%define build_launchpad 1 Name: widelands Version: 2010_12_01_r5763 Release: 1 Summary: Open source realtime-strategy game Group: Amusements/Games License: GPLv2+ URL: http://www.widelands.org Source0: %{name}-bzr-%{version}-src.tar.bz2 Source1: %{name}.desktop Patch0: %{name}-localedir.patch BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-build BuildRequires: gcc-c++ BuildRequires: boost-devel BuildRequires: SDL_mixer-devel BuildRequires: SDL_image-devel BuildRequires: SDL_net-devel BuildRequires: SDL_ttf-devel BuildRequires: SDL_gfx-devel BuildRequires: libpng-devel BuildRequires: libjpeg-devel BuildRequires: libtiff-devel BuildRequires: zlib-devel BuildRequires: ggz-client-libs-devel BuildRequires: lua-devel BuildRequires: python-devel BuildRequires: cmake BuildRequires: gettext BuildRequires: optipng BuildRequires: fdupes BuildRequires: doxygen BuildRequires: update-desktop-files Requires: %{name}-data = %{version} %if %build_launchpad # for launchpad translation update Requires: perl Source2: launchpad-export.tar.gz %endif %description Widelands is an open source (GPLed), realtime-strategy game, using SDL and other free libraries, which is still under development. Widelands is inspired by Settlers II (Bluebyte) and is partly similar to it, so if you know it, you perhaps will have a thought, what Widelands is all about. %package data Summary: Data files for Widelands Group: Amusements/Games License: GPLv2+ Requires: %{name} = %{version} %if 0%{?suse_version} >= 1120 BuildArch: noarch %endif %description data Data files for Widelands. %prep %setup -q -n %{name} %patch0 %if %build_launchpad # for launchpad translation update cd .. tar -xzf %SOURCE2 find po -name "*.po" |perl -ne 'chomp;$a=$_;$a=~s/\/[^\/]*-/\//; rename $_,"widelands/$a";' %endif %build # recreate compile.sh contents here mkdir -p build/locale cd build # -DWL_VERSION=%{version} to skip revision check, should be removed for final release cmake \ -DCMAKE_INSTALL_PREFIX=%{_prefix} \ -DWL_VERSION=%{version} \ -DWL_INSTALL_PREFIX=%{_prefix} \ -DWL_INSTALL_BINDIR=bin \ -DWL_INSTALL_DATADIR=share/%{name} \ -DWL_INSTALL_LOCALEDIR=%{_datadir}/%{name}/locale \ -DCMAKE_BUILD_TYPE="Release" \ -DBoost_USE_STATIC_LIBS=OFF \ .. make %{?_smp_mflags} %install cd build make DESTDIR=$RPM_BUILD_ROOT install cd .. for i in 16 32 48 64 128; do install -D -m 0644 pics/wl-ico-${i}.png $RPM_BUILD_ROOT%{_datadir}/icons/hicolor/${i}x${i}/apps/%{name}.png done install -D -m 0644 %{SOURCE1} $RPM_BUILD_ROOT%{_datadir}/applications/%{name}.desktop %suse_update_desktop_file %{name} %fdupes $RPM_BUILD_ROOT%{_datadir} %find_lang %{name} --all-name %clean rm -rf $RPM_BUILD_ROOT %files %defattr(-,root,root,-) %doc COPYING CREDITS ChangeLog %{_bindir}/%{name} %dir %{_datadir}/icons/hicolor %dir %{_datadir}/icons/hicolor/128x128 %dir %{_datadir}/icons/hicolor/128x128/apps %dir %{_datadir}/icons/hicolor/16x16 %dir %{_datadir}/icons/hicolor/16x16/apps %dir %{_datadir}/icons/hicolor/32x32 %dir %{_datadir}/icons/hicolor/32x32/apps %dir %{_datadir}/icons/hicolor/48x48 %dir %{_datadir}/icons/hicolor/48x48/apps %dir %{_datadir}/icons/hicolor/64x64 %dir %{_datadir}/icons/hicolor/64x64/apps %{_datadir}/icons/hicolor/*/apps/%{name}.png %{_datadir}/applications/%{name}.desktop %files data -f %{name}.lang %defattr(-,root,root,-) %dir %{_datadir}/%{name} %dir %{_datadir}/%{name}/locale # skip locale subdir, included in .lang file %{_datadir}/%{name}/[^l]* %changelog