUFFER, &savedDrawBuffer);
+#ifdef GL_DRAW_BUFFER0
+ glGetIntegerv(GL_DRAW_BUFFER0, &savedDrawBuffer);
#endif
vtkOpenGLState::ScopedglEnableDisable dsaver(ostate, GL_DEPTH_TEST);
diff --git a/Rendering/ContextOpenGL2/vtkOpenGLContextDevice2DPrivate.h b/Rendering/ContextOpenGL2/vtkOpenGLContextDevice2DPrivate.h
index 0bd7332f..6ac52956 100644
--- a/Rendering/ContextOpenGL2/vtkOpenGLContextDevice2DPrivate.h
+++ b/Rendering/ContextOpenGL2/vtkOpenGLContextDevice2DPrivate.h
@@ -306,8 +306,8 @@ public:
this->SavedBlend = ostate->GetEnumState(GL_BLEND);
ostate->vtkglGetFloatv(GL_COLOR_CLEAR_VALUE, this->SavedClearColor);
-#ifdef GL_DRAW_BUFFER
- ostate->vtkglGetIntegerv(GL_DRAW_BUFFER, &this->SavedDrawBuffer);
+#ifdef GL_DRAW_BUFFER0
+ ostate->vtkglGetIntegerv(GL_DRAW_BUFFER0, &this->SavedDrawBuffer);
#else
this->SavedDrawBuffer = GL_BACK_LEFT;
#endif
diff --git a/Rendering/External/vtkExternalOpenGLRenderWindow.cxx b/Rendering/External/vtkExternalOpenGLRenderWindow.cxx
index 265c7338..9ad4640b 100644
--- a/Rendering/External/vtkExternalOpenGLRenderWindow.cxx
+++ b/Rendering/External/vtkExternalOpenGLRenderWindow.cxx
@@ -47,7 +47,7 @@ void vtkExternalOpenGLRenderWindow::Start()
// For stereo, render the correct eye based on the OpenGL buffer mode
GLint bufferType;
- ostate->vtkglGetIntegerv(GL_DRAW_BUFFER, &bufferType);
+ ostate->vtkglGetIntegerv(GL_DRAW_BUFFER0, &bufferType);
vtkCollectionSimpleIterator sit;
vtkRenderer* renderer;
for (this->GetRenderers()->InitTraversal(sit);
diff --git a/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx b/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx
index 394128b0..17d2004c 100644
--- a/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx
+++ b/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx
@@ -896,8 +896,8 @@ bool vtkOpenGLRenderWindow::GetUsingSRGBColorSpace()
return this->UseSRGBColorSpace;
#else
GLint attachment = GL_BACK_LEFT;
-#ifdef GL_DRAW_BUFFER
- glGetIntegerv(GL_DRAW_BUFFER, &attachment);
+#ifdef GL_DRAW_BUFFER0
+ glGetIntegerv(GL_DRAW_BUFFER0, &attachment);
#endif
// GL seems odd with its handling of left/right.
// if it says we are using GL_FRONT or GL_BACK
@@ -953,8 +953,8 @@ int vtkOpenGLRenderWindow::GetColorBufferSizes(int* rgba)
{
this->MakeCurrent();
GLint attachment = GL_BACK_LEFT;
-#ifdef GL_DRAW_BUFFER
- glGetIntegerv(GL_DRAW_BUFFER, &attachment);
+#ifdef GL_DRAW_BUFFER0
+ glGetIntegerv(GL_DRAW_BUFFER0, &attachment);
#endif
#ifdef GL_ES_VERSION_3_0
// GL seems odd with its handling of left/right.
diff --git a/Rendering/OpenGL2/vtkOpenGLState.cxx b/Rendering/OpenGL2/vtkOpenGLState.cxx
index bdafa26e..ecef68dd 100644
--- a/Rendering/OpenGL2/vtkOpenGLState.cxx
+++ b/Rendering/OpenGL2/vtkOpenGLState.cxx
@@ -206,8 +206,8 @@ void vtkOpenGLState::CheckState()
error = true;
}
unsigned int sval;
-#ifdef GL_DRAW_BUFFER
- ::glGetIntegerv(GL_DRAW_BUFFER, iparams);
+#ifdef GL_DRAW_BUFFER0
+ ::glGetIntegerv(GL_DRAW_BUFFER0, iparams);
sval = cs.DrawBinding.GetDrawBuffer(0);
if (sval == GL_BACK_LEFT)
{
@@ -495,8 +495,8 @@ void vtkOpenGLState::vtkglBindFramebuffer(unsigned int target, unsigned int val)
{
cs.DrawBinding.Binding = val;
::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, val);
-#ifdef GL_DRAW_BUFFER
- ::glGetIntegerv(GL_DRAW_BUFFER, (int*)&cs.DrawBinding.DrawBuffers[0]);
+#ifdef GL_DRAW_BUFFER0
+ ::glGetIntegerv(GL_DRAW_BUFFER0, (int*)&cs.DrawBinding.DrawBuffers[0]);
#endif
}
}
@@ -1625,8 +1625,8 @@ void vtkOpenGLState::ResetFramebufferBindings()
{
auto& cs = this->Stack.top();
::glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, (int*)&cs.DrawBinding.Binding);
-#ifdef GL_DRAW_BUFFER
- ::glGetIntegerv(GL_DRAW_BUFFER, (int*)&cs.DrawBinding.DrawBuffers[0]);
+#ifdef GL_DRAW_BUFFER0
+ ::glGetIntegerv(GL_DRAW_BUFFER0, (int*)&cs.DrawBinding.DrawBuffers[0]);
#endif
::glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, (int*)&cs.ReadBinding.Binding);
--
2.47.1